cain @cmddx.itch.io · 03/10/2026okay i DID score freakon tix... for anyone keeping an eye out for me, do not look for the green haired bearded man! thats old news! watch out for this quirked up bitch instead 1300
cain @cmddx.itch.io · 24/09/2026so far i haven't written a single line of dialogue for my narrative game. i have, however, spent almost an hour on Memphis_Ruler.fbx 3280
cain @cmddx.itch.io · 27/08/2026the best thing about game development is getting to read lovely reviews about your work 💖 3222
cain @cmddx.itch.io · 17/07/2026you are only ever a roll of aliexpress vinyl wrap and a whiteboard marker away from the luxury appliances of your dreams 😊 1290
cain @cmddx.itch.io · 14/06/2026wow that's an incredible compliment thank you. the buildings i modeled myself, cars are from an asset pack, the fungus i'm mostly doing with geometry nodes. most of the heavy lifting is being done by two post-process shaders: a dither shader and a sobel edge detector with / without shaders 020
cain @cmddx.itch.io · 14/06/2026ok last one i'll post for a while... no idea yet what kind of fungus this'll be or why it does this. just wanted to maximise player hostility 2160
cain @cmddx.itch.io · 12/06/2026relationship with shader graph ended... now geometry nodes are my best friend 3693
cain @cmddx.itch.io · 11/06/2026too many fungus-enjoyers ignore molds... not me though. i'm cool 3160
cain @cmddx.itch.io · 05/06/2026discovering blender's sculpting mode. doing normal things with it 1260
cain @cmddx.itch.io · 02/06/2026my partner has kindly advised me that my portrait of australian culture is not complete without a sideways trolley in a car park 0160
cain @cmddx.itch.io · 02/06/2026it's not an australian landscape until there's a coles shopping trolley on a highway 1320
cain @cmddx.itch.io · 18/04/2026bought this dress months ago and finally had an occasion to wear it tonight 1160
cain @cmddx.itch.io · 03/03/2026finally got around to learning shader code after putting it off for ages. i feel so powerful right now 0271
cain @cmddx.itch.io · 20/12/2025current version. still not 100% sure about the positions on all of these. going to sit with it for a while 2140
cain @cmddx.itch.io · 20/12/2025i'm having a powerpoint party for nye, because i do not know a single allistic person, and i'm gravitating towards doing a tierlist of gamedev discourse. this is what i've got off the top of my head. what am i missing? 14261
cain @cmddx.itch.io · 17/12/2025the result of a week's work... a primarily Ink-driven turn-based combat system 2190
cain @cmddx.itch.io · 24/10/2025solo dev award photos are so funny. me & my four meters of empty space 1630
cain @cmddx.itch.io · 23/10/2025sometimes the splatter will look like the above. sometimes it will look like this. why? because i believe, above all, that the player should go fuck themselves 1211
cain @cmddx.itch.io · 23/10/2025why: experimenting with a "quest marker" mechanic in Dead Zone where you sacrifice health to pool some of your own blood on a plate, spin it, and whichever direction it splatters in is where you need to go next. some characters will try to explain to you why it works. they will all be lying 1132
cain @cmddx.itch.io · 13/10/2025thank you so much for covering proximate! i was showcasing it at pax when i found out and someone took this photo of my live reaction lol 1370
cain @cmddx.itch.io · 01/10/2025and only today i discovered the power of: singleton with serializable color fields. it's so obvious in hindsight. 1130
cain @cmddx.itch.io · 06/08/2025doing a stick n poke on myself for each game i've shipped. starting off with waste eater! proximate next 1210
cain @cmddx.itch.io · 05/08/2025playing around with ways to display text/choices in my IF game. i think the common model of "big image on one side of the screen, scene description on the other, choices in a vertical list" works fine but is also a missed opportunity for creating visual hierarchy / more playful forms of expression 3353
cain @cmddx.itch.io · 05/05/2025found a white ceramic stag head sculpture at an opshop earlier and have spent the past day or so painting it. pretty happy with how he's turned out 1300