Tom Daga Walker @dagaproduction.bsky.social · 04/10/2026Hell yeah that would be super helpful 😀 and ill be sure to reach out if/when I get in a mess with it 😅 thank you! 110
Tom Daga Walker @dagaproduction.bsky.social · 04/10/2026Oh wow 👀 what a coincidence 😅 Thats a huge help at least now I know where to properly start looking, thanks! 110
Tom Daga Walker @dagaproduction.bsky.social · 04/10/2026Completely out of pocket question but in theory how hard do you reckon it would be to make an ocean out of volumetric clouds? Like with moving waves of cloud. Ive had an idea for a game/art piece involving that for years but Im so shader illiterate despite a decent amount of years doing 3D 😂 110
Reposted by Tom Daga WalkerTom Daga Walker @dagaproduction.bsky.social · 27/09/2026I made a custom local fog volume to make it look like a misty gale is blowing in the room. I think it adds a fair amount to the scene! #GameArt #gamedev #ue5 #vfx 3358
Reposted by Tom Daga WalkerTom Daga Walker @dagaproduction.bsky.social · 03/10/2026Attempting animation for the first time ever. Very WIP havent touched the arms, head etc. think Ill put off the application to pixar for a few more years 😉 but Im having a lot of fun! Making a basic IK for the legs really helped speed things up. Ill try some IK constraints next. #gamedev #GameArt 0134
Tom Daga Walker @dagaproduction.bsky.social · 03/10/2026Attempting animation for the first time ever. Very WIP havent touched the arms, head etc. think Ill put off the application to pixar for a few more years 😉 but Im having a lot of fun! Making a basic IK for the legs really helped speed things up. Ill try some IK constraints next. #gamedev #GameArt 0134
Tom Daga Walker @dagaproduction.bsky.social · 03/10/2026Me last month: I hope the winter isnt as rough for me mentally this year. Also me: The moment it became dark out at 7pm: youtu.be/sjco86ekIlQ?...youtu.beA clinically depressed newscaster with Disco Elysium musicYouTube video by AILLBREAKFAST 062
Tom Daga Walker @dagaproduction.bsky.social · 01/10/2026Good to hear it would be a cool thing to model! If you ever need any advice/help with blender shoot me a message. Im no expert but I dabble 😉 010
Tom Daga Walker @dagaproduction.bsky.social · 28/09/2026I believe screen wide since it doesnt need to be game ready optimization wise! 100
Tom Daga Walker @dagaproduction.bsky.social · 28/09/2026Swapped out the placeholder fire VFX I had on the radar dome for a VBD volume that @jangafx.bsky.social was very kindly giving away on their website! Still needs some tweaking (Ive never touched vbd stuff before so idk what im doing😅) but I think it looks a lot less "gamey" #gamedev #GameArt #ue5 0249
Tom Daga Walker @dagaproduction.bsky.social · 28/09/2026I assume thats why it needs a exp fog in the scene but like I said Im no expert 😆 100
Tom Daga Walker @dagaproduction.bsky.social · 28/09/2026Yeah so I think because its a volume texture it basically rendered as a 3D object and then uses the cube as the coordinates for its bounding box which means you can move it how ever you want! (Dont quote me to much on that tho I am not super educated on it 😅) 100
Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026🤟 the horrors persist but so does my honda 😉 010
Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026I believe so yeah! It uses a volume texture for the panning texture which in my understanding is basically a tri planar perlin noise so it should work in any direction 100
Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026Thank you! Im really trying to add as many animated or moving parts to this project cause I really think it helps sell it 010
Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026Yeah definitely! This one basically works off the back of the exponential fog already in the scene. Its actually a volumetric material applied to a default cube in the scene so I guess you could just setup a trigger to hide/unhide the cube! 100
Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026A glorious day for my Honda Civic! 🎉 🎉 Im so proud of him 160
Tom Daga Walker @dagaproduction.bsky.social · 27/09/2026I made a custom local fog volume to make it look like a misty gale is blowing in the room. I think it adds a fair amount to the scene! #GameArt #gamedev #ue5 #vfx 3358
Reposted by Tom Daga WalkerTom Daga Walker @dagaproduction.bsky.social · 24/09/2026The spider tank is rigged! Turns out not nearly as scary as I thought 😂 although I havent tried to Import any bones/anims into engine yet so maybe thats where the pain is gunna be? Now I can finish off my other project then its stylised o'clock texturing this Im so excited! #gamedev #GameArt #b3d 1196
Tom Daga Walker @dagaproduction.bsky.social · 24/09/2026Thanks! Mostly abusing the same method here as I modelled most of the joints and hinges to pivot like the should irl 011
Tom Daga Walker @dagaproduction.bsky.social · 24/09/2026The spider tank is rigged! Turns out not nearly as scary as I thought 😂 although I havent tried to Import any bones/anims into engine yet so maybe thats where the pain is gunna be? Now I can finish off my other project then its stylised o'clock texturing this Im so excited! #gamedev #GameArt #b3d 1196
Tom Daga Walker @dagaproduction.bsky.social · 23/09/2026The baking is done! 🍞 Im hoping to rig and animate this one a little hence why hes been dismantled😆 now I can dissolve a bunch of edges especially on the cylinders to bring down the tri count! Just gotta decide if I wanna mirror the uvs for the arms/legs 🤔 #gamedev #GameArt #sprawlzero #b3d 0163
Tom Daga Walker @dagaproduction.bsky.social · 22/09/2026Forgot to post it but I finished the highpoly the otherday! Lowpoly is almost done. Im trying to work within the same sort of restrictions as the game so currently 2.5k tris while Im trying to get nice bakes then I will reduce the count further after #gamedev #GameArt 0183
Tom Daga Walker @dagaproduction.bsky.social · 21/09/2026I think "boring" part of gamedev is like cooking yourself a meal its build up of hunger for the next part So many 3D students moan about or entirely avoid UVing models and I see it as a time to take a break from the loose creative part and be methodical before getting loose again for texturing 041
Reposted by Tom Daga WalkerDay of the Devs @dayofthedevs.org · 21/09/2026It's that time of year again! Submissions for the Game Awards edition of Day of the Devs are now open! Good luck! www.dayofthedevs.org/submit 011859
Tom Daga Walker @dagaproduction.bsky.social · 19/09/2026Although maybe 10 years well spent if you compare it to my current WIP 😂 010
Tom Daga Walker @dagaproduction.bsky.social · 19/09/2026Found an old video of my first ever game environment. It was my entry to the artstation ancient civilization art challenge back in 2017. Gunna ignore the fact this means Ive been doing 3D art for over 10 years now 🥲😆 #gamedev #gameart #3D #unrealengine 1194
Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026Okay thank god it was a dream. Could you imagine if it was real and there was just a VOD of it on the internet for ever.. what a nightmare that would be right? 😅 000
Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026Reposting this for me to remind myself what I am procrastinating by doing this side project... #GameArt #gamedev #UE5 0182
Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026Oh nice! yeah Im interested to see how I can tackle the low poly for it when I get round to bake, uvs etc as Im going for a lower polycount so getting it to shade right is going to be fun 😅 I look forward to seeing it! Its fair some people are very caught up on whats a "correct wireframe" 😆 010
Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026Started a little side project along side my arctic radar scene (pretending its little but Im probs already over scoped 😅) I really enjoyed fighting this shape of a cylinder merging in to this smooth lump on the side. Might make a few quad enjoyers queasy tho 😂 #gamedev #b3d #GameArt #blender 1163
Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026I look forward to my next sleep deprived viewing of the streamstatic.klipy.comFlying Man Bruh MomentALT: Flying Man Bruh Moment 010
Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026A. Im so sorry this happened to you. B. I look forward to the new snaggletooth based stretch goal... 010
Tom Daga Walker @dagaproduction.bsky.social · 17/09/2026I am normally working a nightshift at the time @doublefine.com does their AF update live streams and after waking up today Im trying to workout if I dreamt @timoflegend.bsky.social talking about @leepetty.bsky.social 's "Snaggletooth cake topper" or it wether it really happenedstatic.klipy.comPuppy Dissociation Intensifies MemeALT: Puppy Dissociation Intensifies Meme 330
Tom Daga Walker @dagaproduction.bsky.social · 16/09/2026Im sure you will, Ill try my hardest not to miss that one! Cant complain really all 4 of the pitches that were chosen look amazing 😀 010
Tom Daga Walker @dagaproduction.bsky.social · 15/09/2026I backed @doublefine.com AF 2026 day one because I was always too young to contribute financially. I dropped £100ish on it and was super excited to have 2 votes in the deciding of which games get worked on... I then proceeded to get caught in a really rough week at work and missed the voting 😭static.klipy.comNpc Behavior Be LikeALT: Npc Behavior Be Like 170
Reposted by Tom Daga WalkerMark @marknormington.bsky.social · 15/09/2026My M16 is done, check out the lil' video I did and likes on Artstation/shares would be appreciated! www.artstation.com/artwork/LaRW40 #gamdev #gameart #gamedevelopment #b3d #history 023
Tom Daga Walker @dagaproduction.bsky.social · 15/09/2026I think we are on the final stretch! #GameArt #gamedev 1236
Tom Daga Walker @dagaproduction.bsky.social · 14/09/2026Thank you bud! I think Im getting close to done we this finally I forgot how long personal projects take when you work full time as well 😭😂 110
Tom Daga Walker @dagaproduction.bsky.social · 14/09/2026Made 2 tileables of painted ply wood sheeting and blended them together in unreal using a vertex colour and the height map to make a nice transition so I can have some variation of wear/damage on the interior walls! #GameArt #gamedev #ue5 #madewithsubstance #3D 1133
Tom Daga Walker @dagaproduction.bsky.social · 12/09/2026Anyways heres the door I finished the bake on #gamedev #Gameart #blender #ue5 093
Tom Daga Walker @dagaproduction.bsky.social · 11/09/2026and I realised I do that with my art to like "does the highpoly on this need to be perfect? no the props going to be 200 yards from the camera. Just chuck a bevel shader on it" Im not advocating for bodging things but I feel considering how something will be used really helps 030
Tom Daga Walker @dagaproduction.bsky.social · 11/09/2026Think I learnt one of the most helpful things about game art whilst not doing art😅 New guy at work asked me how I managed to squeeze 11 hours worth of carbon parts in a 10 hours shift and I said its not about solving all the problems its about knowing what you problems matter.. 140
Reposted by Tom Daga WalkerBruno Greis @brunogreis.bsky.social · 11/09/2026Another day, another failed application. Anyway... let's use this as fuel to improve. 🤷♂️ #Art #BRart #ConceptArt 1145