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cranzor.bsky.social

@cranzor.bsky.social
38 followers 261 following 13 posts
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cranzor.bsky.social @cranzor.bsky.social · 25/08/2026
My new video goes over my process for creating projects, and then shows how to apply it to an actual game. I really hope this can help out anyone who struggles with creating games, especially those just starting out. youtu.be/Qiv-2_-Z_Ys #gamedev #godot
youtu.be
Bring Your Game Ideas to Life
YouTube video by Cranzor
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cranzor.bsky.social @cranzor.bsky.social · 26/03/2026
A (simplified) look at how Spelunky generates its level layouts. I created this animation for my new video on how I ported Spelunky Classic to Godot. Check it out here: youtu.be/VQNvCbqBgds #godot #gamedev #spelunky
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cranzor.bsky.social @cranzor.bsky.social · 04/01/2026
Everyone gets the same seed each day in the Daily Challenge. When your run ends, you can save an image showing how you did and share it with others.
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cranzor.bsky.social @cranzor.bsky.social · 04/01/2026
Creating a custom character is as simple as editing a sprite sheet and dropping in sound files. You can also add fewer or more frames of animation, as well as adjust the playback speed of each animation. I wrote up a post here on how to get started: cranzor.itch.io/gdspelunky/d...
cranzor.itch.io
Creating custom characters
As of version 0.2.0, GDSpelunky supports custom characters via a built-in mod. Creating a character is as simple as editing a sprite sheet, dropping in any sound files you want to include, and then di...
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cranzor.bsky.social @cranzor.bsky.social · 04/01/2026
GDSpelunky just received its first update, adding custom character support and a Daily Challenge mode! See the full details here: cranzor.itch.io/gdspelunky/d... #godot #godotengine #gamedev
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cranzor.bsky.social @cranzor.bsky.social · 24/12/2025
@videogameesoterica.bsky.social You may be interested in my GDSpelunky project I just released, which adds modern features to the original game. I keep up with emulation/decomp news from your vids and thought it might be up your alley! cranzor.itch.io/gdspelunky
cranzor.itch.io
GDSpelunky by Cranzor
Port of Spelunky Classic to Godot with modern features and modding support
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cranzor.bsky.social @cranzor.bsky.social · 21/12/2025
With this being the initial release, note that there are still some missing features (such as the Level Editor) and unresolved bugs. Feel free to let me know if you encounter any issues. Happy Spelunky-ing! P.S. The code is available on the GitHub page. github.com/Cranzor/gdsp...
github.com
GitHub - Cranzor/gdspelunky
Contribute to Cranzor/gdspelunky development by creating an account on GitHub.
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cranzor.bsky.social @cranzor.bsky.social · 21/12/2025
Modding is handled through Godot Mod Loader, and multiple mods can be used at the same time. The game includes sample mods as well, such as seeded runs, a CRT filter, and custom music support.
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cranzor.bsky.social @cranzor.bsky.social · 21/12/2025
I just released GDSpelunky, an open-source port of Spelunky Classic to the Godot game engine with additional features such as high frame rates, variable aspect ratios, in-game controller remapping, rumble, and modding support. cranzor.itch.io/gdspelunky #spelunky #godot #godotengine #gamedev
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cranzor.bsky.social @cranzor.bsky.social · 10/07/2025
You can view the source code on GitHub, as well as credits for the great plugins and assets that I used. github.com/Cranzor/nollie
github.com
GitHub - Cranzor/nollie
Contribute to Cranzor/nollie development by creating an account on GitHub.
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cranzor.bsky.social @cranzor.bsky.social · 10/07/2025
There is also a theme builder that lets you change the font, textures, and colors to customize the display to your liking. You can save the theme file and share it with others too.
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cranzor.bsky.social @cranzor.bsky.social · 10/07/2025
I just released Nollie Player, a free and open-source music player/overlay that lets you play your music (including Spotify) with a controller while in-game. When the song changes, a display appears on-screen to notify you. Download it here: cranzor.itch.io/nollie #gamedev #godot #godotengine
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cranzor.bsky.social @cranzor.bsky.social · 10/07/2025
Check the code and credits on GitHub. There are some cool plugins I used that made this possible. github.com/Cranzor/nollie (And thank you to @kenney.nl , whose icons appear in the default theme)
github.com
GitHub - Cranzor/nollie
Contribute to Cranzor/nollie development by creating an account on GitHub.
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