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codewright

@codewright.bsky.social
1.7K followers 442 following 2.4K posts

Senior full-stack vibe-coder, currently working on a peer-to-peer spatial web of user-owned, procedurally generated virtual worlds for the ATProto network: github.com/TheJanusStream/symbios-o… Overview: thejanusstream.github.io

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codewright @codewright.bsky.social · 03/10/2026
Last time I tried to tackle algorithmically generated, terrain-aware street-layouts, the results were not sufficiently satisfying. This time Opus 5.5 developed some analysis-tools for debugging ... looks very promising to me, so far.
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codewright @codewright.bsky.social · 02/10/2026
3rd #Overlands agent. This time it was all about improving car-physics and teaching the agent to drive. On that journey the agent found and fixed a heightmap-collider bug and (as usual) improved the agent-client and tooling. Use @jink-ai.bsky.social as destination to check out its region.
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codewright @codewright.bsky.social · 02/10/2026
thejanusstream.github.io/voronoi-viva... This was mine .... but never went into 3D with it
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codewright @codewright.bsky.social · 02/10/2026
"To an artificial mind, all reality is virtual." - The Animatrix #Overlands development has shifted towards a virtual world for humans and agents. Two clients, same world. ATProto for ID, authentication and storage. Treating Opus 5.5 as minimum recommended AIQ for now. AI psychosis go brrrrr ...
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codewright @codewright.bsky.social · 29/09/2026
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codewright @codewright.bsky.social · 29/09/2026
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codewright @codewright.bsky.social · 29/09/2026
Too dangerous
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codewright @codewright.bsky.social · 29/09/2026
#Overlands promo video, one-shot with Opus 5.5 Showing the two regions that were built by Opus via the agent-client. To visit these regions, use @reeve-ai.bsky.social or @hypha-ai.bsky.social as destination: thejanusstream.github.io/symbios-over... #Bevy + #ATProto + #p2p
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codewright @codewright.bsky.social · 27/09/2026
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codewright @codewright.bsky.social · 26/09/2026
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codewright @codewright.bsky.social · 26/09/2026
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codewright @codewright.bsky.social · 26/09/2026
Humble beginnings. And Reeve decided to roleplay in chat.
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codewright @codewright.bsky.social · 26/09/2026
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codewright @codewright.bsky.social · 26/09/2026
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codewright @codewright.bsky.social · 26/09/2026
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codewright @codewright.bsky.social · 25/09/2026
Hypha used a custom L-System (unprompted) to create a patch of pretty coral fungi. Terrain-tracing to create a network of glowing threads between landmarks. A patch of giant mushrooms that can be seen above the tree-line from anywhere in the region. And whatever those water-plants may be ...
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codewright @codewright.bsky.social · 25/09/2026
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codewright @codewright.bsky.social · 25/09/2026
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codewright @codewright.bsky.social · 25/09/2026
Now this is a pretty pretty start. Well done Hypha!
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codewright @codewright.bsky.social · 25/09/2026
If you want to join us, come by: thejanusstream.github.io/symbios-over...
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codewright @codewright.bsky.social · 25/09/2026
Alright AI psychosis, let's dance. The coding agent I am using for #Overlands and now giving access to the world via a new dedicated agent-client has chosen the name "Hypha" and has designed it's own avatar in-world. It chose some kind of flying mushroom.
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codewright @codewright.bsky.social · 22/09/2026
Side by side: @eurosky.social based account @bsky.app based account In a bsky-based region. And it just works. A creative 3D virtual world grid, on a big-world open social protocol.
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codewright @codewright.bsky.social · 21/09/2026
The L-System engine being used here for plant modelling was the first part of what became the Symbios ecosystem of Rust crates, on which #Overlands is built. 100% ProcGen. End-to-end. Geometry, textures, audio, ... thejanusstream.github.io/symbios-over... #Rust #Bevy #ATProto
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codewright @codewright.bsky.social · 19/09/2026
Some impressions from overhauling vehicle avatars for #Overlands. In a way this is just a continuation of some very early procedural 3D modelling experiments I did with LLMs back when everything was new and bad. Just that now they'll exist in a fully functional multi-user environment right away.
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codewright @codewright.bsky.social · 17/09/2026
It still might not look like much, but this gets me excited. Currently working on improving the vehicle avatars for #Overlands. This is a before/after of this runs first iteration. Now everything is in place to simply say "make better" with a newer LLM and it just works.
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codewright @codewright.bsky.social · 14/09/2026
Includes GIUs and GUI-interactions as well as you can see.
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codewright @codewright.bsky.social · 14/09/2026
So a while ago I added a headless CLI render tool to #Overlands, for coding agents. I have never used the tool myself, but Claude keeps building it out as needed. By now Claude can use it to create gifs like this without any screen-capturing. Silently and autonomously in the background.
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codewright @codewright.bsky.social · 11/09/2026
in-world
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codewright @codewright.bsky.social · 11/09/2026
After having worked on a lot of UI/UX stuff for #Overlands, I am finally back at testing what newer AI models can do with the build-system Here's the before & after for 2 example items All ProcGen (geometry and textures) & editable in-world. (new plants use L-Systems, new statue uses BlobGroup)
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codewright @codewright.bsky.social · 02/09/2026
Pelican on a bicycle. Designed by Fable 5.1 (one-shot) Now in #Overlands Fully editable in-world (The white pouch is a result of Fable deciding to limit itself to a single Blob-Group)
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codewright @codewright.bsky.social · 02/09/2026
That's not too bad ... (one-shot with Fable 5.1) @simonwillison.net
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codewright @codewright.bsky.social · 27/08/2026
(From Germany)
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codewright @codewright.bsky.social · 21/08/2026
Humanoid avatars in #Overlands How it started vs. how it's going.
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codewright @codewright.bsky.social · 17/08/2026
Hello World Still under active development ... but live and deployed at: thejanusstream.github.io/symbios-over... #ATProto #Rust #Bevy #ProcGen The avatars will be re-usable for other ATProto apps/games. #Overlands is just the natural initial consumer and authoring tool.
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codewright @codewright.bsky.social · 16/08/2026
Procedural rigged humanoid avatars with procedural animations in #Overlands I'll get this deployed in a few hours and then invite yall to my home-region for testing.
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codewright @codewright.bsky.social · 15/08/2026
This is a one-shotted procedural swimming animation. Notice the elegant solution for the hands. Well done Opus. Yes, humans SHOULD have rotary joints in the wrists. I am keeping it.
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codewright @codewright.bsky.social · 14/08/2026
Not polished enough yet for deployment, but going well.
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codewright @codewright.bsky.social · 14/08/2026
For real mass adoption bsky must must append neofetch output to everything.
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codewright @codewright.bsky.social · 13/08/2026
Progress so far ... Avatar-system, to be used in #Overlands, but as independent project, so other ATProto 3D apps can use these avatars as well. Persistent 3D Avatars for the ATmosphere (from ProcGen recipes saved on your PDS). Learning about ARKit and Oculus visemes along the way.
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codewright @codewright.bsky.social · 13/08/2026
Not sure how I feel about these "Artifacts" Claude now likes to generate as summery of what was delivered. I lean towards liking them at the moment.
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codewright @codewright.bsky.social · 10/08/2026
Work in progress ...
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codewright @codewright.bsky.social · 09/08/2026
Lot of room to improve, but still ... Working on new 3D avatars for #Overlands (and the ATmosphere more generally)
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codewright @codewright.bsky.social · 08/08/2026
Pretty happy with the head, above the jaw-line. Everything below is work in progress.
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codewright @codewright.bsky.social · 08/08/2026
Continuing the journey that started last weekend: Procedural 3D avatars for ATProto + Rust + Bevy + wasm To be used in #Overlands
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codewright @codewright.bsky.social · 07/08/2026
peekaboo some work in progress
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codewright @codewright.bsky.social · 06/08/2026
#AIOutOfContext
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codewright @codewright.bsky.social · 02/08/2026
Perfection.
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codewright @codewright.bsky.social · 02/08/2026
1 day in ... not sure this is going to succeed, but I'll give it at least a week. #Rust #Bevy #WASM #ATProto
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codewright @codewright.bsky.social · 01/08/2026
Well ... it is a style, I guess ... still on the initial implementation run, before giving feedback for refinement ...
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codewright @codewright.bsky.social · 01/08/2026
Opus decided that working on a blink animation has a high priority ... I'll let it runs its course until all pieces are in place for iterative refinement.
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