Paul Douglas @cnhyv.bsky.social · 12/02/2026Lara's OG motorcycle was a Norton Commando modified like a café racer. Note the distinctive crankcase cover. Was originally just a generic sportsbike but myself and Neal (who really loved his motorbikes too) decided it should fittingly be a British classic instead. en.wikipedia.org/wiki/Norton_... 1288
Paul Douglas @cnhyv.bsky.social · 04/02/2026Fwiw, Gary Antcliffe was the 2nd programmer on Tomb Raider, starting after Toby and I had done some pre-production. He created the framework for the editors, ported what I had on PC to the Sega Saturn, and helped build the pipeline. He left Core a while after the other programmers joined the team. 0213
Paul Douglas @cnhyv.bsky.social · 01/02/2026www.youtube.com/watch?v=yVFy... Stu Atkinson 'demos' the character & animation editor for the OG Tomb Raider games. This editor was used to texture & paint meshes imported from 3D Studio 4 and link, sequence and markup sets of imported animations. Built in-house by myself and Gary Antcliffe. #TR30youtube.comInside Core Design Studio In 1997YouTube video by This Week In Gaming 1258
Paul Douglas @cnhyv.bsky.social · 18/01/2026Victor wanted us to change in-game Lara to appeal more to a Japanese audience. Huge eyes/head etc. They faxed through examples really late in dev. Toby Gard really didn't want to alter Lara. As a compromise all that was changed was the manuals & guide. Not sure who did that render or illustrations. 621651
Paul Douglas @cnhyv.bsky.social · 09/01/2026It has been snowing in the UK. So an excuse to post this wonderful short from 1963. www.youtube.com/watch?v=cl4p...youtube.comSnow (1963) - Geoffrey Jones | BFI National ArchiveYouTube video by BFI 040
Paul Douglas @cnhyv.bsky.social · 07/01/2026Some intriguing casting for live action TR. Is the Sasha character a doppelgänger? Dead ringer for Lara... 070
Reposted by Paul DouglasThe Public Domain Review @publicdomainrev.bsky.social · 31/12/2025Fireworks at the Ryogoku Bridge, by Utagawa Hiroshige, 1858: publicdomainreview.org/collection/u… #fireworks #NewYearsEve 013527
Paul Douglas @cnhyv.bsky.social · 30/12/2025Lara / Laura - even the publishers sometimes get it wrong 😏 5254
Paul Douglas @cnhyv.bsky.social · 14/12/2025There needs to be another 90%+ TR after all this time... I'm quite looking forward to seeing both new games now. Visually they are stunning, something we only dreamed of 30 years ago. We will have to wait and see if the gameplay and resulting feelings of exploration and adventure are as good. 1171
Paul Douglas @cnhyv.bsky.social · 11/12/2025Rawr! She's back apparently. Personally I'd prefer exploring new lost worlds than another remake/remaster/reimagining of something we crafted under intense duress in the 90's. Fingers crossed, eh. Dinosaurs will always be cool though... 62910
Paul Douglas @cnhyv.bsky.social · 27/11/2025Well done our lass. However, I suspect most of those magazine covers were in the 90s and 00s so it's hardly a contest nowadays. And I imagine Aloy is looking quite large in the rearview mirror too. Let's hope CD and Amazon don't rest on their laurels, eh... 0218
Paul Douglas @cnhyv.bsky.social · 17/10/2025A new book about Tomb Raider to peruse whilst interminably awaiting further adventures. 🇫🇷 1112
Paul Douglas @cnhyv.bsky.social · 24/09/2025Lara's braid was replaced for a presentation at E3 as it would clip right through her back and neck which looked rather grotesque. Then we had a huge list of higher priority tasks to crunch through before launch so it stayed as the temporary bun. Nothing to do with polygon count as stated here⬇️🤦 66624
Reposted by Paul DouglasThe Associated Press @apnews.com · 24/09/2025The apparent use of artificial intelligence to clone an actor's voice for video game character Lara Croft has fans and actors up in arms.bit.lyAI-cloning of Lara Croft's voice has 'Tomb Raider' fans and actors up in armsIn France, the apparent use of artificial intelligence to clone an actor's voice for video game character Lara Croft has fans and actors up in arms. 19729
Paul Douglas @cnhyv.bsky.social · 26/07/2025A lot of us from that era honed our crafts on the Amiga computer, before multimedia/game degrees became de rigueur. Eg. Toby Gard's animation portfolio created on the Amiga was featured in one of the computer art magazines a year or two before he joined Core Design too. #Amiga 1102
Paul Douglas @cnhyv.bsky.social · 26/07/2025The Amiga computer is 40 years old. It was more affordable than PCs and Macs, allowing those of us who had limited means to be creative. I loved that machine, spent so many hours programming on it, building 3d objects for my demos and games, making sounds with a 8bit sampler and so forth. #Amiga 082
Paul Douglas @cnhyv.bsky.social · 22/07/2025All of videogaming history fits into 4 Duke Nukem Forever dev cycles. 052
Reposted by Paul DouglasBitmap Books @bitmapbooks.com · 19/07/2025Happy 40th Birthday to the Amiga 🎂 Grab a copy of our book - Commodore Amiga: a visual compendium: www.bitmapbooks.com/collections/... #bitmapbooks #books #retrogaming #gaming #birthday #ocs @rachelsham.bsky.social 083
Paul Douglas @cnhyv.bsky.social · 18/07/2025media.tenor.coma man in a blue shirt is sitting in front of a brick wall and looking at the camera .ALT: a man in a blue shirt is sitting in front of a brick wall and looking at the camera . 010
Reposted by Paul DouglasRichard Moss @mossrc.bsky.social · 15/07/2025The feature-length first episode of @terrorbytesdoc.bsky.social is now free to watch on YouTube. Dozens of interviews digging into the history and evolution of horror in games, written and directed by me. And if you like it, you can buy the whole series from terrorbytesdoc.com. youtu.be/TA2aZVn9FvEyoutu.beTerrorBytes Ep. 1 – Enter the Survival Horror | Full Documentary Episode (FREE)YouTube video by CREATORVC LIVE 11710
Paul Douglas @cnhyv.bsky.social · 18/06/2025From when Sega had arcades. Pretty sure I got this card from the one in Irvine, CA. 1990s. More standard arcade than the theme park like attraction that SegaWorld at the Troc was. #Sega 130
Paul Douglas @cnhyv.bsky.social · 14/06/2025In 1994 a group of us would go play Virtua Fighter in the arcade on Derby's Cornmarket during our lunchtimes. The fluidity of the characters' motion was mightily impressive at the time and hugely influential. 1100
Paul Douglas @cnhyv.bsky.social · 21/05/2025Did you know the original PlayStation had a revision to its GPU and VRAM early in its life? The Initial version had noticeable colour banding on shaded texture maps and slower effects like transparency. Consoles released after tailend of 1995 fixed this. 59521
Paul Douglas @cnhyv.bsky.social · 12/05/2025We used the same Saturn devkits at Core. One per team. Testers had the hardware address checker. Earlier kits were the Sofia boxes from Japan. We had a protoype the size of a beer fridge with only one SH2. Alas, someone fried the mainboard by introducing it to 240V. It probably ended up in a skip. 39227
Paul Douglas @cnhyv.bsky.social · 11/05/2025'The Scottish Open: Virtual Golf' by Core Design was released ~30 years ago. Jon Hilliard and Jason Gee made the game in about 6 months. I helped out with the 3D terrain, LOD, camera etc. Had to run on a low spec 486sx PC. It was the only entry in the short lived "Core Sports" range. 👇 181
Reposted by Paul DouglasSasha's Retrobytes 🏳️⚧️ @sharkabytes.bsky.social · 23/04/2025Gateways to adventure. The first Tomb Raider game still has a feeling of raw wonder and excitement. Felt like there was a whole subterranean world to explore, never knowing what would come next. And the ambient sound! The rushing waterfalls, the creaking of ancient wood and stone. 💜 99911
Paul Douglas @cnhyv.bsky.social · 21/04/2025youtu.be/ZEtGtCcLDBY?... Some janky footage of Tomb Raider running on Saturn at Sega's booth, E3 1996 here (38:06). Barely a game at this stage, just Lara running around Vilcabamba with some bats & wolves for company. We went gold four months later in September. No patches in those days.youtu.beE3 1996 - Rare footage of the games from 1996.YouTube video by Kev's Art Stuff 1174
Paul Douglas @cnhyv.bsky.social · 20/04/2025Heather and Jason worked on this one before joining the Tomb Raider team. 0163
Paul Douglas @cnhyv.bsky.social · 20/04/2025Ah, the Utah teapot ❤️ www.youtube.com/watch?v=W8-5...youtube.com1981: How COMPUTER GRAPHICS Will Change the World | Horizon | Retro Tech | BBC ArchiveYouTube video by BBC Archive 020
Paul Douglas @cnhyv.bsky.social · 12/04/2025That's coming full circle... The origins of the 3D code in Tomb Raider started on my Amiga in the early 90's. Toby did a bunch of artwork on his Amiga before joining Core too, including a redhead character with a sword - a bit proto-Lara. 0252
Paul Douglas @cnhyv.bsky.social · 11/04/2025Thats a shame if true, but holy moly that's some profligacy... "...now gone through two writers rooms and tens of millions of dollars in development costs" By contrast, the entire development cost of the first Tomb Raider game was around £440k - about a million dollars inflation adjusted. 160
Reposted by Paul DouglasThe Society of Authors @societyofauthors.bsky.social · 21/03/2025We are disappointed but not surprised that Meta has used millions of pirated books to develop its AI systems. As a matter of urgency, Meta needs to compensate the rightsholders of all the works it has been exploiting. But what can authors do? Read here: societyofauthors.org/2025/03/21/t... 241333792
Paul Douglas @cnhyv.bsky.social · 08/03/2025Some credit where it is due, Sega saw the potential in Tomb Raider long before Sony or Eidos. We demoed to a contingent from Sega Japan (+AM2) in Autumn 1995 and the ltd.excl. deal came shortly after, leading to Saturn version being shown on Sega's stand at E3 in May 1996. 🧵 1161
Paul Douglas @cnhyv.bsky.social · 17/02/2025Looking forward to checking out the remaster of IV. It always felt the closest to a a true spiritual sequel to Tomb Raider to me. 3161
Paul Douglas @cnhyv.bsky.social · 24/01/2025Been a wee bit windy today. Some tiles have blown off the roof, the bathroom window was smashed when something blew into it, and everyone's rubbish is strewn across the street because it was, of course, bin day. Oh, and a powercut too. But thankfully all safe and sound here. #StormÉowyn 020
Paul Douglas @cnhyv.bsky.social · 01/01/2025Happy New Year everyone! Got a good feeling about this one despite the ominous dark clouds. 170
Paul Douglas @cnhyv.bsky.social · 16/12/202430 years ago, Guy Miller, Toby and myself were brainstorming Tomb Raider as an amalgam of the adventure novels of Haggard and Conan-Doyle with the ancient astronaut pseudo-archaeology of Sitchin and Von Däniken to interweave the ancient civilisations and mythologies. With a dash of Indy to sell it. 110129
Paul Douglas @cnhyv.bsky.social · 03/12/2024They got at least one wrong, right? www.eurogamer.net/the-10-ps1-g...eurogamer.netThe 10 PS1 games that mattered the mostTo celebrate the original PlayStation's 30th anniversary, our list of the 10 most important games - to PlayStation, to us, and to the industry as a whole. 010
Reposted by Paul DouglasPlayStation @playstation.com · 02/12/2024It's about you. Thank you for 30 years of play 💙youtube.com30th Anniversary | Thank YouYouTube video by PlayStation 776132143060
Paul Douglas @cnhyv.bsky.social · 01/12/2024Posting here now. Albeit infrequently. Love and peace. 080