Codeman
@codemandevs.bsky.social
He/Him | Game Developer

I started my new project this week. It felt great to reuse all of the components I made in Sword Princess for this new project. In just a few hours I have a new character, with animations (some new/some old) and a bunch of other stuff like hp and stamina.
#screenshotSaturday #indieGameDev 
I finally got my combat system all worked out for my game. Animations are janky(see the snapping), but that is what I like to call a "future me problem"™️
But AI is in a working and mostly complete state, I'm excited to move on to some other things now.
#screenshotsaturday #indiegamedev 
Little bit of collision issues, but my bad guys can attack! Whoo!
#indiegamedev 
Feels so good being back to working on my enemy AI, I miss everything breaking at the slightest code change.
#indiegamedev 
Okay, had a few bugs, but no worries. A simple pursue script to move toward the player when an enemy sees you shouldn't be any problem! Yay Navmesh!
#indiedev #gamedev #screenshotsaturday 
Spawning enemies works. I checked.
Despawning enemies does NOT work. I checked.
#indiegamedev 
Remember, you don't need AAA money to make a game like the oblivion remaster. If I can do it, anyone can!
#indiedev 
It took me almost twice the time I had set aside, but I finally got a working character model into the game! Yuna is animating so good.
Her hair clips, which I'll fix later with physics.
And her weapon is for some reason absolutely titanic in size, but eh, details.
#indiedev #screenshotsaturday 
I took my Excel TODO list and turned into Milestone goals in Codecks. Not sure if this is really the proper way use Milestones but whatev.
#indiegamedev 
Omg I streamed blender today and the spirit of an actual artist took over body. How am I suppose to make the rest of the character look this good!!!
#indiedev #blender 
I took a break from blender these last couple weeks to write a tool that randomizes walls for me so I can quickly build up the town in the editor. Still kinda messy, but its a nice start.
#indiedev #screenshotSaturday 
So this week is a somber #ScreenshotSaturday for me. I spent January working on a new character model for Yuna. This week I moved her over to Unity, and her mesh just broke. The gems on her crown are crooked, her eyes are in her head. And her cloths clip bad. 😔💔 
So I've been working on Yuna's new look, and I wanted to show some before and after images of her new hair!
#screenshotsaturday #Indiedev
old one has the white background and new has the grey. 
The back of Yuna's new shirt is sexy as hell, but between her hair and jacket, no one will ever know. #indiedev 
For once I'm early to #ScreenshotSaturday.
Game is starting to feel pretty good but I wanted to go back and clean some things up, starting with a new model for Yuna, which should take me a few weeks. I've been working on her new hair and new boots (weird place to start I know) #indiedev 
Its totally still #ScreenshotSaturday on the west coast...right?
Anyways, my enemies give chase now, Yay! Movement is still floaty but that's for a later pass. #indiedev 
OMG! I have an actual bad guy in my game! Look at him, sittin' there. No code to tell him what to do. Just waitin'. Very mindful, very demure.
#indiegamedev 
I know I'm late for #ScreenshotSaturday. But After I got this 'working' I passed out last night. So here it is today!
I got an attack combo system working. The animation rubber bands because of a Root Motion issue, but I'll "fix that later" tm.
#Indiegamedev #soulslike #metroidvania 
I'm a couple days late for screenshot Saturday. But I've been working on a targeting system and wanted to show it off!
#indiedev