🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 11/11/2025Pushed Beta V1.1 of ReaMOD today with improved parameter automation capabilities/workflow and saving/recalling ReaMOD states with Reaper project files. Grab the update here: www.simplesoundtools.com/reamod 010
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 07/11/2025ReaMOD is now ready for you to play with! Control FMOD from within Reaper. Find out more here: www.simplesoundtools.com/reamodsimplesoundtools.comReaMOD — Simple Sound Tools 020
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 11/04/2025Here is the first artifact to result from the DAW survey I recently ran. www.linkedin.com/pulse/flow-f...linkedin.comFLOW NOT FADERS: Rethinking Signal Flow In Modern DAWsUnderstanding User Needs Through Qualitative Data One of the key contributors to product loyalty is making users feel that their opinions, ideas, and needs are at the center of a product's development... 020
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 28/03/2025I've been thinking about how DAWs empower or limit creativity. This made me curious to know what DAWs you are using. So...I made a form! Should take less than 5 minutes to fill out and then we can finally all know for certain: Which DAW is truly the best DAW? Haha! form.typeform.com/to/BB5NsDJT?...form.typeform.comWhat is your DAW?Tell me about your DAW and why you love or hate it. 131
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 05/03/2025More useful tools, this time an beautiful #M4l device for #ableton by one of my favorite #YouTubers Iftah: youtu.be/jGE4zHv-1k8?...youtu.beFlufs: An accessible real-time & offline loudness meter (Max for Live / Ableton Live)YouTube video by Iftah 010
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 05/03/2025The Reaper community is so awesome! The software itself is so customizable, just about any workflow can be optimized. Here is a new script from Leon Beilmann for setting up and managing tracks with .csv files. Could be a huge time saver for folks! youtu.be/A_xs1wD1Ccs?...youtu.beTableTracker - Track Structure Generation from CSV in ReaperYouTube video by LAxemann 010
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 04/03/2025Some people have dreams where they speak another language, apparently I have dreams where I am solving network communication problems in Max/MSP patches. 120
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 20/02/2025So many great implementation and sound design ideas in this interview with Ali Tocher by @sergioronchetti.bsky.social. youtu.be/oGuvQc6nvvg?...youtu.beFMOD Deep Dive into Luna Abyss w/ Ali TocherYouTube video by SERGIO RONCHETTI 030
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 31/12/2024Closing out the old year and bringing in the new in one of my favorite spots with some of my favorite people. 020
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 17/12/2024I just discovered @dzlo.bsky.social posts/account. So many thought provoking threads about #sound and #gameaudio. 🤯 110
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 16/12/2024My brain kept chewing and it resulted in me writing a follow-up article on physical modeling and why it’s not more common in game audio www.linkedin.com/pulse/search... #gamedev #gameaudio #sounddesign #synthesis #wwise #unrealengine #unity #fmodlinkedin.comIn Search of the 'Right' Sound: Why Games Don't Generate Audio Like GraphicsIn my previous article, I considered the question, 'When is the "wrong" sound the "right" choice?' The answer we arrived at was simple: when the wrong sound tells a better story than the right one. Th... 3143
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 14/12/2024Reading Cox's "Sonic Wonderland" this morning inspired me to write a brief article exploring how sometimes the 'wrong' sound is the 'right' choice. www.linkedin.com/pulse/when-w...linkedin.comWhen is the Wrong Sound the Right Choice?TL;DR: More often than you might think. This morning, as my infant son and I were out for brunch, I found myself performing a precarious balancing act: holding his bottle at just the right angle on th... 010
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 12/12/2024The best just got even better 😍 www.fabfilter.com/products/pro...fabfilter.comFabFilter Pro-Q 4 - Equalizer Plug-InFabFilter Pro-Q 4 is a high quality equalizer plug-in with unrivalled sound and interface. Available in VST, VST3, AU, CLAP, AAX and AudioSuite formats for Windows and macOS 040
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 11/12/2024One of the best explanation of reverb I’ve heard and some really intriguing tech: youtu.be/_sV0mVuv-bE?...youtu.beThe Most Realistic Reverb (ever ?)YouTube video by Tomi Wai Lee 010
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 10/12/2024"The Listening Book" by W.A. Mathieu continues to be such a rich source of creative renewal and guidance. Today I read his chapter on originality, where he talks about there being two roads toward discovery: fast and high. 110
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 08/12/2024Working out some of the bugs with how #ReaMOD uses Take Envelopes in #Reaper to update local or global event parameters for specific #FMOD event instances. This kind of work always feels like three steps forward one step back. But it feels so good once everything is working smoothly! 020
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 07/12/2024#Reaper is hands-down the coolest #DAW. Here is a custom script that brings 'Random Container' functionality—similar to what's found in #Wwise or #FMOD —to Reaper. Perfect for testing #SFX variations, building beats, or exploring #generative music. GitHub link below 👇 youtu.be/SKbzuSrTYiM?...youtu.beCustom Reaper Script: Random ContainersYouTube video by Daniel Dehaan 5303
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 06/12/2024I am almost ready to share another one of my recent #SideQuest with the world: a variable-length step sequencer driven by logic and probability! #FMOD #Unity #gameaudio #sounddesign 060
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 05/12/2024Not surprised. I spent a lot of time in L.A. this year and Miley Cyrus’ Endless Summer Vacation has become my go to soundtrack for driving the hills around L.A. Also, I love The Bee Gees! Such a great album. 010
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 03/12/2024Calling all #FMOD Wizards!! I'm stumped. For fun, I am creating a variable length step sequencer in FMOD and I've run into a problem that I can't solve. If you've got the time, watch the video below and let me know if you have an idea of how to solve this issue. Thanks! youtu.be/8oX7uxgjAG8?...youtu.beFMOD: Variable Length Step Sequencer - Double Trigger ProblemYouTube video by Daniel Dehaan 110
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 28/11/2024New obsession unlocked: Record everything with ultrasonic microphones! #sounddesign #fieldrecording #foley #gameaudio #gamedev #audiorecording youtu.be/9W6Y5vR6KN8?...youtu.beZooming In On Sound - An Ultrasonic Sound ExplorationYouTube video by Iftah 040
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 27/11/2024Mocked up a basic GUI for the probabilistic step sequencer I am playing with in #FMOD. Here is a little demo video: youtu.be/BuneS-f9MBY?...youtu.beFMOD Demo - Probability Step Sequencer - Part 3: Basic GUI in UnityYouTube video by Daniel Dehaan 000
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 26/11/2024I want to play with this so badly! I know that there are plenty of issues/concerns with A.I. but this one in particular makes me so curious about the creative possibilities: fugatto.github.io #sounddesign #ai #foley #ambience #gameaudio #gamedevfugatto.github.ioWe envision Fugatto as a tool for creatives, empowering them to quickly bring their sonic fantasies and unheard sounds to life—an instrument for imagination, not a replacement for creativity. 020
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 25/11/2024After teaching almost every major #DAW to everyone from high school, undergraduate, and graduate students, to private clients for 10+ years I’m proud to call #REAPER my main DAW. Checkout this post by @bolttracks.bsky.social for some excellent resources: 210
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 24/11/2024Great quote “You don’t have to reinvent the wheel, you just need to join the conversion.” Some of my favorite moments from #gamesoundcon were thanks to @sergioronchetti.bsky.social and his #FMOD workshops. Here’s another nugget of knowledge/words of encouragement from him: youtu.be/RzVydBmbIgw?...youtu.beAlso Game Sound Con 2024 was wickedYouTube video by SERGIO RONCHETTI 120
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 23/11/2024Self oscillating filters is still one of my favorite synthesis techniques. Here is an older video I made demonstrating this in one of my favorite synths, #operator in #ableton. youtu.be/vePNy4NA2X8 #synths #soundesign #gamedev #gameaudioyoutu.beAbleton Live: Advanced Sound Design Techniques - Self-Oscillating Filter with OperatorYouTube video by Daniel Dehaan 030
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 22/11/2024Added a bass line sequencer complete with per-step note and probability control. Check it out: youtu.be/sMEsA2XZm-s #fmod #gameaudio #gamedev #sounddesign #beatsyoutu.beFMOD Demo - Probability Step Sequencer - Part 2: Adding a bass lineYouTube video by Daniel Dehaan 040
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 21/11/2024Experimented this morning with creating a probabilistic step sequencer in #FMOD. Here is what I came up with: youtu.be/e5Ott-I2iy4?... #gameaudio #sounddesignyoutu.beFMOD Demo - Probability Step SequencerYouTube video by Daniel Dehaan 070
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 20/11/2024One of my favorite listening exercises is to re-synthesize both the resulting sounds and the processes that control them of what I hear in nature. Here was one of my listening/synthesis mediations on ocean waves using @kilohearts.com #phaseplant: youtu.be/rWz1fVupE9wyoutu.beSound Design with Phase Plant - Ocean AmbienceYouTube video by Daniel Dehaan 271
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 20/11/2024Awesome list of #gameaudio folks on BlueSky. Thanks, @aaronbrownsound.bsky.social, for putting this together! 072
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 18/11/2024Sometimes the best thing for my ears 👂 is to look away from the screen. 📺 My modular synth 🎛️ helps me stretch my brain & ears fueling the creativity I need in sound design for interactive media. Here's a noisy meditation: youtu.be/8NYn4CwBaBM?... 😉🔊 #SoundDesign #ModularSynth #InteractiveMediayoutu.beSunday Drone - 2017.11.26YouTube video by Daniel Dehaan 031
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 15/11/2024Ambience isn’t just background noise—it places the listener in the world. 🌍✨ I always start my design with ambience. When it feels right, everything else falls into place. Here’s one thing I focus on when crafting ambience: #SoundDesign #GameAudio #ImmersiveAudio #SkyChildrenOfTheLightyoutu.beSound Design Tip: Dynamic AmbienceYouTube video by Daniel Dehaan 051
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 13/11/2024Forgot to share my most recent developer update on my ReaMOD project. Here it is: ReaMOD - Dev Update - 2024-10-26 #reaper #gameaudio #sounddesign #fmod youtu.be/fMs5XgDoW08youtu.beReaMOD - Dev Update - 2024-10-26YouTube video by Daniel Dehaan 040
🎛️ Daniel Dehaan 🔊 @danielrdehaan.com · 21/10/2024Hey, first post on BlueSky! I’m a sound designer and educator. Follow me here for updates on my current project: ReaMOD - a Reaper extension for controlling FMOD projects. #reaper #gameaudio #fmod #sounddesign youtu.be/Ba8OaWds1cA?...youtu.beReaMOD - Development Update - 2024-10-16YouTube video by Daniel Dehaan 240