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CoffeeK Studio

@coffeek-studio.bsky.social
5 followers 1 following 14 posts

Solo dev. Making Stonebloom — a tactics game where a puppet's body is its build. Daily devlog. Wishlist on Steam: store.steampowered.com/app/5155840

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CoffeeK Studio @coffeek-studio.bsky.social · 19h
We rebuilt the battles. Puppets break apart mid-fight. Broken parts fall to the board, and anyone can pick them up: yours or the enemy's. A tactics game of stealing parts. (WIP) #indiedev #gamedev #Stonebloom
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CoffeeK Studio @coffeek-studio.bsky.social · 10/10/2026
#ScreenshotSaturday Eight materials now: wood, bamboo, stone, tin, crystal, porcelain, felt, leather. Same puppet, eight crafts. (WIP) #indiedev #gamedev #Stonebloom
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CoffeeK Studio @coffeek-studio.bsky.social · 10/10/2026
Thanks! Always good to see you here. 🌱
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CoffeeK Studio @coffeek-studio.bsky.social · 09/10/2026
Defeated enemies drop their parts. A pillar of light marks a fresh drop. A golden sparkle means something rare. Pick it up, bolt it on, keep going. (WIP) Wishlist: store.steampowered.com/app/5155840 #indiedev #roguelite #Stonebloom
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CoffeeK Studio @coffeek-studio.bsky.social · 08/10/2026
Frost creeps over the pieces trapped by the winter, until they're no longer themselves. Stonebloom's roguelite: light your way across an island where the night never ends. (WIP) #indiedev #gamedev #roguelite
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CoffeeK Studio @coffeek-studio.bsky.social · 07/10/2026
"Stonebloom": once every thousand years, the stone itself blooms. That's the legend, anyway. This is the story of the long winter before it does. (WIP) #indiedev #gamedev #Stonebloom
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CoffeeK Studio @coffeek-studio.bsky.social · 07/10/2026
Thanks! Hopefully in the best way. We really appreciate you following along 🌱
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CoffeeK Studio @coffeek-studio.bsky.social · 06/10/2026
Placing a unit on the board: the parts fly in and snap together into a puppet. Wood, crystal, stone, felt, same assembly, different crafts. (WIP) Wishlist: store.steampowered.com/app/5155840 #indiedev #gamedev #madewithunity
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CoffeeK Studio @coffeek-studio.bsky.social · 05/10/2026
Thanks for the push! A heads-up for anyone looking: I've taken the old prototype offline, because the game has changed a lot since then. A new free demo is planned for around November (still in development, so it may shift).
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CoffeeK Studio @coffeek-studio.bsky.social · 05/10/2026
Thanks! That's exactly the idea — each material is shaped the way a craftsperson would work it. Movement doesn't differ yet: for now weight shows up in play (heavier puppets can shove lighter ones). A stone puppet landing heavier is a great idea — noted!
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CoffeeK Studio @coffeek-studio.bsky.social · 05/10/2026
How should a magic puppet look? We stopped picking "themes" and asked: how would a craftsperson work this material? Wood: carved grooves, pegs Stone: chisel marks, glowing seams Crystal: cut facets Felt: stitches, button eyes store.steampowered.com/app/5155840 #indiedev #Stonebloom
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CoffeeK Studio @coffeek-studio.bsky.social · 05/10/2026
Thanks for sharing it! No playable build just yet — we're working toward a free demo. Wishlisting on Steam is the best way to hear when it's out.
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CoffeeK Studio @coffeek-studio.bsky.social · 04/10/2026
Three necks, three heads, one very confused puppet. Every part you attach changes how it fights. Read the body, and you know how it'll hit you. Wishlist: store.steampowered.com/app/5155840 #indiedev #gamedev #Stonebloom
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CoffeeK Studio @coffeek-studio.bsky.social · 03/10/2026
#ScreenshotSaturday Five puppets, identical stats. Carved wood, chiselled stone, cut crystal, felt, and one patchwork mix. In Stonebloom the body IS the build. A longer neck reaches higher, more legs keep you standing. (WIP) #indiedev #gamedev #Stonebloom
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