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Matt Boland

@darthboland.bsky.social
87 followers 104 following 36 posts

Game dev at Santa Monica Studio

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Matt Boland @darthboland.bsky.social · 09/07/2026
Late to the party but wanted to share the reveal for the game I'm working on, God of War Laufey. It's been an amazing experience and I'm excited to share more in the future! www.youtube.com/watch?v=HLMX...
youtube.com
God of War Laufey - Gameplay Reveal Trailer | PS5 Games
YouTube video by PlayStation
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Matt Boland @darthboland.bsky.social · 08/07/2026
Oh my bad, I misunderstood. I thought you were talking about a long "press stick forward" section where you were pressed against a wall. TLOU2 used the quick squeeze through in combat to provide a player-only way to get into a side room that I thought worked well.
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Matt Boland @darthboland.bsky.social · 08/07/2026
It's actually similar to a ladder. Would you prefer to press A to climb ladder and the player automatically climbs to the top or have it so you have to stick up, stick down, or stop?
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Matt Boland @darthboland.bsky.social · 08/07/2026
It had it's time. Reminds me of WW1 or something, where technology had outpaced the tactics that were developed for a different war (console generation).
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Matt Boland @darthboland.bsky.social · 08/07/2026
Agree and I can't defend it. At this point it doesn't enrich the experience, it's a chore, and it's associated with less freedom (loading gates) than agency. It's a relic of the past but in terms of development costs it's proven, is low cost in terms of anim / cams, and is repeatable across the game
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Matt Boland @darthboland.bsky.social · 08/07/2026
LDs always have a very strict minimum width for hallways / spaces that controls and camera will work in so very often if you want a space less than 3 - 4meters you'd need a squeeze mechanic that is controlled.
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Matt Boland @darthboland.bsky.social · 08/07/2026
It's about pacing, creating interesting LD spaces through large vs small, and providing repeatable systemic navigation opportunities that the player controls. Agree that at this point it's become a trope and is associated more with "hiding loading" than a tool in the player's / designer's toolbox.
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Matt Boland @darthboland.bsky.social · 21/06/2026
Congrats Jess!
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Matt Boland @darthboland.bsky.social · 25/05/2026
Congrats Josh! You’re an incredible dev, here’s to many more years making amazing games.
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Matt Boland @darthboland.bsky.social · 21/05/2026
Yup, that's the best way to experience it.
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Matt Boland @darthboland.bsky.social · 07/05/2026
Same vibes:
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Matt Boland @darthboland.bsky.social · 18/03/2026
Me whenever I find out new information about Chris Pratt : www.thecut.com/article/chri...
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Matt Boland @darthboland.bsky.social · 17/03/2026
but the vibes are immaculate. And the time mechanic for examining items feels fresh in the genre. Can't recommend this game enough!
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Matt Boland @darthboland.bsky.social · 17/03/2026
I'm not a horror-game person so yeah, it gets as close as I feel comfortable getting.
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Matt Boland @darthboland.bsky.social · 17/03/2026
I loved playing this game. Was just telling a friend of mine he needs to play it.
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Matt Boland @darthboland.bsky.social · 05/02/2026
This can’t be it, right?
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Matt Boland @darthboland.bsky.social · 13/01/2026
That's awful news.
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Matt Boland @darthboland.bsky.social · 25/11/2025
Congratulations Cara!
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Matt Boland @darthboland.bsky.social · 25/11/2025
A great moment with grandma and console games as well. IYKYK
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Matt Boland @darthboland.bsky.social · 25/11/2025
Voting in the Steam Awards always has me like: #SteamAwards2025 #SteamAwards
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Matt Boland @darthboland.bsky.social · 15/11/2025
Having someone you tried to kill but they ended up living def fuels the drama engine better than a character being gone.
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Matt Boland @darthboland.bsky.social · 13/11/2025
I'm sorry, Hannah. Awful news.
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Matt Boland @darthboland.bsky.social · 10/11/2025
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Matt Boland @darthboland.bsky.social · 10/11/2025
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Matt Boland @darthboland.bsky.social · 10/11/2025
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Matt Boland @darthboland.bsky.social · 04/11/2025
Sorry to hear that, Eric. Had to put my cat down a few years back and it's always rough to lose a friend. Hang in there.
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Matt Boland @darthboland.bsky.social · 03/11/2025
Well said.
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Matt Boland @darthboland.bsky.social · 02/10/2025
Smooth lines, nice compositions, great work!
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Matt Boland @darthboland.bsky.social · 02/10/2025
The best time of year!
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Matt Boland @darthboland.bsky.social · 01/10/2025
in the plastic bag it comes in, bread clipped, in a bread box
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Matt Boland @darthboland.bsky.social · 01/10/2025
🙌
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Reposted by Matt Boland
Cameron “Inevitability Needs To Hurry” Suey @cameronsuey.com · 13/08/2025
Greetings! I'm an award-winning Narrative Designer and Writer with over two decades of experience - from AAA to indie games and just about everything in-between - and I'm looking for a new project to help bring to life! You can find my previous work on my website, and I'm excited to hear from you.
cameronsuey.com
Cameron Suey - Writer/Narrative Designer
Contact information for Cameron Suey, award winning writer and narrative designer. Cameron has worked on the Star Wars: The Force Unleashed franchise and most recently on Rise of the Tomb Raider.
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Matt Boland @darthboland.bsky.social · 24/07/2025
Well deserved, congratulations!
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Matt Boland @darthboland.bsky.social · 30/06/2025
Congrats Cara!
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Matt Boland @darthboland.bsky.social · 18/06/2025
Super clean!
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Matt Boland @darthboland.bsky.social · 01/04/2025
Congrats Books!
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Matt Boland @darthboland.bsky.social · 06/01/2025
www.reddit.com/r/Decemberis...
reddit.com
From the Decemberists community on Reddit: Decemberists lyrics be like...
Explore this post and more from the Decemberists community
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