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cullfox

@cullvox.dev
159 followers 361 following 118 posts

22 he/him 🦊🏳️‍🌈 fox person & programmer

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Reposted by cullfox
Bernardiito @berniebernardiito.bsky.social · 26/01/2026
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cullfox @cullvox.dev · 04/01/2026
Started working on my animation skills again. This was fun Model/rig from @jupifox.bsky.social
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Skooba @skoobasart.bsky.social · 17/12/2025
I've had this scene in my head for YEARS and dont totally know how to technically pull it off, but I needed a break from trying to understand grass shaders so i was messing with it some tonight. God i love foggy shit, need some last of us music though #indiegame #godot #gamedev
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cullfox @cullvox.dev · 12/12/2025
youtu.be/oMzI9DLgPKc?... found this interesting video
youtu.be
I Made Interactive Snow in Godot
YouTube video by RachelfTech
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cullfox @cullvox.dev · 12/12/2025
You’d have to chunk it out into blocks across the world and assign textures to each chunk. It’s difficult but possible, I don’t know if Godot has plugins for it yet
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cullfox @cullvox.dev · 11/12/2025
Texture that changes depending on where the player is to achieve stamped down. I think it’s how they traditionally do snow prints too
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cullfox @cullvox.dev · 05/12/2025
Those blogs are really good, well explained and in high detail.
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cullfox @cullvox.dev · 05/12/2025
You could try reverse engineering how they did that in unity to Godot. I could help out over winter break if you’re interested
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cullfox @cullvox.dev · 04/12/2025
I did some research, RL is just quads with a vert shader. However, a nice geo shader does look great. github.com/Velorexe/uni...
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cullfox @cullvox.dev · 04/12/2025
Geometry shaders are interesting, never actually played with them
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cullfox @cullvox.dev · 04/12/2025
That’s an optimal approach for something like this! Not as inefficient as you think, the inefficiency comes from rending large geometries with lots of tris but this had so few it’s not that bad. They do use geometry shaders for similar things in Rocket League for their grass I believe.
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cullfox @cullvox.dev · 04/12/2025
I’d love to hear more about it if you’d be cool with sharing the tech specs
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cullfox @cullvox.dev · 01/12/2025
You’re doing great dude. You can be less happy, but that doesn’t mean I like this one less. I like this one a lot too, just like the previous one
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cullfox @cullvox.dev · 30/11/2025
Jerma985
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cullfox @cullvox.dev · 27/11/2025
FOXES!
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cullfox @cullvox.dev · 27/11/2025
This is cool, I like this
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cullfox @cullvox.dev · 25/11/2025
Wow for some reason I like him even more. Big boi status is a w
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cullfox @cullvox.dev · 25/11/2025
I need more of the goat. Is he a goat?
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Reposted by cullfox
Joaquín Baldwin @joabaldwin.com · 11/11/2025
🐮💚 Happy Feral Flame release day! 🐺🔥 Book 4 of 6 of the #NossSaga ✅ ... Two more to go. Help me spread the word, and good luck getting that mask! #BookSky 🌈📚 #QueerBookSky
Release day giiveaway! Fɾee mask. Bluesky exclusive. Share + comment to enter rafflle for a fɾee mask (plus other goodies I’ll drop in the box). Yes, I’ll ship internationally. The mask has minor cosmetic flaws, but it’s cool as fuck. Background image shows the hardcover of Feral Flame with the buffalo illustration, and a dark canid mask over a moody illustration with a feral wolf.
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cullfox @cullvox.dev · 11/11/2025
This series is great! Can’t wait to read book 3 and now 4!
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cullfox @cullvox.dev · 03/11/2025
A bomb that makes you hallucinate strawberries and slowly kills you.
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cullfox @cullvox.dev · 02/11/2025
Strawbomberry
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cullfox @cullvox.dev · 30/10/2025
Atom bomb
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cullfox @cullvox.dev · 24/10/2025
You got this.
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Reposted by cullfox
Nomax @nomax.bsky.social · 16/10/2025
A piece of did for Eurofurence this year. Of course theme is sci-fi the year I end up being GoH, so this turned out quite the struggle lmao.
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cullfox @cullvox.dev · 05/10/2025
That looks awesome!
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cullfox @cullvox.dev · 11/08/2025
I got my job to get us a couple of these and an X1C, they have been really great. The AMS is nice, but wasteful. Used the X1C to make a fursuit head base, which now sits at my desk, waiting and staring at me to finish it.
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cullfox @cullvox.dev · 09/08/2025
I’ve always wondered how these epaper displays worked in stores. I’ve only used some bigger ones.
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Reposted by cullfox
clebsss @brg9u.bsky.social · 07/08/2025
ready for summer #furry #furryart #art
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cullfox @cullvox.dev · 05/08/2025
Go off, go crazy!
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cullfox @cullvox.dev · 01/08/2025
If there’s anything nice to have shoved down my throat it’s talking about data driven renderers lmao
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cullfox @cullvox.dev · 01/08/2025
Oh and also I’ve been working on this on and off for two years now lol, it’s gone through many many iterations. I’ve always wanted to make a renderer/engine. It’s my first one that’s kinda working haha
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cullfox @cullvox.dev · 01/08/2025
It barely works, the renderer I guess works, I’ve been working on getting models loaded and things now. That’s my actual issue. I’ve always wanted it to be more data driven, thought it would be fun!
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cullfox @cullvox.dev · 01/08/2025
I do see the power of having all that happen in files, allowing me to change some stuff that would be useful down the road.
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cullfox @cullvox.dev · 01/08/2025
All of it happens without my input and mostly works but pretty messy.
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cullfox @cullvox.dev · 01/08/2025
I have all my SPIR-V shader reflection happen at runtime so I could pass vertex input state, descriptor set state and push constant state. The shaders have all their uniforms compared if present to ensure that they contained the same data. That way I didn’t have to modify and shader data.
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cullfox @cullvox.dev · 01/08/2025
I’m hopeful that there’s easier and better ways with the tools you’ve shown me 😁
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cullfox @cullvox.dev · 01/08/2025
A lot of my time was spent figuring out spirv shader reflection and then figuring out how to process that into pipeline data. It does work, a little clunky but overall can detect when using invalid uniforms and member values things that you’d expect.
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cullfox @cullvox.dev · 01/08/2025
I like using push constants, they make life a little easier so I’ll try them for storing indices.
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cullfox @cullvox.dev · 01/08/2025
This is such a juicy article, so many examples! Thank you for sharing! I’ll try playing with Slang too, seems to be a great tool and something I’ve been looking for. It’s about time I have something better than GLSL.
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cullfox @cullvox.dev · 01/08/2025
Interesting, I haven’t thought of this extension before. I realized that materials and descriptor sets go together after a while and have been trying that approach. I knew bindless was possible but didn’t know how to approach it 🤔
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cullfox @cullvox.dev · 01/08/2025
I hope to god no one ever has to think about descriptor sets as hard as I have ever again.
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cullfox @cullvox.dev · 01/08/2025
That’s exactly it too! You have so much control and you can learn so much about the graphics pipeline. I love continuing to learn how to build an engine that gives me control and possibilities with ease of use. It’s hard but rewarding when something finally works.
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cullfox @cullvox.dev · 31/07/2025
I’ve never used DX12 but the amount of boilerplate required to get something basic running in Vulkan drove me insane for a while. Taught me so much about graphics programming, still learning something new every time I come back to my rendering projects!
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cullfox @cullvox.dev · 15/07/2025
What a good day!
A photo of my latest vinyl album, Clarity of Cal by Vulfpeck
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cullfox @cullvox.dev · 06/07/2025
I watched it for the first time the other day, I really enjoyed all the other Wes Anderson films I’ve seen. This one is peak. Its writing is witty and the camera work is just as funny if not more.
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cullfox @cullvox.dev · 27/06/2025
Only recently learned about coyote timers. You just gotta give the coyotes who forget to press the jump button a little more time. Makes sense to me.
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Skooba @skoobasart.bsky.social · 17/06/2025
Scribbling around with more concept art #art #gamedev #indiegame
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Serpent_x @zorrito.bsky.social · 11/06/2025
nomad
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cullfox @cullvox.dev · 12/06/2025
If god did it so can I.
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