Andres Hernandez @cybereality.bsky.social · 04/05/2026quick test of the new "dual quaternion skinning" feature in #degine with a sample hand model. added an armature debug visualizer while i fix some of the last features on the animation 041 0
Andres Hernandez @cybereality.bsky.social · 20/04/2026Artist just finished the sneakers for my real-time #3D project using #OpenGL. Still got some coding left, but at least the art assets are now locked. #Degine 020 0
Andres Hernandez @cybereality.bsky.social · 19/04/2026putting finishing touches on the graphics. hoping to get a demo out shortly. here i've combined gtao + ssgi for larger scale ao (check the indirect shadows under the bench) #degine 020 0
Andres Hernandez @cybereality.bsky.social · 17/04/2026put my monitor in portrait mode so i could test my project better and i actually kinda like is. this is with the opengl app running real-time, not an image. also feels better for coding and social media 062 0
Andres Hernandez @cybereality.bsky.social · 10/04/2026pretty sure this character rendering is done 020 0
Andres Hernandez @cybereality.bsky.social · 06/04/2026so think i actually got this mocap rig final this time. made a new loop on easter with the fixed armature from the artist. feels done to me. got some new outfits in the pipeline as well, and hope to get something out this month (demo, ideally, but the webpage at least) 011 0
Andres Hernandez @cybereality.bsky.social · 06/04/2026said this was final, but had a mistake with the twist bone on the arm. fixed version loses less volume with the animation 010 0
Andres Hernandez @cybereality.bsky.social · 06/04/2026got a new #mocap animation cleaned for the final assets on my #opengl #3d project. video coming tomorrow cause i'm spent 150 0
Andres Hernandez @cybereality.bsky.social · 28/03/2026first prototype with a #Blender render of the character on this "naked eye" #3D "hologram" display. using eevee so should be able to get similar results in real-time #OpenGL on my engine 071 0
Andres Hernandez @cybereality.bsky.social · 27/03/2026final look for the project. rendered in blender, but with eevee, so thinking i can get something similar in real-time 050 0
Andres Hernandez @cybereality.bsky.social · 22/03/2026Just added HDRI dome rendering on #Degine, my solo #3D game engine project in OpenGL. Lets the skybox have a "fake" floor, typically used for quick renders in #Blender but may actually just roll with this for the game. 030 0
Andres Hernandez @cybereality.bsky.social · 03/03/2026character rendering basically done. only took 3 years. now to start on the game 021 0
Andres Hernandez @cybereality.bsky.social · 24/02/2026so got the stereoscopic #3d rendering basically done on my opengl engine #degine. all the ui, including imgui, outputs in sbs #stereo3d. still some work left on the level editing tools (mouse picking is a bit difficult rn) but perf is good, only 20% hit versus 2d. 061 0
Andres Hernandez @cybereality.bsky.social · 21/02/2026it's all good. i'm planning to write a review soon (still testing the device) so didn't want that to be the focus. it's kinda amazing but also a bit rough in places, so waiting til i can test it for a few days to share more. tho, guess i can post this (youtube in 3d) 030 0
Andres Hernandez @cybereality.bsky.social · 21/02/2026so got #stereo3d rendering working again on #degine, my custom opengl game engine. running it on desktop right now, but looking to get intel arc support for the new "glasses free" #3D handheld outta china. 141 0
Andres Hernandez @cybereality.bsky.social · 19/02/2026final part of my trilogy on the misconceptions of how #ml works and why this whole #ai debate is often way off-base. www.youtube.com/watch?v=TynA... 031 0
Andres Hernandez @cybereality.bsky.social · 17/02/2026This NEW indie "Filipino Silent Hill" game is a real banger!# www.youtube.com/watch?v=sYlR... 030 0
Andres Hernandez @cybereality.bsky.social · 15/02/2026DID HIDEO KOJIMA MAKE METAL GEAR? the answer is, in fact, no. www.youtube.com/watch?v=-utX... 010 0
Andres Hernandez @cybereality.bsky.social · 15/02/2026happy valentine's!!#!@ (spent all day on this animation) 020 0
Andres Hernandez @cybereality.bsky.social · 11/02/2026dev vlogging from the hotel on my tablet www.youtube.com/watch?v=l1Mf... 040 0
Andres Hernandez @cybereality.bsky.social · 06/02/2026just got my opengl engine running on the amd strix halo tablet. couple things broken, but overall looks good and above 60 FPS. need to fix the touchscreen controls for the demo, but should be doable for vulkanised 2026. 040 0
Andres Hernandez @cybereality.bsky.social · 03/02/2026new pajama outfit i had the artist make and hair is now (hopefully) fixed, spent way too much time on this shit 050 0
Andres Hernandez @cybereality.bsky.social · 02/02/2026finished up the hair rendering on #degine, using the old 2015 morgan mcguire method, "weighted, blended order-independent transparency". what i did new here is combine it with 1-bit transparency (alpha mask) so the fully opaque areas still work with the standard pipeline and post-processing 160 0
Andres Hernandez @cybereality.bsky.social · 31/01/2026new transparency rendering on #degine which combines mask and order-independent blend modes, to get best of both worlds. mask (aka 1-bit alpha) is used for the fully opaque parts of the texture, and wboit is done on the edges to give it a smooth blend. 052 0
Andres Hernandez @cybereality.bsky.social · 30/01/2026fixing up the transparent pipeline on #degine so the hair looks a bit more solid. ended up just combining mask and blend alpha together, since wasn't having luck tweaking wboit for hair 141 0
Andres Hernandez @cybereality.bsky.social · 28/01/2026just added a new type of red/cyan #anaglyph mode for my game conversion shader #rendepth. from 2012 research but don't think it ever got popular. closer to modern stereo than older methods. update using the #reshade installer to play many games in #3D. 020 0
Andres Hernandez @cybereality.bsky.social · 25/01/2026just got a new cyberpunk-themed demo scene for #degine, my custom #opengl #3d engine. looking to release later this year #opensource. made this so i can put on the website and show at #gdc2026 081 0
Andres Hernandez @cybereality.bsky.social · 24/01/2026new #3d scene for a #gdc2026 demo for #degine 061 0
Andres Hernandez @cybereality.bsky.social · 21/01/2026Just got the first developer vlog of '26 up for my @khronos-opengl.bsky.social based #3D game engine #Degine. Showcases improvement on the UI and more realistic #photogrammetry assets with a soundtrack from #Suno. www.youtube.com/watch?v=k4Cb... 160 0
Andres Hernandez @cybereality.bsky.social · 16/01/2026actually realized i rushed this and had messed up normals and a few other small things. this is with everything working. 120 0
Andres Hernandez @cybereality.bsky.social · 16/01/2026trying out a more realistic style on #degine 161 0
Andres Hernandez @cybereality.bsky.social · 12/01/2026finished (i hope) the mocap animation pipeline and got the rendering to production quality. still a bunch of work left on the interactivity of the app, but visually i'm satisfied here. www.youtube.com/watch?v=cFak... 052 0
Andres Hernandez @cybereality.bsky.social · 29/12/2025just got physics working on the custom mocap animation in blender. should be close to final quality, though still practicing with the cleanup. rendered real-time in my engine. 041 0
Andres Hernandez @cybereality.bsky.social · 19/12/2025added some new assets to the scene and starting to actually look like more than a tech demo 040 0
Andres Hernandez @cybereality.bsky.social · 18/12/2025just got id mask tinting on the engine, for customizing make-up and clothing colors for the character. also shows (hopefully) final transparent hair rendering. #degine 030 0
Andres Hernandez @cybereality.bsky.social · 15/12/2025might take this game in a horror direction, idk 020 0
Andres Hernandez @cybereality.bsky.social · 12/12/2025looking to get the new character rendering up to production quality. still some small issues, but much better than before. 130 0
Andres Hernandez @cybereality.bsky.social · 09/12/2025Just got the new character model into my GL engine. Honestly feel like it works better than it looked in Blender. Face animation is perfect, but still need to finish the IK and body mocap. 020 0
Andres Hernandez @cybereality.bsky.social · 06/12/2025FINALLY got the character animation to a point I'm happy with!! Using #LiveLinkFace and Blender 5.0 to pre-render this in #EEVEE. Body mocap done with QuickMagic and cleaned-up in Cascadeur. Still need a bit more time with the tools (and to get this into #OpenGL real-time) but it's almost there. 051 0
Andres Hernandez @cybereality.bsky.social · 04/12/2025just got a new video of the mocap pipeline in my opengl engine. using iphone video, quickmagic, cascadeur, and livelinkface. took nearly 2 weeks just to get a short loop. need a bit more time learning the tools, but technically seems to work. 261 0
Andres Hernandez @cybereality.bsky.social · 17/11/2025Test render out of #Blender of my game character on the C1 "hologram" #3D display. This is actual 40-view #Stereo3D, no tricks with gyro or head-tracking. Still need to clean up the mo-cap animation and get this running in #OpenGL but the concept is getting close. 030 0
Andres Hernandez @cybereality.bsky.social · 10/11/2025FINALLY got a render of the character to the quality in my imagination. I'd paid an artist for these assets (this is my customization, there are many outfits and different styles for hair and skin), but getting this all set up in Blender with the custom mo-cap was serious effort. Calling this done. 160 0
Andres Hernandez @cybereality.bsky.social · 02/11/2025Finally got an update for my 2D-to-3D ReShade effect, for converting games to #3D for use on the Samsung #Odyssey3D, or other stereo displays. Works like I wanted now. 100% free and open source. github.com/outmode/rend... 041 0
Andres Hernandez @cybereality.bsky.social · 24/10/2025Made a #3D hologram of #M3GAN for Halloween. You'll need either a Looking Glass Go or the new CubeVi C1 to view this in "glasses-free" #Stereo3D (but the C1 is thankfully only $149). 020 0
Andres Hernandez @cybereality.bsky.social · 17/10/2025Got a new asset for testing the shadows and SSGI in my @OpenGL project #Degine. Ended up looking way nicer than I expected, right out-the-box. Still lots of boring stuff to finish to get the #3D engine finished, but graphics are at least where I wanted. 040 0
Andres Hernandez @cybereality.bsky.social · 01/10/2025got my linux box working again. had to reinstall ubuntu after the ssd died. got a new environment render in #degine with one of the props from the game. 040 0
Andres Hernandez @cybereality.bsky.social · 16/09/2025finally got the transparency on the hair working nice on my engine. been tweaking this for months, but seems finished to me. just validating everything i have and not trying to add too many new features at this point, hoping to ship something for end of year. 020 0
Andres Hernandez @cybereality.bsky.social · 11/09/2025got the rendering (I hope) fixed on #degine. spent the past month verifying all the #opengl shaders and found a ton of bugs. this should be how the character is supposed to look. need to complete the editor features next so i can actually start working on the game. 020 0