Colin McInerney @colin.how · 13hthere is only one good way to respond to a long e-mail requesting money for a review 1210
Colin McInerney @colin.how · 24/09/2026we all deserve a cunty little scholar glam his name is durt girthquake btw 1110
Colin McInerney @colin.how · 21/09/2026pretty drastically improved the smacking mechanic; previously it was using a full-on collision detection in the prototype, now it's using an Area2D overlap which prevents Sun Jr. from getting displaced by the collision. still needs animation, but the vision's there! 090
Colin McInerney @colin.how · 20/09/2026i'm doing a talk next Saturday on leadership at small/indie studios and one of my points is about why making smaller games is the way to go right now. I feel like this point gets proven every fucking day now. 1396
Colin McInerney @colin.how · 17/09/2026hey @crabdominalpain.bsky.social look what i found tucked into my college copy of neuromancer 1130
Colin McInerney @colin.how · 14/09/2026crying shame because these are heat. they remind me of waffle crisp in cookie form. 280
Colin McInerney @colin.how · 12/09/2026been working on a prototype lately! this is a revisit of an old project that originally had some vampire survivors, but now just has regular bullet hell lacking animations for it rn, but when the ball gets launched real hard, that's gonna be the character (Sun Jr.) swinging a baseball bat at it 2120
Colin McInerney @colin.how · 04/09/2026name removed for relative privacy but holy smokes we’re so cooked going to start referring it to as intellectual gatekeeping when i get blocked for having dipshit opinions 6301
Colin McInerney @colin.how · 24/08/2026i have a job interview today so i opted to walk about a mile to a nearby cafe and enjoy the unseasonably nice weather to start my day off with good vibes and some sunlight 7270
Colin McInerney @colin.how · 20/08/2026multiple choice responses! it's been fun doing so much string manipulation. in this case, i add the normal response to the output then cache the length of the output text before adding the choices. when a choice is selected, i just substring the whole thing from 0 to the cache and add the new line! 040
Colin McInerney @colin.how · 19/08/2026finally dove in and wrote some code to get specific TopicInfos based on whatever criteria i pass in. as a proof of concept, this scene loads two different actors (Worldy and Stinky), and they have different responses for "Hello world" based on which Actor they are, their faction, and the quest step 010
Colin McInerney @colin.how · 18/08/2026bethesda game studios has always meant a lot to me, and is still full of wonderful people. this one’s for you, microsoft. you laid off my friends and the people that gave me my start in the industry while claiming record profits. 1604
Colin McInerney @colin.how · 18/08/2026and hey, speaking of bethesda stuff, here's a new feature for the morrowind dialogue system: quit-out text. building on the freezing stuff i did previously, if a Topic Info is set to forcequit the player, it will freeze everything except the Goodbye button, and add a clickable response to close out. 130
Colin McInerney @colin.how · 17/08/2026bedtime update, multiple instances of the same topic in a line are now clickable, and i can now freeze every clickable in the window in prep for making the player respond to things in-line. 0110
Colin McInerney @colin.how · 15/08/2026i can now dynamically add topics to the list, and they automatically sort alphabetically. this is still all data-driven so the setup to link these topics together and spawn new ones is literally just writing the topic name into something. narrative designer friendly! 050
Colin McInerney @colin.how · 13/08/2026- topics now get added, rather than replacing all the text - the topic that was clicked also gets added in - if any topic exists in-text, it gets dynamically highlighted and becomes clickable still a few features to add, but the basics are all there now! 170
Colin McInerney @colin.how · 12/08/2026i have now successfully populated the text box with an arbitrary string, based on the previously-mentioned pairs of Topics and TopicInfos, so any number of Actors can have this same list of Topics, but say different things based on... whatever i want, really. and it all populates automatically! 160
Colin McInerney @colin.how · 12/08/2026So basically: - Generate relations between Topic and TopicInfos ahead of time - Actor has a list of Topics - When the window opens, ask the TopicManager which TopicInfos fit the Actor based on things like Faction, Race, Disposition, etc and return the TopicInfo 130
Colin McInerney @colin.how · 12/08/2026might not look like much, but under the hood i've aped morrowind's conversation data structure, creating data for both Topics and TopicInfos. the TopicManager creates a dictionary of all topics and relevant infos ahead of time, and then an actor can be given specific TopicInfos based on their topics 2210
Colin McInerney @colin.how · 09/08/2026sometimes you just gotta have a wall covered in demonic armaments or plot-relevant documents 1141
Colin McInerney @colin.how · 08/08/2026ok wait one more gush -- flight is so funny. it's gamebreaking at high levels and a useful tool in your traversal arsenal at low levels, but the high level shit is completely impractical without exploits, which reinforces that high-level telvanni wizards are all wasteful dickheads. it's awesome. 140
Colin McInerney @colin.how · 08/08/2026i'm going silent now because i'm going back to morrowind. can't be fucked to find a restore agility potion for some invisible drain debuff. 220
Colin McInerney @colin.how · 23/07/2026a bug with player cosmetics currently turns all players into naked my dad 1366
Colin McInerney @colin.how · 22/07/2026started experimenting with variable caps on velocity, and not necessarily capping the player's velocity when they get to a new state. for now, functionally, this means long jumps add speed up to a cap, and that momentum can be maintained somewhat in other states. 3232
Colin McInerney @colin.how · 09/07/2026my wife sent me this shirt and i thought it was jc denton 2130
Colin McInerney @colin.how · 04/07/2026you too can make good-looking unlocks with garbage code, children 010
Colin McInerney @colin.how · 04/07/2026my old mobile game finally got cleaned up my phone, and i can't redownload it, so i wondered what it would take to get it fixed up and reworked for rerelease. started making it in 2018, released it in 2020. this is one script. past colin you animal 4180
Colin McInerney @colin.how · 24/06/2026yep; just a nice public spot in DC. i miss when it looked nice. 100