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CrypticExpansion 🔞

@crypticexpansion.bsky.social
74 followers 141 following 102 posts

🔞 Expansion writer and gamedev Swelltales: swelltales.com/Author?pAuthorName=C… DeviantArt: www.deviantart.com/crypticexpansion Itch: cryptoexpander.itch.io

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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 12/10/2026
Launching Soon for SizeJam! @mochalatteva.bsky.social is Queen Velkira in Attack of the Size Queen! Featuring art by @berggie.bsky.social, @captainxero.bsky.social, Darkest Ghoul, @mamodebu.bsky.social and @tsokei.bsky.social Additional VA by: ControlToKitty, @pennycentsless.com, and Sharpy!
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 09/10/2026
Still need to tweak some settings here on the engine side, but how slam VFX looks now!
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 08/10/2026
We're almost there! I'm incredibly proud of what the team has manged to do, and am immensely thankful for being able to have so much talent onboard for this project.
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 03/10/2026
If you think about it, boobs are just a pair of giant can openers
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 02/10/2026
VFX for an ultimate attack. This will *instakill* enemies it hits, but you don't get any resonance from them when you do this.
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 29/09/2026
Added a lightning effect to the tesla turrets. Could be tweaked some more, but I'm happy with how its coming out!
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 28/09/2026
UFOs can, right now, touch the cows.
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 25/09/2026
So what is my game jam game? Its a tower defense where you, a giantess alien, are invading earth. Bwomf your enemies to immobility, and abduct them to grow yourself. Most visuals here are placeholders/WIP and either have been, or are scheduled to be, replaced.
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 23/09/2026
Working on UFO behavior
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 18/09/2026
I also decided to draw @pennycentsless.com #ArtCents
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 18/09/2026
Needed a mental break from gamedev, so decided to draw @mochalatteva.bsky.social!
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 17/09/2026
How the gamejam is going
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 27/08/2026
Turns out I was using the ListView for my UI incorrectly, so wasn't benefitting from its features. Got it fixed, all lists now properly use it. Oops!
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 19/08/2026
Amusing, unintended - but acceptable - behavior. I gave cows random band sizes, and then calculated a bra size based off of their volume + band size. For now I defined up to a V cup and when a girl hit *past* V cup, it just added a "+" at the end 👀
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 13/08/2026
Met a goth girl the other day, got a date next week. I mentioned I'm working on an indie game, and she wants to know what it is. Gonna be a fun convo explaining I'm developing a hucow management game
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 11/08/2026
Reason why I like SwellTales so much, is specialized tagging. Authors hae to tag what kind of expansion, size, how fast, etc. Helps the reader know more of what they're getting into vs with sites like AO3 or DA you're generally going to search for generalized tags like "breast expansion" instead
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 09/08/2026
Budgeting out screen space for various UI windows. Unexciting but important work. With it I'll have a better idea on what kind of art assets can fit into the game, and where, as well as how granular I can get with the cowgirls!
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 19/06/2026
I ended up abandoning this project because my softbody wasn't playing nice with painting, another core feature of the game. Well, yesterday I got the two working together! :) Still focusing on the cow game, but that old game will be easier to revisit!
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 19/05/2026
Temporary menu for managing some of the cow stuff. Going to replace this later, but wanted to experiment with giving the cows different kinds of drugs. Also sent first (super early) alpha build out to some testers!
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 02/05/2026
Got a research list prototyped. At some point I'll rework it later so it shows the bonuses you're getting from the tech too, but it'll do for now. Finishing up some research calculations, and then we're onto the Cows!
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 01/05/2026
Worked on adding research to my HuCow game. Research list populates and considers prerequesite projects progress, you can click on each one to start researching something. Also reworked my Research Tool to allow for adding a Research Unlock vs Bonus. Still working on making tech do stuff though!
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 28/04/2026
Progress over last couple days on the HuCow management game. You can now accept contracts, and fulfill them. Contracts also go in a list. Basic gameplay loop done, sans economy, working on Research system next. After that I'll figure out what to do with the HuCows. All Visuals are WIP
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 26/04/2026
Markers now properly are set based on building height :D They normally won't be this jampacked, just testing atm
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 26/04/2026
(Actual intended behavior)
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 25/04/2026
Was working on code to spawn a little marker above a building, accidentally yeeted the building instead. 🤣
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 20/04/2026
Been working today on a modular Research/Upgrade System using Unity ScriptableObjects. Intending for this to be a tool I can use in multiple game projects going forward.
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CrypticExpansion 🔞 @crypticexpansion.bsky.social · 23/02/2025
Haven't posted in awhile here. Here's some jiggly tiddies I'm experimenting with in Unity for a BE game
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