ColonelPanic @colonelpanic00.bsky.social · 01/10/2026I'd like to find a way to get the source out there without just dumping a ton of Nintendo assets on Github. I'll figure something out 100
ColonelPanic @colonelpanic00.bsky.social · 30/09/2026In honor of @mrdo.pro 's Mareepathon I give you... also Mareep. colpanic.itch.io/mareep-farmcolpanic.itch.ioMareep Farm by ColPanicPlay in your browser 12911
ColonelPanic @colonelpanic00.bsky.social · 11/09/2026Glad to see you try it out! Thanks! Also, is that ZSNES snow? Lol 110
ColonelPanic @colonelpanic00.bsky.social · 10/09/2026FIREWALL — a Yoshi's Cookie-style puzzler where you clear viruses off a network. New homebrew for the Super Nintendo. Originally a high school Unity project. colpanic.itch.io/firewall-snes #SNES #homebrew #gamedev #retrogaming #SNESdev 12411
ColonelPanic @colonelpanic00.bsky.social · 23/08/2026Hey! I noticed we're doing similar work, just a generation apart. I'm working on getting GBA games running at more of a SNES level. Not sure if it interests you, but it might be cool to talk shop. 000
ColonelPanic @colonelpanic00.bsky.social · 30/07/2026Rhyming "jam" with "pokeman" was lyrical genius and I don't want to hear otherwise. 010
ColonelPanic @colonelpanic00.bsky.social · 15/07/2026@strongbadnofoolin.bsky.social Figured you might get a kick out of this 000
ColonelPanic @colonelpanic00.bsky.social · 15/07/2026If you missed it, I also did Videlectrix classics Population: Tire (great fun on mobile/tablet!) and RhinoFeeder (it's alright!) colpanic.itch.io/population-t... colpanic.itch.io/rhinofeedercolpanic.itch.ioPopulation: Tire by ColPanicPlay in your browser 110
ColonelPanic @colonelpanic00.bsky.social · 15/07/2026I was feeling flashy, so I did another #Godot port of a Flash classic - Stinkoman 20X6. colpanic.itch.io/stinkoman-20X6 Reimplemented the first two stages as a little microdemo, but plenty of potential for more! 152
ColonelPanic @colonelpanic00.bsky.social · 16/06/2026The best time to start drawing a lifelong map of an imaginary world was yesterday. The second best time to start drawing a lifelong map of an imaginary world is today. 010
ColonelPanic @colonelpanic00.bsky.social · 12/06/2026Created a randomizer for Super Mario All-Stars + SMW that shuffles levels from all 5 games into the world map for SMB3. colpanic.itch.io/super-mario-... Coins, lives, score etc persist between games, making it feel like one complete experience. #ROMHack #Retrogaming #SNES #Mario #SuperMarioWorld 051
ColonelPanic @colonelpanic00.bsky.social · 27/05/2026Made another push on this Blasterball 2 reimplementation to get it closer to the original - title screen, bonus stages, saving progress and more: colpanic.itch.io/blasterball-... Still needs bosses and an art pass but I'm getting really close now. #IndieDev #GameDev 182
ColonelPanic @colonelpanic00.bsky.social · 23/05/2026My recommendation is to avoid anything with a Mali GPU, mediatek or dimensity or whatever chipsets. You will pull your hair out fighting how bad those gpu drivers are on linux. Mobile gpus are in a sorry state, for real 010
ColonelPanic @colonelpanic00.bsky.social · 22/05/2026Intel or ARM? I tried out installing a Debian variant on some mediatek cheapo chromebook and had a hell of an adventure 100
ColonelPanic @colonelpanic00.bsky.social · 22/05/2026itch.io/jam/make-lit... This year's theme was "fun fact" so I decided to go Windows 3.1 edutainment on emitch.ioMake Literally Anything Jam '26A game jam from 2026-05-15 to 2026-05-23 hosted by holly heckma. the second ever heckmaybe jam! click here to see last year's jam! work in a new medium! go back to an old one! work for a few minutes! ... 010
ColonelPanic @colonelpanic00.bsky.social · 22/05/2026Finished my game jam game! Come and learn the planets in glorious full motion video and CD quality sound! colpanic.itch.io/planetus-pla... Made for Holly Heckma's "make literally anything jam" (link to follow, check out all the submissions!) #IndieDev #GameDev #GameJam #Godotcolpanic.itch.ioPlanetus - Planetary Encyclopedia by ColPanicA CD-ROM guide to our solar system 1114
ColonelPanic @colonelpanic00.bsky.social · 19/05/2026It figures that I'd get the impulse to build a new project in the middle of a gamejam and have no choice but to build it. Anyone remember this particular breakout or Arkanoid clone? It used to come preinstalled on certain OEM desktop computers I think. colpanic.itch.io/blasterball-... #GameDevcolpanic.itch.ioBlasterball 2 Reimplementation Demo by ColPanicPlay in your browser 040
ColonelPanic @colonelpanic00.bsky.social · 15/05/2026Making an intensely lame fake edutainment experience for the talented Holly Heckma's "Make Literally Anything" jam itch.io/jam/make-lit... #IndieDev #GameDev 0102
ColonelPanic @colonelpanic00.bsky.social · 27/03/2026Very cool! I heard about another one recently for exiting to the map like when you press Start + Select, but for unbeaten levels. Wonder if these were for debug or failsafe purposes and got left in and forgotten. 110
ColonelPanic @colonelpanic00.bsky.social · 24/03/2026Also if you didn't see, I did Population: Tire yesterday. Even works on mobile! colpanic.itch.io/population-t... 000
ColonelPanic @colonelpanic00.bsky.social · 24/03/2026It's Strong Bad's RhinoFeeder! For some reason. colpanic.itch.io/rhinofeeder Another Flash conversion to Godot of the great(?) game by Videlectrix. #GameDev #IndieDev #GameRelease 184
ColonelPanic @colonelpanic00.bsky.social · 24/03/2026Decided to spend the day converting the Flash game classic Population: Tire from Videlectrix (Homestar Runner) to Godot! Works on mobile now too. colpanic.itch.io/population-t... This was a lot of fun to make! I think I'll do more Flash conversions. #GameDev #IndieDev #GameRelease #FlashGamescolpanic.itch.ioPopulation: Tire by ColPanicPlay in your browser 1114
ColonelPanic @colonelpanic00.bsky.social · 15/03/2026All the warring factions and arcane disagreements between the fast food recreation groups as to whose Arch Deluxe replicator code is the most accurate to the original recipe. 020
ColonelPanic @colonelpanic00.bsky.social · 03/02/2026@cybershell.bsky.social Bought this t-shirt shockingly recently at a Microsoft store in NYC. Wonder if they found new old stock somewhere, or something like that 020
ColonelPanic @colonelpanic00.bsky.social · 26/01/2026As an Interface Weirdo I always gotta give it to Bryce3D for chunky, inscrutable interfaces. 091
ColonelPanic @colonelpanic00.bsky.social · 25/01/2026I finished compiling my #Godot tech demos into one complete project and uploaded it to my itch - introducing 7 Days of Godot! Watch a lapsed Unity dev come to grips with a new editor daily. Each day is a tech demo microproject. colpanic.itch.io/7-days-of-go... #GameDev #IndieDev #GameRelease 082
ColonelPanic @colonelpanic00.bsky.social · 17/01/2026Today's #Godot practice is very silly. Trying different methods of destruction physics in a Mario-like 2D platformer - rigidbody debris or Worms-style circular cutouts. 2006 Newgrounds is gonna love it. #IndieDev #Gamedev 061
ColonelPanic @colonelpanic00.bsky.social · 16/01/2026I tried a few #Godot Terrain generator plugins but nothing quite hits the iterative joy of Bryce. I wonder how hard it would be to just grab a bunch of existing noise and texture functions and glue them together in a "procedural, textured terrain in 5 minutes" plugin. Fun to roll a ball in though! 030
ColonelPanic @colonelpanic00.bsky.social · 14/01/2026Learning that #Godot has built in noise textures, noise generators, sky environment generation etc. has me pumped up to mess with some weird Bryce3D-esque environment generation in real time. I hope I'm allowed to rip the textures from Bryce and reuse them... #IndieDev #GameDev 1103
ColonelPanic @colonelpanic00.bsky.social · 13/01/2026This is really cool, even if it might not be exactly the same thing. I'm imagining all the nasty stuff I could do with an object thats its own fully transparent window... 010
ColonelPanic @colonelpanic00.bsky.social · 13/01/2026#Godot practice again - I have the beginnings of a windowing system. Windows are draggable, resizable and completely local. Next up - a compositor to handle window focus, alt+tab behavior, etc. I wonder if this all already exists as some plugin somewhere. #GameDev #IndieDev 182
ColonelPanic @colonelpanic00.bsky.social · 09/01/2026More #Godot practice, teaching myself Godot's UI and canvas. This is very silly. #GameDev #IndieDev 0102
ColonelPanic @colonelpanic00.bsky.social · 05/01/2026I finished up a small browser-playable slice of an old puzzle game I made a long time ago. It's based on the rules to classic puzzle game Yoshi's Cookie. Give it a try, it's free! colpanic.itch.io/firewall bsky.app/profile/colo... #IndieDev #IndieGame #GameDev #GameRelease #Unity #MadeWithUnitycolpanic.itch.ioFirewall - A Puzzle Game by ColPanicPlay in your browser 082
ColonelPanic @colonelpanic00.bsky.social · 04/01/2026Finally getting around to teaching myself #Godot with a stone cold classic of tutorial games. #IndieDev #GameDev 092
ColonelPanic @colonelpanic00.bsky.social · 04/01/2026I love this style. Makes me think of GBA type stuff, Harvest Moon FOMT or Zelda Minish Cap. Maybe little interactables like stones to pick up? With dirt spots they leave behind? 110
ColonelPanic @colonelpanic00.bsky.social · 03/01/2026Dug up a puzzle game project called Firewall I built in Unity quite a long time ago. I really ought to fix this up and put it on my itch.io, it's totally playable. #IndieGame #IndieDev #GameDev #Unity #Madewithunity 082
ColonelPanic @colonelpanic00.bsky.social · 01/01/2026Here's the forum post where I explored the possibility, and the Macintosh Garden page where I posted the patched version. macintoshgarden.org/forum/plants... macintoshgarden.org/games/plants... If you were curious, I couldn't find any other PopCap games with a similar accidental PPC build sadly.macintoshgarden.org 000
ColonelPanic @colonelpanic00.bsky.social · 01/01/2026A couple months ago I found out that Plants vs Zombies had an accidental PowerPC Mac port in one release - but with a huge timing bug. I really wanted to play it on my iBook G4 so I ended up patching the bug myself. #Retrocomputing #Romhack 110
ColonelPanic @colonelpanic00.bsky.social · 31/12/2025Oh, agreed! The whole game is very much a somber experience. The music is a little wistful. The levels themselves tend to have darker, more muted palettes than the bright colors of DKC1. Even the jungle levels, bombastic and bright in 1, are foreboding and antagonistic - like this is not YOUR jungle 120
ColonelPanic @colonelpanic00.bsky.social · 31/12/2025Absolutely, plus, since it's designed for modern rendering, there was a lot of "Wait, stop, don't make it look THAT good". It's amusing when making something look "bad" is as difficult as trying to make it look good. 000
ColonelPanic @colonelpanic00.bsky.social · 31/12/2025Plus, that old phone had some killer gaming on it. Wonder if this build of Tetris is the same as the one on the clickwheel iPods? #retro #retrogames #retrogaming #dumbphone #interfacefriction 030
ColonelPanic @colonelpanic00.bsky.social · 31/12/2025Found an old cell phone in a drawer - still held a charge! Shot some sick VGA mallcore pics with it yesterday. Something about the fluorescence, fuzzy resolution and my shaky photography skills makes it a bit headache-inducing tho. #retro #liminal #liminalspaces #liminalplaces #interfacefriction 010
ColonelPanic @colonelpanic00.bsky.social · 31/12/2025All the options and graphics and sound changes makes me think of something like Sonic 3 Complete. Excellent company for sure 010
ColonelPanic @colonelpanic00.bsky.social · 31/12/2025I miss Fat Pikachu so much, we've lost so much... 010
ColonelPanic @colonelpanic00.bsky.social · 31/12/2025Here's when I spent a few hours learning Blender to try and recreate the Bryce look, but in five minutes managed to make the Bryce equivalent, and it was so much better it hurt. It was a bit demoralizing honestly! I'll try again someday. #3D #Blender #b3d #retro #LowPoly 120