CutTeeth @cutteeth.bsky.social · 15/04/2025i can't post the video for some reason... but i made a big leap in my ability to composite in blender #blender3d 120
CutTeeth @cutteeth.bsky.social · 24/03/2025added more shape keys for the teeth and jaw and fixed the pupils clipping 010
CutTeeth @cutteeth.bsky.social · 26/02/2025winner winner it was a tuxedo killer whale still much better and faster at blender somehow somehow = years of only practicing blender #blender #lowpoly 020
CutTeeth @cutteeth.bsky.social · 26/02/2025goofy cyclist animation test, too! lots of fun seeing the lines move, excited to get better at this 010
CutTeeth @cutteeth.bsky.social · 26/02/2025made another pass on the better original drawings - getting faster and hopefully also better 010
CutTeeth @cutteeth.bsky.social · 25/02/2025today's lesson was quite substantial!!! much improvement to go but much has been had 000
CutTeeth @cutteeth.bsky.social · 23/02/2025pfp has been a chompy ouroboros all along (quick proof of concept) 010
CutTeeth @cutteeth.bsky.social · 21/02/2025i think i have to now do more than boxes bc i need to see the effects of the mistakes to stop making them? also i'm getting just the tiniest bit bored 120
CutTeeth @cutteeth.bsky.social · 19/02/2025low poly face rig making good progress! #blender #blender3d #lowpoly #raven 110
CutTeeth @cutteeth.bsky.social · 19/02/2025boxing poses today! foreshortening will become my friend eventually, hand got tired there at the end so the last one is my worst imo 010
CutTeeth @cutteeth.bsky.social · 18/02/2025#lowpoly #blender raven model -- face and rigging tomorrow! i'll be doing it live if you want to see :D 010
CutTeeth @cutteeth.bsky.social · 18/02/20252nd hour-long study! foreshortening is not yet my friend but i feel myself getting more confident! if the hand isn't improved yet, at least my eye is! 110
CutTeeth @cutteeth.bsky.social · 17/02/2025hey thanks all who joined my stream today, figure studies are kinda fun 010
CutTeeth @cutteeth.bsky.social · 12/02/2025making good progress on our deckbuilding aspect! pressure is on to beat the artists in the race to finish the cards 000
CutTeeth @cutteeth.bsky.social · 11/02/2025#godot update on the queen selection screen! better colors, better buttons, better splash art! 020
CutTeeth @cutteeth.bsky.social · 24/01/2025#godot my shader workaround (giving up on shaders) is a good time 020
CutTeeth @cutteeth.bsky.social · 02/01/2025as promised, today i will blend; i will blender something out of my "face" and I will be live doing it :D www.twitch.tv/cutteethstudio 010
CutTeeth @cutteeth.bsky.social · 02/01/2025so all regional tiles are attempting to reuse assets bc that seems economical -- however I've managed to poorly draw boxes where each of the TileSetLayers are expecting to have a masking shader spawn on top however there's only the one shader at all #godot shader stuff is not answering my questions 020
CutTeeth @cutteeth.bsky.social · 19/12/2024the mask does silly things in the inspector for now but let us just lets say just that we kinda just figured shaders out a little bit in say #godot 020
CutTeeth @cutteeth.bsky.social · 19/12/2024This is me btw -- using geometry nodes (probably still useful) and shaders with screen space UVs and flummoxing EEVEE by doing way too much in shaders and not enough with the compositor 1yr ago 000
CutTeeth @cutteeth.bsky.social · 18/12/2024hullo indie enthusiasts anyone care to wager if I'll finish my #godot hexagonal map-making tool today? primarily looking to get the regions visibly "correct" without the text;; looking at shaders I think 130
CutTeeth @cutteeth.bsky.social · 17/12/2024map is coming a long way! "provinces" now make "regions" and I can make and assign different tile classes and track relationships in space (almost done now) 000
CutTeeth @cutteeth.bsky.social · 01/12/2024truly, I have solved almost all of the outline and in-filling problems the pocket holes here are (fingers crossed) the last issue that stands in my way any guesses *why* my filling-in won't fill these in? 120
CutTeeth @cutteeth.bsky.social · 30/11/2024and here is the terrain mapping i can't find my bug ugh 120
CutTeeth @cutteeth.bsky.social · 30/11/2024i can make symmetrical maps in hex-space! but terrain sets seem to want to not play consistently when applied in gdscript #godot 130
CutTeeth @cutteeth.bsky.social · 30/11/2024a little mid-poly #blender practice/procrastinate game dev work -- will finish (shaders, rigging, hands) tomorrow 000
CutTeeth @cutteeth.bsky.social · 26/11/2024Testing some hexagonal buttons and animations -- feedback welcome! #godot #strategy 110
CutTeeth @cutteeth.bsky.social · 27/10/2024i like majora's mask too much and also claymation and also cartoony over-effects! here's a day of vizdev on some new masks I'll be animating soon :D 000