Cotton Hammer @cottonhammer.com · 29/10/2025store.steampowered.com/app/1359380/...store.steampowered.comRINGFALL on SteamThe nations are cut into pieces by the meddling of the all-powerful tech syndicate known as The Ring. To survive in a world plagued by proxy wars and corporate espionage is to play along, and PLAY you... 020
Cotton Hammer @cottonhammer.com · 29/10/2025If you'd like to see some of Miguel's prior work, he has an ArtStation page here: www.artstation.com/mdgzartstation.comMiguel DominguezTexture Artist and UI/UX Designer 131
Cotton Hammer @cottonhammer.com · 29/10/2025We'd like to share a concept image of what our match screens will look like. Miguel D has joined as our UI Designer, and he's been hard at work crafting our menu experience, as well as our upcoming in-game HUD. We hope you're as excited as we are to see this come to life. #IndieDev #IndieFPS #FPS 193
Cotton Hammer @cottonhammer.com · 23/10/2025Movement takes practice... ...but it's late. And I'll have to figure out where I can take this route another time. #IndieDev #IndieFPS #FPS 072
Cotton Hammer @cottonhammer.com · 23/10/2025Invite link: discord.gg/QnBmu66gaxdiscord.ggJoin the RINGFALL Discord Server!RINGFALL is an upcoming arena/loadout FPS hybrid from Cottonhammer Studios. | 117 members 000
Cotton Hammer @cottonhammer.com · 23/10/2025A small announcement: We now have a RINGFALL server tag available on our Discord! Invite link in replies! 120
Cotton Hammer @cottonhammer.com · 22/10/2025You'll be able to disable sprint within match options in RINGFALL. If players enjoy this style of play, we'll be sure to offer support in whatever ways make sense. It's your game, not ours. (I'll still kick your ass.) Our goal is to create a game for you to call home. #FPS #IndieFPS #IndieDev 0123
Cotton Hammer @cottonhammer.com · 09/10/2025Our Steam Store page is LIVE! store.steampowered.com/app/1359380/... We hope you'll consider adding our game to your Wishlist. This helps us a lot! (Really!) Thank you guys for all of your care and support. We couldn't do this without you!! #FPS #IndieFPS #IndieDev 055
Reposted by Cotton HammerGreg Wasdyke @gwasd.bsky.social · 02/10/2025we've come such a long way in a short time! 072
Cotton Hammer @cottonhammer.com · 03/10/2025A quick confirmation that we'll be using team colors for RINGFALL! The colors themselves will change a little bit, but you can safely expect us to deliver the classic Red vs Blue FPS experience. Well, plus the other colors in multi-team... More on that later! #FPS #IndieFPS #IndieDev 063
Cotton Hammer @cottonhammer.com · 29/09/2025We tested out a loadout shotgun in our test earlier today... and it looks like it's here to stay. #FPS #IndieFPS #IndieDev 0102
Reposted by Cotton HammerGreg Wasdyke @gwasd.bsky.social · 26/03/2025ATTENTION INDIEDEVS Show off your art style _______________________ code has massively outpaced art for us so here's a bit of our mood board @cottonhammer.com 2122
Cotton Hammer @cottonhammer.com · 13/03/2025🚨 we have rocket jumping in ringfall 🚨 #FPS #IndieFPS #IndieDev 2276
Cotton Hammer @cottonhammer.com · 12/03/2025As always, if you have any questions regarding this thread, or anything within RINGFALL, please don't hesitate to reply! We'll be opening up our public Discord very soon! 010
Cotton Hammer @cottonhammer.com · 12/03/2025However, we are looking at ways that skill rating can help to enhance the player experience. This includes things like player onboarding and sorting teams after a match is found. Also... we just want our matchmaking to be good. 110
Cotton Hammer @cottonhammer.com · 12/03/2025We are being extremely careful regarding player skill rating. Our overall objective with matchmaking is to help players meet new friends. Forcing a 50% win rate doesn't help us reach that goal. Realistically, it's pretty stressful having to give 100% effort every single match. 220
Cotton Hammer @cottonhammer.com · 12/03/2025In our view, the perfect match isn't just about player skill. Sometimes you just want to goof around, other times you need to give it 100%. Every player is different, and the same player is going to have different goals over time. 110
Cotton Hammer @cottonhammer.com · 12/03/2025The elephant in the room: Skill-Based Matchmaking (SBMM) tl;dr We are currently focused on finding matches using match tagging and good connection. We are not currently focusing on SBMM as a means to find matches. 110
Cotton Hammer @cottonhammer.com · 12/03/2025For example: A Polite Social lobby is focused on having fun and being nice to each other. A Rowdy Competitive lobby will likely feel familiar to those of us that played FPS in the late 2000's/early 2010's. You'll be able to update these preferences anytime! 110
Cotton Hammer @cottonhammer.com · 12/03/2025Matches will primarily be sorted by two key tags: - TEMPERAMENT describes the overall politeness of your experience. - ETHOS determines the level of competition in your lobby. 110
Cotton Hammer @cottonhammer.com · 12/03/2025We have new details on finding matches in RINGFALL! Match Tagging is how we'll find compelling matches for you, allowing you to find players of a similar mindset and temperament to your own. We are prioritizing preference above all else. More details in replies! #IndieDev #IndieFPS #FPS 1189
Cotton Hammer @cottonhammer.com · 03/03/2025Finally hit this jump in a gunfight... only to immediately throw. Raging and shaking rn #Indiedev #gamedev #fps #Indiefps 0126
Cotton Hammer @cottonhammer.com · 22/02/2025Ringfall is a very serious game, probably. (Thank you for clipping this, @phlosio.bsky.social!) #Indiedev #Gamedev #Indiegames #IndieFPS #FPS 2189
Cotton Hammer @cottonhammer.com · 17/02/2025More HUD progress! Our goal is to give players plenty of ways to convey information to their team without overloading them. We have more to show on this soon! We are currently designing RINGFALL to be played without a radar or a minimap. Please let us know what you think! #gamedev #indiedev 1176
Cotton Hammer @cottonhammer.com · 22/01/2025More physics progress! Falling off of a ledge... feels like it should. While Unreal Engine 5 has been fantastic for our development, we're being thorough in making sure our game doesn't feel like stock UE5. Details matter. Physics matter. #GameDev #IndieDev 0194
Cotton Hammer @cottonhammer.com · 18/01/2025Also, hey Bsky. We hope you like our game so far, and we're happy to answer any questions you may have. We'll be posting a lot of updates, as well as a few catch-up videos to bring everyone up to speed. Also, I gotta say... this site is really nice. Everyone seems so friendly here! 030
Cotton Hammer @cottonhammer.com · 18/01/2025Movement in RINGFALL leans heavily on physics and map knowledge. Carefully timing a jump when landing on an incline will allow you shift your momentum forward, opening up faster traversal options and new routes. You can also influence the direction in which you'll bounce! #indiedev #gamdev 1121