Daphne Starcrash ✨ @daphnestar.com · 19/09/2026From now on "full sized pizzas" is the only unit of volume I recognize 120
Daphne Starcrash ✨ @daphnestar.com · 08/08/2026On a related note, according to a French language blog pot, BK's baby burgers debuted in July of last year! The same blog just published an article about BK's new Boomer King meal, so apparently other countries get better Burger King than we do. www.club-sandwich.net/breves/le-me... 010
Daphne Starcrash ✨ @daphnestar.com · 24/06/2026No AI was used in the creation of this comic #makeaterriblecomicday2026 121
Daphne Starcrash ✨ @daphnestar.com · 23/06/2026Hey there! I only feel like I have value if I'm creating things and refuse to engage on a personal level on this platform so check out this pixel art I made. 020
Daphne Starcrash ✨ @daphnestar.com · 29/05/2026Sure, I could use some ChatGPT [C]heese [h]am [a]vocado [t]oast [G]ravy [P]eppermint [T]oast (a second slice, on top) 050
Daphne Starcrash ✨ @daphnestar.com · 08/05/2026Abi Thorn's Amnesty win came up in a Discord yesterday, leading someone to watch her conversion practices video for the first time and then comment "thats weird, I seem to have broken my mouse in a rage." Anyway I edited a comic about it; enjoy 010
Daphne Starcrash ✨ @daphnestar.com · 05/04/2026If you see this, I implore you to post a picture from whatever device you’re using with no explanation 010
Daphne Starcrash ✨ @daphnestar.com · 16/03/2026HyperQbe's final skill (Surprise Ending) is aptly named! As soon as I saw it, I was pretty sure it would get me to Novice more-or-less on its own... And sure enough, my next winning flip was worth over 5 trillion Q. #q-up 000
Daphne Starcrash ✨ @daphnestar.com · 26/02/2026I'm finished with everything in my "juice file," which means my jam game is close to release! All that's left is to finalize a couple of audio tracks and then it's ready to test. Sadly, "Arm?" didn't make it into the final product, but here's some game art as a consolation prize #PixelArt #IndieDev 031
Daphne Starcrash ✨ @daphnestar.com · 24/02/2026I was blocking out a poster for the last screen of my jam game, but I might just go with this WIP... It's kind of a vibe #IndieDev #PixelArt 071
Daphne Starcrash ✨ @daphnestar.com · 17/02/2026I finished the menus for this jam game and now it looks like Dragon Quest #IndieDev 071
Daphne Starcrash ✨ @daphnestar.com · 15/02/2026At least my game jam development has been going well! It feels like most of my time has been going to art, though perhaps that's because the mechanics are already pretty solid. Speaking of art, behold: The saddest protagonist #GameDev #IndieDev #PixelArt 0142
Daphne Starcrash ✨ @daphnestar.com · 07/02/2026Me: I feel like I'm getting over my cold! Maybe I'll feel up to adding more sounds into my game! Also Me: *developing color palettes* #FinalStagePrototype #IndieDev 182
Daphne Starcrash ✨ @daphnestar.com · 31/01/2026I've gotten the rest of the danmaku in for #FinalStagePrototype, I've got the options menu squared away, I've filed off a few rough edges, what's left? A public alpha! You can play Final Stage Prototype right now on its Itch page: daphnestar.itch.io/final-stage-... Enjoy! #GameDev #IndieDev 1103
Daphne Starcrash ✨ @daphnestar.com · 29/01/2026And voilà! I've finally finished the feature that I undertook the Options Menu refactor for in the first place: Remapping inputs! You can now customize your inputs to your heart's content, including joypad inputs. #FinalStagePrototype #GameDev #IndieDev 0112
Daphne Starcrash ✨ @daphnestar.com · 27/01/2026The options refactor is done! Not only can it handle multiple pages of options now, but the entire menu is built dynamically from an external resource file, so changing it is a breeze. Now I just need to add the functionality that led me to take on this refactor... #FinalStagePrototype #IndieDev 050
Daphne Starcrash ✨ @daphnestar.com · 23/01/2026*Final Stage Prototype* is getting close to an alpha release! It feels like the feel of the game is starting to come together. #FinalStagePrototype #GameDev #IndieDev 021
Daphne Starcrash ✨ @daphnestar.com · 22/01/2026Did I spend three days futzing with the UI instead of tweaking the gameplay like I'd planned? Maybe #FinalStagePrototype #GameDev 091
Daphne Starcrash ✨ @daphnestar.com · 19/01/2026I'm thinking of moving the UI into the field of play instead of keeping it on the sides. I feel like the mockup looks pretty good #FinalStagePrototype 010
Daphne Starcrash ✨ @daphnestar.com · 15/01/2026The script for this options screen is 280 lines long. It works exactly as designed but just feels so janky #FinalStagePrototype #GameDev 030
Daphne Starcrash ✨ @daphnestar.com · 12/01/2026Yeah midboss time! Um... Okay so the danmaku might be bugged #FinalStagePrototype #GameDev 041
Daphne Starcrash ✨ @daphnestar.com · 09/01/2026Final Stage Prototype is coming along! It's nearly feature complete now; the next big task will be adding the rest of the enemy waves and refining them. 010
Daphne Starcrash ✨ @daphnestar.com · 09/01/2026Entry 86 in "nimi pi musi leko": selo. I kind of like how this one turned out! I couldn't reproduce all of the detail in the reference image, but I'm happy with the details I kept. #TokiPona #PixelArt 111
Daphne Starcrash ✨ @daphnestar.com · 03/01/2026Entry 85 in "nimi pi musi leko": palisa. Palisa can refer to any firm thin object, such as a pole, a staff, or this stick. #TokiPona #PixelArt 090
Daphne Starcrash ✨ @daphnestar.com · 02/01/2026Entry 84 in "nimi pi musi leko": linja. Linja can refer to any long flexible object, such as string (as in the caption), hair, or this jump rope here. #TokiPona #PixelArt 010
Daphne Starcrash ✨ @daphnestar.com · 31/12/2025Final Stage Prototype is coming along. It still lacks "game" but the player's capabilities are mostly implemented. Here's a quick little player showcase~ #GameDev 031
Daphne Starcrash ✨ @daphnestar.com · 30/12/2025Hopefully it tastes like a wagon wheel! (photo courtesy of bushcooking.com/recipes/choc...) 020
Daphne Starcrash ✨ @daphnestar.com · 27/12/2025Entry 83 in "nimi pi musi leko": luka. I'm still doing these! I'm on a sort of break during the holidays though, so I'm producing them a lot less often. #TokiPona #PixelArt 061
Daphne Starcrash ✨ @daphnestar.com · 26/12/2025Final Stage Prototype exists! I wouldn't call it *good* at this stage, but it is vaguely game-shaped 000
Daphne Starcrash ✨ @daphnestar.com · 24/12/2025Oh, and my little architecture experiment worked! Enemy behavior and weapons are modular now, which will make fleshing out enemy waves much faster. 000
Daphne Starcrash ✨ @daphnestar.com · 22/12/2025Would AI have generated this adorable heartship I'm using as a placeholder? I think not~ 110
Daphne Starcrash ✨ @daphnestar.com · 21/12/2025You've been kidnapped. The characters from the last TV show you watched are trying to rescue you. Who's coming to save you? ... Honestly I think this'll work out for me. 030
Daphne Starcrash ✨ @daphnestar.com · 19/12/2025Entry 82 in "nimi pi musi leko": la. This took forever and I still don't like the image I came up with very much! It gets an asterisk because la is another untranslatable particle; it indicates that the previous sentence is context for the current one. #TokiPona #PixelArt 040
Daphne Starcrash ✨ @daphnestar.com · 15/12/2025DEVELOPMENT BEGINS I would like one Game Awards please 050
Daphne Starcrash ✨ @daphnestar.com · 05/12/2025And because I already have Aseprite open, here's pixel art commemorating #3YearsOfMIS: Chiaki, to scale (reposted to remove blur from the image) 020
Daphne Starcrash ✨ @daphnestar.com · 05/12/2025Entry 81 in "nimi pi musi leko": pi. This one gets an asterisk because it's another particle without a clear translation. "pi" groups modifiers, like in the title of this series. Instead of being "artistic, square words", it's "words that are square art (pixel art)." #TokiPona #PixelArt 040