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daberny St. Rider

@daberny.itch.io
559 followers 1.5K following 165 posts

gamedev, XR, geek culture, kindness he/him from 🇦🇹 🎮 daberny.itch.io

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daberny St. Rider @daberny.itch.io · 16/07/2025
"Dialed randomly". Alright. So, checking randomly: You ok, @playhearthstone.bsky.social? #Hearthstone
Hearthstone card "Robocaller", illustration depicting a nearly humanoid mech apparently built from phone parts, cost 3, stats 3/2, text reading: "Battlecry: Draw an 9, 1, and 1-Cost card. (Numbers dialed randomly each turn!)"
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daberny St. Rider @daberny.itch.io · 05/05/2025
Oopsie, weak moment during sale. 🥴 File under "Research on State of the Art" - due diligence when aiming to make a "Torchlightlike"... 🕵️ At least I am maintaining my budget-friendly tradition of being late to Diablo parties. 🤑 #rpg #arpg #roguelike #gamedev #diablo #diabloiv #battlenet #gamedev
Snippet of a Screenshot from Battle.net launcher installing Diablo IV + Vessel of Hatred, progress bar at 28%
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daberny St. Rider @daberny.itch.io · 27/04/2025
‪ Saw that the official jam hashtag is gravely underused, so here goes: #SyntyJamApril2025 @synty.bsky.social And it is still #ScreenshotSaturday AoE. Voting period - positive brain overload from ideas in other submissions. 🤯 And good company re: open issues in the submitted version. 🛠️ #gamedev
Screenshot from jam game "the KETCHUP Resistance": Hot Dog man next to hot dog stand in city environment, approached by an enemy alien kidScreenshot from jam game "the KETCHUP Resistance": Hot dog man in a crammed room on a space station, approaching a collectible hot dog between equipment such as computer desks with holographic displaysScreenshot from my jam game "the KETCHUP Resistance": title cropped from title screen
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daberny St. Rider @daberny.itch.io · 08/04/2025
And here is the first generated 3D dungeon. 🧊🎲⚔️🐲 Lots of decoration opportunities to go, but it's an important milestone. My first 3D tileset uses free assets by @kaylousberg.bsky.social - conveniently integrated via Godot's AssetLib. @gamedevtv.bsky.social #Godot #GodotInstead #gamedev
Screenshot from the Godot 4.4.1 Editor, showing a 3D modular dungeon created from a previously generated 2D layout, which is configured in the properties of the geometry creator.
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daberny St. Rider @daberny.itch.io · 06/04/2025
I heard you like spring arms, so... 🚀🦾🦾🦾🦾🦾🎥 Reducing glitches by letting the camera bump off the wall in 3 dimensions, because we do Flights in Tight Spaces. Uhm, @groundshatter.bsky.social, would you sue me off the planet for picking this name for my game? 🥶 #gamedev #godot #ldjam #ld57
Part of a screenshot from the Godot editor, showing a nested spring arms construction for a third-person camera
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daberny St. Rider @daberny.itch.io · 06/04/2025
One of the many reasons to love @godotengine.org: Multi-platform joypad button descriptions, concise and comprehensive, exactly where you need them. 💙 #gamedev #Godot
Part of a screenshot from Input Map configuration in Godot Editor 4.4.1, showing keyboard and joypad events for three actions
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daberny St. Rider @daberny.itch.io · 05/04/2025
With RL obligations it's hard to find the time to commit to a weekend jam. But I like starting out as if and exploring protoype ideas for the topics. Can you guess my inspirations? Made in @godotengine.org 4.4.1, ship mesh from @kenney.bsky.social. #ScreenshotSaturday #gamedev #LDJam #LD57
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daberny St. Rider @daberny.itch.io · 29/03/2025
Blown away by the current free content on Fab. In particular I noticed tributes to: - potions from Diablo 2 🍾 - GUI style from Star Trek TNG 🖖 #gamedev #ue5 #unity #freeassets www.fab.com/blade/0691ff... media.fab.com/image_previe... media.fab.com/image_previe... media.fab.com/image_previe...
Magician's Library preview image from fab.comLoot Set asset preview image from fab.comSpace Cruiser Defender asset preview image from fab.com
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daberny St. Rider @daberny.itch.io · 29/03/2025
Procedural generation WIP 🎲 Guided by new course at @gamedevtv.bsky.social, but building it in #GodotInstead of Unity. Pixels for early visual, nice object structure underneath. Runs in editor and game. Can't wait to test with RPGs, shooters, platformers, ... #ScreenshotSaturday #Godot #gamedev
Screenshot from procedural generation prototype in Godot 4.4 editor, showing a generated dungeon map in the main view and generator configuration in the inspector.Generated dungeon map matching the room layout and sizes of a Spelunky levelScreenshot from 3D RPG Godot prototype with inventory open; heroine with bow looks towards a defeated bad guy, other bad guys are patrolling in the background. Not yet powered by procedural generation, but hot candiate.Screenshot from Godot first person shooter prototype. The player is standing on a ledge that circles around a lava pool with pillars in a blocky room. Not yet powered by procedural generation, but hot candiate.
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daberny St. Rider @daberny.itch.io · 18/03/2025
300 smart, beautiful, intelligent, awesome people, I thank and salute you! 🤗☺️
Screenshot from Bluesky profile of @daberny.itch.io at 300 followers
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daberny St. Rider @daberny.itch.io · 24/02/2025
At this rate, tough week ahead... @playhearthstone.bsky.social
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daberny St. Rider @daberny.itch.io · 23/02/2025
By request of kid 1, we are now learning how to develop #mods for #Minecraft. MCreator (polarizing, it seems) and Blockbench help with first steps - #3dmodelling, #skinning, #programming, messing around, packaging... I fear this rabbit hole is deep and dark. ⛏️🕷️🕹️ #gamedev #modding #parenting
screenshot from Minecraft Java 1.20.1, showing custom mod features (blocks, spider)screenshot from Paint.NET while editing a custom spider texture for Minecraftscreenshot from Blockbench while editing a custom table-like block for Minecraftscreenshot from Minecraft Java 1.20.1 mods menu showing details of a custom mod
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daberny St. Rider @daberny.itch.io · 02/02/2025
Need to practice #Unity #VR for the day job. Starting from the VR template and spicing it up a notch: Turned the sample confetti blaster into a hitscan weapon and a projectile launcher, and attached comfortable XR socket holsters for them on the player's waist. #gamedev 🕹️🤠😎
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daberny St. Rider @daberny.itch.io · 11/01/2025
I love playing around with the #Godot editor on mobile while on the couch. Many projects can be adapted to mobile easily, just add TouchInputButtons for the input actions you need. Putting more Kenney into Kenney's FPS template with textured buttons. @kenney.bsky.social @godotengine.org #gamedev
Godot Editor focussing on one of multiple TouchInputButtons, using textures from Kenney.nlGameplay of Kenney.nl FPS template on mobile with added custom TouchInputButtons
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daberny St. Rider @daberny.itch.io · 29/12/2024
Enjoy! I hope my visual metaphor works.
Screenshot from a Godot 4.3 tree in which a 3D character body called CJ follows a 3D path named Train
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daberny St. Rider @daberny.itch.io · 21/12/2024
Vacation started, nice opportunity to catch up on some courses by @gamedevtv.bsky.social. Really enjoying the one on geometry nodes in @blender3d.bsky.social. Shouting out to @synty.bsky.social and @polyhaven.com for assets used. #gamedev #modelling #blender #geometrynodes #lowpoly #eevee
Low-poly forest generated by geometry nodes, using models from Synty Studios and HDRI from @polyhaven.com, rendered in Blender 4.3 using EEVEEScreenshot of Blender 4.3 showing section of a geometry nodes graph generating a forest, which is previewed in the 3D view
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daberny St. Rider @daberny.itch.io · 26/11/2024
Dangerous new project idea after checking one's collection of @synty.bsky.social assets: 3D action fantasy roguelike, home is a starship but where is everybody, you have to enter the malfunctioning holographic simulator once more, what could possibly go wrong... #gamedev #onemoreproject
TorchlightShadow of MordorHadesStar Trek TNG
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daberny St. Rider @daberny.itch.io · 24/11/2024
Hello, I am daberny. Nice to meet you under blue skies! I like to make software, games in particular. #gamedev #introduction #godot #unity #ue5
RPG Godot Port titleShooter colorful sandbox levelPlayin' by the Plane posing in front of goalUE5 cinematic frontal shot
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