I had a chat with Julián Cordero and Ian Berman to discuss the creative methods behind DESPELOTE -one of the most remarkable games of recent memory. Here's the full transcript, alongside my essay about its unique, freeform spoken dialogue.
open.substack.com
DESPELOTE Interview: Developers Julián Cordero and Ian Berman on courting chaos to bring Ecuador to life.
"The less instructions we gave, the better performances we got from people"