Sin @crunchysoft.studio · 06/08/2026whipped up a debug tool to test different description widths in game #godot #indiedev 0113
Sin @crunchysoft.studio · 24/07/2026honestly the best idea Ive had for this game in months #gamedev #indiedev #indiegamedev #indiegame 0156
Sin @crunchysoft.studio · 27/07/2025always a treat when a busted shader looks cool :) #godot #shaderart #indiedev 0100
Sin @crunchysoft.studio · 08/07/2025Obsessing over things being pixel perfect is one of productivities many cancers 120
Sin @crunchysoft.studio · 01/07/2025some improvements to my tile based drag-n-drop system #godot #indiedev #indiegamedev 0142
Sin @crunchysoft.studio · 21/03/2025final touches: adding controller support to my custom UI elements. What a journey its been #GODOT #indiedev #indiegame #IndieGameDev 3485
Sin @crunchysoft.studio · 14/02/2025he ded #godot #gamedev #indiedev #indiegamedev #indiegame #godotengine 0113
Sin @crunchysoft.studio · 08/02/2025revisiting an old concept #godot #gamedev #indiedev #indiegamedev #indiegame #godotengine 0134
Sin @crunchysoft.studio · 16/01/2025you're gonna want to avoid some blocks #gamedev #indiedev #indiegamedev #indiegame #godotengine 1122
Sin @crunchysoft.studio · 15/01/2025Added some juice and a faux 3d effect ...and scoop god #gamedev #indiedev #indiegamedev #indiegame #godotengine 1232
Sin @crunchysoft.studio · 13/01/2025thanks! everyone mentions stacker, but its more directly inspired by "Cyclone" 120
Sin @crunchysoft.studio · 13/01/2025Been experimenting with this lately -- What if you had to play that old arcade game with the lights in order to move around? #gamedev #indiedev #indiegame #godotengine 2254