Reposted by Contact LightArrdem 👻🎃💀 @arrdem.tirefireind.us · 28/09/2026LET'S FUCKEN GOOOOOOO @contactlight.gg 152
Contact Light @contactlight.gg · 20/09/2026Maybe we get ships going some day, but for now we're greatful to @kenney.nl for some really cute ships that beat the pants off the visual distinction we've managed to generate so far 010
Contact Light @contactlight.gg · 20/09/2026Somewhat more interesting than what this works well for is what it doesn't work well for -- spaceships. There's a lot of room for reuse in kitbashing together bases and stations. But ships need to be not just big and awesome, the hulls themselves ARE storytelling! Which is really hard 110
Contact Light @contactlight.gg · 20/09/2026Did we mention this works well for stations? It works REALLY WELL for stations. 110
Contact Light @contactlight.gg · 20/09/2026Much as we like void, multiple AU of empty void doesn't make for good gameplay. We want to find stuff out there, and so do you. We're having a lot of fun playing with procgen strategies for making things worth finding! For instance procedural space stations, which work well as kitbashes of parts 121
Contact Light @contactlight.gg · 20/09/2026Hello, world! We're building a space game with ships and void and rocks in void and elevators from planets into void! We like flying through void to adventures, and we hope you will too! 052