CraftedCart @craftedc.art · 02/09/2026it only takes uhhhhhhhhh _six and a half gigs of memory oh no_ (I do not know why, I estimated...still a lot but way lower than this) 010
CraftedCart @craftedc.art · 02/09/2026temperatures (I have a command block continually injecting heat in the middle of this) #Minecraft #ModdedMinecraft 120
CraftedCart @craftedc.art · 20/08/2026doing goofy things toying around with minecraft modding again 110
CraftedCart @craftedc.art · 23/05/2026Here to make up for feeling bad about self-promo, have something useful :P Blender script to exactly frame a dimetric cube.. because I'm toying around with game dev again and it's surprisingly hard to find info on this that isn't just eyeballed. gitlab.com/-/snippets/5994851 141
CraftedCart @craftedc.art · 05/11/2025in other news I've been doing A Silly like - _what if raytracing in OpenComputers_ (a Minecraft mod that adds Lua-based computers) - could do with some more shades of blue.. or maybe dithering heh. and then realizing it's slow as heck so making a way to […] [Original post on furry.engineer] 032
CraftedCart @craftedc.art · 07/09/2025I've been kindof getting back into vanilla(-y) Minecraft as of recent I'm so used to modded quest packs so this feels a bit weirdly _oh gosh what and how do I do things_ heh :P 110
CraftedCart @craftedc.art · 02/06/2025so I just redid my website.. uh I basically wanted to do easings.net, except you can play with the expression and you get more than just JavaScript code (ok well you don't get any CSS bezier curves because heck if I know how to do that) craftedc.art/web-tools/easings 140
CraftedCart @craftedc.art · 09/04/2025..realizing Resolve has a character limit on expressions sooo... how about working around it by writing code in a sticky note, and eval-ing that :P 000
CraftedCart @craftedc.art · 18/02/2025Some tidying up.. moved the options to the top and all the graph labels are nice and aligned now 110
CraftedCart @craftedc.art · 17/02/2025Been toying around with #Balatro modding as of recent - thought it'd be an idea to graph stuff :P 251
CraftedCart @craftedc.art · 10/02/2025Tinkering on that raytracer's getting a little tiresome when I'm forever at odds with performance now - struggling to get it running decently on anything that isn't a _very_ high end graphics card. F16 support (to reduce register pressure) doesn't seem to […] [Original post on furry.engineer] 000
CraftedCart @craftedc.art · 29/01/2025As much as I would like to profile the shader code itself too.. uhh.. That would require me to try figure out how my shader code maps to RDNA3 assembly. There's no fancy debug symbols here. 000
CraftedCart @craftedc.art · 29/01/2025Hm, apparently I'm being bottlenecked by register counts on that raytracer now - and looks like naga (shader transpiler wgpu uses) doesn't support half-precision floats for now - wanted to try 16-bit floats to try save on vector regs. Trying to get this performing better is.. an ordeal alright. 100