Crimson Moose @crimsonmoose.bsky.social · 09/10/2026Volleyball with spears. What could possibly go wrong... #godot #gamedev 0104
Crimson Moose @crimsonmoose.bsky.social · 11/09/2026Level transitions and doors for entrance and goal #godot #gamedev 0102
Crimson Moose @crimsonmoose.bsky.social · 09/09/2026Trickshots enabled, as per request ✅ Also - moving anchor points! #gamedev #godot 082
Crimson Moose @crimsonmoose.bsky.social · 05/09/2026Nephew required sawblades for the game #godot #gamedev 051
Crimson Moose @crimsonmoose.bsky.social · 03/09/2026A small jump animation to celebrate the finish line. Weeee 🥳 #gamedev #godot 082
Crimson Moose @crimsonmoose.bsky.social · 28/08/2026Slingshot mechanic with some graphics this time. #godot #gamedev 0122
Crimson Moose @crimsonmoose.bsky.social · 26/08/2026Prototyping a sling mechanic. Good thing it feels better than it looks. #godot #gamedev 0111
Crimson Moose @crimsonmoose.bsky.social · 24/08/2026Is overlay like this button and label supposed to be on a CanvasLayer? If so, how do you position it correctly? Now it's simply a child of the player node, which feels like a hacky solution. #godot 010
Crimson Moose @crimsonmoose.bsky.social · 18/04/2026Finally made a proper list of active expeditions so you can see the progress easier. Is the sidebar taking up too much space now, or am I just used to playing the game without it? #gamedev #godot 161
Crimson Moose @crimsonmoose.bsky.social · 21/03/2026You're now able to take more risk by choosing how many cups of coffee to send on each expedition. Also, you can specifically serve coffee to your coldest guests, saving them from becoming frozen. #gamedev #godot 093
Crimson Moose @crimsonmoose.bsky.social · 10/03/2026An early demo of Snowbound Café is out! Manage a group of people trapped inside a coffee shop, surviving on coffee alone. Let me know what day you reached! crimsonmoose.itch.io/snowbound-cafe #gamedev #godot 041
Crimson Moose @crimsonmoose.bsky.social · 21/02/2026Facial expressions! 😯😩 Might have to improve the placement for the floating labels, though, as they cover a lot at the moment. #gamedev #godot 000
Crimson Moose @crimsonmoose.bsky.social · 20/02/2026It's freezing outside! Keep warm with coffee. #gamedev #godot 071
Crimson Moose @crimsonmoose.bsky.social · 15/02/2026Even though I'm still in the middle of the retheme, changing to better character art made quite the difference 😊 #gamedev #godot 041
Crimson Moose @crimsonmoose.bsky.social · 12/02/2026In the middle of a retheme. Which means I now have a radioactive coffee shop...? #gamedev #godot 0102
Crimson Moose @crimsonmoose.bsky.social · 07/02/2026Systems getting closer to an MVP, but I imagine balancing will be hard. How do you work on balancing your game? #gamedev #godot 1122
Crimson Moose @crimsonmoose.bsky.social · 06/02/2026Added starvation when there's not enough food. I'm starting to feel a bit sorry for these guys while testing this mechanic... #godot #gamedev 070
Crimson Moose @crimsonmoose.bsky.social · 24/01/2026Building a card prototype of the underground survival game to see what works better. Can't believe how long it took to make this card dragging and rearranging to work correctly. Learned tweens, though! 😎 #gamedev #godot 231
Crimson Moose @crimsonmoose.bsky.social · 18/01/2026Clean unstable seeds from expeditions, grow food, and survive under ground. Main mechanics getting closer to a testable prototype, but it still has a long way to go to make the game readable for the player. Any thoughts? #gamedev #godot 181
Crimson Moose @crimsonmoose.bsky.social · 07/01/2026First time trying out lights in Godot, and added some flickering to them. Anyone know a good way to contain the light within each level here? For now it's just set to a convenient size to fit. #gamedev #godot 131
Crimson Moose @crimsonmoose.bsky.social · 31/12/2025Been practicing communication between UI and game world the correct way. Super happy with the results, even though it's not the most flashy visually 😁 #gamedev #godot 041
Crimson Moose @crimsonmoose.bsky.social · 14/12/2025Long live the stick figure! Added faster enemies on horses that smash into the castle. Simply having multiple enemy types actually makes the game feel a lot more real. #godot #gamedev 2246
Crimson Moose @crimsonmoose.bsky.social · 19/11/2025Going old school with this one. It's time to bring back the stick figures! #godot #gamedev 1182
Crimson Moose @crimsonmoose.bsky.social · 02/11/2025UI with stats for each tribe now show what's happening so we can follow along. What should I do next? #godot #gamedev 1126
Crimson Moose @crimsonmoose.bsky.social · 01/11/2025Not exactly an Age of Empires sequel yet, but it's quite satisfying already to watch them gathering food and wood #godot #gamedev 1154
Crimson Moose @crimsonmoose.bsky.social · 19/10/2025Wanted to try an NPC controlled character to battle with. Now I'm stressed out by being chased every time I run my game. Shoutout to the placeholder sprites: benvictus.itch.io/test-dummy-p... #godot #gamedev 083
Crimson Moose @crimsonmoose.bsky.social · 27/08/2025Added the ability to recall the axe. Should the recall do damage too, or not? 🤔 #godot #gamedev 262
Crimson Moose @crimsonmoose.bsky.social · 24/08/2025I've heard you should be careful when adding screen shake, but you can't deny it's very fun to play around with 😅 #gamedev #godot 091
Crimson Moose @crimsonmoose.bsky.social · 20/08/2025Knockback and white damage flash using my first ever shader. #gamedev #godot 1134
Crimson Moose @crimsonmoose.bsky.social · 18/08/2025Axe throwing and dashing mechanic for a top down arena type game. Next up: try to make the attack feel as amazing as possible. #gamedev #godot 072
Crimson Moose @crimsonmoose.bsky.social · 17/08/2025Godot people, what progress did you make this week? #gamedev #godot 3133
Crimson Moose @crimsonmoose.bsky.social · 14/07/2025Finally, the enemy selects it's own moves! #gamedev #godot 0111
Crimson Moose @crimsonmoose.bsky.social · 13/07/2025The phase concept was falling apart, so I changed it to layers instead. The player will queue up a move for each band member to play. When they've all selected a move I plan for them to play their parts together layer by layer. What do you think? #gamedev #godot 0124
Crimson Moose @crimsonmoose.bsky.social · 12/07/2025Someone said it looked like the people on the right were the audience, so it was about time they got some instruments as well. (Ignore the mirrored text, lol!) #gamedev #godot 083
Crimson Moose @crimsonmoose.bsky.social · 30/06/2025So you're telling me I can't use the same animation for all instruments? #gamedev #godot 182
Crimson Moose @crimsonmoose.bsky.social · 28/06/2025Added some basic instruments. Just some basic visuals really help bringing it a bit more to life, especially because it's still very static visually. Queue now working. Next up is order of execution and hopefully a few move synergies. #gamedev #godot 093
Crimson Moose @crimsonmoose.bsky.social · 17/06/2025Queue setup coming together. You now queue one move for each band member that is then resolved at the end of your turn. Makes for interesting synergies later down the line. Also figured crowd hype meters fits the theme better than HP bars. #gamedev #godot 041
Crimson Moose @crimsonmoose.bsky.social · 08/06/2025Never done turn based logic before, so this will be interesting. #gamedev #godot 081
Crimson Moose @crimsonmoose.bsky.social · 09/05/2025Making a Rocket League inspired inventory, because I'm currently horrible at working with UI. And if I understand correctly, Godot Icon as long as possible for prototypes. Right? #gamedev #godot 051
Crimson Moose @crimsonmoose.bsky.social · 08/03/2025Level selection, darkness, waypoint system, people shaking their head, it's all coming together! #gamedev #godot #indiedev 062
Crimson Moose @crimsonmoose.bsky.social · 04/03/2025Just showing what gamedev usually looks like. Here's me testing for the 112th time if the lines I'm drawing match the waypoint nodes... #gamdev #godot 030
Crimson Moose @crimsonmoose.bsky.social · 23/02/2025Darkness certainly helps setting the mood for a detective game. #godot #gamedev #indiedev 0193
Crimson Moose @crimsonmoose.bsky.social · 23/02/2025Waypoint system is finally working 🤩 I might need to slow the people down a bit, though. Right now it looks like a city in absolute panic... #godot #gamedev 1122
Crimson Moose @crimsonmoose.bsky.social · 22/02/2025Creating plugins in Godot is super useful! Needed a custom waypoint system, and now I have a plugin to connect and disconnect them with buttons. #godot #gamedev #GodotEngine 040
Crimson Moose @crimsonmoose.bsky.social · 20/02/2025Trying to make a waypoint system for my murder mystery game, so the citizens can walk around a city instead of an open field. He might still be moving a bit too freely... #godot #gamedev #godotengine 070
Crimson Moose @crimsonmoose.bsky.social · 17/02/2025Murder mystery game I've been working on in Godot lately. Villain introduction and basic gameplay loop done. Now starts polishing and tying it all together. #gamedev #godot 1132