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Cyberpixel Games

@cyberpixelgames.bsky.social
69 followers 204 following 42 posts

Indie Game Developer currently working on StationFall and Suffragette City. YouTube: www.youtube.com/@_CyberpixelGames

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Cyberpixel Games @cyberpixelgames.bsky.social · 27/02/2026
I'm not dead! ​I officially hit 42 subscribers yesterday on YouTube, which means I now have the answer to Life, the Universe, and Everything. 🌌 ​If you want to see the "Everything" I've been building, check out the devlogs here: youtube.com/@_cyberpixel... #gamedev #indiegamedev #indiedev
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Cyberpixel Games @cyberpixelgames.bsky.social · 13/10/2025
Finished the first character design and walk cycle for Project Mayhem! 🎨👾 I was going for a look somewhere between The Borg and classic Cyborg with a strong cyberpunk edge (hello, purple hair!). Next task, crazy weapons? #indiegamedev #indiedev #gamedev #pixelart
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Cyberpixel Games @cyberpixelgames.bsky.social · 08/10/2025
The first character animation for Project Mayhem is locked and looking smooth! ✨ The technical part is done, now to fill the gray box with some personality. Time to brainstorm concepts! I'm thinking something cyberpunk in style, what do you think? #indiegamedev #indiedev #gamedev #pixelart
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Cyberpixel Games @cyberpixelgames.bsky.social · 02/10/2025
Enemies in Project Mayhem are learning to move! 🤖 Just finished implementing two key Steering Behaviours: 🎯 Seek 🛑 Arrival Still lots of work to do, but it's a huge step forward for the AI! #indiegamedev #gamedev #indiedev #aisteeringbehaviors
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Cyberpixel Games @cyberpixelgames.bsky.social · 01/10/2025
WIP on Project Mayhem! 🚀 In the gray box phase, but the core systems are proving stable: ✅ Weapon Upgrades are applying! 👾 Wave Spawning of the first enemy type is go! I even squeezed in a basic muzzle flash and camera shake so it's not totally boring! #gamedev #indiedev #indiegamedev
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Cyberpixel Games @cyberpixelgames.bsky.social · 30/09/2025
Split focus between StationFall and a new small project, Project Mayhem. 🧪 ​I'll be dropping a short demo video later this week showcasing the roguelike weapon upgrade system and the escalating wave difficulty. The chaos is real. ​Check back soon! #indiegamedev #gamedev
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Cyberpixel Games @cyberpixelgames.bsky.social · 16/08/2025
Re-edited and uploaded my first devlog for StationFall! 🎥 Now with much better audio—check it out here: youtu.be/VaMtXpvUxLs #devlog #indiegamedev #gamedev
youtu.be
StationFall | Devlog #0 - What have I done in 6 Months?
YouTube video by Cyberpixel Games
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Cyberpixel Games @cyberpixelgames.bsky.social · 04/07/2025
Took a day off from game dev and editing the devlog to catch some cricket at Edgbaston 🏏 Now it’s time to get back to it and get this devlog finished! #IndieDev #LifeOfADev
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Cyberpixel Games @cyberpixelgames.bsky.social · 24/06/2025
It’s been a while since my last update—life’s been a bit hectic! I’m currently editing my first devlog, where I go over what I’ve done since starting development on StationFall. Here's a little preview! #devlog #sneakpeek #indiegamedev #gamedev
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Cyberpixel Games @cyberpixelgames.bsky.social · 24/04/2025
I finished my laser weapon last week! I’ve used a shader and Line Renderer to get the laser visuals working. Over the last couple of days, I’ve been trying to save items equipped to the hotbar—I think I’ve found the solution, so hopefully it’ll be working by tomorrow! #indiegamedev #gamedev
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Cyberpixel Games @cyberpixelgames.bsky.social · 14/04/2025
Today I’ve been planning out a modular weapons system for StationFall. I’m aiming to keep it easy to iterate on—and thankfully, ScriptableObjects make that a whole lot easier! Next step: turning this into working code! #indiegamedev #gamedev #planning
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Cyberpixel Games @cyberpixelgames.bsky.social · 01/04/2025
I can now spawn enemies once a mission objective is complete! They even bleed when attacked using particle effects and a blood splatter. Next up: improving combat, adding patrol behaviors, and making them face the player when attacking. Writing it down makes it seem simple!🤣 #indiegamedev
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Cyberpixel Games @cyberpixelgames.bsky.social · 31/03/2025
I've fleshed out the Dialogue System for StationFall! It integrates with both the glitch and sanity systems—some decisions even have QTEs. I can also swap character sprites during hallucinations. Now I just need to make the transition smoother! #indiegamedev #indiegame #gamedev #horrorgame
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Cyberpixel Games @cyberpixelgames.bsky.social · 31/03/2025
I wasn’t thinking about anything in particular, but I’ve come up with another game idea! That’s now six different ideas I want to work on—including StationFall! Does anyone else get random bursts of inspiration out of nowhere, or have too many ideas and not enough time to work on them? #indiegamedev
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Cyberpixel Games @cyberpixelgames.bsky.social · 26/03/2025
I haven’t made as much progress on StationFall as I’d like due to personal stuff, but I’ve been working on more artwork to make the scenes feel less bare. Shaders have been a lifesaver for reusing assets instead of redrawing them! #indiegamedev #artwork #shaders #pixelart
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Cyberpixel Games @cyberpixelgames.bsky.social · 14/03/2025
Behind every game dev, there’s a pet supervising the whole process. Mine is Neelix—fitting, right? Told you I’m a massive Star Trek fan! #indiegamedev #gamedevpets #gamedevlife #catsofgamedev
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Cyberpixel Games @cyberpixelgames.bsky.social · 13/03/2025
I've added some basic lighting shaders to StationFall! The shuttle's nacelles and some alien plants now have subtle, pulsing lights using a sine wave effect. Combined with the fog, the planet is starting to feel truly alien! #indiegamedev #gamedev #horrorgame
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Cyberpixel Games @cyberpixelgames.bsky.social · 12/03/2025
As a massive Star Trek fan, I wanted to pay homage with my shuttle design in StationFall! While it's not pilotable, it serves as a scene asset, letting the player travel between the space station and the planet's surface. What do you think of the design? #indiegamedev #pixelart
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Cyberpixel Games @cyberpixelgames.bsky.social · 12/03/2025
Spent the weekend adding a new feature… only to break another one. Cue hours of debugging, testing different approaches, and then realising today the fix was ridiculously simple. The joys of game dev! 😅🎮 Who else has been there? #indiegamedev #gamedev #codingfails
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Cyberpixel Games @cyberpixelgames.bsky.social · 06/03/2025
Sneak peek time! Here’s a time-lapse of an ‘alien’ tree I’m designing for StationFall 👽. I think it’ll be perfect for the planet’s surface - really making the world feel alien and hostile. What do you think? Would you explore this planet? #indiegamedev #gamedev #pixelart
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Cyberpixel Games @cyberpixelgames.bsky.social · 04/03/2025
One task down! 🎉 I’ve got my inventory saving and persisting between scenes. Next up: some artwork and adding more particle effects! Check out the progress so far. #indiegamedev #gamedev #progress
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Cyberpixel Games @cyberpixelgames.bsky.social · 03/03/2025
I’m breaking the habit of a lifetime - I’m actually planning my tasks for the week! Here’s what I’m working on. How do you plan your workload - do you stick to a schedule, or do you wing it like I used to? #indiegamedev #gamedev #productivity
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Cyberpixel Games @cyberpixelgames.bsky.social · 11/02/2025
Back to working on StationFall! I've put together a simple tileset for the planet the player will visit, added dust particles, and layered in some fog to make things feel even eerier! #indiegamedev #gamedev #indiegame #solodev #horrorgame
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Reposted by Cyberpixel Games
Ninja Elk Games @ninjaelkgames.bsky.social · 02/02/2025
Hello, world! I'm super excited to share that the demo for my new game is available on Steam! Blast your way through hordes of robot zombies in my fast-paced, wave-based survival FPS. store.steampowered.com/app/2966810/... #gamedev #Indiedev #GameDevelopment #IndieGameDev #screenshotsaturday
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Cyberpixel Games @cyberpixelgames.bsky.social · 02/02/2025
I’ve officially finished my very first game jam! 🎉 It’s not the best game, but my goal was to prove I could make a semi-functional game in a month—and I did it! This experience has definitely given me some ideas for future projects. Play it here: cyberpixelgames.itch.io/the-shaman #indiegamedev
cyberpixelgames.itch.io
The Shaman by Cyberpixel Games
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Cyberpixel Games @cyberpixelgames.bsky.social · 02/02/2025
Thank you to everyone following me! I didn’t expect to hit 50 followers this quickly! I know it’s a small number, but it means everything to me—it shows that people are interested in the games I’m making. This truly is a wonderful community! #solodev #manythanks
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Cyberpixel Games @cyberpixelgames.bsky.social · 28/01/2025
My Game Jam game is slowly taking shape! I’ve added animations, particle effects, and camera shake to my battles. Next up, I need to add some sound effects and give the battle mechanics a bit more polish! #indiegamedev #gamedev #gamejam
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Cyberpixel Games @cyberpixelgames.bsky.social · 27/01/2025
Quick update for the Boss Rush Game Jam! I’ve finished the main animations for one of the bosses and started the basic animation for the main character. Still so much to do with less than a week left! I might’ve been a bit overambitious. But hey, onwards and upwards! #indiegamedev #pixelart
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Cyberpixel Games @cyberpixelgames.bsky.social · 20/01/2025
I’m participating in the Boss Rush Game Jam 2025! For my entry, I’m drawing inspiration from Maori and First Nation mythology to create my characters. Check out some of the designs I’ve been working on! #gamedev #pixelart #gamejam
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Cyberpixel Games @cyberpixelgames.bsky.social · 30/12/2024
I hope everyone had a wonderful Christmas! 🎄 I’ve got some exciting news to share: I’ve been working hard on my Kickstarter, and the prelaunch page is now live! You can follow it here: www.kickstarter.com/projects/sta... Onwards and upwards for 2025! #indiegame #indiegamedev #kickstarter
kickstarter.com
Coming soon: StationFall
StationFall is a 2D pyschological horror set on a space station
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Cyberpixel Games @cyberpixelgames.bsky.social · 21/12/2024
Another milestone in game dev: StationFall now has a logo! I’m hard at work on the Kickstarter page and a crafting system, and once those are finished, I’ll have an alpha demo build ready. Feeling like 2025 is going to be an amazing year—let’s make it happen! #gamedev #indiegamedev #indiegame
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Cyberpixel Games @cyberpixelgames.bsky.social · 09/12/2024
This took longer than I expected! Getting the UI to rotate exactly the way I wanted was trickier than I thought. 😅 But I’m happy it’s finally working! I’ve also added an info window that appears when the player hovers over an item. 🛠️ #gamedev #indiegamedev #solodev #indiegame
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Cyberpixel Games @cyberpixelgames.bsky.social · 01/12/2024
Game Dev achievement unlocked! 🎉 My very first 8-directional movement animation for my psychological horror game, StationFall! 80% happy with how it turned out. 😊 #indiegame #indiegamedev #gamedev #pixelart #solodev
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Cyberpixel Games @cyberpixelgames.bsky.social · 22/11/2024
I'm not as talented as most of the pixel artists on here, but here are a couple of enemies I have been working on for StationFall! #pixelart #gamedev #indiegame #indiegamedev
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Cyberpixel Games @cyberpixelgames.bsky.social · 20/11/2024
A Glitch Effect is a big part of psychological horrors, that's why I've been working on one today for my game StationFall! Next job, add creepy sound effects, I guess?! #indiegame #indiegamedev #indiedev
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Cyberpixel Games @cyberpixelgames.bsky.social · 20/11/2024
I have added a Resident Evil inspired Inventory to StationFall and a basic dialogue system! #gamedev #indiegame #indiegamedev
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Cyberpixel Games @cyberpixelgames.bsky.social · 18/11/2024
StationFall - (WIP) Character and Enviroment Pixel Art. Inspired by Star Trek Enterprise. More updates coming soon!
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