I recently got a fancy OLED monitor, so I've been exploring HDR render targets and SDR/HDR swapchain output with various tone-mapping operators in D3D12 & Vulkan. (SDR video but you get the point.) It's cool and fun :) #odinlang
🎬 youtube.com/@denovodavid 🌏 davidhol.land 📍 Melbourne, Australia