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Cotton Hammer

@cottonhammer.com
77 followers 6 following 31 posts
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Cotton Hammer @cottonhammer.com · 29/10/2025
store.steampowered.com/app/1359380/...
store.steampowered.com
RINGFALL on Steam
The nations are cut into pieces by the meddling of the all-powerful tech syndicate known as The Ring. To survive in a world plagued by proxy wars and corporate espionage is to play along, and PLAY you...
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Cotton Hammer @cottonhammer.com · 29/10/2025
If you'd like to see some of Miguel's prior work, he has an ArtStation page here: www.artstation.com/mdgz
artstation.com
Miguel Dominguez
Texture Artist and UI/UX Designer
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Cotton Hammer @cottonhammer.com · 29/10/2025
We'd like to share a concept image of what our match screens will look like. Miguel D has joined as our UI Designer, and he's been hard at work crafting our menu experience, as well as our upcoming in-game HUD. We hope you're as excited as we are to see this come to life. #IndieDev #IndieFPS #FPS
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Cotton Hammer @cottonhammer.com · 23/10/2025
Movement takes practice... ...but it's late. And I'll have to figure out where I can take this route another time. #IndieDev #IndieFPS #FPS
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Cotton Hammer @cottonhammer.com · 23/10/2025
Invite link: discord.gg/QnBmu66gax
discord.gg
Join the RINGFALL Discord Server!
RINGFALL is an upcoming arena/loadout FPS hybrid from Cottonhammer Studios. | 117 members
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Cotton Hammer @cottonhammer.com · 23/10/2025
A small announcement: We now have a RINGFALL server tag available on our Discord! Invite link in replies!
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Cotton Hammer @cottonhammer.com · 22/10/2025
You'll be able to disable sprint within match options in RINGFALL. If players enjoy this style of play, we'll be sure to offer support in whatever ways make sense. It's your game, not ours. (I'll still kick your ass.) Our goal is to create a game for you to call home. #FPS #IndieFPS #IndieDev
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Cotton Hammer @cottonhammer.com · 09/10/2025
Our Steam Store page is LIVE! store.steampowered.com/app/1359380/... We hope you'll consider adding our game to your Wishlist. This helps us a lot! (Really!) Thank you guys for all of your care and support. We couldn't do this without you!! #FPS #IndieFPS #IndieDev
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Reposted by Cotton Hammer
Greg Wasdyke @gwasd.bsky.social · 02/10/2025
we've come such a long way in a short time!
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Cotton Hammer @cottonhammer.com · 03/10/2025
A quick confirmation that we'll be using team colors for RINGFALL! The colors themselves will change a little bit, but you can safely expect us to deliver the classic Red vs Blue FPS experience. Well, plus the other colors in multi-team... More on that later! #FPS #IndieFPS #IndieDev
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Cotton Hammer @cottonhammer.com · 29/09/2025
We tested out a loadout shotgun in our test earlier today... and it looks like it's here to stay. #FPS #IndieFPS #IndieDev
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Reposted by Cotton Hammer
Greg Wasdyke @gwasd.bsky.social · 26/03/2025
ATTENTION INDIEDEVS Show off your art style _______________________ code has massively outpaced art for us so here's a bit of our mood board @cottonhammer.com
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Cotton Hammer @cottonhammer.com · 24/03/2025
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Cotton Hammer @cottonhammer.com · 13/03/2025
🚨 we have rocket jumping in ringfall 🚨 #FPS #IndieFPS #IndieDev
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Cotton Hammer @cottonhammer.com · 12/03/2025
As always, if you have any questions regarding this thread, or anything within RINGFALL, please don't hesitate to reply! We'll be opening up our public Discord very soon!
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Cotton Hammer @cottonhammer.com · 12/03/2025
However, we are looking at ways that skill rating can help to enhance the player experience. This includes things like player onboarding and sorting teams after a match is found. Also... we just want our matchmaking to be good.
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Cotton Hammer @cottonhammer.com · 12/03/2025
We are being extremely careful regarding player skill rating. Our overall objective with matchmaking is to help players meet new friends. Forcing a 50% win rate doesn't help us reach that goal. Realistically, it's pretty stressful having to give 100% effort every single match.
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Cotton Hammer @cottonhammer.com · 12/03/2025
In our view, the perfect match isn't just about player skill. Sometimes you just want to goof around, other times you need to give it 100%. Every player is different, and the same player is going to have different goals over time.
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Cotton Hammer @cottonhammer.com · 12/03/2025
The elephant in the room: Skill-Based Matchmaking (SBMM) tl;dr We are currently focused on finding matches using match tagging and good connection. We are not currently focusing on SBMM as a means to find matches.
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Cotton Hammer @cottonhammer.com · 12/03/2025
For example: A Polite Social lobby is focused on having fun and being nice to each other. A Rowdy Competitive lobby will likely feel familiar to those of us that played FPS in the late 2000's/early 2010's. You'll be able to update these preferences anytime!
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Cotton Hammer @cottonhammer.com · 12/03/2025
Matches will primarily be sorted by two key tags: - TEMPERAMENT describes the overall politeness of your experience. - ETHOS determines the level of competition in your lobby.
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Cotton Hammer @cottonhammer.com · 12/03/2025
We have new details on finding matches in RINGFALL! Match Tagging is how we'll find compelling matches for you, allowing you to find players of a similar mindset and temperament to your own. We are prioritizing preference above all else. More details in replies! #IndieDev #IndieFPS #FPS
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Cotton Hammer @cottonhammer.com · 05/03/2025
HUGE player character reveal!!!
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Cotton Hammer @cottonhammer.com · 03/03/2025
Finally hit this jump in a gunfight... only to immediately throw. Raging and shaking rn #Indiedev #gamedev #fps #Indiefps
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Cotton Hammer @cottonhammer.com · 22/02/2025
am i hashtagging right? i feel old.
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Cotton Hammer @cottonhammer.com · 22/02/2025
Ringfall is a very serious game, probably. (Thank you for clipping this, @phlosio.bsky.social!) #Indiedev #Gamedev #Indiegames #IndieFPS #FPS
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Cotton Hammer @cottonhammer.com · 19/02/2025
1v1
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Cotton Hammer @cottonhammer.com · 17/02/2025
More HUD progress! Our goal is to give players plenty of ways to convey information to their team without overloading them. We have more to show on this soon! We are currently designing RINGFALL to be played without a radar or a minimap. Please let us know what you think! #gamedev #indiedev
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Cotton Hammer @cottonhammer.com · 05/02/2025
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Cotton Hammer @cottonhammer.com · 29/01/2025
More footage. More map colors. More bounces.
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Cotton Hammer @cottonhammer.com · 22/01/2025
More physics progress! Falling off of a ledge... feels like it should. While Unreal Engine 5 has been fantastic for our development, we're being thorough in making sure our game doesn't feel like stock UE5. Details matter. Physics matter. #GameDev #IndieDev
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Cotton Hammer @cottonhammer.com · 18/01/2025
Also, hey Bsky. We hope you like our game so far, and we're happy to answer any questions you may have. We'll be posting a lot of updates, as well as a few catch-up videos to bring everyone up to speed. Also, I gotta say... this site is really nice. Everyone seems so friendly here!
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Cotton Hammer @cottonhammer.com · 18/01/2025
Movement in RINGFALL leans heavily on physics and map knowledge. Carefully timing a jump when landing on an incline will allow you shift your momentum forward, opening up faster traversal options and new routes. You can also influence the direction in which you'll bounce! #indiedev #gamdev
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