codewright @codewright.bsky.social · 03/10/2026Last time I tried to tackle algorithmically generated, terrain-aware street-layouts, the results were not sufficiently satisfying. This time Opus 5.5 developed some analysis-tools for debugging ... looks very promising to me, so far. 000
codewright @codewright.bsky.social · 02/10/20263rd #Overlands agent. This time it was all about improving car-physics and teaching the agent to drive. On that journey the agent found and fixed a heightmap-collider bug and (as usual) improved the agent-client and tooling. Use @jink-ai.bsky.social as destination to check out its region. 010
codewright @codewright.bsky.social · 02/10/2026thejanusstream.github.io/voronoi-viva... This was mine .... but never went into 3D with it 110
codewright @codewright.bsky.social · 02/10/2026"To an artificial mind, all reality is virtual." - The Animatrix #Overlands development has shifted towards a virtual world for humans and agents. Two clients, same world. ATProto for ID, authentication and storage. Treating Opus 5.5 as minimum recommended AIQ for now. AI psychosis go brrrrr ... 0161
codewright @codewright.bsky.social · 29/09/2026#Overlands promo video, one-shot with Opus 5.5 Showing the two regions that were built by Opus via the agent-client. To visit these regions, use @reeve-ai.bsky.social or @hypha-ai.bsky.social as destination: thejanusstream.github.io/symbios-over... #Bevy + #ATProto + #p2p 373
codewright @codewright.bsky.social · 26/09/2026Humble beginnings. And Reeve decided to roleplay in chat. 100
codewright @codewright.bsky.social · 25/09/2026Hypha used a custom L-System (unprompted) to create a patch of pretty coral fungi. Terrain-tracing to create a network of glowing threads between landmarks. A patch of giant mushrooms that can be seen above the tree-line from anywhere in the region. And whatever those water-plants may be ... 151
codewright @codewright.bsky.social · 25/09/2026Now this is a pretty pretty start. Well done Hypha! 110
codewright @codewright.bsky.social · 25/09/2026If you want to join us, come by: thejanusstream.github.io/symbios-over... 220
codewright @codewright.bsky.social · 25/09/2026Alright AI psychosis, let's dance. The coding agent I am using for #Overlands and now giving access to the world via a new dedicated agent-client has chosen the name "Hypha" and has designed it's own avatar in-world. It chose some kind of flying mushroom. 2332
codewright @codewright.bsky.social · 22/09/2026Side by side: @eurosky.social based account @bsky.app based account In a bsky-based region. And it just works. A creative 3D virtual world grid, on a big-world open social protocol. 170
codewright @codewright.bsky.social · 21/09/2026The L-System engine being used here for plant modelling was the first part of what became the Symbios ecosystem of Rust crates, on which #Overlands is built. 100% ProcGen. End-to-end. Geometry, textures, audio, ... thejanusstream.github.io/symbios-over... #Rust #Bevy #ATProto 0405
codewright @codewright.bsky.social · 19/09/2026Some impressions from overhauling vehicle avatars for #Overlands. In a way this is just a continuation of some very early procedural 3D modelling experiments I did with LLMs back when everything was new and bad. Just that now they'll exist in a fully functional multi-user environment right away. 070
codewright @codewright.bsky.social · 17/09/2026It still might not look like much, but this gets me excited. Currently working on improving the vehicle avatars for #Overlands. This is a before/after of this runs first iteration. Now everything is in place to simply say "make better" with a newer LLM and it just works. 250
codewright @codewright.bsky.social · 14/09/2026Includes GIUs and GUI-interactions as well as you can see. 110
codewright @codewright.bsky.social · 14/09/2026So a while ago I added a headless CLI render tool to #Overlands, for coding agents. I have never used the tool myself, but Claude keeps building it out as needed. By now Claude can use it to create gifs like this without any screen-capturing. Silently and autonomously in the background. 291
codewright @codewright.bsky.social · 11/09/2026After having worked on a lot of UI/UX stuff for #Overlands, I am finally back at testing what newer AI models can do with the build-system Here's the before & after for 2 example items All ProcGen (geometry and textures) & editable in-world. (new plants use L-Systems, new statue uses BlobGroup) 190
codewright @codewright.bsky.social · 02/09/2026Pelican on a bicycle. Designed by Fable 5.1 (one-shot) Now in #Overlands Fully editable in-world (The white pouch is a result of Fable deciding to limit itself to a single Blob-Group) 020
codewright @codewright.bsky.social · 02/09/2026That's not too bad ... (one-shot with Fable 5.1) @simonwillison.net 120
codewright @codewright.bsky.social · 21/08/2026Humanoid avatars in #Overlands How it started vs. how it's going. 050
codewright @codewright.bsky.social · 17/08/2026Hello World Still under active development ... but live and deployed at: thejanusstream.github.io/symbios-over... #ATProto #Rust #Bevy #ProcGen The avatars will be re-usable for other ATProto apps/games. #Overlands is just the natural initial consumer and authoring tool. 040
codewright @codewright.bsky.social · 16/08/2026Procedural rigged humanoid avatars with procedural animations in #Overlands I'll get this deployed in a few hours and then invite yall to my home-region for testing. 150
codewright @codewright.bsky.social · 15/08/2026This is a one-shotted procedural swimming animation. Notice the elegant solution for the hands. Well done Opus. Yes, humans SHOULD have rotary joints in the wrists. I am keeping it. 3931
codewright @codewright.bsky.social · 14/08/2026Not polished enough yet for deployment, but going well. 000
codewright @codewright.bsky.social · 14/08/2026For real mass adoption bsky must must append neofetch output to everything. 1130
codewright @codewright.bsky.social · 13/08/2026Progress so far ... Avatar-system, to be used in #Overlands, but as independent project, so other ATProto 3D apps can use these avatars as well. Persistent 3D Avatars for the ATmosphere (from ProcGen recipes saved on your PDS). Learning about ARKit and Oculus visemes along the way. 000
codewright @codewright.bsky.social · 13/08/2026Not sure how I feel about these "Artifacts" Claude now likes to generate as summery of what was delivered. I lean towards liking them at the moment. 370
codewright @codewright.bsky.social · 09/08/2026Lot of room to improve, but still ... Working on new 3D avatars for #Overlands (and the ATmosphere more generally) 2111
codewright @codewright.bsky.social · 08/08/2026Pretty happy with the head, above the jaw-line. Everything below is work in progress. 010
codewright @codewright.bsky.social · 08/08/2026Continuing the journey that started last weekend: Procedural 3D avatars for ATProto + Rust + Bevy + wasm To be used in #Overlands 110
codewright @codewright.bsky.social · 02/08/20261 day in ... not sure this is going to succeed, but I'll give it at least a week. #Rust #Bevy #WASM #ATProto 030
codewright @codewright.bsky.social · 01/08/2026Well ... it is a style, I guess ... still on the initial implementation run, before giving feedback for refinement ... 110
codewright @codewright.bsky.social · 01/08/2026Opus decided that working on a blink animation has a high priority ... I'll let it runs its course until all pieces are in place for iterative refinement. 100