Sign in

Daniel González

@danielcreativity.bsky.social
85 followers 136 following 141 posts

Creative Director at @gametopia.bsky.social | Crafting Red Dreams: A psychological SciFi thriller | Creator of Verne. 👉 Wishlist Red Dreams now! store.steampowered.com/app/3746590

PostsRepliesMedia
Reposted by Daniel González
Adrián Suárez @nuevebits.bsky.social · 22/09/2026
Los 10 de... @daniel_tweet de @gametopia Un diseñador narrativo nos habla de los videojuegos que lo han hecho ser quien es. 1 hora buen buena charlando sobre grandes momentos, recuerdos y traumas Escúchalo en: YouTube: www.youtube.com/watch?v=FP1X... Spotify: open.spotify.com/episode/1woU...
youtube.com
YouTube
Share your videos with friends, family, and the world
031
Reposted by Daniel González
Gametopia @gametopia.bsky.social · 22/09/2026
Dive into RED DREAMS, a pixel-art thriller where Māori astrophysicist races to find her friend on an exoplanet with an endless red ocean, where dreams REWRITE reality. But what if you couldn't trust your own memories? Wishlist now!👇 #pixelart #ドット絵 #pointandclick
1135
Daniel González @danielcreativity.bsky.social · 16/09/2026
En unas horas, #RedDreams despega hacia el #devINITIVEShowcase 2026. Una cápsula pequeña, un viaje enorme y mucha ilusión por compartir este evento con tanto talento hispano. 📅 21h - CEST. 📺 www.youtube.com/@dev... ¡Hay mucho por descubrir!
000
Reposted by Daniel González
Gametopia @gametopia.bsky.social · 14/09/2026
Red Dreams is heading to #devINITIVEShowcase 2026 🚀 Taking off your helmet is often a sign that you feel at home. Surrounded by so many great Spanish and Latin American games, we feel the same. Join us Sept 16, 21h - CEST www.youtube.com/@dev... There's a lot to discover!
122
Daniel González @danielcreativity.bsky.social · 02/09/2026
Estoy muy orgulloso de que Red Dreams haya sido seleccionado para el #DevInitiveShowcase 2026. Un nuevo paso de este apasionante viaje junto a un gran equipo. 🚀
000
Daniel González @danielcreativity.bsky.social · 19/08/2026
Muy buen video de @AventurasRojo y @Nuevebits! "Los 10 de... Rojo Aventuras. Los mejores videojuegos para un amante de los juegos que nadie conoce" 📺 youtube.com/watch?v=...
001
Daniel González @danielcreativity.bsky.social · 30/07/2026
Subscribe for free on Substack! 👉
gametopia.substack.com
Gametopia: Voyage to Kiwa | Substack
Explore the universe of Red Dreams aboard the Ship of the Imagination. Journey with us to Kiwa to uncover exclusive intel, unreleased artwork and unravel the mystery of the Red Ocean. Join the crew now! Click to read Gametopia: Voyage to Kiwa, a Substack publication. Launched 2 months ago.
000
Daniel González @danielcreativity.bsky.social · 30/07/2026
Newsletter #1 for Red Dreams just went out: Kiwa's origin story, my full interview on the creative process behind the Red Ocean, and a little bonus — the game's first dialogue scene. I think you'll enjoy it 😁👇
100
Daniel González @danielcreativity.bsky.social · 28/07/2026
There's the interview in Gamatomic. 🇬🇧 www.gamatomic.com/in... 🇫🇷
gamatomic.com
Red Dreams
Some conversations deserve a second chapter. After our first interview about Verne: The Shape of Fantasy, Daniel González, Creative Director of the Spanish studio Gametopia, reached out to us once again, this time to unveil Red Dreams. It's a sign of the trust we've built over the years, but above all an opportunity to discover a far more ambitious project: a psychological thriller where memories lie, time bends, and Māori philosophy reshapes the way we think about identity and exploration.
000
Daniel González @danielcreativity.bsky.social · 28/07/2026
I chatted with @aukgamatomic.bsky.social about Red Dreams, our new game: memory, Tarkovsky, and the Māori concept of Wā, where time and space share one word. Thanks for the depth of the questions! Check out the creative process behind the Red Ocean, and get a surprise at the end 😁 👇
100
Daniel González @danielcreativity.bsky.social · 27/07/2026
I've already watched The Odyssey, and I really enjoyed it 😁 I'd like to mention the adventure game Odyssey: The Search for Ulysses from Cryo (2000). The game had some design problems, but it had an evocative mood, and it was so cool to follow Ulysses' journey. Did you play it?
010
Reposted by Daniel González
Gametopia @gametopia.bsky.social · 02/12/2025
We haven't been able to transmit for a long time while traveling beyond the Solar System. Initiating protocols to approach Kiwa... #Pixelart #Adventuregame #Indiegame
083
Reposted by Daniel González
𝚂𝙷𝙾𝙴𝙶 @shoeg.eurosky.social · 26/11/2025
¿Alguien por Madrid mañana? levfestival.com/futuros-raro...
levfestival.com
FUTUROS RAROS DE MEDIALAB MATADERO @L.E.V. (LABORATORIO DE ELECTRÓNICA VISUAL) - LEV Festival
113
Daniel González @danielcreativity.bsky.social · 11/09/2025
I'm reading, reading A LOT about this 😁 #romanempire
000
Reposted by Daniel González
Gametopia @gametopia.bsky.social · 10/09/2025
The arrival. So much fun working on our new game! #scifi #scifigame #adventuregame
022
Daniel González @danielcreativity.bsky.social · 09/09/2025
I really enjoyed living a quiet life with Lake, delivering letters and packages. Very nice, and with great stories. For me, it's refreshing to play/read stories from before social media and all the technology we have now. Great game by @gamious.bsky.social! 👏👏👏
010
Daniel González @danielcreativity.bsky.social · 05/09/2025
I really love this comic! (Uncanny X-Men 234) My mind was totally hacked when I was a kid, so I'm all about X-Men 😁 #MarvelLegends #Xmen
010
Daniel González @danielcreativity.bsky.social · 04/09/2025
Working on our upcoming game. So much fun painting planets and moons! #pixelart #pixelartist #indiegame
061
Daniel González @danielcreativity.bsky.social · 02/09/2025
Superb! Sculpting in Time by Andrei Tarkovsky.
010
Daniel González @danielcreativity.bsky.social · 27/08/2025
The thread I wrote about creating narrative design is also available on our blog, where you can find more information if you prefer to read the full version. ➡️ buff.ly/ExqDE5q #storytelling #videogamescript #indiegamedev
040
Daniel González @danielcreativity.bsky.social · 26/08/2025
It's always wonderful to read Alex Garland, you learn so much, and I think Annihilation is a really great sci-fi movie. #scifi #scifimovie #screenplay #storytelling
000
Daniel González @danielcreativity.bsky.social · 22/08/2025
New addition and it's on fire! #MarvelLegends #Xmen
000
Daniel González @danielcreativity.bsky.social · 21/08/2025
This is our workflow for creating narrative games that spark players' curiosity. We hope you found these design steps useful! What do you think? We'd love to hear your thoughts.
000
Daniel González @danielcreativity.bsky.social · 21/08/2025
8) From script to level design We draw maps to ensure that the narrative and gameplay flow smoothly. Often we have to adjust parts of the script or redesign parts of the map to improve the narrative. We use Illustrator to create the maps and we paint the pixel art on them.
110
Daniel González @danielcreativity.bsky.social · 21/08/2025
7) Analyze the characters Once the entire story is finished, we focus on each character for a final review. We want to ensure they all have their own agenda and motivations, undergo transformation, and serve the story. This review helps you fill in any holes in the plot.
100
Daniel González @danielcreativity.bsky.social · 21/08/2025
6) Interactive dialogues Every dialogue has to serve the story, like presenting a problem, opening a new mission, or getting key information. We write the dialogue with all its options and decisions separately from the main script. We use Draw.io.
100
Daniel González @danielcreativity.bsky.social · 21/08/2025
5) Writing the video game script When writing all the branches and possible endings, we focus on intention and obstacles—in other words, the conflicts the character must overcome to achieve their goal. Each scene must have its own. We use Final Draft.
100
Daniel González @danielcreativity.bsky.social · 21/08/2025
4) Worldbuilding We create a comprehensive document detailing the world's rules and a timeline of events that occurred before the game begins. This information doesn't necessarily appear in the story, but it helps us to understand why things happen and ensures consistency.
100
Daniel González @danielcreativity.bsky.social · 21/08/2025
3) Outline After the documentation comes the first step of the writing process: writing an outline. In my case, this means summarizing the story from beginning to end and reflecting the main events of the plot. To write the outline, we use Scrivener (@scrivenerapp.bsky.social).
121
Daniel González @danielcreativity.bsky.social · 21/08/2025
2) Exhaustive documentation One of the main comments we receive from our players is that they like to learn new things while playing. That is our motivation for writing, but first, we need to read a large amount of material and search for information.
100
Daniel González @danielcreativity.bsky.social · 21/08/2025
1) Why do I want to write about...? For us, it is essential to know why we want to tell a story In Verne: The Shape of Fantasy, I wanted to evoke nostalgia for the extraordinary, pay tribute to Jules Verne—who captured my imagination as a child—and introduce players to his works.
100
Daniel González @danielcreativity.bsky.social · 21/08/2025
A narrative game is primarily about telling a story that thrills the players. This is how we create narrative design for video games ⬇️
121
Daniel González @danielcreativity.bsky.social · 24/07/2025
The Time Masters movie (1982), designed by Moebius and written by René Laloux, is a fascinating animated sci-fi film. An absolute masterpiece!
010
Daniel González @danielcreativity.bsky.social · 22/07/2025
Roadwarden by @moralanxiety.bsky.social is one of the most elegant games I've seen in terms of art and narrative.
131
Reposted by Daniel González
Jesse Makkonen @jessemakkonen.com · 21/07/2025
I self-published Without a Dawn in May. I made zero compromises, and I couldn't be happier how it turned out: store.steampowered.com/app/3145620/... 💛💚 Unfortunately, I've had very little luck with exposure, including the gaming press. 😩 #visualnovel #gamedev #steam
762283762
Daniel González @danielcreativity.bsky.social · 18/07/2025
Ghost of Tsushima is pure poetry.
000
Daniel González @danielcreativity.bsky.social · 16/07/2025
As time goes by, Bill Sienkiewicz's talent in bringing Frank Miller's nightmares to life in Elektra: Assassin just keeps getting better with every reading.
000
Reposted by Daniel González
Gametopia @gametopia.bsky.social · 15/07/2025
Annabel lee. Artwork from our previous video game Allan Poe's Nightmare for Android. #indiegame #indiedev
093
Daniel González @danielcreativity.bsky.social · 15/07/2025
All I wanna do is Nuuuuuukeeeeeee! 😍 #RobocopRogueCity
000
Daniel González @danielcreativity.bsky.social · 15/07/2025
😍
000
Daniel González @danielcreativity.bsky.social · 14/07/2025
Si te perdiste la charla sobre Narrativa de Videojuegos del LabDesign Open de @unir.net aquí puedes ver la grabación, donde muestro la metodología que uso para escribir los guiones de nuestros juegos. 📺 www.unir.net/evento/openc... #storytelling #indiedev #narrativa #guion
040
Reposted by Daniel González
Rejugando Podcast @rejugando.com · 11/07/2025
Último programa de actualidad de esta temporada. Aún hay noticias que contar 🌟 Las consecuencias de los despidos en Xbox dan mucho que hablar 🌟 🌟 SOP: Ghost of Yotei enseña su jugabilidad 🌟 🌟 Krafton son unos ratillas 🌟 Esto y mucho más Escúchalo en @ivoox.bsky.social go.ivoox.com/rf/152705697
go.ivoox.com
Rejugando 266 el de Ghost of Yotei y Fin de Temporada - Rejugando - Podcast en iVoox
Escucha y descarga los episodios de Rejugando gratis. 🎮 Rejugando 266 – Ghost of Yotei, vacaciones, Game Pass bajo fuego y el mono vuelve en Donkey Kong Bananza ESTE PROGRAMA SERIA IMPOSIBLE SIN NUEST...
062
Reposted by Daniel González
Gametopia @gametopia.bsky.social · 10/07/2025
#INSPIRATION: John Berkey created a countless number of SciFi illustrations for books and movie posters that became iconic images.
011
Daniel González @danielcreativity.bsky.social · 10/07/2025
My June haul of films 🎥 😋 Yes, I'm guilty: I'm a huge fan of Dark City 😁
000
Reposted by Daniel González
Stop Killing Games @stopkillinggames.bsky.social · 12/05/2025
Some supporters have come together to construct a History of #StopKillingGames video: youtu.be/DlOX3wRQvUg We recommend giving it a watch if you want to see Stop Killing Games in its historical context. Spread it around to let others know the same! (🇩🇪 auch auf Deutsch!)
youtu.be
Stop Killing Games: A History
YouTube video by Mrglanet
2307193
Reposted by Daniel González
Nivel Oculto @niveloculto.com · 09/07/2025
MIÉRCOLES DE OPINIÓN 🚬🚬🚬 Les traemos esta columna de @danielgarciaraso.bsky.social en la que se pregunta: ¿qué es crítica? ¿qué es análisis? niveloculto.com/columna-el-p...
niveloculto.com
Columna: El problema de la crítica de videojuegos • Nivel Oculto
¿Qué es la crítica de videojuegos? ¿Es lo mismo que el análisis? Daniel G. Raso le da una vuelta al tema desde la antropología y te gustará leerle
0145
Daniel González @danielcreativity.bsky.social · 08/07/2025
🚀 The script for the new project is finished, and we are preparing for the recording sessions with the actors. 🚀😁
011
Daniel González @danielcreativity.bsky.social · 30/06/2025
¿Te interesa la narrativa de los videojuegos? Vente el próximo lunes 7 de julio a la charla online que impartiré en el LabDesign de @unir.net. Apúntate, ¡es gratis! 🗓️ 07/07/2025 De 17:00h a 17:45h (ES) - 11:00h (LATAM) ➡️ lnkd.in/dE7kQSgN
021
Daniel González @danielcreativity.bsky.social · 12/06/2025
Rereading the fascinating and emotional Daredevil Yellow in Gallery Edition format is a blast! Jeph Loeb and Tim Sale's work is outstanding.
000
Daniel González @danielcreativity.bsky.social · 10/06/2025
This game has me mesmerized! 😍
010