dame @dame.gg · 30/09/2026The issue here is a lack of resources. You could have some kind of PR vote system where higher-voted PRs get reviewed with bi-monthly reviews on the top X PRs. This encourages impact over volume and puts the onus on the user to “market” their PR. 010
dame @dame.gg · 30/09/2026profound but objectively wrong. i think the overwhelm can be solved by practical thinking rather than philosophical. it deeply disturbs me how much code gets personified 001
dame @dame.gg · 26/09/2026zed always seems like they’re cooking but every time i try im underwhelmed. i need to be aesthetically pleased before im functionally satisfied 000
dame @dame.gg · 23/09/2026I would assume its less usage. For me I only pick speed or power which becomes cheapest and most expensive. There’s no room to pick a mid tier model for my mindset 010
dame @dame.gg · 09/09/2026i remember when npmx didnt feel like bloat. so many features for something so simple 100
dame @dame.gg · 09/09/2026Atproto based yikyak? Location-based anonymous message board. Or you could do something focused on learning. 010
dame @dame.gg · 08/09/2026for me social media is coupled tightly to my phone. it makes me feel weird seeing people do it on PC. I wonder if there’s value in separating those spaces, since I often feel PC users are the ones always marketing instead of socializing. After all, this is a social platform 000
dame @dame.gg · 02/09/2026The Pitt reportedly spent about $4m per episode. Not sure your point stands there 020
dame @dame.gg · 28/08/2026Yup same thought here with Cyberpunk 2077. Graphics were the immersion. It’s not so black and white though every game immerses players in their own ways and everyone gets immersed differently. 0130
dame @dame.gg · 27/08/2026The mistake here isn’t necessarily the content. If the goal is to consolidate already available information then the presentation is everything. So this generic presentation of already available information gets considered slop, despite any behind-the-scenes effort you put in. 000
dame @dame.gg · 24/08/2026Replace “Codex tokens” with literally anything else and maybe you’ll realize how harmful this thinking is 000
Reposted by damedndx @dndx.dev · 18/08/2026New update to dndx: - discovery page - inbox & invites - 3D dice rolls dndx.devdndx.devdndxD&D toolkit and social compendium. 031
dame @dame.gg · 11/08/2026This is awesome. If anyone hasn’t used Convex yet I highly recommend giving it a shot 000
dame @dame.gg · 13/06/2026Yeah I’m confused, maybe they meant “the relay is free so we can’t sell your data” 000
dame @dame.gg · 18/05/2026holy i just saw a picture of a seafood boil and all the comments were like yummy but oh my god if that wasnt the most atrocious meal ive ever laid eyes on 000
dame @dame.gg · 11/05/2026I feel comfortable with where dndx is at now as just a pure #appview. Going to lose that pure status in order to fully build out the social features and improve on whats already there, like the invite workflow, faster VTT syncing, and most importantly discoverability for other users. 000
dame @dame.gg · 11/05/2026#atproto #dnd #buildinpublic Problem: You cannot write to other people’s repositories, so how do you create shared data like a VTT board? dndx Answer: Everyone stores their own records and the app aggregates and presents the data by most recently updated, e.g. a token position. 040
dame @dame.gg · 08/05/2026vtt update for dndx is livedndx.devdndxD&D toolkit and social compendium. 110
dame @dame.gg · 29/04/2026stop looking with droopy eyes and start looking with your eyes wide open 000
dame @dame.gg · 27/04/2026if i spot an emdash im instantly thinking you didnt read your vibe code 000
dame @dame.gg · 21/04/20261) alt text everything 2) screen time controls 3) AI integrations 4) open source 000
dame @dame.gg · 17/04/2026also calling out non open source projects ive seen building on atproto suffering the same problems 000
dame @dame.gg · 17/04/2026i love this open source boom but i wish we could have a little more emphasis on quality assurance. a lot of projects i see have lots of UI/UX decisions that clearly were not made by humans.. 100