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🎛️ Daniel Dehaan 🔊

@danielrdehaan.com
177 followers 164 following 65 posts

Design, creates, and enables sound. Freelance sound/music designer. Assistant professor of Digital Music Technology @ Columbia College Chicago. Doctorate in Music Composition & Technology from Northwestern University.

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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 11/11/2025
Pushed Beta V1.1 of ReaMOD today with improved parameter automation capabilities/workflow and saving/recalling ReaMOD states with Reaper project files. Grab the update here: www.simplesoundtools.com/reamod
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 07/11/2025
ReaMOD is now ready for you to play with! Control FMOD from within Reaper. Find out more here: www.simplesoundtools.com/reamod
simplesoundtools.com
ReaMOD — Simple Sound Tools
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 11/04/2025
Here is the first artifact to result from the DAW survey I recently ran. www.linkedin.com/pulse/flow-f...
linkedin.com
FLOW NOT FADERS: Rethinking Signal Flow In Modern DAWs
Understanding User Needs Through Qualitative Data One of the key contributors to product loyalty is making users feel that their opinions, ideas, and needs are at the center of a product's development...
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 28/03/2025
I've been thinking about how DAWs empower or limit creativity. This made me curious to know what DAWs you are using. So...I made a form! Should take less than 5 minutes to fill out and then we can finally all know for certain: Which DAW is truly the best DAW? Haha! form.typeform.com/to/BB5NsDJT?...
form.typeform.com
What is your DAW?
Tell me about your DAW and why you love or hate it.
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 05/03/2025
More useful tools, this time an beautiful #M4l device for #ableton by one of my favorite #YouTubers Iftah: youtu.be/jGE4zHv-1k8?...
youtu.be
Flufs: An accessible real-time & offline loudness meter (Max for Live / Ableton Live)
YouTube video by Iftah
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 05/03/2025
The Reaper community is so awesome! The software itself is so customizable, just about any workflow can be optimized. Here is a new script from Leon Beilmann for setting up and managing tracks with .csv files. Could be a huge time saver for folks! youtu.be/A_xs1wD1Ccs?...
youtu.be
TableTracker - Track Structure Generation from CSV in Reaper
YouTube video by LAxemann
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 04/03/2025
Some people have dreams where they speak another language, apparently I have dreams where I am solving network communication problems in Max/MSP patches.
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 20/02/2025
So many great implementation and sound design ideas in this interview with Ali Tocher by @sergioronchetti.bsky.social. youtu.be/oGuvQc6nvvg?...
youtu.be
FMOD Deep Dive into Luna Abyss w/ Ali Tocher
YouTube video by SERGIO RONCHETTI
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 31/12/2024
Closing out the old year and bringing in the new in one of my favorite spots with some of my favorite people.
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 17/12/2024
I just discovered @dzlo.bsky.social posts/account. So many thought provoking threads about #sound and #gameaudio. 🤯
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 16/12/2024
My brain kept chewing and it resulted in me writing a follow-up article on physical modeling and why it’s not more common in game audio www.linkedin.com/pulse/search... #gamedev #gameaudio #sounddesign #synthesis #wwise #unrealengine #unity #fmod
linkedin.com
In Search of the 'Right' Sound: Why Games Don't Generate Audio Like Graphics
In my previous article, I considered the question, 'When is the "wrong" sound the "right" choice?' The answer we arrived at was simple: when the wrong sound tells a better story than the right one. Th...
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 14/12/2024
Reading Cox's "Sonic Wonderland" this morning inspired me to write a brief article exploring how sometimes the 'wrong' sound is the 'right' choice. www.linkedin.com/pulse/when-w...
linkedin.com
When is the Wrong Sound the Right Choice?
TL;DR: More often than you might think. This morning, as my infant son and I were out for brunch, I found myself performing a precarious balancing act: holding his bottle at just the right angle on th...
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 12/12/2024
The best just got even better 😍 www.fabfilter.com/products/pro...
fabfilter.com
FabFilter Pro-Q 4 - Equalizer Plug-In
FabFilter Pro-Q 4 is a high quality equalizer plug-in with unrivalled sound and interface. Available in VST, VST3, AU, CLAP, AAX and AudioSuite formats for Windows and macOS
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 11/12/2024
One of the best explanation of reverb I’ve heard and some really intriguing tech: youtu.be/_sV0mVuv-bE?...
youtu.be
The Most Realistic Reverb (ever ?)
YouTube video by Tomi Wai Lee
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 10/12/2024
"The Listening Book" by W.A. Mathieu continues to be such a rich source of creative renewal and guidance. Today I read his chapter on originality, where he talks about there being two roads toward discovery: fast and high.
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 08/12/2024
Working out some of the bugs with how #ReaMOD uses Take Envelopes in #Reaper to update local or global event parameters for specific #FMOD event instances. This kind of work always feels like three steps forward one step back. But it feels so good once everything is working smoothly!
Screenshot of debugging ReaMOD features.
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 07/12/2024
#Reaper is hands-down the coolest #DAW. Here is a custom script that brings 'Random Container' functionality—similar to what's found in #Wwise or #FMOD —to Reaper. Perfect for testing #SFX variations, building beats, or exploring #generative music. GitHub link below 👇 youtu.be/SKbzuSrTYiM?...
youtu.be
Custom Reaper Script: Random Containers
YouTube video by Daniel Dehaan
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 06/12/2024
I am almost ready to share another one of my recent #SideQuest with the world: a variable-length step sequencer driven by logic and probability! #FMOD #Unity #gameaudio #sounddesign
Variable-Length Step Sequencer using FMOD and Unity
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 05/12/2024
Not surprised. I spent a lot of time in L.A. this year and Miley Cyrus’ Endless Summer Vacation has become my go to soundtrack for driving the hills around L.A. Also, I love The Bee Gees! Such a great album.
2024 Top Albums
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 03/12/2024
Calling all #FMOD Wizards!! I'm stumped. For fun, I am creating a variable length step sequencer in FMOD and I've run into a problem that I can't solve. If you've got the time, watch the video below and let me know if you have an idea of how to solve this issue. Thanks! youtu.be/8oX7uxgjAG8?...
youtu.be
FMOD: Variable Length Step Sequencer - Double Trigger Problem
YouTube video by Daniel Dehaan
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 28/11/2024
New obsession unlocked: Record everything with ultrasonic microphones! #sounddesign #fieldrecording #foley #gameaudio #gamedev #audiorecording youtu.be/9W6Y5vR6KN8?...
youtu.be
Zooming In On Sound - An Ultrasonic Sound Exploration
YouTube video by Iftah
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 27/11/2024
Mocked up a basic GUI for the probabilistic step sequencer I am playing with in #FMOD. Here is a little demo video: youtu.be/BuneS-f9MBY?...
youtu.be
FMOD Demo - Probability Step Sequencer - Part 3: Basic GUI in Unity
YouTube video by Daniel Dehaan
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 26/11/2024
I want to play with this so badly! I know that there are plenty of issues/concerns with A.I. but this one in particular makes me so curious about the creative possibilities: fugatto.github.io #sounddesign #ai #foley #ambience #gameaudio #gamedev
fugatto.github.io
We envision Fugatto as a tool for creatives, empowering them to quickly bring their sonic fantasies and unheard sounds to life—an instrument for imagination, not a replacement for creativity.
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 25/11/2024
After teaching almost every major #DAW to everyone from high school, undergraduate, and graduate students, to private clients for 10+ years I’m proud to call #REAPER my main DAW. Checkout this post by @bolttracks.bsky.social for some excellent resources:
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 24/11/2024
Great quote “You don’t have to reinvent the wheel, you just need to join the conversion.” Some of my favorite moments from #gamesoundcon were thanks to @sergioronchetti.bsky.social and his #FMOD workshops. Here’s another nugget of knowledge/words of encouragement from him: youtu.be/RzVydBmbIgw?...
youtu.be
Also Game Sound Con 2024 was wicked
YouTube video by SERGIO RONCHETTI
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 23/11/2024
Self oscillating filters is still one of my favorite synthesis techniques. Here is an older video I made demonstrating this in one of my favorite synths, #operator in #ableton. youtu.be/vePNy4NA2X8 #synths #soundesign #gamedev #gameaudio
youtu.be
Ableton Live: Advanced Sound Design Techniques - Self-Oscillating Filter with Operator
YouTube video by Daniel Dehaan
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 22/11/2024
Added a bass line sequencer complete with per-step note and probability control. Check it out: youtu.be/sMEsA2XZm-s #fmod #gameaudio #gamedev #sounddesign #beats
youtu.be
FMOD Demo - Probability Step Sequencer - Part 2: Adding a bass line
YouTube video by Daniel Dehaan
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 21/11/2024
Experimented this morning with creating a probabilistic step sequencer in #FMOD. Here is what I came up with: youtu.be/e5Ott-I2iy4?... #gameaudio #sounddesign
youtu.be
FMOD Demo - Probability Step Sequencer
YouTube video by Daniel Dehaan
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 20/11/2024
One of my favorite listening exercises is to re-synthesize both the resulting sounds and the processes that control them of what I hear in nature. Here was one of my listening/synthesis mediations on ocean waves using @kilohearts.com #phaseplant: youtu.be/rWz1fVupE9w
youtu.be
Sound Design with Phase Plant - Ocean Ambience
YouTube video by Daniel Dehaan
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 20/11/2024
Awesome list of #gameaudio folks on BlueSky. Thanks, @aaronbrownsound.bsky.social, for putting this together!
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 18/11/2024
Sometimes the best thing for my ears 👂 is to look away from the screen. 📺 My modular synth 🎛️ helps me stretch my brain & ears fueling the creativity I need in sound design for interactive media. Here's a noisy meditation: youtu.be/8NYn4CwBaBM?... 😉🔊 #SoundDesign #ModularSynth #InteractiveMedia
youtu.be
Sunday Drone - 2017.11.26
YouTube video by Daniel Dehaan
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 15/11/2024
Ambience isn’t just background noise—it places the listener in the world. 🌍✨ I always start my design with ambience. When it feels right, everything else falls into place. Here’s one thing I focus on when crafting ambience: #SoundDesign #GameAudio #ImmersiveAudio #SkyChildrenOfTheLight
youtu.be
Sound Design Tip: Dynamic Ambience
YouTube video by Daniel Dehaan
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 13/11/2024
Forgot to share my most recent developer update on my ReaMOD project. Here it is: ReaMOD - Dev Update - 2024-10-26 #reaper #gameaudio #sounddesign #fmod youtu.be/fMs5XgDoW08
youtu.be
ReaMOD - Dev Update - 2024-10-26
YouTube video by Daniel Dehaan
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🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 21/10/2024
Hey, first post on BlueSky! I’m a sound designer and educator. Follow me here for updates on my current project: ReaMOD - a Reaper extension for controlling FMOD projects. #reaper #gameaudio #fmod #sounddesign youtu.be/Ba8OaWds1cA?...
youtu.be
ReaMOD - Development Update - 2024-10-16
YouTube video by Daniel Dehaan
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