Reposted by daschoetante @tante.tldr.nettime.org.ap.brid.gy · 22/09/2026Open Source hot take: A software project is allowed to be *done*. Not everything needs to add features or rewrite things. You can just be happy with functionality and focus on just maintainance. "Maintenance mode" is not always bad but can just show a mature product. 1129107
Reposted by daschoe:therian: Luna @lunatiq.critter.cafe.ap.brid.gy · 30/08/2026PSA to indie devs: PLEASE make demos of your game, especially on steam. it doesnt have to be high effort, just include the first few levels, or the first day of the story, or whatever small excerpt. the goal is to make me fall in love with your vision. your wishlist conversion rates will […]critter.cafeOriginal post on critter.cafe 031
Reposted by daschoeSnoeksen @snoeksen.bonn.social.ap.brid.gy · 15/08/2026Heute entdeckt in #bonn #noai #antislop 21582
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 15/08/2026The same procedure as every year ;) Maker Faire Hannover Stand 180 mit Floppymusic, Simracing und absurder Kamera #makerfaire 031
Reposted by daschoe:trebuchet: Kale :trebuchet: @darkestkale.mastodon.social.ap.brid.gy · 17/07/2026Oh. Good. moving cloud shadows over the game. That's... not good for motion sickness. It's 2026, I'm begging #gamedev folks to please realise that motion sickness is a thing you can acquire as you get old, and screen shake, moving backgrounds, etc are going to make you unable to play your own […]mastodon.socialOriginal post on mastodon.social 133
Reposted by daschoeNiki @nikitonsky.mastodon.online.ap.brid.gy · 12/07/2026Trying to figure out what’s clickable in modern UI 14670344
Reposted by daschoeB Haas @belehaa.wandering.shop.ap.brid.gy · 07/07/2026Tips for ethical AI use: 1. Don't 330111
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 09/06/2026We've managed to submit, yay! Now it's time for sleep and food. More later! daschoe.itch.io/haensel-and-greteldaschoe.itch.ioHänsel and Gretel by daschoe, WildRikkuNot exactly how Hänsel and Gretel went... 000
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 04/06/2026I'm drawing so many trees for the gamejam. :meowtears: The main characters with animations, collectibles and some foliage are done so far. So is half of the first background. #IntoTheWoodsGameJam 110
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 01/06/2026The first afternoon of the gamejam started rather chaotically. I'm still recovering from a cold. The theme was announced late. I had a few hours of internet outage thanks to a firmware update. BUT: I did a rough scene overview! I made digital sketches for the main characters! I made a cleaner […]peoplemaking.gamesOriginal post on peoplemaking.games 010
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 21/05/2026I'm giving my conferece presentation at Microwave and Radar Week/International Radar Symposium in Kraków today. Not feeling my best, but hopefully I'll make it though the day 🙃 000
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 26/04/2026I've started to look into learning Unity again today, because plans are forming :meowlaugh: 010
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 23/03/2026Bin die nächsten Tage mal wieder auf der DAGA2026! #daga2026 #phd 000
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 23/01/2026Wheeeeee paper deadline was shifted by two weeks according to the conference homepage (it doesn't say so in the EDAS yet though...) :yell: More time to get lost in details! #MRW2026 #MIKON2026 #IRS2026 110
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 22/11/2025Yaaay, I've made some progress on the "Royal Game of Ur" minigame!!! 🎉 #Renpy #VNDev #GameDev #IndieDev #RoyalUr 043
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 21/11/2025When you've found the propper algorithm but your Arduino Uno does not have enough memory for the variables... 1/4 of a sine wave, but converted to uint16 :meowDizzy: 010
Reposted by daschoeCheatha @cheatha.chaos.social.ap.brid.gy · 17/11/2025IT ist ein einziges, großes »Warte, den Scheiß hatte ich schonmal, wie war denn das?«. 3212
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 15/11/2025I'm working on a minigame for our game! I need to figure out how to implement game pieces that move when you click on them next, but I'm not sure if I should use CDDs or somehow change ImageButton coordinates (is that even possible???) #Renpy #VNDev #GameDev #IndieDev 094
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 29/10/2025I've finally decided on a Linux distribution (for now) and started to set up Mint on my home pc yesterday! :linux: 020
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 25/09/2025I've spent the last few hours exchanging the old rubber parts in the Revenge from Mars flipper for new ones. My hands were entirely black afterwards... I also reglued the UFO that someone shot off (good job). #HiScore #arcade #RetroGaming #Flipper 010
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 22/08/2025Morgen ist es wieder soweit! Kommt an Stand 176 vorbei! #MakerFaire #MakerFaireHannover #FloppyMusic 021
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 18/08/2025By the way: it is my goal to put some easter-eggs in terms of literature into my dissertation. Like at least one paper about The Witness. Or the book I found yesterday "Theorie der Fragebogen" (theory of questionnaires), which seems to be more about graph theory than actual questionnaires or […]peoplemaking.gamesOriginal post on peoplemaking.games 000
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 18/08/2025I'm still trying to get my CI/CD pipeline on GitLab running (and -ultimately- mirroring to Github). Why am I unable to find proper tutorials/examples for my usecase? PySide6+Pyinstaller+Windows(for now) #PhD #Git #Python 110
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 08/08/2025In two weeks it is already time for Maker Faire Hannover again! Say hi to @ultrawipf and me at stall 176 and try his force feedback system or play or listen to floppy music. maker-faire.de/maker/openffboard-fl… #MakerFaire #MakerFaireHannover #OpenFFBoard #Floppymusic 021
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 30/07/2025Most of Computer Space is glued together now! I've decided that I really don't like the cut 3D model. Yes, the seams are placed more or less strategically, but some pieces seem to be scaled wrong. And there is this corner in the front just missing […] [Original post on peoplemaking.games] 010
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 17/07/2025I've started a big 3D printed puzzle today. We're building a Computer Space at HI-SCORE! This is the project which we reference: www.printables.com/model/873690-com… #RetroGaming #HiScoreHannover #ComputerSpace 031
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 06/07/2025I've spend my evening yesterday with renewing the pads of our Arm Champs II at HiScore. Now they are finally back close to the original color. It was interesting to see hiw many times they have already been fixed over the years (at least 4 times according […] [Original post on peoplemaking.games] 010
Reposted by daschoeBerin @berin.goblin.band.ap.brid.gy · 27/05/2025[New Tool] Truncated Text for Ren'Py by Feniks Adds a custom displayable which acts like text, but will truncate (cut off) and/or shrink words that won't fit inside the available space otherwise. Get it on itch.io @renpy@discuss.tchncs.de #RenPy #VNDev #IndieDev 022
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 21/05/2025I can FINALLY show you a new feature of the game I'm working on. (I've been integrating the polished UI in the past weeks and can't show this yet) So, upon popular request I've integrated a typewriter-effect. All characters can have individual audio files […] [Original post on peoplemaking.games] 063
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 18/04/2025Wow. I've just realised that activating shift+r (reload game) in Renpy makes your life so much easier when you try to position stuff precisely. :ms_sweat_smile: #vndev #GameDev #renpy 0113
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 19/03/2025By the way, I'm hanging out at DAS DAGA this week. No presentation or poster though. #PhD 010
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 26/01/2025I've made a second account for posting about my interests beyond gamedev and tech stuff :ms_content: : @brezeldrache 040
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 23/12/2024Hooray, I got OSC to work.🎉 It took me embarrassingly long because I had the wrong IP set... And somehow, the reference to the client did not work, so I put it all into the Pawn blueprint. It is not pretty, but as far as I can tell with my bare minimum Python server, it works. #UnrealEngine5 000
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 22/12/2024A good intro into #UnrealEngine5 I wish I had looked at sooner: youtu.be/k-zMkzmduqI?si=dxQJrgsA02Q… I've only watched the first two hours, but still learned how to improve stuff and realized some mistakes I've made in my project.youtube.comUnreal Engine 5 Beginner Tutorial - UE5 Starter CourseUnreal Engine 5 tutorial for beginners! In this free tutorial we will go over everything you need to know to get started in Unreal Engine 5. Specifically we ... 010
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 15/12/2024Today I spent the afternoon repainting the Pac-Man flipper at HiScore. It looks much better now. I'm still not happy about the yellow, but I don't have a matching tone. Next week it will be glazed with varnish and hopefully stops disintegrating […] [Original post on peoplemaking.games] 000
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 04/12/2024Today was another day of #PhDWork with learning #UnrealEngine5 to do VR/AR using #MetaXR. ✅ fixed and broke lighting and passthrough several times (then gave up with one wall being pitch black) ✅ basic controller interaction with actors ✅put the whole thing into a git project so have save […]peoplemaking.gamesOriginal post on peoplemaking.games 000
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 13/11/2024I made some serious progress with the dialogue framework for our VN! Not only can speech bubble type, tail, position and size be defined per dialogue line, but all scripts get checked during linting for typos in the arguments and values that make sense. So (hopefully) no sudden exceptions […]peoplemaking.gamesOriginal post on peoplemaking.games 011
daschoe @daschoe.peoplemaking.games.ap.brid.gy · 01/11/2024I *finally* managed to find out how to do a custom bubble say screen with arguments in #renpy last weekend!!! So here is a GIF of the progress (again featuring my beautiful placeholder assets). Such a deep conversation! 😂 #GameDev #VNDev 062