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Thomas Feichtmeir

@cyangmou.bsky.social
9.2K followers 481 following 892 posts

Pixel artist & graphics consultant. Tactics game & fantasy fan. Currently art director for tinyBuild (Streets of Rogue 2). Credited on Blasphemous, Songs of Conquest, Symphony of War, Dome Keeper, Vampire Survivors and more. #pixelart

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Reposted by Thomas Feichtmeir
Amphibian (Official Game) @amphibiangame.bsky.social · 10/10/2026
We're hiring! If you're a sprite artist & animator looking for work, please send us a message or an email. 🐸 (Paid work!) (Re-posts/shares by the community are appreciated! Ribbit!)
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Thomas Feichtmeir @cyangmou.bsky.social · 10/10/2026
Thanks!
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Thomas Feichtmeir @cyangmou.bsky.social · 10/10/2026
The first game for which I was a one-man art team was Tower57 in 2014. I did all the art for the game. The game idea, story, setting and engine came all from Benitosub. It's also my first game, for which I stepped a bit outside art into game & level design
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Thomas Feichtmeir @cyangmou.bsky.social · 10/10/2026
They had great stylization, silhouettes and expressive movement. Within the limitations of the GBA they were great, but there is a lot of great stuff in their style to get inspired by.
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Thomas Feichtmeir @cyangmou.bsky.social · 10/10/2026
Oh that's awesome. Congrats.
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Reposted by Thomas Feichtmeir
Under The Island @slimekinggames.bsky.social · 09/10/2026
🎉 Under the Island is finally out now physically on Nintendo Switch and PlayStation 5. 🎉 Get yours while they're hot (in some place it's already sold out)! Thank you to all the players who made this possible and everyone else who supported us too!
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Thomas Feichtmeir @cyangmou.bsky.social · 10/10/2026
Let me know how it was. Sadly I am on a business trip and therefore won't make it there this year.
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Thomas Feichtmeir @cyangmou.bsky.social · 10/10/2026
Trying to do my best. But it's also a turnbased tactics game and no metroidvania. So the idles are generally the most complex animations, outside of some special boss and hero animations.
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Thomas Feichtmeir @cyangmou.bsky.social · 09/10/2026
Idle animation for Lucius, one of our heros in "Vampire Tactics"
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Thomas Feichtmeir @cyangmou.bsky.social · 09/10/2026
A Halo Metroidvania sounds actually like a really good idea. I personally anyways think that shooting works way better on a 2D plane than close combat.
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Thomas Feichtmeir @cyangmou.bsky.social · 09/10/2026
That's what everone who decided to try the game after the movie seems to think :)
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Thomas Feichtmeir @cyangmou.bsky.social · 09/10/2026
Oh wow that's so cool. I saw it first at Vienna's local gamedev meetup. And it looks like it will be a cool game. Great to learn that now you work on it!
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Reposted by Thomas Feichtmeir
Tofu @tofupixel.bsky.social · 01/10/2026
guess who gets to work on @blanksword.bsky.social #pixelart #animation #freakassflower
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Thomas Feichtmeir @cyangmou.bsky.social · 09/10/2026
Other Metroidvanias I worked on Include Blasphemous, for which I did a lot of architecture and Gestalt Steam&Cinder for which I was art director. Also later this month I will reveal a personal indie game (Vampire Tactics)
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Thomas Feichtmeir @cyangmou.bsky.social · 09/10/2026
Well it was not only me. There were (if my memory is correct) 6 people in the core team on that and all of them were extremely experienced in their respective field. All of us tried to do the best within the confinements of the looming movie release.
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Thomas Feichtmeir @cyangmou.bsky.social · 09/10/2026
Can't wait to play it. I didn't know a DLC is upcoming.
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Thomas Feichtmeir @cyangmou.bsky.social · 09/10/2026
Thanks Tofu. The whole development on it went incredibly smooth, time pressure aside, and that also shows in the art. It's great when games know what they should be and everything support that vision.
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Thomas Feichtmeir @cyangmou.bsky.social · 09/10/2026
That's awesome to learn. I loved Katana Zero, it's an extremely good and cool game.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Especially in this day and age, the mindset that you practice and get somewhere, slowly but steadily seems to be the most important. I feel like only the students with persistency and discipline get there. But it's always the many small successes whcih make the art journey a sweet one to experience.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Belmont came to smash in August 2018, that was way after the Netflix season 1.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Giiven how quickly it was slapped together and most of the things only had a single iteration bc. of time pressure, it really shows that everyone in the team was really experienced. In 8 months other metroidvanias I worked on didn't even leave pre-production.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Ah that's cool to hear. Glad that you can use it in your classes. Loved to read this.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Was way before the Castlevania Netflix series and the last good game then was kinda Order of Ecclesia in 2008. The anime came out in July 2017. Development on this started I think in february 2017.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Well that's what a lot of people say who played the game. Thanks.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Thanks for the confirmation!
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Yep I think the people who actually got around playing it, quite liked it. I mean for how long it was in dev vs. the reception it got from players it was insane. Doesn't change the fact that the release bombed though bc. everyone was very lukewarm about it due to the title.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
People say "lighting is a lost art", in movies, games and in art. And looking at all the DLSS5 crap around and how modern unreal games look like I'd agree. It's all about lighting though.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
If you loved the art and also happen like tactical games, Vampire Tactics will be revealed soonish... later this month :) Indie stuff.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Around 2010 Wayforward was one of the hottest companies making high quality pixel art games and they had insanely talented folks there. Nobody I know from back then works still there. Modern wayforward seems to cycle through devs quicker than through underpants and there have been many controversies
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
I mean this was 2017. I can't say much about modern movies bc. I watched like 10 since then in cinema. And when friends drag me screaming into the latest marvel release, I lose interest 10 minutes in. All I want to see these days are Del Toro and Eggers movies, as they still feel like something.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
I mean it got around 180 reviews in the first year on steam, which is actually laughable. 90 of these day 1. On the merits of being a good game it climbed up a little bit over the years, there it's "unusual". Releases are super important.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Well that's the thing with IP related productions. If the IP bombs, everything else around bombs too.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
That one definitely made it in the game. Unless I totally misremember. It's been a long time.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Cool! Where should i send them to? Bc. sharing publicly seems like a really bad idea.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Castlevania was not existing as a brand then and I was so happy to work on this as it seemed the closest thing... I put everything I had in, just to be destroyed entirely by factors outside of my control. This was not the only time something like this happened across my career.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
In 2017 Universal wanted to start their cinematic "Dark Universe" with a Mummy movie. During the production I was chosen as background artist for a companion game, developed in just 8 months crunch. The movie wasn't just bad but considered worst movie of the year which destroyed the games sales.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Oh a shoutout sounds absolutely great too. If you want some keys as giftaway for your community, let us know!
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
@caseyexplosion.bsky.social Hey Casey it's been a while and on Bluesky I don't have your private contact. I wanted to reach out to you, because my girldfriend Solo dev'd a game "Love is a Demon", which thematically fits nicely for October and I'd have a key. store.steampowered.com/app/3530240/...
store.steampowered.com
Save 35% on Love is a Demon on Steam
Love is a Demon is an adventure game packed with romance, chaos, and supernatural surprises. Confess your crush, dodge demons, and embrace the mess; love has never been this complicated. Your choices ...
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
That's so nice and very appreciated! Thanks a lot.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Yah i can imagine. WIll for sure be shared here on my bluesky and thanks! It will be a initial "reveal" in the sense of "hey we've been working on this", not a "release". We will find out what the world thinks about the game :)
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
Yah man, time flies. The last five years especially went around super fast for myself. Thanks.
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Thomas Feichtmeir @cyangmou.bsky.social · 08/10/2026
It's just vampires, but the dark fantasy variant. While i made the chest and other art for Vampire Survivors, this is totally independent of that.
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Thomas Feichtmeir @cyangmou.bsky.social · 07/10/2026
Thanks!
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Thomas Feichtmeir @cyangmou.bsky.social · 07/10/2026
Thanks. For LavaPotion I did a lot of work on the map textures, battle scenes and the Arleon, Loth and Rana units.
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Thomas Feichtmeir @cyangmou.bsky.social · 07/10/2026
10 years ago I made those higher pixel resolution interpretations of GBA Fire Emblem sprites. Time is flying to fast... But at least I've been working on a fair amount of tactical games since, like Songs of Conquest and Symphony of War. Also Vampire Tactics will be revealed soon, around Halloween...
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Thomas Feichtmeir @cyangmou.bsky.social · 06/10/2026
Will be the case.
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Thomas Feichtmeir @cyangmou.bsky.social · 03/10/2026
We're live with #pixelart for #gamedev" Today we will: - Talk shortly about 1 point perspective and natural light - Analyze thumbnails for our Occult Office Main Menu - Do some pixelart - Play Greed & Darkness (demo) store.steampowered.com/app/3538070/... Join us on Twitch: www.twitch.tv/cyangmou
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Thomas Feichtmeir @cyangmou.bsky.social · 03/10/2026
There are a bunch of shader focused youtube channels, which are good for a quick, visual start. Also ther eis this if you want to write more code and do less of graph based solutions: thebookofshaders.com
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Thomas Feichtmeir @cyangmou.bsky.social · 03/10/2026
If your client is Christian, suddenly you got a ton of very good arguments.
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Reposted by Thomas Feichtmeir
Failbetter Games | Wishlist Mandrake on Steam! @failbettergames.com · 30/09/2026
We're hiring! We're looking for a Writer and Narrative Designer to join the Fallen London team at a senior or mid level. This position is permanent, remote, and full time, which for us means 35 hours a week. #GamesJobs
Night. The House of Chimes - a tower which you might immediately think of as Big Ben - is adrift in the River Thames. It still seems to be keeping time. In the background, a large, alien building looms over the city of London.
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