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cookiecrummbl

@cookiecrummbl.bsky.social
19 followers 13 following 24 posts

hiiiii don't mind me! i'm still settling in here haha cookie | 26 | she/they artist & gamedev

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cookiecrummbl @cookiecrummbl.bsky.social · 15/10/2026
Aight, I think I'll hold off on the daily updates for the Dragonfly game for now and just work on & post about it when I have the energy to!! I hope I'll get used to my new job soon, but atm it's physically taxing and I'd rather rest & recover more without the added pressure of daily progress.
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cookiecrummbl @cookiecrummbl.bsky.social · 15/10/2026
They do! And you'll basically be able to "eat" them in game too, but if you're not careful you'll bonk your head on em. More obstacle than enemy, probably! (and that picture is wild!)
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cookiecrummbl @cookiecrummbl.bsky.social · 14/10/2026
which it does represent in the narrative context, making players chase after new energy - or whether it should work like a health system: when you crash into an enemy, you lose health, but if you dash through them you regain some of it. Each option has pros and cons. Maybe I'll find a third option!
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cookiecrummbl @cookiecrummbl.bsky.social · 14/10/2026
I'm also rethinking the "energy" system I had planned. I need more justification for the dash ability, and limiting dashing by how much energy you have feels counterintuitive. So I'll probably make dashing limitless! Then I'll consider whether "energy" should constantly deplete like fuel,
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cookiecrummbl @cookiecrummbl.bsky.social · 14/10/2026
Dragonfly Devlog #13 Worked a tad on these enemy tadpoles! They'll hopefully be more dynamic obstacles that can move and maybe even jump! Or I'll make a swimming and a "flying" variant? We'll see! #gamedev #indiedev
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cookiecrummbl @cookiecrummbl.bsky.social · 13/10/2026
Dragonfly Devlog #12 I had my first shift at new part time job today and decided to take it easy again^^ But I started testing different obstacles! I'll add both static and movable obstacles of varying sizes, and then I really wanna get some breakables in the mix! #gamedev #indiedev
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cookiecrummbl @cookiecrummbl.bsky.social · 12/10/2026
Taking a day off, so no dragonfly devlog! 😌 See yall tomorrow!
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cookiecrummbl @cookiecrummbl.bsky.social · 11/10/2026
Dragonfly Devlog #11 Today I mainly gave the logs and energy bugs some better placeholder visuals! Other than that, you may hear the sounds I picked out / cobbled together yesterday. They're nothing groundbreaking and the timing is still off, but progress is progress! #gamedev #indiedev
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cookiecrummbl @cookiecrummbl.bsky.social · 10/10/2026
Dragonfly Devlog #10 Today I spent most time working on other projects, but I started piecing together some basic sound effects... which is quite a humbling experience. But before I get lost in editing hell I'm just gonna focus on placeholders that get the idea across, I suppose! #gamedev
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cookiecrummbl @cookiecrummbl.bsky.social · 10/10/2026
Cheers, I appreciate it! And yeah, I'm already noticing some annoying issues with the spawning... but if the endless mode turns out too much of a bother, I'll probably just make some manual levels for now.
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cookiecrummbl @cookiecrummbl.bsky.social · 09/10/2026
Dragonfly Devlog #9 I added background decor! Very placeholdery, but I think the method will do nicely. Other than that, I finally set up a section-spawner so the level can play endlessly! It needs some finetuning and definitely some more varied sections, though. #indiedev #gamedev
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cookiecrummbl @cookiecrummbl.bsky.social · 08/10/2026
Plus a concept for a breakable source of a lot of energy, making it look like a cocoon!! I'm not sure how quickly players will think "I can dash through this" when seeing it first, so maybe I'll workshop it some more.
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cookiecrummbl @cookiecrummbl.bsky.social · 08/10/2026
Dragonfly Devlog #8 More concept art!! I'm hoping to make the creatures look Hollow Knight-esque but still give them a unique flavor. They're all mechanisms, powered by the glowing "energy", which I still need a snappy name for... #indiedev #gamedev
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cookiecrummbl @cookiecrummbl.bsky.social · 07/10/2026
Dragonfly Devlog #7 Dashing now comes with a camera zoomout effect and a lovely placeholder animation, heheh... Other than that, I added waterspray when diving, a camera shake when running into an obstacle (not shown here), and set up some other systems! #gamedev #indiedev
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cookiecrummbl @cookiecrummbl.bsky.social · 07/10/2026
Thank you so much!! <3
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cookiecrummbl @cookiecrummbl.bsky.social · 06/10/2026
Dragonfly Devlog #6 Had a good session today! :D The dragonfly has a little model and animation now, and I'm pretty happy with how snappy the movement feels. Using DOTween makes things so easy to test! #Indiedev #Solodev #Gamedev
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cookiecrummbl @cookiecrummbl.bsky.social · 05/10/2026
Thank you!! It's a funky way to stylize the flapping wings, mostly. But the dragonfly is powered by this energy, so now I'm thinking it might be cool if they were made of it as well!
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cookiecrummbl @cookiecrummbl.bsky.social · 05/10/2026
Dragonfly Devlog #5 More concept art! It's probably not very difficult to guess my visual inspiration, hahah. I'll hopefully get to refine this further, but this'll already help me get the prototype in the right direction! :D #indiedev #solodev #gamedev
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Forgotten Stories Studio @forgottenstories.bsky.social · 05/10/2026
Woah guys! we missed the past 3 days ^^: Here is 3/4's of the animations we have worked on so far! Have to record the other ones in the other ration, but its super late... More tomorrow!
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cookiecrummbl @cookiecrummbl.bsky.social · 04/10/2026
Dragonfly Devlog #4 Took it easy today, pondered the plan and got some first lil concepts outta my brain. I'm gonna have to define the purpose of "energy" still (limited resource for dashing or similar?), but I want them to be lil bugs the dragonfly can "eat" heheh #indiedev #solodev #gamedev
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cookiecrummbl @cookiecrummbl.bsky.social · 03/10/2026
Dragonfly Devlog #3 Before midnight strikes, a little update! The world is moving, there is "energy" to collect and "rocks" that'll crash you. Simple enough! #indiedev #solodev #gamedev
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cookiecrummbl @cookiecrummbl.bsky.social · 02/10/2026
2/2 Here's the tutorial I used: www.youtube.com/watch?v=GF0_... There's also one that accounts for left-right curves that I might try: www.youtube.com/watch?v=BPuW... I wanna do a 2.5D kinda thing using Sprites in a 3D perspective, so I'll experiment with what works best!^^
youtube.com
Animal Crossing Curved World Shader Unity (UPDATED 2023)
YouTube video by Rigor Mortis Tortoise
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cookiecrummbl @cookiecrummbl.bsky.social · 02/10/2026
Dragonfly Devlog #2 I'm going for the Subway Surfer-ish perspective! The POV feels best and I think it'll be the fun to play with. Here's the rough setup so far, where I tested a neat curved perspective trick to hide the horizon! :D Tutorial linked below! 1/2 #indiedev #solodev #gamedev
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cookiecrummbl @cookiecrummbl.bsky.social · 01/10/2026
Dragonfly Devlog #1 The premise: an endless runner where the player is a dragonfly zooming over ponds and dodging dangers along the way. Hopefully the simple concept lets me focus on quality! :3 First, I'll have to choose a perspective and moveset! Any thoughts? #indiedev #solodev #gamedev
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cookiecrummbl @cookiecrummbl.bsky.social · 01/10/2026
Hello!!! As part of Devtober2026, I'll work on a lil game project throughout October and hope I can finish it by the end! :3 Part of the challenge/jam is posting progress on social media, so I'll post lil devlogs on here starting today!
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La Bordelière🔞YCON PREORDERS OPEN @labordeliere.bsky.social · 30/11/2024
Arcane + wifey
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TT Bret @ttbret.bsky.social · 28/11/2024
I’m once again thinking about an animated locked tomb series💀 | #ArcaneSeason2   #arcane   #fortiche #harrow #gideon #tlt #TheLockedTomb #gideontheninth #tltfanart #arcanefanart |
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TT Bret @ttbret.bsky.social · 30/11/2024
Ianthe Tridentarius, how I love to hate you 🖤 | #ArcaneSeason2   #arcane   #fortiche #harrow #ianthe #ianthetridentarius #tlt #TheLockedTomb #gideontheninth #tltfanart #arcanefanart |
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vicky 🌻 @crowwkui.bsky.social · 16/11/2024
"What kind of ANIMALS?" [also... dare i say femme top vs butch top]
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naomi @naomistares.bsky.social · 16/11/2024
random stuff i drew before watching act 2... i need a minute ! #arcane
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Prince @ NYCC c38 @crownprinxe.bsky.social · 19/10/2024
name-calling #thelockedtomb #griddlehark
harrowhark nonagesimus and gideon nav from the locked tomb (gideon the ninth and harrow the ninth) calling each other names griddlehark
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