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Cutout

@cutoutstudios.com
5 followers 4 following 25 posts

Cutout Studios is a Philadelphia-based creative studio focused on building experiences for personal growth. cutoutstudios.com

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Cutout @cutoutstudios.com · 20/09/2026
We learned during #JS13K that debugging game loops is an absolute pain: so we've proposed a change to the #WHATWG console to make it a little bit better. The `%t` token: github.com/whatwg/conso...
github.com
Proposal: `%t` topic/tag/tab token · Issue #255 · whatwg/console
What problem are you trying to solve? I just finished participating in js13kgames.com and lemme tell you, debugging game loops are a pain, mainly because you cannot reasonably work with 10,000 logs...
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Cutout @cutoutstudios.com · 14/09/2026
Very proud to announce you can now rate our game on the #JS13K website - js13kgames.com/2026/games/m... Play and rate some of the other entries while you're there. Everything is very impressive.
js13kgames.com
MISSION: DARKWHITE
A game in the js13kGames 2026 competition. Play it now, for free!
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Reposted by Cutout
Andrzej Mazur @end3r.bsky.social · 12/09/2026
Less than 24 HOURS left to submit your game into #js13k 2026, if you haven't done that already - we're now at 160 entries, and ~75 drafts! js13kgames.com/submit #gamedevjs #gamedev #gamejam #indiedev #indiegames #codegolf #deadline #submit
js13kGames 2026 ends in less than 24 hours
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Cutout @cutoutstudios.com · 12/09/2026
The Penultimate Day: Getting close to submitting now! Take a look! js13kgames.com/games/missio...
js13kgames.com
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Cutout @cutoutstudios.com · 11/09/2026
Day 28... 29? Our draft is live on the #JS13K site!! Please have a look and give us your initial feedback!! js13kgames.com/games/wip-mi...
js13kgames.com
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Cutout @cutoutstudios.com · 10/09/2026
Days 26-27: coming down to the wire here - we'd avoided using LLMs, but there's no way we're gonna finish in time now. Mostly just to create throwaway editing tools so we don't have to manipulate raw values directly when every hour counts. #JS13K
Audio EditorImage Editor
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Cutout @cutoutstudios.com · 07/09/2026
DAYS 15-25 #JS13K ~1.5kB remaining. Essential before Sept 12th: fill in placeholder enemy behaviors and sound effects.
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Cutout @cutoutstudios.com · 05/09/2026
Still grinding... will have something to show soon... #JS13K
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Cutout @cutoutstudios.com · 31/08/2026
We're still here - slogging through the final game systems. Will likely have an update in a couple days.
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Cutout @cutoutstudios.com · 28/08/2026
Day 14: It finally almost... looks like a game 😭 7.5kB - but still a ton of work to do! #JS13K
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Cutout @cutoutstudios.com · 27/08/2026
Day 12 + 13: Thrilled to report we now have a RUDIMENTARY GAME LOOP! Enemies technically fire at you, you can fire back, and the game crashes when you die 🥀 #JS13K
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Cutout @cutoutstudios.com · 24/08/2026
Day 11: Just one more refactor before we get the game fully working... c'mon man... last one I swear... #JS13K
a bunch of broken code errors
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Cutout @cutoutstudios.com · 22/08/2026
Day 9 + 10: BULLETS!!! #JS13K
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Cutout @cutoutstudios.com · 20/08/2026
Day 7 + 8: We wanted to make sure the UI we had planned didn't sneak up on us, so we scaffolded out the bones. It contains an image rendered via polygons (but we're not ready to show it off just yet). 5.4kB!
ship with heads-up displayinventory/pause menu
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Cutout @cutoutstudios.com · 19/08/2026
Day 6: drafted the enemy geometry. 4.1kB! #JS13K
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Cutout @cutoutstudios.com · 18/08/2026
Day 5 - our ship is moving!! Tough to get a truly smooth output from a digital input, but it's good enough to move forward with, we'll tune it later. #JS13k
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Cutout @cutoutstudios.com · 17/08/2026
Day 4 - we've started building. Shapes and colors - all in only 3kB!
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Cutout @cutoutstudios.com · 16/08/2026
Day 3! We were able to simulate a couple seconds of gameplay in paper form! Flying towards the green pack of enemies on the left to take one out, the red pack caught up with us. At the last moment we "spin counter"'d a bullet right back in their face! Time to start building this thing!
Enemies shooting down on the player from above.
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Cutout @cutoutstudios.com · 15/08/2026
Day 2: Long day of brainstorming and prototyping. Distilled the ideas we had down to about ~1kB (unoptimized) RNG code for paper playtesting tomorrow! #JS13k
Brainstorming session with multiple sets of sticky notes
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Cutout @cutoutstudios.com · 14/08/2026
Day 1 complete! This year's theme is "UNICORNS and RAINBOWS" and we've landed on a concept: You play as a pilot mercenary in the sector of space known only as “THE PRISM”. Your client (a space unicorn) is fading and has hired you to collect the "true colors" necessary for their survival. #JS13k
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Cutout @cutoutstudios.com · 12/08/2026
We'll be participating in #JS13k this year! Starting repo: github.com/cutout-studi...
github.com
GitHub - cutout-studios/js13k-2026: Theme TBD
Theme TBD. Contribute to cutout-studios/js13k-2026 development by creating an account on GitHub.
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Cutout @cutoutstudios.com · 28/04/2026
Excited to announce our first work. With @cutout/jsx you can performantly write JSX once and use it anywhere! jsr.io/@cutout/jsx
jsr.io
@cutout/jsx - JSR
@cutout/jsx on JSR: Write JSX once, use it anywhere.
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Cutout @cutoutstudios.com · 02/02/2026
✂️
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