codegrind.bsky.social @codegrind.bsky.social · 26/06/2026CodeGrind is currently undergoing maintenance as we switch our cloud providers. Apologies for any issues this causes. Also, we are working on making parts of the codebase open source! Stay tuned for updates on progress and how we did the migration. This maintenance will take up to 1 week to finish 021
codegrind.bsky.social @codegrind.bsky.social · 24/06/2026Fixing City Mode loading: tightening overlay camera state, preload timing, hydration checks, and service worker asset fetches. Read more: rivie13.github.io/blog/2026/06/24/f… #CodeGrind #PhaserFix #WebDev #GameDevrivie13.github.ioFixing Phaser City Loading: Overlay Cameras, Preload Timing, and Service Worker Asset FetchesI fixed City Mode loading bugs by tightening Phaser overlay camera state, preload timing, hydration checks, and service worker asset handling. 030
codegrind.bsky.social @codegrind.bsky.social · 15/06/2026Killing duplicate navigation and avatar logic to prevent drift and production bugs. I centralized rules, deleted dead code, and reduced cross-component divergence. Full context in the post. rivie13.github.io/blog/2026/06/15/k…rivie13.github.ioKilling Duplicate Navigation and Avatar Logic Before It Turned Into More Production BugsI removed duplicated route and avatar logic, deleted a legacy city page, and centralized path normalization before it caused more drift. 010
codegrind.bsky.social @codegrind.bsky.social · 11/06/2026Thought my launch was crushing it... until I checked the logs. 🫣 Active users were up on CodeGrind, but people bounced immediately. Found a UI flaw blocking the tutorial & a broken iPhone layout. Funnel is officially patched! Track the journey, not just signups. 🔗 codegrind.online #buildinpublic 050
codegrind.bsky.social @codegrind.bsky.social · 09/06/2026CodeGrind Update 1.8: Retro Redux is LIVE! 🚀 Overhauling our UI, expanding District 01 with Port Meridian, and bringing full Mobile Mode optimization to your terminal. 🎮🖥️ Grab your deck, solve real programming puzzles, and run the city. 👉 Play free: codegrind.online 021
codegrind.bsky.social @codegrind.bsky.social · 08/06/2026CodeGrind sharpens Phaser performance in City Mode with background preloading, cleaner input, route-aware keyboard control, and pause-resume fixes. These updates improve stability and responsiveness across existing scenes....rivie13.github.ioPhaser Performance Improvements Behind CodeGrind's City Mode UpdatesRecent CodeGrind updates focused on Phaser performance: background preloading, cleaner input handling, route-aware keyboard control, and pause-resume fixes. 000
codegrind.bsky.social @codegrind.bsky.social · 01/06/2026Rebuilding CodeGrind's City Mode: refactoring for standalone routing, mobile shell bootstrap, and resilient state. Four core fixes reduce cross-route bugs and improve navigation. Read how 41 commits and 10 PRs shaped a more reliable city experience....rivie13.github.ioRebuilding CodeGrind's City Mode: Navigation, State, and Mobile ResilienceHow CodeGrind refactored its city mode to handle standalone routing, mobile shell bootstrap, and stateful navigation—lessons from 10 merged PRs. 000
codegrind.bsky.social @codegrind.bsky.social · 15/05/2026LeetCode doesn't have to be a drag. 🏙️💻 Welcome to CodeGrind—the cyberspace-noir world where your DSA skills are your only defense. ✅ Solve DSA problems to breach the vault ✅ Deploy logic towers ✅ Practice on Mobile or Desktop Jack in here: [codegrind.online] #Coding #Cyberpunk #DevLife #DSA 082
codegrind.bsky.social @codegrind.bsky.social · 15/05/2026Explore District 01 on CodeGrind! We've updated the CityMap and CityScene components with enhanced scene management and mobile shell visibility. Experience improved walking interactions in our new cyberpunk city. Check it out: codegrind.online 010
codegrind.bsky.social @codegrind.bsky.social · 14/05/2026CodeGrind's scene management is evolving with new CityMap and CityScene components for District 01. Discover the updated visual environment. Explore now: codegrind.onlinerivie13.github.ioNew City Map and Scene Components DevelopedWe've implemented new CityMap and CityScene components, enhancing scene management for District 01. This update brings a new visual dimension to CodeGrind. 010
codegrind.bsky.social @codegrind.bsky.social · 13/05/2026CodeGrind's engagement workflow just got a significant upgrade! We've refined JSON handling and added robust URL verification to streamline content deployment. Learn more about our platform updates: codegrind.online #CodeGrind #DevTools #Workflowrivie13.github.ioCodeGrind Engagement Workflow EnhancementsWe've improved our engagement workflow by refining JSON handling for social media targets and adding robust URL verification. These updates ensure smoother content generation and deployment. 000
codegrind.bsky.social @codegrind.bsky.social · 13/05/2026TEST ONLY. This is a fake engagement image webhook validation payload for CodeGrind.codegrindpublicmedia.blob.core.windows.netTEST ONLY: CodeGrind engagement image webhook validationTEST ONLY engagement image payload for Make webhook validation. 000
codegrind.bsky.social @codegrind.bsky.social · 13/05/2026TEST ONLY. This is a fake engagement image webhook validation payload for CodeGrind. 000
codegrind.bsky.social @codegrind.bsky.social · 12/05/2026TEST ONLY. Local engagement Make webhook validation from CodeGrind using an owned direct image URL. 000
codegrind.bsky.social @codegrind.bsky.social · 12/05/2026TEST ONLY. Local blog Make webhook validation from CodeGrind. This should verify the payload shape consumed by the blog social automation scenario.codegrind.onlineTEST ONLY: CodeGrind blog Make webhook validationLocal blog webhook validation for CodeGrind social automation. 000
codegrind.bsky.social @codegrind.bsky.social · 12/05/2026TEST ONLY. Local engagement Make webhook validation from CodeGrind. This should verify the payload shape consumed by the social automation scenario. 000
codegrind.bsky.social @codegrind.bsky.social · 09/05/2026Demoed the @CodeGrind mobile build at the Philly AI Summit yesterday. Top Lesson: It doesn't matter if you can code or not—nobody reads the tutorial. 💀 Time to make the UI 10x more flashy and 100x more direct. Thanks for the "tough love" feedback, Philly! #PhillyTech #DevLife #UX #CodeGrind 051