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cocona77.bsky.social

@cocona77.bsky.social
1 followers 3 following 7 posts
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cocona77.bsky.social @cocona77.bsky.social · 12h
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cocona77.bsky.social @cocona77.bsky.social · 12h
Made a working pull-out drawer in Unreal Engine 5! 🗝️✨ A small step in building my interactive environment. More interactions coming soon! #UnrealEngine5 #UE5 #GameDev #Blueprints #IndieDev
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cocona77.bsky.social @cocona77.bsky.social · 05/10/2026
This week, I continued working on my environment scene. I added water and fog to create more atmosphere and depth. I also adjusted the lighting, sky, and exposure to create a darker mood. Next, I will add more plants and environmental details.
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cocona77.bsky.social @cocona77.bsky.social · 27/09/2026
I searched Fab for Quixel Megascans assets and started selecting ruined walls, stone pieces, and rocks that I can combine through kit bashing. My next step is to bring these assets into Unreal Engine and start blocking out the environment.
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cocona77.bsky.social @cocona77.bsky.social · 27/09/2026
I also started planning the composition of the scene. The tallest ruined structure will be the main focal point, with smaller ruins on both sides to frame the scene.
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cocona77.bsky.social @cocona77.bsky.social · 27/09/2026
GAME 710 – Week 2 Dev Log This week, I continued planning my A1 Set Dressing project. I refined my reference board and decided to focus on a dark medieval ruin environment with fog, wet ground, and water. #GameDev #UnrealEngine #EnvironmentArt #LevelDesign
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cocona77.bsky.social @cocona77.bsky.social · 20/09/2026
GAME 710 – Week 1 Dev Log This week, I started planning my A1 Set Dressing project. I collected references for the mood and composition and tested several architectural assets in Unreal Engine. My idea is to create a dark, abandoned environment with water and a large structure as the focal point.
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