comidev @comicnight.bsky.social · 07/09/2026something something sonic x-treme in godot something something 161
comidev @comicnight.bsky.social · 18/05/2026#godot the natural urge to make an avatar customization screen and to find the best face combinations 2130
comidev @comicnight.bsky.social · 29/04/2026#godot took a small break from my multiplayer game and made this. play as a maid and clean out the deep dark depths of an underground mansion perhaps? idkkk 030
comidev @comicnight.bsky.social · 15/04/2026#godot ugh i hate starting game jams knowing i probably wont finish them but i really like the work i've already done for it except it won't be seen in a game cause i probably wont finish it AHHHHHH 230
comidev @comicnight.bsky.social · 08/04/2026drop everything and make a low poly skeleton that animates on 2s rn (and put it in your godot project) 050
comidev @comicnight.bsky.social · 05/04/2026blender mball's are very powerful, especially when creating lanky weird monster creatures 120
comidev @comicnight.bsky.social · 04/04/2026look at this cool scroll i modeled in blender ok thanks bye 1132
comidev @comicnight.bsky.social · 03/04/2026this is what purple guy saw in fnaf 3, this is 100% true and i work at fnaf so checkmate atheists 010
comidev @comicnight.bsky.social · 01/04/2026me when im minding my own business in the chamber of enchantment and my dog wants pets or smthn idk 120
comidev @comicnight.bsky.social · 23/03/2025who else watched those sonic 06 super sonic mod videos in yearning? kid me would be so jealous #godot 170
comidev @comicnight.bsky.social · 22/03/2025game netcode is pain!!!111!!!!1!!! but fun meanwhile i figured out an extremely basic follow camera for 3d platformers that doesnt require a pivot camera (ignore the missing face, bad shaders sonic model) #godot 160
comidev @comicnight.bsky.social · 18/03/2025i dont wanna alarm anyone but the cats are getting jobs... in godot 080
comidev @comicnight.bsky.social · 04/03/2025godot 4.4 is really really good (vertex shading, jigglebones, lookatmodifier) 0246
comidev @comicnight.bsky.social · 19/01/2025started modeling and prototyping the second iteration of my first level, very wip. also added the homing attack but its a bit more dynamic in ways that im not showing yet :3 #godot #gamedev 0316
comidev @comicnight.bsky.social · 05/01/2025never really touched lightmap baking in godot before so this was a fun little side adventure :3 also obligatory unleashed sonic cuz unleashed is beautiful 0234
comidev @comicnight.bsky.social · 01/01/2025thinking and testing using texture cards for the face details instead of poly mesh. both have their upsides and downsides but i really like how this looks already 040
comidev @comicnight.bsky.social · 17/12/2024godot wild jam day 2 BIGGG changes, LOTS of audio stuff, but im too lazy to record audio atm!! (about a dozen randomized ambient sounds) new props, interactable windows, buttons, and a small minigame within a window! (janky but its jam stuff so) (also surprise character at end :)) #gamedev 2185
comidev @comicnight.bsky.social · 16/12/2024godot wild jam day 1 im starting a lil late unfortunately but imma try and make the most of my time!! came up with a game concept, began modeling props and environment. started on the camera transition system. AND the monitor uses a viewport texture for the screen with a subviewport :) 181
comidev @comicnight.bsky.social · 06/12/2024initial level test! experimenting with materials, set pieces and mechanics. very rough atm but im liking how its turning out so far :3 - switch activation for platforms - doors with optional lock mechanic (very sa2 lol) - props, ambient animation, etc. #godot #gamedev 6519
comidev @comicnight.bsky.social · 06/12/2024looks wacky here but for my game I simply had a rigidbody with an area3d as the cone and made the cone go flying when the player's area touched the cone's area. also used jolt physics instead of default 110
comidev @comicnight.bsky.social · 06/12/2024600 followers!!! surpassed twitter! im glad ive 100% swapped over at this point cause im enjoying it way more here :3 thank you all for the follows 😊💙 030
comidev @comicnight.bsky.social · 06/12/2024moving platforms! godot supports them for characterbody3d, but since my player is a rigidbody I needed to make my own implementation (its very jank! but works flawlessly so far). I use a path3D for the platform trajectory and a path follower to move it along the path :3 #godot #gamedev 4375
comidev @comicnight.bsky.social · 05/12/2024oh ya sliding now allows you to go under small gaps!! forgot to do until i made a sliding section in a level and realized i couldnt go under it xd #godot #gamedev 3382
comidev @comicnight.bsky.social · 02/12/2024first blaster shooting test! very wip :3 - reticle that tries to smartly target a shootable object using distance and input angles (recycled homing attack code lol) - projectile moving and destroying objects #godot #gamedev 0212
comidev @comicnight.bsky.social · 26/11/2024wip tail!! completely forgot about it so here it is xd also messing around with some design details, like the waist collar (not final and very much up to scrutiny atm) #godot #gamedev 2385
comidev @comicnight.bsky.social · 22/11/2024breakable capsule tweaks + ground dash (wip) (im obsessed with how satisfying breaking these things is) #godot #gamedev 1606
comidev @comicnight.bsky.social · 22/11/2024breakable capsule objects and springs :3 (tutorial I watched below!) #godot #gamedev 2212
comidev @comicnight.bsky.social · 20/11/2024started an inventory system for another project and grabbed the developer console addon by @jitspoe.bsky.social I LOVE IT!! its legit so useful, highly recommend #godot #gamedev 1261
comidev @comicnight.bsky.social · 18/11/2024improved after image effect and added an airdash action which uses the effect specifically :3 #godot #gamedev 2414
comidev @comicnight.bsky.social · 17/11/2024testing out potential 3d after images for certain scenarios. not sure exactly if this is the best performant solution but it works xd #godot #gamedev 3757
comidev @comicnight.bsky.social · 15/11/2024ok i lied, NOW im done with grind rails. player can go both ways, leaning, and bug fixes :3 #godot #gamedev 2599
comidev @comicnight.bsky.social · 15/11/2024fixed rail grinding completely (yay), and implemented camera volumes for fixed angles #godot #gamedev 1260
comidev @comicnight.bsky.social · 14/11/2024experimenting with flat colored polygonal eyes. probably gonna add driver bones for eye specific shapekeys and then do dynamic blinking within godot which im excited about. i wanna make the character super expressive :3 030
comidev @comicnight.bsky.social · 12/11/2024hey i fixed it mostly! ok done with rail logic for now. honestly the hardest part about the rail system is actually placing the points where i want with the godot editor and easing in and out points which is super annoying manually. 110
comidev @comicnight.bsky.social · 12/11/2024oh yeah thats totally how rail grinding is supposed to work, flawless 10/10 (time to switch to a pathfollower "proxy" perhaps?) 1182
comidev @comicnight.bsky.social · 12/11/2024:O thanks for all the follows!! ill try and post daily updates on my projects from now on :3 030