cocona77.bsky.social @cocona77.bsky.social · 12hMade a working pull-out drawer in Unreal Engine 5! 🗝️✨ A small step in building my interactive environment. More interactions coming soon! #UnrealEngine5 #UE5 #GameDev #Blueprints #IndieDev 193
cocona77.bsky.social @cocona77.bsky.social · 05/10/2026This week, I continued working on my environment scene. I added water and fog to create more atmosphere and depth. I also adjusted the lighting, sky, and exposure to create a darker mood. Next, I will add more plants and environmental details. 010
cocona77.bsky.social @cocona77.bsky.social · 27/09/2026I searched Fab for Quixel Megascans assets and started selecting ruined walls, stone pieces, and rocks that I can combine through kit bashing. My next step is to bring these assets into Unreal Engine and start blocking out the environment. 000
cocona77.bsky.social @cocona77.bsky.social · 27/09/2026I also started planning the composition of the scene. The tallest ruined structure will be the main focal point, with smaller ruins on both sides to frame the scene. 000
cocona77.bsky.social @cocona77.bsky.social · 27/09/2026GAME 710 – Week 2 Dev Log This week, I continued planning my A1 Set Dressing project. I refined my reference board and decided to focus on a dark medieval ruin environment with fog, wet ground, and water. #GameDev #UnrealEngine #EnvironmentArt #LevelDesign 2165
cocona77.bsky.social @cocona77.bsky.social · 20/09/2026GAME 710 – Week 1 Dev Log This week, I started planning my A1 Set Dressing project. I collected references for the mood and composition and tested several architectural assets in Unreal Engine. My idea is to create a dark, abandoned environment with water and a large structure as the focal point. 030