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ShortFuse

@clshortfuse.bsky.social
30 followers 5 following 4 posts

JS coder by day, video game HDR retrofitter by night github.com/clshortfuse

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ShortFuse @clshortfuse.bsky.social · 11/06/2025
In this post, I just meant MKW but if they slap AutoHDR on it, Switch1 are probably all ITM. Still, I'm trying to backport real HDR to compare (see Zelda:EoW post). Fast Fusion looks ITM. Having modded CP2077 on PC, I'm most interested in analyzing that since I've seen images even that is ITM.
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ShortFuse @clshortfuse.bsky.social · 09/06/2025
Decided to mod Zelda:Echoes of Wisdom to see what the game would have looked like if it didn't use a custom Helj-Dawson tonemapper and instead an HDR compatible one. 1. SDR (Vanilla) 2. HDR tonemap with SDR hue clipping 3. HDR tonemap Oh, what could have been... HDR AVIFs: ibb.co/album/M8hTw2
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ShortFuse @clshortfuse.bsky.social · 06/06/2025
The #hdr on #Switch2 is unfortunately faked SDR (oversaturated and jacked up highlights). Here's Native HDR versus SDR with BT2020 gamut mismatch and ramped up inverse tonemapping.
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ShortFuse @clshortfuse.bsky.social · 24/12/2024
Nice! It's the missing piece to my Final Fantasy X mod. I even have the Japanese D93 CRT colorspace working. I'll probably add it to RenoDX main library as well.
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