DevDave @davidhardie.net · 21/07/2026getting back into pixel UV mapping, but this time trying out some layering strategies. this would make characters with custom equipment feasible while keeping a certain aesthetic. can sometimes look a little trippy. 030
DevDave @davidhardie.net · 15/06/2026gave state trees a try. felt familiar but didnt quite hit for me #unrealengine #gamedev 020
DevDave @davidhardie.net · 01/06/2026A lot of people on Steam still don't know that getting the first 10 reviews is imperative. Once my game hit that mark, the discovery queue started showing my game. So, uh, if you liked a game and the dev team is small, please drop a review. Otherwise it stays buried. #gamedev 070
DevDave @davidhardie.net · 28/05/2026Occasionally refactoring and starting to notice something as RAM prices skyrocket. If this continues then maybe I can fit my game on a SNES cart. #solodev #gamedev 080
DevDave @davidhardie.net · 24/05/2026So this is the output of the wOrLd ChAnGiNg tool of the future? An "agent" who replies to a 10 month old post to spew "advice" on *checks quote* "tiered progression systems" and "paywalled content." For a platformer meant to be 5-10 hours. Brilliant. No fucking notes. #gamedev 1160
DevDave @davidhardie.net · 20/05/2026Visualizing NPC zone coverage with a whiteboard and kids magnets. Of course the home team defence are the stars. #gamedev 0120
DevDave @davidhardie.net · 08/05/2026Having trouble figuring something out, so I'm trying some really simple language pseudo code. Maybe too simple. This will surely lead to a solution. #gamedev #unrealengine 040
DevDave @davidhardie.net · 05/05/2026Here's how I do sprite recolouring: -Apply UV map pixels to a sprite -Use the UV values to select colours from a Coloured UV --->add customization options like hair colour, beard, etc -Add shading #gamedev #pixelart #Habs 0120
DevDave @davidhardie.net · 14/04/2026I think the saying goes "fifth time's the charm" #hockey #NHL #oilers #kings 010
DevDave @davidhardie.net · 12/02/2026What other stats do you want to see in a hockey game? #gamedev #hockey 1100
DevDave @davidhardie.net · 28/01/2026HoF trolling from this #Habs fan. For those not in the know, the 67 is not some reference to the meme, but rather to the last time the Leafs won the Cup, 1967. (Montreal has 10 cups since then.) They aren't even playing Toronto. Just chef's kiss work from this legendary hater. #NHL #hockey 020
DevDave @davidhardie.net · 25/01/2026West games are on late so I don't know how Calgary and Vancouver do their powerplays and penalty kills, but based on the stats, I'm guessing it looks like this. #pixelart #nhl 070
DevDave @davidhardie.net · 23/01/2026Just found out about PaperZD. It enables animation blueprints for sprites. With state machines. It's...it's glorious. The multi-directional feature 😙🤌 #gamedev #unrealengine #pixelart 160
DevDave @davidhardie.net · 26/12/2025The delivery guy trying to make his last delivery before Christmas #gamedev 0100
DevDave @davidhardie.net · 12/12/2025Happy early crimbus. Kiopioke -> 80% off store.steampowered.com/app/2696660/... 031
DevDave @davidhardie.net · 22/10/2025Any need by #UnrealEngine users for an analog controller plugin? It converts player input into 360 degree values, normalized values, and square coordinates. It also gives designers a quick way to change deadzones. If there's interest I can go thru the effort to make it available (free) #gamedev 191
DevDave @davidhardie.net · 16/10/2025Continuation of my #nhl sprites. I can paint team "kits" in a generic .png file and apply them to a model that mimics UV maps, but for #pixelart. This way I only have to draw a sprite once and then I can create new team variations quickly. I think this is similar to how they did it for NHL94 0101
DevDave @davidhardie.net · 30/09/2025In my game, you play as a 🐦birb. You've got a wacky beak that can be used like a springboard to launch around levels. Not persuaded yet? There's also an 🐘elephant with a wacky trunk that can grab things. Still not convinced? How about 75% off? store.steampowered.com/app/2696660/... 🎮 #gamedev 0121
DevDave @davidhardie.net · 19/09/2025Trying out some low poly modelling with low resolution texturing. My first experience in Blockbench. Even if it is missing functionality that Blender has, I found it more fun. I think the limitations help with establishing a style! #3dmodelling #pixelart #lowpoly 0101
DevDave @davidhardie.net · 07/09/2025I've been working on custom client authoritative movement AND abilities. The client pawn is using two abilities; a jump and then a "pounce". Net simulation is "bad" (100-200 ping with 5% loss). The client appears smooth on the server and gives a great experience for the player. #UE5 #gamedev 1264
DevDave @davidhardie.net · 02/09/2025Hey #gamedev, add accessibility options and button customization. It gives people options to play the way that's best/most expressive for them. It was a pita to make them but I'm glad I did, and so is this lovely reviewer. 0194
DevDave @davidhardie.net · 21/08/2025It's ready. Help me share the news, Bluesky! Kiopioke Patch 1.1: Rupert's Delivery is out now. It adds a new adventure, new character, new area and more! To celebrate, the game is 70% off for a short time. store.steampowered.com/app/2696660/... #indiegame 🎮 #gamedev #bigupdate #pixel 0114
DevDave @davidhardie.net · 20/08/2025Re-imagining levels for different characters is really fun. In this case, I added some platforms to keep Rupert bouncing because he doesn't have a wall slide like Kiopioke and his hit box is a little different too. Both factors change the timing just enough to matter. #indiegame #gamedev #unreal 🎮 081
DevDave @davidhardie.net · 20/08/2025Woohoo! Patch 1.1: Rupert's Delivery is coming to Kiopioke on Aug 21. Read more about it here: store.steampowered.com/news/app/269... #indiegame #gamedev 🎮 #bigupdate 0105
DevDave @davidhardie.net · 19/08/2025LMAO @natalieisnot.stream I just noticed this while doing some testing; my translator translated your name into French. I asked what he was doing and he meme shrugged. (I'm keeping it like this btw) #gamedev 162
DevDave @davidhardie.net · 18/08/2025Here's what Steam compares my game to. The first 3/4 are direct inspirations, so I think they did pretty well. #gamedev #indiegame 083
DevDave @davidhardie.net · 18/08/2025Rupert gets around the world with his special trunk. When in range of a hook, the player can press a button to grab and then launch. They have to mind their timing, trajectory, and space. Different design from Kiopioke and a fun thing to build. Patch very soon! #gamedev #indiegame 072
DevDave @davidhardie.net · 09/08/2025Looks like we've reached the witch hunt stage of accusing everyone of using AI in their games. This behaviour will only push small developers to the "fuck it" stage where they just use AI, since they are going to be accused anyways. #gamedev 1125
DevDave @davidhardie.net · 07/08/2025When you are a solo dev, you gotta do a bunch of different things like capsule art. You need it fast, so you'll frantically make something. Then you'll maybe have time to redo it a year later. Anyways, here's what that looks like (newer first) #indiegame #gamedev #art #steam #originalcharacter 1197
DevDave @davidhardie.net · 05/08/2025Kiopioke is my first commercial game and has been selected as part of Debut Festival 2025 hosted by @gamedevist.bsky.social This fest showcases debut releases from developers. It runs on Steam from Aug 7-11. #indiegame #gamedev #gamefest #platformer 2135
DevDave @davidhardie.net · 01/08/2025DLC alpha invites just went out. Getting that anxious/excited feeling again. Here's a #pixelart of a returning character who has received a small glow-up: Waffles! #indiegame #gamedev #unreal 092
DevDave @davidhardie.net · 31/07/2025They're baaaaaaack. (please excuse the work in progress character) #gamedev #indiegame #pixelart 072
DevDave @davidhardie.net · 30/07/2025Some #pixelart for the new mechanic in the upcoming DLC. Alpha testing is starting soon. #indiegame #gamedev 0112
DevDave @davidhardie.net · 28/07/2025Just finished the first draft of the new area for Kiopioke DLC. Here's what it looks like zoomed out. Gonna clean up the character and then do some friends and family testing. Trying to contain my hype. #indiedev #gamedev #unreal 0194
DevDave @davidhardie.net · 17/07/2025Tomorrow marks one year since Kiopioke was released...and there's more to come. More info dropping tomorrow. #indiegamedev #solodev #birds #bigupdate 181
DevDave @davidhardie.net · 27/06/2025So you missed the Kiopioke summer kickoff sale. Well, you can run from it, but it's still coming for you. 🐦Kiopioke and 🎵Songbird are ***65%*** off for a limited time during the #Steam Summer sale. store.steampowered.com/app/2696660/... #indiegamedev #indiegame #steamsale #pixelart #chiptune 0163
DevDave @davidhardie.net · 25/06/2025Working on a new character, which one hits best? #pixelart #gamedev #elephant 3221
DevDave @davidhardie.net · 25/06/2025That feeling that you get when you have an idea and you can't wait to get started on it. Definitely feeling the motivation today 000
DevDave @davidhardie.net · 19/06/2025Since autumn I've been making some prototypes. Most of them didn't quite have *it* so I stopped development. Now I have one that I think is fun, though it'll take a while to make. Here's a peek at how characters can interact with objects...like a tree. #gamedev #solodev #tree #unreal 0202
DevDave @davidhardie.net · 18/06/2025To all the new and returning players, thank you! I feel your determination. Some levels are tough, but you and Kiopioke are tougher. It's not how many times you get hit, it's how many times you get back up. You got this. #indiegame #gamedev #birds #chiptune #pixelart #thegameplayisthestory 0314
DevDave @davidhardie.net · 16/06/2025>The Steam Summer sale starts early for Kiopioke. ⏰< Right now you can get 65% off 🐦Kiopioke on Steam. Some reviews: >"One of the best platformers since Celeste." 😲 >"One of the most fun central mechanics I’ve seen in the genre." >"birb out of 10" #steam #steamsale #gamedev #indiegame 0206