Daeso Ögonberg @daesoogonberg.bsky.social · 03/10/2026#godot I noticed I was having some mental friction when it came to making levels. I sat with it. Make new level -> Change start UID in Main Scene -> Revert back when finished.. It was too much. So. I made a sneaky component that does _MAGIC THINGS_ to let me jump right into a level! 040
Daeso Ögonberg @daesoogonberg.bsky.social · 30/09/2026I got booted off the interviews. Weeelll time to pivot. Im glad I built up a studying habit.. just need to figure out what kinda job to study for.. maybe qa automation? 020
Daeso Ögonberg @daesoogonberg.bsky.social · 30/09/2026I mostly studied, but couldnt help myself from sneaking in a bit of gamedev. Still, a stable income is more important. 020
Daeso Ögonberg @daesoogonberg.bsky.social · 29/09/2026I spent the night studying Im probably not going to get the job Im horribly under qualified But it helping me be better 020
Daeso Ögonberg @daesoogonberg.bsky.social · 28/09/2026I don't know how people make these incredible games in game jams. I can barely finish a #potato in one month. 110
Daeso Ögonberg @daesoogonberg.bsky.social · 27/09/2026I tried to change kebab-case to snake_case with python, but godot didn't like it.. 120
Daeso Ögonberg @daesoogonberg.bsky.social · 25/09/2026Im going to do my best to abide by this illomens.itch.io/no-one-is-go...illomens.itch.ioNO-ONE IS GOING TO BUY YOUR GAME by ill omensA Manifesto For Making Games 000
Daeso Ögonberg @daesoogonberg.bsky.social · 25/09/2026Worked on the plugin some more. Im at the point where i need to start making enemies to get a better idea of what features to add. 010
Daeso Ögonberg @daesoogonberg.bsky.social · 24/09/2026I try to notice the parts of gamedev I'm really pushing off, so that I can make it easier. #gamedev #godot Today I learned about plugins and started making one that quickly creates a new enemy (and its scripts) by filling in templates. 171
Daeso Ögonberg @daesoogonberg.bsky.social · 22/09/2026Good enuff.. ..i think #pixelart #mockup #indiegame 1194
Daeso Ögonberg @daesoogonberg.bsky.social · 19/09/2026sometimes i want to support someone with words but i dont know what to say 130
Daeso Ögonberg @daesoogonberg.bsky.social · 18/09/2026I have to study for the next few days so maybe no/less gamedev. 010
Daeso Ögonberg @daesoogonberg.bsky.social · 16/09/2026I couldn't sleep so I set up a performance tester. And then i tested my collisions and pathing baker and saw I was only saving 5ms while tripling my level file size. So.. i baleted the baking. 000
Daeso Ögonberg @daesoogonberg.bsky.social · 16/09/2026I changed the tile size. 24px -> 20px dont ask me why 😳 120
Daeso Ögonberg @daesoogonberg.bsky.social · 15/09/20261 year and im still working on the basics 020
Daeso Ögonberg @daesoogonberg.bsky.social · 13/09/2026I am looking for a #gameart #pixelart tutor that I can meet with semi-regularly (budget permitting) This is me. Dm if you can help me improve. 0183
Reposted by Daeso ÖgonbergTetra the Hollower - They/Them @tetraminose.bsky.social · 18/05/2026Hi, I'm Tetra! A pixel artist from Spain looking once again for work. These are some of my more recent non-NDA projects, you can also check the comments to see some personal art of mine Reach out by using my email (tetra4work@gmail.com) or sending me a DM! tetraminose.itch.io cara.app/tetraminose 7644287
Daeso Ögonberg @daesoogonberg.bsky.social · 13/09/2026i went on x for a while, but it was filled with hate and dingus 120
Daeso Ögonberg @daesoogonberg.bsky.social · 10/09/2026Much requested, and fun. Next is vice versa. I decided to keep my bluesky for smaller updates. 030
Daeso Ögonberg @daesoogonberg.bsky.social · 09/09/2026Lately I've been focusing on what I find fun. 121
Daeso Ögonberg @daesoogonberg.bsky.social · 28/08/2026Is having a bluesky really that important for #gamedev? Im seriously considering just disappearing into forgotten forums where nobody looks. 010
Daeso Ögonberg @daesoogonberg.bsky.social · 24/08/2026Blocked some bots. My engagement will go down, but in this case, thats a good thing. 020
Daeso Ögonberg @daesoogonberg.bsky.social · 15/08/2026Looking to hire an artist to give pixel art critique / advice. Anyone know anyone? #artjob #pixelart 14111
Daeso Ögonberg @daesoogonberg.bsky.social · 15/08/2026sent out the 2nd batch of playtest invites! 110
Daeso Ögonberg @daesoogonberg.bsky.social · 13/08/2026Only 2 ppl have submitted feedback so far. Maybe i'll send a reminder later today. 100
Daeso Ögonberg @daesoogonberg.bsky.social · 12/08/2026ive been doing a lil bug fixy and working on art das it got some ideas from the feedback waiting for more to come in 120
Daeso Ögonberg @daesoogonberg.bsky.social · 11/08/2026What do i do while waiting for playtest feedback? Waddle my thumbs? Work on some art? idk #indiegamedev 021
Daeso Ögonberg @daesoogonberg.bsky.social · 06/08/2026working hard to get the demo ready.. just a few things left! 👀 220
Daeso Ögonberg @daesoogonberg.bsky.social · 05/08/2026stats.. my text system is kinda janky. I will overhaul it after this playtest so I can use it more easily all over the place. #gamedev #godot 0121
Daeso Ögonberg @daesoogonberg.bsky.social · 03/08/2026I've been messing around with ads to find playtesters. After the playtest runs, I'll let yall know if it's worth it. 100
Daeso Ögonberg @daesoogonberg.bsky.social · 02/08/2026Slowly chugging away. 👀 #gamedev #indiegame #platformer 1214
Daeso Ögonberg @daesoogonberg.bsky.social · 01/08/2026nothing cool to report, just some bugfixing with collisions 010
Daeso Ögonberg @daesoogonberg.bsky.social · 31/07/2026Pillar changes! #gamedev 1. Start off-screen: Can no longer stick close to the boss and bypass the pillars completely. 2. Cross whole screen: Forced to jump over instead of just run away, means stronger pacing. 3. Lower gradually: Dynamic difficulty with speed as reward. 081
Daeso Ögonberg @daesoogonberg.bsky.social · 29/07/2026I accidentally deleted the asesprite file of my new mockup. 🤒 100
Daeso Ögonberg @daesoogonberg.bsky.social · 28/07/2026👀 #gamedev #indiegame #platformer #pixelart 0196
Daeso Ögonberg @daesoogonberg.bsky.social · 26/07/20261 or 2? #gamedev #indiegame #platformer #pixelart 2155
Daeso Ögonberg @daesoogonberg.bsky.social · 24/07/2026Should I redo my art to be simpler, but with a stronger and more recognizable aesthetic? #gamedev #indiegame #platformer #pixelart 1️⃣ Yes 2️⃣ No 📊 Show results 4103
Daeso Ögonberg @daesoogonberg.bsky.social · 24/07/2026Today I fixed the GRAPPLE HOOK so it stays attached when the ENEMY HITBOX changes. #indiegame #gamedev #godot #platformer 0121