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Mizuki and the Crimson Moon - Demo Released!

@critsonastick.bsky.social
502 followers 91 following 387 posts

A software dev that's gone into game dev. Working on: Mizuki and the Crimson Moon, a teleportation-based action-platformer! Wishlist + Play: store.steampowered.com/app/2937870/… Itch-io: critsonastick.itch.io

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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 24/09/2026
Here's a closeup of the Yokai Hunter charms. Several different designs and some destruction animation. These were super fun to make! #gamedev #pixelart
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 23/09/2026
I have created a brand new trailer for Mizuki and the Crimson Moon, showcasing all of the work that I've put into it the past few months. Check it out! youtu.be/ME53YGODtZA #indiegame #demo #trailer #gamemaker #kitsune
youtu.be
Mizuki and the Crimson Moon - Steam NextFest Trailer
YouTube video by Mizuki and the Crimson Moon Official
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 20/09/2026
It's a charm swarm! The charms the Yokai Hunter uses suppress Mizuki's ability to teleport and explode on contact! Don't worry, she can destroy them. Just be careful! #screenshotSaturday #gamedev #indiegame
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 18/09/2026
Made an animation for a new enemy (first one in a while!) This guy focuses on blocking attacks and counterattacking and is the final human enemy that Mizuki can fight in the Yokai Forest. #pixelart #gamedev #animation #indiegame #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 12/09/2026
While testing some boss features I created something cool on accident. Those zones usually cancel teleportation, but now the reverse is happening... A coding bug? Nah, sounds more like a new feature for future stages / bosses! #screenshotSaturday #gamedev #indiegame #gamemaker #kitsune
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 12/09/2026
At the request of one of my discord members, I added a little Touhou easter egg into Mizuki and the Crimson Moon. It'll be 'chilling' at the right side of Yokai Village throughout this weekend only. Who could it be? #gamedev #indiegame #touhou #touhou_project #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 06/09/2026
I've been super busy working on the first boss this week, but I don't have anything I can show yet... Here's some cool gameplay of my indie game though! #gamedev #screenshotSaturday #indiegame #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 30/08/2026
A big new version of Mizuki and the Crimson Moon is out! It comes with lots of nice graphical improvements, bug fixes, and other small tweaks. If you ever wanted to try a teleportation-based platformer inspired my feudal Japan, now is a great time! #screenshotSaturday #indiegame #gamedev #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 25/08/2026
Every now and then I get a good path made in a level but then wonder "Wait, is this direction clear enough? What can I do to make it better?" And then I remember, "That's right, coins!" 🪙🪙🪙 I've hidden bonus coins around stages too! #gamedev #indiegame #gamemaker #teleportation #coins
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 23/08/2026
This is what intense gameplay looks like for Mizuki and the Crimson Moon! Loving all the new effects that I've added in over the month too. #screenshotsaturday #indiegame #gamedev #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 19/08/2026
Particle effects are so much fun to play with. Check out these new teleport effects that I made! The effect disappears when the teleport location isn't valid. #gamedev #indiegame #particles #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 16/08/2026
I've been playing around with better ways to convey information, like tutorials. I've designed a rough example here. I need to know, can you tell what you can and cannot do to progress? Is the ability showcase clear enough? #screenshotSaturday #gamedev #indiegame #tutorial
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 08/08/2026
Finishing up a new animation. I kinda like it but also feel like something is off. Is there too much movement? Maybe the movement is too "bouncy"? Something else? Oh well, it's probably fine, right? Feel free to critique it! #pixelart #animation #gamedev #indiegame
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 02/08/2026
I was able to add another needed feature this week. Mizuki can now recover the money she loses after getting knocked out! 50% is lost for good and the other 50% appears in this handy bag she can re-collect. Just don't get knocked out again! #screenshotsaturday #gamedev #indiegame #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 27/07/2026
I’ve accidentally made some cursed hitboxes. Don’t ask me how Mizuki got there, it was pure luck…and yeah, she is not amused. #indiegame #gamedev #hitboxes #GameMaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 26/07/2026
Nothing flashy but very important regardless! Settings are now accessible from anywhere in the game! It wasn't the toughest to set up, but definitely took some playing around. Also killed lots of bugs today. #screenshotSaturday #gamedev #indiegame #gamemaker #menu
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 23/07/2026
I was working on knockback effects so I went to see how the counter looked and... WOW! It was way more than I meant, but maybe it should stay this way? I kinda like it. #gamedev #indiegame
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 19/07/2026
I played around a bit with types of knock-back during the week and am pretty happy with what I made! It's a semi-dynamic system that really adds to the 'hit' effect of attacking. I'll be polishing all of this up next week. Stay tuned! #screenshotSaturday #gamedev #indiegame #gamemaker #particles
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 12/07/2026
One piece of feedback that I've received a lot is that it needs to be more obvious when an enemy is damaged. Well after putting it off for so long, here's what I got! Hit-stop, hit-flash, and particles! Should it be more? Or is this enough? #screenshotSaturday #gamedev #indiegame #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 09/07/2026
Here's a slow-motion of the particles I made for the teleportation dodge mechanic! I'm pretty happy with how they turned out. It's a mix of using particles and objects to accomplish the complete effect. Check out the full clip in the comments! #gamedev #gamemaker #particles #indiegame
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 05/07/2026
Teleportation dodges! I've added a new feature that makes teleportation even cooler and more crucial for combat. If you're able to dodge an enemies attack with a teleport, you'll get the wisp back allowing for follow-ups and more! #screenshotsaturday #gamedev #indiegame #teleportation
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 03/07/2026
Hey! I'm participating in ArtFight this year thanks to some encouragement. If you want to give me a follow, I'll try to do some art for you! (Not guaranteed though because game dev and life is busy). Happy ArtFight! (Mizuki art by LilacHoney; I love it!) #artfight #krita #art
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 27/06/2026
Who likes insta-death hazards in action platformers? No? Well, it's a good thing I adjusted how "insta-death" hazards work! Each deadly hazard (or pit) will now just damage you and respawn you in a convenient point and only kill you on low health. #screenshotSaturday #gamedev #indiegame #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 20/06/2026
I added a feature that's been needed for a while. The camera now pans in the direction that Mizuki is teleporting! Other than planning teleports, it's useful for looking around too. I also have something big for teleporting planned coming next week! #screenshotSaturday #gamedev #indiegame #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 16/06/2026
Got burnt out, came back with a vengeance. I had fun getting resolution stuff working over the weekend. You can play Mizuki and the Crimson Moon on a super tiny display if you feel like it! #gamedev #indiegame #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 23/05/2026
I'm still hardcore struggling to get environmental lighting to blend well with my dynamic lighting... But what do you think about these cool attack / teleport effects I was able to make in the meantime? #screenshotSaturday #gamedev #indiegame #lighting #gamemaker #yokai
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 17/05/2026
Getting a lighting system to work *just* right has been a struggle this week, it's been taking up all my game dev time. Here's hoping I get it done next week! #gamedev #screenshotsaturday #indiegame #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 10/05/2026
After weeks of debugging and studying code, I have finally implemented dynamic lighting into Mizuki and the Crimson Moon! I'm super excited to start doing more things with shaders and beautifying the game! #screenshotsaturday #gamedev #indiegame #gamemaker #lighting
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 03/05/2026
I have nothing to post for today because I got sucked into developing lighting and some other graphical features. Here's some of the weird bugs I encountered during my coding struggles today! A sprite dump and giant Mizuki. #screenshotSaturday #gamedev
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 29/04/2026
Of all the animations that I reworked for Mizuki, the falling animation is the one I'm the proudest of. On the left you have a graceful fall with movement from her hair, tails, and outfit. On the right...two frames of sadness. #pixelart #gamedev #pixelanimation #indiegame #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 26/04/2026
I finished up with all the new movement animations and rework. Jumps transition into running and vice versa much better. I'm also completely in love with the new falling animation. It's so smooth! #screenshotsaturday #gamedev #pixelart #gamemaker #indiegame
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 21/04/2026
Just some late-night gameplay. It looks and feels a lot different with the new animations and faster move speed. #indiegame #gamedev #teleportation #pixelart
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 18/04/2026
I spent some time reworking and adding movement animations and the results was 100% worth it! Mizuki's running looks so much faster and cleaner than it was before. She can also scooch around now too! #screenshotsaturday #gamedev #pixelart #animation #indiegame
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 13/04/2026
A frame-by-frame breakdown of the new running animation I made recently. I’m still very happy with how it turned out and I’m looking forward to upgrading the rest of the movement animations! #pixelart #animation #gamedev
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 11/04/2026
I've made a new running animation for Mizuki! Not only does it look 10x better, but she is actually running (unlike the previous animation! This new animation will also come with some movement speed and other animation changes! #screenshotsaturday #gamedev #pixelart #indiegame
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 01/04/2026
Voice acting is coming to Mizuki and the Crimson Moon! Never thought it would happen, but here we are. I'm now in the works for getting all 420,256,069 words voice-acted for Mizuki. I recommend turning on your volume for this showcase. #indiegame #voiceacting #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 30/03/2026
Back from hiatus! I've been playing around with much bigger viewing windows. It really changes the feel of the game! It shifts the feel to more exploration / teleportation focused and less action / fighting. Just goes to show the importance of camera angles! #gamedev #indiegame #gamemaker
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 14/03/2026
This week I've been finalizing the settings for the game while also making them accessible from anywhere. What other settings would be important in a teleportation-based action-platformer? #screenshotsaturday #gamedev #indiegame #settings
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 12/03/2026
Took a break from coding to do a sketch of Curly Brace from Cave Story! Daisuke “Pixel” Amaya is someone I look up to when it comes to being a game developer and making good games. I hope my games hit that same level of enjoyment and quality! #art #cavestory #indiegame
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 07/03/2026
You can do some pretty cool movement with teleportation! It's very fun to design little segments like this. Should I include more parts like this in the Yokai Forest? #screenshotsaturday #gamedev #indiegame #platformer
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 06/03/2026
Got some more particles going. Unfortunately, this showcase / testing also resulted in Mizuki getting hurt... #gamedev #indiegame #pixelart #particles
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 04/03/2026
Being able to pull off BREAK combos like this is half the reason I enjoy the combat in my game (teleportation is the other half). It's going to be even more satisfying once I implement more complex BREAK sequences with the enemies in future areas. #indiegame #gamedev #GameMaker #teleportation
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 04/03/2026
(Warning: Mild flashing) Remember that effect I showcased last week? Here's a timelapse of its creation! This one was fun to work on, but it took a while to get draft I liked. #pixelart #gamedev #animation #art #indiegame
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 03/03/2026
If you see this, QRT with your ghost art! I know it's more animation, and not art, but... Here's the yurei! Very peeved to be around (Ignore the kitsune) #pixelart #animation #yokai
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 02/03/2026
Have you played the recent demo update? If not, you should totally check it out. You'll have a much better time than this enemy guard is having. Seeing him fall off the tree is pretty satisfying. Maybe there should be a way to knock foes around more. Hmmm... #indiegame #gamedev #platformer #yokai
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 28/02/2026
This week I've been adding lots of effects and such to the game, the biggest of which is a new hit effect for Mizuki! Usually, I'd show a 'before' but...there wasn't any... Anyways, F's for Mizuki taking hits for the sake of game dev. #ScreenshotSaturday #gamedev #indiegame #pixelart
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 27/02/2026
Have you played the recent demo update? If not, you should totally check it out. You'll have a much better time than this enemy guard is having. Seeing him fall off the tree is pretty satisfying. Maybe there should be a way to knock foes around more. Hmmm... #indiegame #GameMaker #gamedev
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 15/02/2026
Fixed up the money display in the shop along with some other bugs this week. Now I'm just trying to figure out if there should be a nice background for all of the charms to be displayed on... #screenshotsaturday #gamedev #indiegame #GameMaker #pixelart
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 10/02/2026
Huge update to Mizuki and the Crimson Moon has been released! Feels so nice to get this out after weeks of hard work. Controller support is now active and it's coming with lots of gameplay and UI improvements! Check it out on Steam! #gamedev #indiegame #gamemaker #demo #yokai
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Mizuki and the Crimson Moon - Demo Released! @critsonastick.bsky.social · 03/02/2026
Drawing a circle for an icon is hard, especially a stylized one. But when you get that shape *just* right... It's amazing. #gamedev #pixelart #drawnwithamouse
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