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Crimson Moose

@crimsonmoose.bsky.social
22 followers 12 following 69 posts

Game dev hobbyist .NET and web dev Artist Deathcore enthusiast Snowbound Café: crimsonmoose.itch.io/snowbound-cafe

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Crimson Moose @crimsonmoose.bsky.social · 09/10/2026
Volleyball with spears. What could possibly go wrong... #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 11/09/2026
Level transitions and doors for entrance and goal #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 09/09/2026
Trickshots enabled, as per request ✅ Also - moving anchor points! #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 05/09/2026
Nephew required sawblades for the game #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 03/09/2026
A small jump animation to celebrate the finish line. Weeee 🥳 #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 28/08/2026
Slingshot mechanic with some graphics this time. #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 26/08/2026
Prototyping a sling mechanic. Good thing it feels better than it looks. #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 24/08/2026
Is overlay like this button and label supposed to be on a CanvasLayer? If so, how do you position it correctly? Now it's simply a child of the player node, which feels like a hacky solution. #godot
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Crimson Moose @crimsonmoose.bsky.social · 24/08/2026
Would you let this guy in? #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 18/04/2026
Finally made a proper list of active expeditions so you can see the progress easier. Is the sidebar taking up too much space now, or am I just used to playing the game without it? #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 21/03/2026
You're now able to take more risk by choosing how many cups of coffee to send on each expedition. Also, you can specifically serve coffee to your coldest guests, saving them from becoming frozen. #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 10/03/2026
An early demo of Snowbound Café is out! Manage a group of people trapped inside a coffee shop, surviving on coffee alone. Let me know what day you reached! crimsonmoose.itch.io/snowbound-cafe #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 21/02/2026
Facial expressions! 😯😩 Might have to improve the placement for the floating labels, though, as they cover a lot at the moment. #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 20/02/2026
It's freezing outside! Keep warm with coffee. #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 15/02/2026
Even though I'm still in the middle of the retheme, changing to better character art made quite the difference 😊 #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 12/02/2026
In the middle of a retheme. Which means I now have a radioactive coffee shop...? #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 07/02/2026
Systems getting closer to an MVP, but I imagine balancing will be hard. How do you work on balancing your game? #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 06/02/2026
Added starvation when there's not enough food. I'm starting to feel a bit sorry for these guys while testing this mechanic... #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 30/01/2026
More tweens! #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 24/01/2026
Building a card prototype of the underground survival game to see what works better. Can't believe how long it took to make this card dragging and rearranging to work correctly. Learned tweens, though! 😎 #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 18/01/2026
Clean unstable seeds from expeditions, grow food, and survive under ground. Main mechanics getting closer to a testable prototype, but it still has a long way to go to make the game readable for the player. Any thoughts? #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 07/01/2026
First time trying out lights in Godot, and added some flickering to them. Anyone know a good way to contain the light within each level here? For now it's just set to a convenient size to fit. #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 31/12/2025
Been practicing communication between UI and game world the correct way. Super happy with the results, even though it's not the most flashy visually 😁 #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 14/12/2025
Long live the stick figure! Added faster enemies on horses that smash into the castle. Simply having multiple enemy types actually makes the game feel a lot more real. #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 19/11/2025
Going old school with this one. It's time to bring back the stick figures! #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 02/11/2025
UI with stats for each tribe now show what's happening so we can follow along. What should I do next? #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 01/11/2025
Not exactly an Age of Empires sequel yet, but it's quite satisfying already to watch them gathering food and wood #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 19/10/2025
Wanted to try an NPC controlled character to battle with. Now I'm stressed out by being chased every time I run my game. Shoutout to the placeholder sprites: benvictus.itch.io/test-dummy-p... #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 27/08/2025
Added the ability to recall the axe. Should the recall do damage too, or not? 🤔 #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 24/08/2025
I've heard you should be careful when adding screen shake, but you can't deny it's very fun to play around with 😅 #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 20/08/2025
Knockback and white damage flash using my first ever shader. #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 18/08/2025
Axe throwing and dashing mechanic for a top down arena type game. Next up: try to make the attack feel as amazing as possible. #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 17/08/2025
Godot people, what progress did you make this week? #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 14/07/2025
Finally, the enemy selects it's own moves! #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 13/07/2025
The phase concept was falling apart, so I changed it to layers instead. The player will queue up a move for each band member to play. When they've all selected a move I plan for them to play their parts together layer by layer. What do you think? #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 12/07/2025
Someone said it looked like the people on the right were the audience, so it was about time they got some instruments as well. (Ignore the mirrored text, lol!) #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 30/06/2025
So you're telling me I can't use the same animation for all instruments? #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 28/06/2025
Added some basic instruments. Just some basic visuals really help bringing it a bit more to life, especially because it's still very static visually. Queue now working. Next up is order of execution and hopefully a few move synergies. #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 17/06/2025
Queue setup coming together. You now queue one move for each band member that is then resolved at the end of your turn. Makes for interesting synergies later down the line. Also figured crowd hype meters fits the theme better than HP bars. #gamedev #godot
RPG like battle scene, 3 against 2. Basic prototype graphics.
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Crimson Moose @crimsonmoose.bsky.social · 08/06/2025
Never done turn based logic before, so this will be interesting. #gamedev #godot
Game screen showing a prototype of a game. Battle between two bands and a basic UI.
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Crimson Moose @crimsonmoose.bsky.social · 09/05/2025
Making a Rocket League inspired inventory, because I'm currently horrible at working with UI. And if I understand correctly, Godot Icon as long as possible for prototypes. Right? #gamedev #godot
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Crimson Moose @crimsonmoose.bsky.social · 08/03/2025
Level selection, darkness, waypoint system, people shaking their head, it's all coming together! #gamedev #godot #indiedev
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Crimson Moose @crimsonmoose.bsky.social · 04/03/2025
Just showing what gamedev usually looks like. Here's me testing for the 112th time if the lines I'm drawing match the waypoint nodes... #gamdev #godot
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Crimson Moose @crimsonmoose.bsky.social · 23/02/2025
Darkness certainly helps setting the mood for a detective game. #godot #gamedev #indiedev
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Crimson Moose @crimsonmoose.bsky.social · 23/02/2025
Waypoint system is finally working 🤩 I might need to slow the people down a bit, though. Right now it looks like a city in absolute panic... #godot #gamedev
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Crimson Moose @crimsonmoose.bsky.social · 22/02/2025
Creating plugins in Godot is super useful! Needed a custom waypoint system, and now I have a plugin to connect and disconnect them with buttons. #godot #gamedev #GodotEngine
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Crimson Moose @crimsonmoose.bsky.social · 20/02/2025
Trying to make a waypoint system for my murder mystery game, so the citizens can walk around a city instead of an open field. He might still be moving a bit too freely... #godot #gamedev #godotengine
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Crimson Moose @crimsonmoose.bsky.social · 17/02/2025
Murder mystery game I've been working on in Godot lately. Villain introduction and basic gameplay loop done. Now starts polishing and tying it all together. #gamedev #godot
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