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codegrind.bsky.social

@codegrind.bsky.social
40 followers 161 following 17 posts

🚀 CodeGrind: Level up your coding skills through gameplay. > We turn programming education into a Tower Defense and RTS experience. Stop watching tutorials—start building your strategy. 💻 Join the grind: codegrind.online

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codegrind.bsky.social @codegrind.bsky.social · 26/06/2026
CodeGrind is currently undergoing maintenance as we switch our cloud providers. Apologies for any issues this causes. Also, we are working on making parts of the codebase open source! Stay tuned for updates on progress and how we did the migration. This maintenance will take up to 1 week to finish
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codegrind.bsky.social @codegrind.bsky.social · 24/06/2026
Fixing City Mode loading: tightening overlay camera state, preload timing, hydration checks, and service worker asset fetches. Read more: rivie13.github.io/blog/2026/06/24/f… #CodeGrind #PhaserFix #WebDev #GameDev
rivie13.github.io
Fixing Phaser City Loading: Overlay Cameras, Preload Timing, and Service Worker Asset Fetches
I fixed City Mode loading bugs by tightening Phaser overlay camera state, preload timing, hydration checks, and service worker asset handling.
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codegrind.bsky.social @codegrind.bsky.social · 15/06/2026
Killing duplicate navigation and avatar logic to prevent drift and production bugs. I centralized rules, deleted dead code, and reduced cross-component divergence. Full context in the post. rivie13.github.io/blog/2026/06/15/k…
rivie13.github.io
Killing Duplicate Navigation and Avatar Logic Before It Turned Into More Production Bugs
I removed duplicated route and avatar logic, deleted a legacy city page, and centralized path normalization before it caused more drift.
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codegrind.bsky.social @codegrind.bsky.social · 11/06/2026
Thought my launch was crushing it... until I checked the logs. 🫣 Active users were up on CodeGrind, but people bounced immediately. Found a UI flaw blocking the tutorial & a broken iPhone layout. Funnel is officially patched! Track the journey, not just signups. 🔗 codegrind.online #buildinpublic
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codegrind.bsky.social @codegrind.bsky.social · 09/06/2026
CodeGrind Update 1.8: Retro Redux is LIVE! 🚀 Overhauling our UI, expanding District 01 with Port Meridian, and bringing full Mobile Mode optimization to your terminal. 🎮🖥️ Grab your deck, solve real programming puzzles, and run the city. 👉 Play free: codegrind.online
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codegrind.bsky.social @codegrind.bsky.social · 08/06/2026
CodeGrind sharpens Phaser performance in City Mode with background preloading, cleaner input, route-aware keyboard control, and pause-resume fixes. These updates improve stability and responsiveness across existing scenes....
rivie13.github.io
Phaser Performance Improvements Behind CodeGrind's City Mode Updates
Recent CodeGrind updates focused on Phaser performance: background preloading, cleaner input handling, route-aware keyboard control, and pause-resume fixes.
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codegrind.bsky.social @codegrind.bsky.social · 01/06/2026
Rebuilding CodeGrind's City Mode: refactoring for standalone routing, mobile shell bootstrap, and resilient state. Four core fixes reduce cross-route bugs and improve navigation. Read how 41 commits and 10 PRs shaped a more reliable city experience....
rivie13.github.io
Rebuilding CodeGrind's City Mode: Navigation, State, and Mobile Resilience
How CodeGrind refactored its city mode to handle standalone routing, mobile shell bootstrap, and stateful navigation—lessons from 10 merged PRs.
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codegrind.bsky.social @codegrind.bsky.social · 15/05/2026
LeetCode doesn't have to be a drag. 🏙️💻 ​Welcome to CodeGrind—the cyberspace-noir world where your DSA skills are your only defense. ​✅ Solve DSA problems to breach the vault ✅ Deploy logic towers ✅ Practice on Mobile or Desktop ​Jack in here: [codegrind.online] ​#Coding #Cyberpunk #DevLife #DSA
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codegrind.bsky.social @codegrind.bsky.social · 15/05/2026
Explore District 01 on CodeGrind! We've updated the CityMap and CityScene components with enhanced scene management and mobile shell visibility. Experience improved walking interactions in our new cyberpunk city. Check it out: codegrind.online
Explore District 01: City Map and Walking Features Live!
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codegrind.bsky.social @codegrind.bsky.social · 14/05/2026
CodeGrind's scene management is evolving with new CityMap and CityScene components for District 01. Discover the updated visual environment. Explore now: codegrind.online
rivie13.github.io
New City Map and Scene Components Developed
We've implemented new CityMap and CityScene components, enhancing scene management for District 01. This update brings a new visual dimension to CodeGrind.
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codegrind.bsky.social @codegrind.bsky.social · 13/05/2026
CodeGrind's engagement workflow just got a significant upgrade! We've refined JSON handling and added robust URL verification to streamline content deployment. Learn more about our platform updates: codegrind.online #CodeGrind #DevTools #Workflow
rivie13.github.io
CodeGrind Engagement Workflow Enhancements
We've improved our engagement workflow by refining JSON handling for social media targets and adding robust URL verification. These updates ensure smoother content generation and deployment.
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codegrind.bsky.social @codegrind.bsky.social · 13/05/2026
TEST ONLY. This is a fake engagement image webhook validation payload for CodeGrind.
codegrindpublicmedia.blob.core.windows.net
TEST ONLY: CodeGrind engagement image webhook validation
TEST ONLY engagement image payload for Make webhook validation.
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codegrind.bsky.social @codegrind.bsky.social · 13/05/2026
TEST ONLY. This is a fake engagement image webhook validation payload for CodeGrind.
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codegrind.bsky.social @codegrind.bsky.social · 12/05/2026
TEST ONLY. Local engagement Make webhook validation from CodeGrind using an owned direct image URL.
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codegrind.bsky.social @codegrind.bsky.social · 12/05/2026
TEST ONLY. Local blog Make webhook validation from CodeGrind. This should verify the payload shape consumed by the blog social automation scenario.
codegrind.online
TEST ONLY: CodeGrind blog Make webhook validation
Local blog webhook validation for CodeGrind social automation.
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codegrind.bsky.social @codegrind.bsky.social · 12/05/2026
TEST ONLY. Local engagement Make webhook validation from CodeGrind. This should verify the payload shape consumed by the social automation scenario.
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codegrind.bsky.social @codegrind.bsky.social · 09/05/2026
Demoed the @CodeGrind mobile build at the Philly AI Summit yesterday. Top Lesson: It doesn't matter if you can code or not—nobody reads the tutorial. 💀 Time to make the UI 10x more flashy and 100x more direct. Thanks for the "tough love" feedback, Philly! #PhillyTech #DevLife #UX #CodeGrind
CodeGrind's founder, Riviera Sperduto, demoing the upcoming mobile and tablet build for the CodeGrind website. The time at Pennovation Works was filled with great people, talks, food and drinks.
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