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Chris Yang

@cyanglaz.com
338 followers 45 following 217 posts

Try Construct Zero (Jam Version) on web: cyanglaz.itch.io/construct-zero Wishlist May There Bee Flowers on Steam: store.steampowered.com/app/4680890/… Discord: discord.gg/7a539Nq5xx Me: cyanglaz.com

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Chris Yang @cyanglaz.com · 30/09/2026
Excited! Finally getting mine! #steamcontroller
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Chris Yang @cyanglaz.com · 26/09/2026
There are survivors in the Construct 0's post-apocalyptic world. Working on a level in the game that tells a story of these survivors. Working on this level has taken some time, but keep pushing on. #godot #construct0 #indiegamedev
A screenshot of Construct 0 game level that introduces a group of survivors in the game
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Chris Yang @cyanglaz.com · 25/09/2026
When I stuck on game designing I sometimes do some different art projects just to get my brain going. Last week I bought a Japanese bento book and made some bentos for my kids. #bento #japanesebento #cute
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Chris Yang @cyanglaz.com · 27/08/2026
Working on a new playable character in #Construct0. His push mechanic is a little different where he stays at the same position when he pushes. It allows him to directly push a box to a mine and detonate it. #indiegamedev #godot #puzzlegame #sokoban
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Chris Yang @cyanglaz.com · 27/07/2026
Made a bite-sized little cozy adventure game about time traveling for the #GMTK26 game jam. #MayIMeetYou. This game is inspired by my daugther's friend who has been battling a rare brain cancer for almost 3 years. You can find the game on #Itch. Hope you enjoy it. #indiegamedev #godot #cozy
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Chris Yang @cyanglaz.com · 09/07/2026
Some players are confused about why sometimes the Sentries are hostile and sometimes are not. So I added a little color indicator change to show the threat level. With the embryo, the color goes red (threat level high), green otherwise. #indiegamedev #godot #puzzlegame
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Chris Yang @cyanglaz.com · 08/07/2026
Added a invisible floor trigger in #ConstructZero so now I can do things like this. And yes, I'm adding levels that are completely dark. #indiegamedev #godot #puzzle #adventure
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Chris Yang @cyanglaz.com · 03/07/2026
Today I discovered that there is a Movie Maker Mode in #Godot that can record gameplay into avi files. Then to interact with avi files, I had to learn how to use #OpenShot. And I made the dark area with light effects in #ConstructZero. What a productive day! #indiegamedev #puzzlegame
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Chris Yang @cyanglaz.com · 02/07/2026
Just saw this on #Itch.io and I thought it is very nice for itch to provide a open model for res sharing. #indiegame #indiedev #gamedev
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Chris Yang @cyanglaz.com · 30/06/2026
Set up some framework code today to add in-level conversation "cutscene"s with a simple json file. Now I can show the exact moment Dr. Wang dies. 🪦 #godot #indiedev #puzzlegame #sokoban
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Chris Yang @cyanglaz.com · 22/06/2026
Working on controller support for #ConstructZero. I added an auto input detection. If the player hit a button on the controller(bottom right), the input prompt immediately switch from keyboard to controller It is fairly easy to implement in #Godot #Gamedev#indiegame#indiedev#sokoban#puzzlegame
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Chris Yang @cyanglaz.com · 22/06/2026
'm very proud to come up with a "Kids mode" in #ConstructZero. It was all because my son asked to play when I was working on the game and I had to remove all corpses, and stories related stuff to let him play. Now with kids mode, my kids can play the game too! #gamdev #indiegame #godot
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Chris Yang @cyanglaz.com · 21/06/2026
My first game jam #godotwildjam just ended and I'm very happy with the result. The game is called #ConstructZero It is a puzzle game with strong narrative elements inspired by #Sokoban and #Cacoon. You can find the game on #itch #godot #indiegamedev #gamedev #puzzlegame
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Chris Yang @cyanglaz.com · 19/06/2026
Making a Sokoban puzzle game for #GodotWildJam 94 this week. I came up with some Names for the corpses in the game and suddenly finding myself getting personal and writing back stories for the corpses. Gotta stop scope creeping and focus on the game. #godot #indiedev #gamedev #sokoban
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Chris Yang @cyanglaz.com · 04/06/2026
WIP character selection scene in #MayThereBeeFlowers. Surely adding the BI to the game is fine, right? #gamedev #indiegame #godot #roguelike
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Chris Yang @cyanglaz.com · 03/06/2026
Back to the real work I planed for today. Working on the art of the 2nd playable character in #MayThereBeeFlowers Pollicaster. #pixelart #gamedev #godot #indiegamedev
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Chris Yang @cyanglaz.com · 03/06/2026
Got distracted AGAIN from my original plan of adding a new playable character today. Ending up doing some card art design. The left is old and right is new. Do you like the new one better? #godot #gamedev #indiegame #deckbuilder
A picture shows old card design with a flatter lookA picture shows new card design with more depth
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Chris Yang @cyanglaz.com · 02/06/2026
Hmm these 4 new tooltip background colors all have good contrast with light colored text and made the text clearer. I'm trying to decide which one fits the aesthetic of the game more. Anyone has any preferences? The final decision will be made by my wife 🫡 #godot #indiedev #gamedev
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Chris Yang @cyanglaz.com · 02/06/2026
Got some feedback from someone play testing #MayThereBeeFlowers that the text in tooltip is a little unreadable. I'm trying a different color for the tooltip background. Do you think it looks better compares to the old one? Left: Old, Right:New #indiedev #gamedev #godot
Tooltip with beige backgroundTooltip with dark gray background
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Chris Yang @cyanglaz.com · 29/05/2026
Drawing Friday: Working on more plants for level 2 in #MayThereBeeFlowers. Can you guess what kind of biome would level 2 in by looking at the plants? Extra credit for correctly guessing the names of the plants 😜 #pixelart #godot #indiegame #indiedev #gamedev
A drought weather plantA drought weather plantA drought weather plantA drought weather plant
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Chris Yang @cyanglaz.com · 28/05/2026
My 7yo drew a Monoco after watching me play #expedition33 #prouddad #art #handdrawn #videogames
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Chris Yang @cyanglaz.com · 16/05/2026
Got feedbacks from some players playing #MayThereBeeFlowers demo that they were a little confused at the start. So I'm making an interactive tutorial overlay! Took some time to get the highlight shader right, the entire tutorial is still WIP. #godot #indiedev #gamedev #screenshotsaturday
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Chris Yang @cyanglaz.com · 12/05/2026
May There Bee Flowers Steam page is up. BEE🐝 sure to wishlist. 🙏🙏 #gamedev #indiegame #deckbuilder #cardgame #godot #roguelike
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Chris Yang @cyanglaz.com · 07/05/2026
Got a little shop renovation done in May There Bee Flowers. 🛍️ #godot #indiedev #gamedev
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Chris Yang @cyanglaz.com · 04/05/2026
A simple animated menu for May There Bee Flowers #indiedev #gamedev #godot
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Chris Yang @cyanglaz.com · 18/04/2026
In May There Bee🐝 Flowers, you can "enchant" an action to a card, this makes your card takes additional actions and essentially strength your deck!
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Chris Yang @cyanglaz.com · 17/04/2026
Some gameplay of May There Bee Flowers. I hope you like it! #Godot #Gamedev #Deckbuilder #indiedev
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Chris Yang @cyanglaz.com · 15/04/2026
Made this cover art for my game May There Be Flowers. Will soon start working on the Steam Page. I'm excited! #indiedev #godot #pixelart #gamedev
Cover art for May There Be Flower game, showing a background with mountains and sky, a foreground with a title, a bee, some cards and some flowers.
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Chris Yang @cyanglaz.com · 14/11/2025
I'm working on making the map more thematic. So I made the map into a sea and the nodes are (sort of) islands. I would like to improve how the water looks. Any recommendations? #indiegamedev #godot
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Chris Yang @cyanglaz.com · 11/11/2025
Playing some card, grow some flower and listen to some cosy raining ambience is perfect for a random November Monday evening. 🍵🍵🍵 #Godot #indiegamedev ##roguelikedeckbuilder
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Chris Yang @cyanglaz.com · 09/11/2025
Work in progress: water physics and animation. Looks pretty juicy! #Indiegamedev #Godot #ScreenshotSaturday
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Chris Yang @cyanglaz.com · 07/11/2025
Bad coding sinks the land. 🤷‍♂️ #godot #indiegamedev
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Chris Yang @cyanglaz.com · 06/11/2025
Added foreground and background and it looks much better now! #indiegamedev #godot
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Chris Yang @cyanglaz.com · 01/11/2025
The "Recycle" card adds a recycle buff to a field, adding water to that field will shuffle 3 "0-cost-1-water cards" to your hand. Great for some water boost! #screenshotsaturday #indiegamedev #godot
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Chris Yang @cyanglaz.com · 22/10/2025
Added some simple interaction on the map. Next I need to wire each node types to different scenes. #indiegamedev #solodev #godot
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Chris Yang @cyanglaz.com · 22/10/2025
I (not very creative) created the level traverse map for my rogue-like deck builder gardening game. Still very proud of myself! 👏 #indiegamedev #godot
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Chris Yang @cyanglaz.com · 19/10/2025
Hi friends. I have been working on a new idea: A rogue-like deck builder gardening game. In this game, you use card to add light and water to fill up the requirements of each plant. Check out the video! #screenshotsaturday #godot #indiegamedev
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Chris Yang @cyanglaz.com · 14/06/2025
Sharing some gameplay for something I'm currently working on. It is a chill #deckbuilder where symbols in your deck are displayed automatically on the board, and they are triggered when the entire row, column or diagonal line is formed. Bingo? 🤩 #screenshotsaturday #gamedev #godot
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Chris Yang @cyanglaz.com · 19/04/2025
An enemy death animation with a simple tween. I like it! #screenshotsaturday #godot #gamedev
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Chris Yang @cyanglaz.com · 13/04/2025
Added an auto draw feature. You can sit back and watch the synergies of your deck click (or flop 😂). Or like in this video, seeing 4 of your symbols being removed by the enemy's "gaze" ability. 🤷 #gamedev #godot #screenshotsaturday #deckbuilder
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Chris Yang @cyanglaz.com · 29/03/2025
Made this new prototype. A rogue like deck builder bingo game. The tiles will randomly fill the bingo board until a line is formed, then the tiles will attack. The player builds a deck of tiles to get stronger. Would you play a game like this? #screenshotsaturday #gamdev #godot
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Chris Yang @cyanglaz.com · 15/02/2025
Added a little horizontal panel that shows the units' action orders. Hover the icon will also highlight the unit. #indiegamedev #godot #screenshotsaturday
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Chris Yang @cyanglaz.com · 07/02/2025
Working on card animations. Yes I'm adding deck building mechanics to the game! #godot #indiegamedev #deckbuilder
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Chris Yang @cyanglaz.com · 21/01/2025
This is the code that shows the error. SummonDeployHandle is a subclass of ActionDeployHandle, which is a subclass of RefCounted.
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Chris Yang @cyanglaz.com · 21/01/2025
Did I just break GDScript? 😱
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Chris Yang @cyanglaz.com · 21/01/2025
If you see a "card" layout like this, do you almost always immediately assume it is a deck builder? #gamedev #indiegamedev #godot
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Chris Yang @cyanglaz.com · 18/01/2025
Made a new enemy: Goblin Bomber. They deal damage on multiple tile but have low hp. And they usually kill themselves. 😱 #indiegamedev #godot #screenshotsaturday
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Chris Yang @cyanglaz.com · 13/01/2025
Been working on this tile appearing animation. What do you think? Godot's tile y_sorting handled the depth for me, which is nice. #gamedev #godot #indiedev
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Chris Yang @cyanglaz.com · 11/01/2025
Got some work done during the holidays: a little menu for upgrading towers. #gamedev #godot #screenshotsaturday
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Chris Yang @cyanglaz.com · 09/01/2025
Thank you for hosting! I'm making a turn based rogue-like game inspired by Into the Breach.
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