Daniel Fedor @dcfedor.bsky.social · 01/10/2026Looks like procedural face generator's daydreaming again... 2271
Daniel Fedor @dcfedor.bsky.social · 17/05/2026Pick a Bond from photos you already have on your phone. 130
Daniel Fedor @dcfedor.bsky.social · 08/05/2026Debugging why reactor rooms are so hot all of the sudden. Can *you* spot the culprit? #gamedev 2131
Daniel Fedor @dcfedor.bsky.social · 28/04/2026I'm just jealous *I* didn't build the first fully-enclosed docking bay in Ostranauts. 0153
Daniel Fedor @dcfedor.bsky.social · 22/04/2026"Hot smokers in your Solar System want to chat." #gamedev 1262
Daniel Fedor @dcfedor.bsky.social · 21/04/2026We need a "Stories from the Void" anthology based on player accounts. I heard one recently... here it is: 1509
Daniel Fedor @dcfedor.bsky.social · 18/04/2026Ostranauts: Teaching the intersection of physics and physiology since 2020. 07113
Daniel Fedor @dcfedor.bsky.social · 17/04/2026Joshu's putting together an explainer video for what's new in Ostranauts's upcoming Fire in the Hold update. A ton of work going into just a few minutes! #gamedev 2110
Daniel Fedor @dcfedor.bsky.social · 07/04/2026I guess, uh, someone forgot to tell AI Navy ships not to attack stations... #gamedev 0152
Daniel Fedor @dcfedor.bsky.social · 02/04/2026If this ship had an associated sound, it would be a dot matrix printer operating #gamedev 2245
Daniel Fedor @dcfedor.bsky.social · 31/03/2026This absolute gem of a reply to the Fire in the Hold news 010
Daniel Fedor @dcfedor.bsky.social · 22/02/2026Fuck yeah going to the front lines with my Sega Menacer 140
Daniel Fedor @dcfedor.bsky.social · 11/02/2026There's a good chance we'll keep this mode in the long run as an option on the main menu. If nothing else, it's great for folks to practice flying and/or fighting with low risk to their saves. Like the combat simulator in Wing Commander :P 020
Daniel Fedor @dcfedor.bsky.social · 11/02/2026For those that missed it yesterday, you can now play a sneak peek of our upcoming ship combat in Ostranauts! Arena Mode lets you build spaceships out of working Lego-like parts, then field it against endless waves of hostile ships to see how far you get. #gamedev steamcommunity.com/sharedfiles/... 1366
Daniel Fedor @dcfedor.bsky.social · 30/01/2026Looks like we bagged one, and gave the other a bloody nose! 150
Daniel Fedor @dcfedor.bsky.social · 23/01/2026Testing out new "pincer" missile path. We were getting heavy traffic along the line of fire between two ships before, and it was making it a little too easy to snipe a while volley. #gamedev 0141
Daniel Fedor @dcfedor.bsky.social · 22/01/2026We're experimenting with letting the user manual-fire weapons outside of auto-target range, for skill shots. #gamedev 3162
Daniel Fedor @dcfedor.bsky.social · 14/01/2026I think these gray lines are a bug (duplicated orbit lines), but they kinda look nice! #gamedev 3202
Daniel Fedor @dcfedor.bsky.social · 10/01/2026The bigger they come, the harder they fall. #gamedev 0183
Daniel Fedor @dcfedor.bsky.social · 07/01/2026Testing the efficacy of railguns. FOR SCIENCE #gamedev 3353
Daniel Fedor @dcfedor.bsky.social · 03/01/2026A roving ship battle passing close by in the asteroid field. #gamedev 0192
Daniel Fedor @dcfedor.bsky.social · 29/12/2025One of our playtesters testing the efficacy of ship armor. On the bottom hull surface, the new modular armor cladding. On the top, the signature red frames of Ogiso work safety posters, for comparison :) #gamedev 2192
Daniel Fedor @dcfedor.bsky.social · 28/12/2025Working on the conversation logic for surrendering in a ship-to-ship battle. #gamedev 0181