John Campbell @daddygame.dev · 14/07/2026I am super happy with the new dynamic collider feature - Jobs and Burst have rapidly become my favourite feature of Unity recently, and it's super satisfying to take blocking work off the main thread. No one likes hitching during gameplay. :) 030
Reposted by John CampbellTriangular Pixels @triangularpixels.com · 20/05/2026👏👏👏 Here's a talk we did about #accessibility - www.youtube.com/watch?v=MJ5O... And a blog post - blog.triangularpixels.com/development/... Please go vote for us on www.developconference.com/votingyoutube.comUnseen Diplomacy 2 – Developing Accessible Room-scale VRYouTube video by IGDA GASIG 062
John Campbell @daddygame.dev · 16/03/2026It's been a long time coming, but I am *very* happy to get Unseen Diplomacy 2 out of early access and into player's hands. The whole team have been amazing and I'm very proud to get some really unique mechanics out there for everyone to play. :) 043
Reposted by John CampbellKatie Goode @mrsgame.dev · 28/11/2025It'll be lovely if you could ;) #SteamAwards 041
Reposted by John CampbellCan I Play That? @caniplaythat.com · 04/11/2025Developer @triangularpixels.com highlighted accessibility features of their VR title Unseen Diplomacy 2, currently in early access. It includes features to more comfortably play with limited mobility, or with cognitive, audio, and visual accessibility needs. caniplaythat.com/2025/11/04/t...caniplaythat.comTriangular Pixels highlights accessibility features of Unseen Diplomacy 2 - Can I Play That?Triangular Pixels recently highlighted accessibility features in their VR title Unseen Diplomacy 2, which is currently in early access. 076
Reposted by John CampbellTriangular Pixels @triangularpixels.com · 22/10/2025🕵️ Agents, your next update is live. Patch v0.2 brings smoother movement, smarter training, and more edible objects (yes, really). Report to HQ - it’s time to move. 🔗https://unseendiplomacy2.com🔗 #GamingCommunity #IndieGame #IndieDev #NewGame #WishlistWednesday #gamerlife #vrgaming 075
John Campbell @daddygame.dev · 25/09/2025And... out now! Super happy to get this into Early Access where people can actually play it after being under wraps for so long. 021
John Campbell @daddygame.dev · 19/09/2025This has easily been the longest project I've been working on - I am properly excited to actually get it out into the wild and onto player's faces. :) 051
Reposted by John CampbellVladimir Komarov @vrkomarov.bsky.social · 20/07/2025I'm working on texture streaming right now, and the first thing I tried was hardware tile streaming with sampler feedback. And yes, the state of hardware streaming is very sad. bsky.app/profile/fabr... 2151
John Campbell @daddygame.dev · 15/07/2025I had fun times debugging why a computer terminal unit test was failing, and occasionally going to the wrong screen. Turns out an unrelated button was yeeting itself onto the keyboard mid-test about 50% of the time. And due to unit tests running at x100 speed, it's impossible to spot as it happens. 051
Reposted by John CampbellTriangular Pixels @triangularpixels.com · 08/07/2025Very full room for @daddygame.dev 's talk about procedural level design in #UnseenDiplomacy2! Standing room only! #developconf 063
Reposted by John CampbellTriangular Pixels @triangularpixels.com · 07/06/2025🎉 We’re delighted to be part of the @womenledgames.com Showcase in partnership with #SummerGameFest! 😍 We're showing #UnseenDiplomacy2 — a spy VR game made by a woman-led team. ➡️https://unseendiplomacy2.com⬅️ 🧵(1/5) #WLGS #IndieGames #MadeWithUnity #WomenInGames #VR 1107
Reposted by John CampbellTriangular Pixels @triangularpixels.com · 06/06/2025#PitchYaGame ! 🕵️♀️The Immersive Spy Simulator🎮 #UnseenDiplomacy2 casts YOU at the spy to stop evil-doers 💀 💪Leap into action and keep fit in a real-life #VR obstacle course around your real-world room. Wishlist our #indiegame now! #MetaQuest #SteamVR ➡️https://unseendiplomacy2.com/ ⬅️ 0239
Reposted by John CampbellTriangular Pixels @triangularpixels.com · 27/05/2025Revealed! #UnseenDiplomacy2 ! The INCREDIBLE real-life #VR obstacle course in your living room Wishlist and store links ➡️ unseendiplomacy2.com For #MetaQuest & #SteamVR Follow us for more! #GameDev #IndieDev 58328
Reposted by John CampbellDevelop:Brighton 2026 @developconference.com · 24/04/2025We'll be joined this year by John Campbell (@daddygame.dev) from @TriangularPixels.com, who will be sharing a data-oriented method for procedural level designs that encourages collaboration, alongside providing insights into dealing with the complexity of a procedural system. #DevelopConf 084
Reposted by John CampbellTriangular Pixels @triangularpixels.com · 03/04/2025Triangular Pixels welcomes @noodlenoiseaudio.bsky.social as our new Sound Designers for Unseen Diplomacy 2! Everyone here at the studio is excited to work with you all. Make sure to give them a follow if you haven't already to see some of the great work they have done. #Sound #GameDev #VR 0104
John Campbell @daddygame.dev · 13/02/2025An attempt at converting an arbitrary normal into a primary axis (for cubemap-alike operations) without branches. Pretty sure there's better ways of doing this but tricky to find online as I'm not sure what the 'proper' name for this op is. 100
Reposted by John CampbellTriangular Pixels @triangularpixels.com · 27/01/2025Creative Director @mrsgame.dev had the exciting opportunity to chat with #BBC radio #Cornwall Katie shared how she broke into the #Games industry, what it was like setting up a new studio ‘Triangular Pixels’ and the origins of the #BAFTA nominated game Unseen Diplomacy www.bbc.co.uk/sounds/play/... 042
John Campbell @daddygame.dev · 10/01/2025We all have an emotional support dead famous guy and who he is says a lot about you. 010
John Campbell @daddygame.dev · 04/12/2024Can anyone identify this component on the #2DS circuit board? The tiny black cube (pink arrow) has fallen off my son's 2ds and it no longer boots, so trying to fix it. I think the RF shield dislodged and knocked this component off, and possibly left a bit of it still attached. (Image from #ifixit) 32513
John Campbell @daddygame.dev · 03/12/2024Today's scream is brought to you by shader combinatorial explosion, and how adding one extra shader variant to a common cginc is now making every shader in the project time out when compiling. :( Feels like Unity assumes dynamic branching is fast enough now, but that's not great for mobile VR 010
John Campbell @daddygame.dev · 01/12/2024This week I've been working on a semi-realtime AO baker as an altenative to situations where build-time lightmapping isn't available. Promising results so far from the prototype, which is a coarse voxalization followed by a bunch of raycasts for each voxel to calculate a AO intensity. 060
John Campbell @daddygame.dev · 26/11/2024It's easy (and fun!) to complain about tech, especially something you use every day. So I like to celebrate the positives too. In that spirit, Unity suprised me yesterday by having a genuinely useful 3d texture preview, with a bunch of visulisation methods. Super useful for proc gen debugging! 020
John Campbell @daddygame.dev · 25/11/2024Interesting write from @aras-p.bsky.social on how Unity changed over the years: aras-p.info/blog/2024/08... Definitely agree that the extendibility is a hidden gem that doesn't get enough credit (and is often lacking in the newer workflows like timeline).aras-p.infoRandom thoughts about Unity · Aras' website 031
John Campbell @daddygame.dev · 19/11/2024I love the ingenuity of these analog animation methods. They may not be directly relevant these days I still think there's a lot to be learned from 'obsolete' approaches. Plus the soft fake vector output remains very compelling. www.youtube.com/watch?v=2cbb...youtube.comHAND DRAWN CGI: Animating the Terrahawks Title Sequence (Kevin Davies & Gerry Anderson Documentary)YouTube video by Century 21 Films 192
John Campbell @daddygame.dev · 25/10/2024In anticipation of the #factorio expansion I recreated the train using what lego I had, and accidentally went down the rabbit hole of turning it into a proper 'MOC' with renders and instructions. 1/9 rebrickable.com/mocs/MOC-198...rebrickable.comBasic Factorio TrainA Lego version of the Factorio train locomotive. Approximately 13x4 in size.This came about after I tried to build CodeHard's excelent <a href="https://rebrickable.com/mocs/MOC-183311/CodeHard/fac... 161