𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 22/09/2026Are you also going to offer courses like these as prerecorded tutorials instead of bootcamps? 100
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 22/09/2026There is only one area where there is a lot of them in one spot. The rest are gonna be fairly spaced out, I think. That's reassuring to know. Thanks a lot for your advice! 000
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 22/09/2026It's (mostly) a top-down game, so the last LOD is super small on the screen. I don't think it would be noticeable if I just deleted the rope, tbh. 000
Reposted by 𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻itch.io @itch.io · 16/09/2026📰 We're looking for testers! Our butler CLI will soon have a steam-sync command to allow you to synchronize builds from Steam -> @itch.io Learn more here: itch.io/docs/butler/... If you'd like to test this and give us feedback please join our Discord itch.io/chat and @ leafo in #itchio-talkitch.ioSyncing builds from Steam · The butler manual 212531
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 21/09/2026Regarding the fence: what's better? The 'clean' version or the second one with more normal detail? #GameDev #IndieDev #3D 0105
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 19/09/2026I also thought about just deleting the rope completely for the last LOD since it wouldn't be visible from that distance anyways. Would that be fine or bad practice? 001
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 19/09/2026Would backing it from the cage just be the same as normal backing in Substance Painter? Wouldn't that also mean needing a new texture? Because textures are more expensive than geometry, so I'd rather just like clamp the textures I already have in UE for the LODs if that is possible? 200
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 03/09/2026This is how the LODs look and their wireframes. It's quick, and in-engine you can't tell how ugly the last LODs are, but the wireframes are kinda... ew. I'm also using this game as a portfolio piece, so I wanna do it properly. Advice, please? #Blender #UE5 #GameDev #IndieDev 272
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 03/09/2026Simple Wooden Crosses for the Southern Graveyard. This time with custom LODs and collisions. For the LODs I used the Blender 'Decimate' generator, which is the way every indie seems to be doing it, but I'm not sure if it's actually best practice? #GameDev #UE5 1112
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 05/08/2026The simple gravestones for the Southern Graveyard (5 top and 3 bottom variations). The Midnight Cemetery will get gravestones that are a little bit fancier .3. #GameDev #3D #UE5 271
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 04/08/2026New VS Old Hair Still not perfect, but a lot better than it was before, I think. #GameDev #3D 060
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 04/08/2026I was working a bit more on Ghost's hair and she looks so pretty! 🥰 #GameDev #3D 171
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 16/07/2026The toys I once loved but then abandoned coming back for revenge would be pretty terrifying, tbh. In other words, evil 90s Beany Babies 😰 000
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 09/07/2026I introduced some sketchy texturing on the rubber part of the gun bc I thought it could look charming and closer to the concept art. Thoughts? Does it look good or bad? #3D #GameDev 040
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 09/07/2026Nail Gun done! #3D #UnrealEngine #GameDev #IndieGameDev 1101
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 02/07/2026And this is how the shotgun looks in #UnrealEngine ! bsky.app/profile/cros... 030
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 01/07/2026The other guns have shooting animations on them, but I have no idea what to do for the shotgun since its parts don't move while shooting IRL 🤔 000
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 01/07/2026I modelled the shotgun in a way that you could do a reload animation if the rig is changed so that the levers move. Currently there will be no reload animation because... Ghost doesn't shoot bullets; she shoots magic, so no reloading is needed. But just in case I change my mind. #Blender #3D 110
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 01/07/2026In Substance Painter. Retopo, UV and texturing done. Without the heat, things are resuming at a normal pace again. #3D #GameDev 110
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 01/07/2026That sounds sick! Can't wait to see it in motion! 💙 110
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 01/07/2026Woah, that looks amazing! 😱 Will the sky be animated? 110
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 30/06/2026Also, yes, Germany has shooting ranges. I think most countries have. 000
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 30/06/2026Ngl I would really love to go to a shooting range and just hold a real gun one day. I feel like that would really help making the models more authentic. But that is expensive and Sketchfab is free, so you know- 100
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 30/06/2026Highpoly of the shotgun is done. This took way longer than it should have because heat exhaustion has been kicking my ass. I also had to change a lot of the design because I don't know how guns work 🙃 #Blender #3D #GameDev 292
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 12/06/2026I did the meme a while ago tbh, but updated it with her newest design. 020
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 12/06/2026Get to Know the Protagonist ✧˖°.- #GameDev #IndieDev 291
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 12/06/2026I did the meme a while ago tbh, but updated it with her newest design. 000
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 10/06/2026Second Weapon: The Revolver It's kind of fascinating how wildly different the 3D stuff looks in UE5 VS Blender VS Substance Painter #GameDev #IndieDev 0130
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 28/05/2026HealthFlask: Concept > Highpoly > Lowpoly VS the engine view, not even game view because the camera is so far away 💀 (ignore the placeholder idle pose) #Blender #GameDev #3D 072
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 25/05/2026Slowly realising using GAS was a horrible idea/complete overkill/beyond my understanding of C++, and now I have to rip it out and start over again with programming 💀 010
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 17/05/2026Aaaaaand I (slightly) changed part of her design again 🙃 #GameArt #GameDev #IndieGameDev 182
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 14/05/2026Ghost's highpoly is done. On to the retopo. I can't wait to see her done and moving in the engine! #Blender #GameDev #IndieDev 0123
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 09/05/2026I also was working with the wrong unit scale in Blender. Apparently I'm meant to be working in centimetres and not metres 💀 This is the first rig for this game that I attempted to do myself, the others were done with ARP, and boy oh boy ain't learning fun- 000
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 09/05/2026AnimDynamics doesn't seem to work when the enemies share a base AnimBP. I've already started animating, and changing the rig to separate the hair and do ragdoll physics for the hair only would destroy those animations. 100
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 09/05/2026I wanted to simulate the hair in UE5 but unfortunately I messed up, so I guess I'm animating it by hand now. Ngl I'm eyeing Cascadeur rn bc of it. #Blender #GameDev #IndieDev 1144
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 27/04/2026Taking a break from Ghost to sculpt the wraith since I want to use her to learn hair simulation in #UE5 since her hair is a lot easier than Ghost's. #GameDev #IndieDev 0112
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 20/04/2026Before I forget, I used a base model I got from one of Marc Brunet's tutorials for this, so that's why the face doesn't look that much like Ghost yet. Will be fixed in the sculpting phase. 010
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 20/04/2026Blockout for my main character, Ghost, is done. The rest has to be done via sculpting. Translating her hair into 3D sure is something. Her hair will need to be rigged and 'flow' in the engine like it's underwater so there is still plenty of problem-solving ahead. 🤔 #GameDev #IndieDev 1153
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 28/03/2026Loving the new UI! It's the perfect blend between fitting well into the game world and standing out enough for easy readability! I also really like circular bars tbh .3. 000
𝔊𝔥𝔬𝔲𝔩 𝔊𝔯𝔞𝔳𝔢𝔶𝔞𝔯𝔡👻 @crossfoxgames.bsky.social · 21/03/2026As someone who grew up poor and still IS poor, it's important to me to have good performance so people with lower-tier gaming PCs can also play my games. But I'm the artistic type, not the technical type, so I'm ✨struggling✨ 020