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CutTeeth

@cutteeth.bsky.social
553 followers 1.1K following 223 posts

Animation in Blender and Indie Games in Godot www.youtube.com/@CutTeeth

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CutTeeth @cutteeth.bsky.social · 15/04/2025
i can't post the video for some reason... but i made a big leap in my ability to composite in blender #blender3d
raven, about to fling a suzanne, upper body drenched in magicraven, one suzanne is flying as she throws her other hand down
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CutTeeth @cutteeth.bsky.social · 27/03/2025
feeling very
an expression that is disdainful save for the left side of the mouth in an overly taught, wide smile
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CutTeeth @cutteeth.bsky.social · 24/03/2025
added more shape keys for the teeth and jaw and fixed the pupils clipping
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CutTeeth @cutteeth.bsky.social · 23/03/2025
Show me how you render women!
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CutTeeth @cutteeth.bsky.social · 18/03/2025
eyelashes up or down? #blender3d #raven
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CutTeeth @cutteeth.bsky.social · 26/02/2025
an hour well spent
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CutTeeth @cutteeth.bsky.social · 26/02/2025
winner winner it was a tuxedo killer whale still much better and faster at blender somehow somehow = years of only practicing blender #blender #lowpoly
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CutTeeth @cutteeth.bsky.social · 26/02/2025
how it started (i dare you to guess what this is)
a concept sketch of something maybe fancy maybe? has a long coat and is vaguely humanoid
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CutTeeth @cutteeth.bsky.social · 26/02/2025
goofy cyclist animation test, too! lots of fun seeing the lines move, excited to get better at this
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CutTeeth @cutteeth.bsky.social · 26/02/2025
made another pass on the better original drawings - getting faster and hopefully also better
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CutTeeth @cutteeth.bsky.social · 25/02/2025
today's lesson was quite substantial!!! much improvement to go but much has been had
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CutTeeth @cutteeth.bsky.social · 24/02/2025
i can't even learn how kicks work bc of this garbage
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CutTeeth @cutteeth.bsky.social · 23/02/2025
pfp has been a chompy ouroboros all along (quick proof of concept)
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CutTeeth @cutteeth.bsky.social · 21/02/2025
i think i have to now do more than boxes bc i need to see the effects of the mistakes to stop making them? also i'm getting just the tiniest bit bored
blocky figure drawings of mostly gymnasts/people stretching
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CutTeeth @cutteeth.bsky.social · 20/02/2025
another hour down, feeling more confident!
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CutTeeth @cutteeth.bsky.social · 20/02/2025
lowpoly face much improved; mouth today hopefully!
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CutTeeth @cutteeth.bsky.social · 19/02/2025
low poly face rig making good progress! #blender #blender3d #lowpoly #raven
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CutTeeth @cutteeth.bsky.social · 19/02/2025
boxing poses today! foreshortening will become my friend eventually, hand got tired there at the end so the last one is my worst imo
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CutTeeth @cutteeth.bsky.social · 18/02/2025
#lowpoly #blender raven model -- face and rigging tomorrow! i'll be doing it live if you want to see :D
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CutTeeth @cutteeth.bsky.social · 18/02/2025
2nd hour-long study! foreshortening is not yet my friend but i feel myself getting more confident! if the hand isn't improved yet, at least my eye is!
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CutTeeth @cutteeth.bsky.social · 17/02/2025
hey thanks all who joined my stream today, figure studies are kinda fun
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CutTeeth @cutteeth.bsky.social · 13/02/2025
GodotGameLabs on YT is a goat
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CutTeeth @cutteeth.bsky.social · 12/02/2025
making good progress on our deckbuilding aspect! pressure is on to beat the artists in the race to finish the cards
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CutTeeth @cutteeth.bsky.social · 11/02/2025
#godot update on the queen selection screen! better colors, better buttons, better splash art!
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CutTeeth @cutteeth.bsky.social · 06/02/2025
cat on a bookcase! strong shadows!cat on a bookcase! strong shadows!cat on a bookcase! strong shadows!cat on a bookcase! strong shadows!
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CutTeeth @cutteeth.bsky.social · 24/01/2025
#godot my shader workaround (giving up on shaders) is a good time
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CutTeeth @cutteeth.bsky.social · 22/01/2025
giving mii
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CutTeeth @cutteeth.bsky.social · 22/01/2025
a little light is a good thing
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CutTeeth @cutteeth.bsky.social · 22/01/2025
mid-poly mid-process #blender3d
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CutTeeth @cutteeth.bsky.social · 20/01/2025
only one I've used is from Stop Staring
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CutTeeth @cutteeth.bsky.social · 12/01/2025
I am being overwatched
cat on bookshelf
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CutTeeth @cutteeth.bsky.social · 02/01/2025
as promised, today i will blend; i will blender something out of my "face" and I will be live doing it :D www.twitch.tv/cutteethstudio
side view of my pfp
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CutTeeth @cutteeth.bsky.social · 02/01/2025
so all regional tiles are attempting to reuse assets bc that seems economical -- however I've managed to poorly draw boxes where each of the TileSetLayers are expecting to have a masking shader spawn on top however there's only the one shader at all #godot shader stuff is not answering my questions
a hexagonal map with 3-fold rotation; each region has a box drawn around it and only ONE region has any color but B&W
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CutTeeth @cutteeth.bsky.social · 23/12/2024
I'm still going to lose 👴
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CutTeeth @cutteeth.bsky.social · 20/12/2024
Peppito
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CutTeeth @cutteeth.bsky.social · 19/12/2024
the mask does silly things in the inspector for now but let us just lets say just that we kinda just figured shaders out a little bit in say #godot
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CutTeeth @cutteeth.bsky.social · 19/12/2024
This is me btw -- using geometry nodes (probably still useful) and shaders with screen space UVs and flummoxing EEVEE by doing way too much in shaders and not enough with the compositor 1yr ago
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CutTeeth @cutteeth.bsky.social · 18/12/2024
yay this is cool (and not shaders)
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CutTeeth @cutteeth.bsky.social · 18/12/2024
hullo indie enthusiasts anyone care to wager if I'll finish my #godot hexagonal map-making tool today? primarily looking to get the regions visibly "correct" without the text;; looking at shaders I think
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CutTeeth @cutteeth.bsky.social · 17/12/2024
map is coming a long way! "provinces" now make "regions" and I can make and assign different tile classes and track relationships in space (almost done now)
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CutTeeth @cutteeth.bsky.social · 01/12/2024
truly, I have solved almost all of the outline and in-filling problems the pocket holes here are (fingers crossed) the last issue that stands in my way any guesses *why* my filling-in won't fill these in?
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CutTeeth @cutteeth.bsky.social · 30/11/2024
and here is the terrain mapping i can't find my bug ugh
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CutTeeth @cutteeth.bsky.social · 30/11/2024
this is the unfortunately bug-hiding code
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CutTeeth @cutteeth.bsky.social · 30/11/2024
i can make symmetrical maps in hex-space! but terrain sets seem to want to not play consistently when applied in gdscript #godot
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CutTeeth @cutteeth.bsky.social · 30/11/2024
Only all the time
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CutTeeth @cutteeth.bsky.social · 30/11/2024
a little mid-poly #blender practice/procrastinate game dev work -- will finish (shaders, rigging, hands) tomorrow
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CutTeeth @cutteeth.bsky.social · 26/11/2024
Testing some hexagonal buttons and animations -- feedback welcome! #godot #strategy
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CutTeeth @cutteeth.bsky.social · 08/11/2024
Better version
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CutTeeth @cutteeth.bsky.social · 27/10/2024
Here's some more compositing&rendering
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CutTeeth @cutteeth.bsky.social · 27/10/2024
i like majora's mask too much and also claymation and also cartoony over-effects! here's a day of vizdev on some new masks I'll be animating soon :D
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