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comidev

@comicnight.bsky.social
680 followers 72 following 151 posts

* indie game dev * godot cult enjoyer * unreliable posting habits currently making a secret project!! comicnight.itch.io menger's enigma: caladia.itch.io/menger wibbly 3: comicnight.itch.io/wibbly-treasure-…

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comidev @comicnight.bsky.social · 07/09/2026
something something sonic x-treme in godot something something
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comidev @comicnight.bsky.social · 18/05/2026
#godot the natural urge to make an avatar customization screen and to find the best face combinations
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comidev @comicnight.bsky.social · 30/04/2026
me when the me when the when the me
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comidev @comicnight.bsky.social · 29/04/2026
#godot took a small break from my multiplayer game and made this. play as a maid and clean out the deep dark depths of an underground mansion perhaps? idkkk
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comidev @comicnight.bsky.social · 21/04/2026
#godot the sudden urge to make a space game
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comidev @comicnight.bsky.social · 15/04/2026
cute witch character i made for it
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comidev @comicnight.bsky.social · 15/04/2026
#godot ugh i hate starting game jams knowing i probably wont finish them but i really like the work i've already done for it except it won't be seen in a game cause i probably wont finish it AHHHHHH
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comidev @comicnight.bsky.social · 15/04/2026
rat schematics
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comidev @comicnight.bsky.social · 15/04/2026
behold. low poly blender rat.
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comidev @comicnight.bsky.social · 08/04/2026
drop everything and make a low poly skeleton that animates on 2s rn (and put it in your godot project)
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comidev @comicnight.bsky.social · 05/04/2026
blender mball's are very powerful, especially when creating lanky weird monster creatures
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comidev @comicnight.bsky.social · 04/04/2026
look at this cool scroll i modeled in blender ok thanks bye
a cool ass low poly scroll with a skull stamp and shiny blue ribbon
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comidev @comicnight.bsky.social · 03/04/2026
this is what purple guy saw in fnaf 3, this is 100% true and i work at fnaf so checkmate atheists
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comidev @comicnight.bsky.social · 01/04/2026
me when im minding my own business in the chamber of enchantment and my dog wants pets or smthn idk
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comidev @comicnight.bsky.social · 24/03/2025
kingdom valley alt lighting? :3 #godot #sonic
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comidev @comicnight.bsky.social · 24/03/2025
i think i nailed that hazy sonic 06 look #godot
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comidev @comicnight.bsky.social · 23/03/2025
who else watched those sonic 06 super sonic mod videos in yearning? kid me would be so jealous #godot
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comidev @comicnight.bsky.social · 22/03/2025
game netcode is pain!!!111!!!!1!!! but fun meanwhile i figured out an extremely basic follow camera for 3d platformers that doesnt require a pivot camera (ignore the missing face, bad shaders sonic model) #godot
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comidev @comicnight.bsky.social · 18/03/2025
i dont wanna alarm anyone but the cats are getting jobs... in godot
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comidev @comicnight.bsky.social · 16/03/2025
godot cat :3
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comidev @comicnight.bsky.social · 12/03/2025
cat
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comidev @comicnight.bsky.social · 04/03/2025
godot 4.4 is really really good (vertex shading, jigglebones, lookatmodifier)
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comidev @comicnight.bsky.social · 30/01/2025
bro thinks he's slick #godot #gamedev
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comidev @comicnight.bsky.social · 19/01/2025
started modeling and prototyping the second iteration of my first level, very wip. also added the homing attack but its a bit more dynamic in ways that im not showing yet :3 #godot #gamedev
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comidev @comicnight.bsky.social · 08/01/2025
just godot sonic things
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comidev @comicnight.bsky.social · 08/01/2025
yeah
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comidev @comicnight.bsky.social · 05/01/2025
never really touched lightmap baking in godot before so this was a fun little side adventure :3 also obligatory unleashed sonic cuz unleashed is beautiful
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comidev @comicnight.bsky.social · 01/01/2025
thinking and testing using texture cards for the face details instead of poly mesh. both have their upsides and downsides but i really like how this looks already
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comidev @comicnight.bsky.social · 17/12/2024
godot wild jam day 2 BIGGG changes, LOTS of audio stuff, but im too lazy to record audio atm!! (about a dozen randomized ambient sounds) new props, interactable windows, buttons, and a small minigame within a window! (janky but its jam stuff so) (also surprise character at end :)) #gamedev
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comidev @comicnight.bsky.social · 16/12/2024
puter
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comidev @comicnight.bsky.social · 16/12/2024
godot wild jam day 1 im starting a lil late unfortunately but imma try and make the most of my time!! came up with a game concept, began modeling props and environment. started on the camera transition system. AND the monitor uses a viewport texture for the screen with a subviewport :)
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comidev @comicnight.bsky.social · 06/12/2024
initial level test! experimenting with materials, set pieces and mechanics. very rough atm but im liking how its turning out so far :3 - switch activation for platforms - doors with optional lock mechanic (very sa2 lol) - props, ambient animation, etc. #godot #gamedev
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comidev @comicnight.bsky.social · 06/12/2024
looks wacky here but for my game I simply had a rigidbody with an area3d as the cone and made the cone go flying when the player's area touched the cone's area. also used jolt physics instead of default
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comidev @comicnight.bsky.social · 06/12/2024
600 followers!!! surpassed twitter! im glad ive 100% swapped over at this point cause im enjoying it way more here :3 thank you all for the follows 😊💙
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comidev @comicnight.bsky.social · 06/12/2024
moving platforms! godot supports them for characterbody3d, but since my player is a rigidbody I needed to make my own implementation (its very jank! but works flawlessly so far). I use a path3D for the platform trajectory and a path follower to move it along the path :3 #godot #gamedev
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comidev @comicnight.bsky.social · 05/12/2024
oh ya sliding now allows you to go under small gaps!! forgot to do until i made a sliding section in a level and realized i couldnt go under it xd #godot #gamedev
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comidev @comicnight.bsky.social · 02/12/2024
first blaster shooting test! very wip :3 - reticle that tries to smartly target a shootable object using distance and input angles (recycled homing attack code lol) - projectile moving and destroying objects #godot #gamedev
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comidev @comicnight.bsky.social · 26/11/2024
wip tail!! completely forgot about it so here it is xd also messing around with some design details, like the waist collar (not final and very much up to scrutiny atm) #godot #gamedev
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comidev @comicnight.bsky.social · 22/11/2024
breakable capsule tweaks + ground dash (wip) (im obsessed with how satisfying breaking these things is) #godot #gamedev
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comidev @comicnight.bsky.social · 22/11/2024
breakable capsule objects and springs :3 (tutorial I watched below!) #godot #gamedev
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comidev @comicnight.bsky.social · 20/11/2024
started an inventory system for another project and grabbed the developer console addon by @jitspoe.bsky.social I LOVE IT!! its legit so useful, highly recommend #godot #gamedev
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comidev @comicnight.bsky.social · 18/11/2024
improved after image effect and added an airdash action which uses the effect specifically :3 #godot #gamedev
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comidev @comicnight.bsky.social · 17/11/2024
testing out potential 3d after images for certain scenarios. not sure exactly if this is the best performant solution but it works xd #godot #gamedev
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comidev @comicnight.bsky.social · 15/11/2024
ok i lied, NOW im done with grind rails. player can go both ways, leaning, and bug fixes :3 #godot #gamedev
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comidev @comicnight.bsky.social · 15/11/2024
fixed rail grinding completely (yay), and implemented camera volumes for fixed angles #godot #gamedev
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comidev @comicnight.bsky.social · 14/11/2024
who extended her wtffff 😭
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comidev @comicnight.bsky.social · 14/11/2024
experimenting with flat colored polygonal eyes. probably gonna add driver bones for eye specific shapekeys and then do dynamic blinking within godot which im excited about. i wanna make the character super expressive :3
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comidev @comicnight.bsky.social · 12/11/2024
hey i fixed it mostly! ok done with rail logic for now. honestly the hardest part about the rail system is actually placing the points where i want with the godot editor and easing in and out points which is super annoying manually.
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comidev @comicnight.bsky.social · 12/11/2024
oh yeah thats totally how rail grinding is supposed to work, flawless 10/10 (time to switch to a pathfollower "proxy" perhaps?)
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comidev @comicnight.bsky.social · 12/11/2024
:O thanks for all the follows!! ill try and post daily updates on my projects from now on :3
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