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Tom Daga Walker

@dagaproduction.bsky.social
473 followers 535 following 696 posts

3D/Environment Artist Looking for work! Worked on TimeSplitters:Rewind. Japanese car owner/mediocre photographer: @dagasawr on Instagram

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Tom Daga Walker @dagaproduction.bsky.social · 10h
Sweet thank you!!
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Tom Daga Walker @dagaproduction.bsky.social · 04/10/2026
Hell yeah that would be super helpful 😀 and ill be sure to reach out if/when I get in a mess with it 😅 thank you!
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Tom Daga Walker @dagaproduction.bsky.social · 04/10/2026
Oh wow 👀 what a coincidence 😅 Thats a huge help at least now I know where to properly start looking, thanks!
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Tom Daga Walker @dagaproduction.bsky.social · 04/10/2026
Completely out of pocket question but in theory how hard do you reckon it would be to make an ocean out of volumetric clouds? Like with moving waves of cloud. Ive had an idea for a game/art piece involving that for years but Im so shader illiterate despite a decent amount of years doing 3D 😂
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Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026
I made a custom local fog volume to make it look like a misty gale is blowing in the room. I think it adds a fair amount to the scene! #GameArt #gamedev #ue5 #vfx
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Tom Daga Walker @dagaproduction.bsky.social · 03/10/2026
Attempting animation for the first time ever. Very WIP havent touched the arms, head etc. think Ill put off the application to pixar for a few more years 😉 but Im having a lot of fun! Making a basic IK for the legs really helped speed things up. Ill try some IK constraints next. #gamedev #GameArt
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Tom Daga Walker @dagaproduction.bsky.social · 03/10/2026
Attempting animation for the first time ever. Very WIP havent touched the arms, head etc. think Ill put off the application to pixar for a few more years 😉 but Im having a lot of fun! Making a basic IK for the legs really helped speed things up. Ill try some IK constraints next. #gamedev #GameArt
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Tom Daga Walker @dagaproduction.bsky.social · 03/10/2026
Me last month: I hope the winter isnt as rough for me mentally this year. Also me: The moment it became dark out at 7pm: youtu.be/sjco86ekIlQ?...
youtu.be
A clinically depressed newscaster with Disco Elysium music
YouTube video by AILLBREAKFAST
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Tom Daga Walker @dagaproduction.bsky.social · 01/10/2026
Honestly a good shout! 😅
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Tom Daga Walker @dagaproduction.bsky.social · 01/10/2026
Good to hear it would be a cool thing to model! If you ever need any advice/help with blender shoot me a message. Im no expert but I dabble 😉
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Tom Daga Walker @dagaproduction.bsky.social · 01/10/2026
Artist! Quote with your gloomy art!
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Tom Daga Walker @dagaproduction.bsky.social · 01/10/2026
Absolutely love this!
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Tom Daga Walker @dagaproduction.bsky.social · 28/09/2026
I believe screen wide since it doesnt need to be game ready optimization wise!
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Tom Daga Walker @dagaproduction.bsky.social · 28/09/2026
Swapped out the placeholder fire VFX I had on the radar dome for a VBD volume that @jangafx.bsky.social was very kindly giving away on their website! Still needs some tweaking (Ive never touched vbd stuff before so idk what im doing😅) but I think it looks a lot less "gamey" #gamedev #GameArt #ue5
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Tom Daga Walker @dagaproduction.bsky.social · 28/09/2026
I assume thats why it needs a exp fog in the scene but like I said Im no expert 😆
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Tom Daga Walker @dagaproduction.bsky.social · 28/09/2026
Yeah so I think because its a volume texture it basically rendered as a 3D object and then uses the cube as the coordinates for its bounding box which means you can move it how ever you want! (Dont quote me to much on that tho I am not super educated on it 😅)
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Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026
🤟 the horrors persist but so does my honda 😉
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Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026
I believe so yeah! It uses a volume texture for the panning texture which in my understanding is basically a tri planar perlin noise so it should work in any direction
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Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026
Thank you chief!
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Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026
Thank you! Im really trying to add as many animated or moving parts to this project cause I really think it helps sell it
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Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026
Yeah definitely! This one basically works off the back of the exponential fog already in the scene. Its actually a volumetric material applied to a default cube in the scene so I guess you could just setup a trigger to hide/unhide the cube!
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Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026
A glorious day for my Honda Civic! 🎉 🎉 Im so proud of him
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Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026
I made a custom local fog volume to make it look like a misty gale is blowing in the room. I think it adds a fair amount to the scene! #GameArt #gamedev #ue5 #vfx
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Tom Daga Walker @dagaproduction.bsky.social · 24/09/2026
The spider tank is rigged! Turns out not nearly as scary as I thought 😂 although I havent tried to Import any bones/anims into engine yet so maybe thats where the pain is gunna be? Now I can finish off my other project then its stylised o'clock texturing this Im so excited! #gamedev #GameArt #b3d
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Tom Daga Walker @dagaproduction.bsky.social · 24/09/2026
Thanks! Mostly abusing the same method here as I modelled most of the joints and hinges to pivot like the should irl
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Tom Daga Walker @dagaproduction.bsky.social · 24/09/2026
The spider tank is rigged! Turns out not nearly as scary as I thought 😂 although I havent tried to Import any bones/anims into engine yet so maybe thats where the pain is gunna be? Now I can finish off my other project then its stylised o'clock texturing this Im so excited! #gamedev #GameArt #b3d
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Tom Daga Walker @dagaproduction.bsky.social · 23/09/2026
The baking is done! 🍞 Im hoping to rig and animate this one a little hence why hes been dismantled😆 now I can dissolve a bunch of edges especially on the cylinders to bring down the tri count! Just gotta decide if I wanna mirror the uvs for the arms/legs 🤔 #gamedev #GameArt #sprawlzero #b3d
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Tom Daga Walker @dagaproduction.bsky.social · 22/09/2026
Forgot to post it but I finished the highpoly the otherday! Lowpoly is almost done. Im trying to work within the same sort of restrictions as the game so currently 2.5k tris while Im trying to get nice bakes then I will reduce the count further after #gamedev #GameArt
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Tom Daga Walker @dagaproduction.bsky.social · 21/09/2026
I think "boring" part of gamedev is like cooking yourself a meal its build up of hunger for the next part So many 3D students moan about or entirely avoid UVing models and I see it as a time to take a break from the loose creative part and be methodical before getting loose again for texturing
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Day of the Devs @dayofthedevs.org · 21/09/2026
It's that time of year again! Submissions for the Game Awards edition of Day of the Devs are now open! Good luck! www.dayofthedevs.org/submit
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Tom Daga Walker @dagaproduction.bsky.social · 19/09/2026
Although maybe 10 years well spent if you compare it to my current WIP 😂
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Tom Daga Walker @dagaproduction.bsky.social · 19/09/2026
Found an old video of my first ever game environment. It was my entry to the artstation ancient civilization art challenge back in 2017. Gunna ignore the fact this means Ive been doing 3D art for over 10 years now 🥲😆 #gamedev #gameart #3D #unrealengine
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Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026
Okay thank god it was a dream. Could you imagine if it was real and there was just a VOD of it on the internet for ever.. what a nightmare that would be right? 😅
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Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026
Reposting this for me to remind myself what I am procrastinating by doing this side project... #GameArt #gamedev #UE5
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Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026
Oh nice! yeah Im interested to see how I can tackle the low poly for it when I get round to bake, uvs etc as Im going for a lower polycount so getting it to shade right is going to be fun 😅 I look forward to seeing it! Its fair some people are very caught up on whats a "correct wireframe" 😆
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Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026
Started a little side project along side my arctic radar scene (pretending its little but Im probs already over scoped 😅) I really enjoyed fighting this shape of a cylinder merging in to this smooth lump on the side. Might make a few quad enjoyers queasy tho 😂 #gamedev #b3d #GameArt #blender
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Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026
I look forward to my next sleep deprived viewing of the stream
static.klipy.com
Flying Man Bruh Moment
ALT: Flying Man Bruh Moment
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Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026
A. Im so sorry this happened to you. B. I look forward to the new snaggletooth based stretch goal...
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Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026
I am normally working a nightshift at the time @doublefine.com does their AF update live streams and after waking up today Im trying to workout if I dreamt @timoflegend.bsky.social talking about @leepetty.bsky.social 's "Snaggletooth cake topper" or it wether it really happened
static.klipy.com
Puppy Dissociation Intensifies Meme
ALT: Puppy Dissociation Intensifies Meme
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Tom Daga Walker @dagaproduction.bsky.social · 16/09/2026
Im sure you will, Ill try my hardest not to miss that one! Cant complain really all 4 of the pitches that were chosen look amazing 😀
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Tom Daga Walker @dagaproduction.bsky.social · 15/09/2026
I backed @doublefine.com AF 2026 day one because I was always too young to contribute financially. I dropped £100ish on it and was super excited to have 2 votes in the deciding of which games get worked on... I then proceeded to get caught in a really rough week at work and missed the voting 😭
static.klipy.com
Npc Behavior Be Like
ALT: Npc Behavior Be Like
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Mark @marknormington.bsky.social · 15/09/2026
My M16 is done, check out the lil' video I did and likes on Artstation/shares would be appreciated! www.artstation.com/artwork/LaRW40 #gamdev #gameart #gamedevelopment #b3d #history
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Tom Daga Walker @dagaproduction.bsky.social · 15/09/2026
I think we are on the final stretch! #GameArt #gamedev
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Tom Daga Walker @dagaproduction.bsky.social · 14/09/2026
Thank you bud! I think Im getting close to done we this finally I forgot how long personal projects take when you work full time as well 😭😂
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Tom Daga Walker @dagaproduction.bsky.social · 14/09/2026
Made 2 tileables of painted ply wood sheeting and blended them together in unreal using a vertex colour and the height map to make a nice transition so I can have some variation of wear/damage on the interior walls! #GameArt #gamedev #ue5 #madewithsubstance #3D
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Tom Daga Walker @dagaproduction.bsky.social · 12/09/2026
Anyways heres the door I finished the bake on #gamedev #Gameart #blender #ue5
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Tom Daga Walker @dagaproduction.bsky.social · 11/09/2026
and I realised I do that with my art to like "does the highpoly on this need to be perfect? no the props going to be 200 yards from the camera. Just chuck a bevel shader on it" Im not advocating for bodging things but I feel considering how something will be used really helps
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Tom Daga Walker @dagaproduction.bsky.social · 11/09/2026
Think I learnt one of the most helpful things about game art whilst not doing art😅 New guy at work asked me how I managed to squeeze 11 hours worth of carbon parts in a 10 hours shift and I said its not about solving all the problems its about knowing what you problems matter..
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Bruno Greis @brunogreis.bsky.social · 11/09/2026
Another day, another failed application. Anyway... let's use this as fuel to improve. 🤷‍♂️​ #Art #BRart #ConceptArt
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Tom Daga Walker @dagaproduction.bsky.social · 09/09/2026
Cant wait! @sprawlfps.bsky.social
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