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John Campbell

@daddygame.dev
1.6K followers 247 following 46 posts

Technical Director @triangularpixels.com #gamedev #indiedev daddygame.dev

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John Campbell @daddygame.dev · 14/07/2026
I am super happy with the new dynamic collider feature - Jobs and Burst have rapidly become my favourite feature of Unity recently, and it's super satisfying to take blocking work off the main thread. No one likes hitching during gameplay. :)
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John Campbell @daddygame.dev · 16/06/2026
Two British comedians stare awkwardly at the camera. In the background, a sign reads 'multum in parvo'.
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Triangular Pixels @triangularpixels.com · 20/05/2026
👏👏👏 Here's a talk we did about #accessibility - www.youtube.com/watch?v=MJ5O... And a blog post - blog.triangularpixels.com/development/... Please go vote for us on www.developconference.com/voting
youtube.com
Unseen Diplomacy 2 – Developing Accessible Room-scale VR
YouTube video by IGDA GASIG
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John Campbell @daddygame.dev · 16/03/2026
It's been a long time coming, but I am *very* happy to get Unseen Diplomacy 2 out of early access and into player's hands. The whole team have been amazing and I'm very proud to get some really unique mechanics out there for everyone to play. :)
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Katie Goode @mrsgame.dev · 28/11/2025
It'll be lovely if you could ;) #SteamAwards
The Steam Awards - with Unseen Diplomacy 2 being nominated for each of them
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Can I Play That? @caniplaythat.com · 04/11/2025
Developer @triangularpixels.com highlighted accessibility features of their VR title Unseen Diplomacy 2, currently in early access. It includes features to more comfortably play with limited mobility, or with cognitive, audio, and visual accessibility needs. caniplaythat.com/2025/11/04/t...
caniplaythat.com
Triangular Pixels highlights accessibility features of Unseen Diplomacy 2 - Can I Play That?
Triangular Pixels recently highlighted accessibility features in their VR title Unseen Diplomacy 2, which is currently in early access.
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Triangular Pixels @triangularpixels.com · 22/10/2025
🕵️ Agents, your next update is live. Patch v0.2 brings smoother movement, smarter training, and more edible objects (yes, really). Report to HQ - it’s time to move. 🔗https://unseendiplomacy2.com🔗 #GamingCommunity #IndieGame #IndieDev #NewGame #WishlistWednesday #gamerlife #vrgaming
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John Campbell @daddygame.dev · 25/09/2025
And... out now! Super happy to get this into Early Access where people can actually play it after being under wraps for so long.
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John Campbell @daddygame.dev · 19/09/2025
This has easily been the longest project I've been working on - I am properly excited to actually get it out into the wild and onto player's faces. :)
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Vladimir Komarov @vrkomarov.bsky.social · 20/07/2025
I'm working on texture streaming right now, and the first thing I tried was hardware tile streaming with sampler feedback. And yes, the state of hardware streaming is very sad. bsky.app/profile/fabr...
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John Campbell @daddygame.dev · 15/07/2025
I had fun times debugging why a computer terminal unit test was failing, and occasionally going to the wrong screen. Turns out an unrelated button was yeeting itself onto the keyboard mid-test about 50% of the time. And due to unit tests running at x100 speed, it's impossible to spot as it happens.
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Triangular Pixels @triangularpixels.com · 08/07/2025
Very full room for @daddygame.dev 's talk about procedural level design in #UnseenDiplomacy2! Standing room only! #developconf
Lots of people in a room ready for a talk
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Triangular Pixels @triangularpixels.com · 07/06/2025
🎉 We’re delighted to be part of the @womenledgames.com Showcase in partnership with #SummerGameFest! 😍 We're showing #UnseenDiplomacy2 — a spy VR game made by a woman-led team. ➡️https://unseendiplomacy2.com⬅️ 🧵(1/5) #WLGS #IndieGames #MadeWithUnity #WomenInGames #VR
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Triangular Pixels @triangularpixels.com · 06/06/2025
#PitchYaGame ! 🕵️‍♀️The Immersive Spy Simulator🎮 #UnseenDiplomacy2 casts YOU at the spy to stop evil-doers 💀 💪Leap into action and keep fit in a real-life #VR obstacle course around your real-world room. Wishlist our #indiegame now! #MetaQuest #SteamVR ➡️https://unseendiplomacy2.com/ ⬅️
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Tadej Gregorcic @tadej.bsky.social · 05/06/2025
Love this
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Triangular Pixels @triangularpixels.com · 27/05/2025
Revealed! #UnseenDiplomacy2 ! The INCREDIBLE real-life #VR obstacle course in your living room Wishlist and store links ➡️ unseendiplomacy2.com For #MetaQuest & #SteamVR Follow us for more! #GameDev #IndieDev
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Develop:Brighton 2026 @developconference.com · 24/04/2025
We'll be joined this year by John Campbell (@daddygame.dev) from @TriangularPixels.com, who will be sharing a data-oriented method for procedural level designs that encourages collaboration, alongside providing insights into dealing with the complexity of a procedural system. #DevelopConf
An image of John Campbell from Triangular Pixels, highlighting their talk at Develop:Brighton titled "Constraints to Creativity: The Art and Science of Procedural Level Design"
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Triangular Pixels @triangularpixels.com · 03/04/2025
Triangular Pixels welcomes @noodlenoiseaudio.bsky.social as our new Sound Designers for Unseen Diplomacy 2! Everyone here at the studio is excited to work with you all. Make sure to give them a follow if you haven't already to see some of the great work they have done. #Sound #GameDev #VR
Noodle Noise Official Logo
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John Campbell @daddygame.dev · 13/02/2025
An attempt at converting an arbitrary normal into a primary axis (for cubemap-alike operations) without branches. Pretty sure there's better ways of doing this but tricky to find online as I'm not sure what the 'proper' name for this op is.
float3 SelectPrimaryAxis(float3 worldNormal)
{
	worldNormal = abs(worldNormal);
	float largest = max(max(worldNormal.x, worldNormal.y), worldNormal.z);
	float epsilon = 0.00001;
	float3 offsetNormal = worldNormal - (largest-epsilon);
	return ceil(offsetNormal);
}
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Triangular Pixels @triangularpixels.com · 27/01/2025
Creative Director @mrsgame.dev had the exciting opportunity to chat with #BBC radio #Cornwall Katie shared how she broke into the #Games industry, what it was like setting up a new studio ‘Triangular Pixels’ and the origins of the #BAFTA nominated game Unseen Diplomacy www.bbc.co.uk/sounds/play/...
Katie standing in the middle of a field near the sea while wearing a VR headset.
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John Campbell @daddygame.dev · 21/01/2025
Come join us and make some noise!
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John Campbell @daddygame.dev · 10/01/2025
We all have an emotional support dead famous guy and who he is says a lot about you.
Portrait of Richard Feynman
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John Campbell @daddygame.dev · 04/12/2024
Can anyone identify this component on the #2DS circuit board? The tiny black cube (pink arrow) has fallen off my son's 2ds and it no longer boots, so trying to fix it. I think the RF shield dislodged and knocked this component off, and possibly left a bit of it still attached. (Image from #ifixit)
Pink arrow showing mystery dislodged/cracked component on a 2ds circuit board
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John Campbell @daddygame.dev · 03/12/2024
Today's scream is brought to you by shader combinatorial explosion, and how adding one extra shader variant to a common cginc is now making every shader in the project time out when compiling. :( Feels like Unity assumes dynamic branching is fast enough now, but that's not great for mobile VR
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Ozzie @opossum-systems.net · 01/12/2024
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John Campbell @daddygame.dev · 01/12/2024
This week I've been working on a semi-realtime AO baker as an altenative to situations where build-time lightmapping isn't available. Promising results so far from the prototype, which is a coarse voxalization followed by a bunch of raycasts for each voxel to calculate a AO intensity.
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John Campbell @daddygame.dev · 26/11/2024
It's easy (and fun!) to complain about tech, especially something you use every day. So I like to celebrate the positives too. In that spirit, Unity suprised me yesterday by having a genuinely useful 3d texture preview, with a bunch of visulisation methods. Super useful for proc gen debugging!
3d texture preview in SDF mode inside Unity3d
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John Campbell @daddygame.dev · 25/11/2024
Interesting write from @aras-p.bsky.social on how Unity changed over the years: aras-p.info/blog/2024/08... Definitely agree that the extendibility is a hidden gem that doesn't get enough credit (and is often lacking in the newer workflows like timeline).
aras-p.info
Random thoughts about Unity · Aras' website
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John Campbell @daddygame.dev · 19/11/2024
I love the ingenuity of these analog animation methods. They may not be directly relevant these days I still think there's a lot to be learned from 'obsolete' approaches. Plus the soft fake vector output remains very compelling. www.youtube.com/watch?v=2cbb...
youtube.com
HAND DRAWN CGI: Animating the Terrahawks Title Sequence (Kevin Davies & Gerry Anderson Documentary)
YouTube video by Century 21 Films
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John Campbell @daddygame.dev · 25/10/2024
In anticipation of the #factorio expansion I recreated the train using what lego I had, and accidentally went down the rabbit hole of turning it into a proper 'MOC' with renders and instructions. 1/9 rebrickable.com/mocs/MOC-198...
rebrickable.com
Basic Factorio Train
A Lego version of the Factorio train locomotive. Approximately 13x4 in size.This came about after I tried to build CodeHard&#39;s excelent <a href="https://rebrickable.com/mocs/MOC-183311/CodeHard/fac...
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John Campbell @daddygame.dev · 22/10/2024
Hello world!
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