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John - Cloverboy☘️🐞

@cloverboygames.com
928 followers 214 following 129 posts

🐞 Technical Director in the Games and Film industry. 🐞 Developing a Merchant Simulator based in the First Crusade. 🐞 Follow for gamedev discussion and progress!

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John - Cloverboy☘️🐞 @cloverboygames.com · 22/03/2026
The cheese is structural. Can't travel without it. #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 15/03/2026
How about a Tetris style cart inventory? #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 19/02/2026
WIPs of some of the villages and castle vistas! #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 12/02/2026
First pass of the landscape material is complete. It need more work, but for now it's back to landscape scultpting!! #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 11/02/2026
Landscape painting in Unreal Engine 5. This plus some good folk music = best late nights ever. #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 11/02/2026
Starting off this landscape with just 4 biomes (out of 8). Needs more work, but I'm liking this as a starting point!!~ #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 10/02/2026
Landscape painting my beloved. I love when Unreal Engine's technical systems are finally ready for art!!! #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 22/01/2026
Some tree chopping action, why not? #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 29/12/2025
Anyone else love level planning in MS Paint? Now lets see what it'll look like in Unreal next! #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 20/12/2025
WIP of the level blockout. This part of game development is one of my favourites! #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 23/10/2025
Needs some visual improvement but it's enough to prototype some gameplay. TETRIS INVENTORY. #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 19/10/2025
Top 10 feelings in gamedev: organised node graphs. #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 15/10/2025
Congrats @tianipixel.bsky.social for an amazing demo at sxsw sydney!! Wishlist the game or else! store.steampowered.com/app/2872300/...
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John - Cloverboy☘️🐞 @cloverboygames.com · 13/10/2025
Who's ready to smelt some alloys?? #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 11/10/2025
Programmer art is never pretty, but when the tech works, its so darn beautiful. #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 02/06/2025
Guys, Steven doesn't seem too happy. I think cart physics has become more difficult than he thought. #gamedev #indiegame #unrealengine #UE5 #pridemonth
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John - Cloverboy☘️🐞 @cloverboygames.com · 12/03/2025
THE RUBBLE WORKFLOW IS GROWING!! #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 10/03/2025
Not too bad honestly, especially for a first attempt. What do you think can be improved? #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 08/03/2025
How do you guys handle "rubble" 3d assets? Do you use scatter algorithms? Or simulations? #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 21/02/2025
Brick by brick, the low poly graybox is underway! I'm finding this step really helpful in solving the design problems that a blockout wouldn't have highlighted. #gamedev #indiegame #unrealengine #UE5
The VaultsStarting CorridorCommander's Tower
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John - Cloverboy☘️🐞 @cloverboygames.com · 15/02/2025
Whitebox is done! Time for modelling and dressing! #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 13/02/2025
Number 1 most annoying thing in Unreal. Scaling multiple objects together. How is this still not a thing? #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 08/02/2025
Quick fly-through of the level blockout. Any final tips? I think it feels good. #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 06/02/2025
This is prototype B for the spiral tower. This time the camera follows the player. This has to be my least favourite solution, it's very disorienting and doesn't achieve any of my design goals. Gonna try out some of your ideas next! #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 05/02/2025
This is prototype A for the spiral staircase. A tight, locked view with a "hole punch" view. I don't really like it, any ideas for a different approach? #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 31/01/2025
Prototype ladders? Check. Prototype doors? Check. I think next I need to model the Spiral Tower combat arena, gonna be a fun challenge! #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 29/01/2025
The layout feels pretty good, I think this'll be enough for a vertical slice. Next is a playable whitebox #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 27/01/2025
Finally! The combat flow is feeling smooth and robust! Took me a whole week of work, so glad to finally move on. So, more art next? Maybe a whole environment?! #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 20/01/2025
Enemies now have a root motion boost to help close the gap. Exaggerated example: #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 19/01/2025
Got the camera lock-on working, some VFX and SFX as well. Collision is now a sweep. What next? Grapple system? #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 15/01/2025
UNHINGED graphs are my favourite in Unreal, I literally cannot go to sleep until I get it out of my mind palace >> #gamedev #indiegame #unrealengine #UE5
Spaghet
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John - Cloverboy☘️🐞 @cloverboygames.com · 11/01/2025
Bouts with the AI! I think next is some VFX work.. #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 10/01/2025
Oh damn the AI's got hands! I gotta admit, coding the AI behaviour tree has been incredibly fun! #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 08/01/2025
Why is it so fun getting chased by AI? Maybe its the knife? 😊 #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 03/01/2025
Took quite some thought but finally, a clean and stable charged ability system! Animations are just prototype. #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 02/01/2025
Do you ever just? If it's sacrilegious then why does it work? #gamedev #indiegame #unrealengine #UE5
What the heck is this? Works tho
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John - Cloverboy☘️🐞 @cloverboygames.com · 01/01/2025
The new animation set. How do we feel about it? #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 31/12/2024
The feeling of distraught that comes after importing your animations... and they suck. Sigh, time to rethink them. #gamedev #indiegame #unrealengine #UE5
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John - Cloverboy☘️🐞 @cloverboygames.com · 21/12/2024
And there we have it, V1 of the Deflect/Parry system! Pretty happy with it! #gamedev #unrealengine #indiegame #ue5
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John - Cloverboy☘️🐞 @cloverboygames.com · 21/12/2024
I love prototyping logic graphs. Time to dive into the blueprints and C++ for this gameplay system! #gamedev #unrealengine #indiegame #ue5
Noodles on a graph
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John - Cloverboy☘️🐞 @cloverboygames.com · 18/12/2024
Animation 4/6 for the scimitar #gamedev #unrealengine #indiegame #ue5
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John - Cloverboy☘️🐞 @cloverboygames.com · 17/12/2024
Attack 3/6! Going through at a pace of one animation a day #gamedev #unrealengine #indiegame #ue5
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John - Cloverboy☘️🐞 @cloverboygames.com · 16/12/2024
Here's the second scimitar attack. Does anyone know a good fix for wobbliness in the spine? My control rig might need some adjustment. #gamedev #unrealengine #indiegame #ue5
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John - Cloverboy☘️🐞 @cloverboygames.com · 15/12/2024
I've gotten started on animations for the scimitar. Not sure if I want my animations to be snappier or more realistic. This feels like a good middle ground, right? #gamedev #unrealengine #indiegame #ue5
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John - Cloverboy☘️🐞 @cloverboygames.com · 08/12/2024
I've been stuck in a limbo trying to write my game design document. I've been through so many ideas and iterations and feeling lost all over again. Is this a fear of failure? How do I know which ideas are worth pursuing? I'd love to hear your thoughts #gamedev
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John - Cloverboy☘️🐞 @cloverboygames.com · 04/12/2024
Cat? #cat...
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John - Cloverboy☘️🐞 @cloverboygames.com · 04/12/2024
Coyote Time! Even though the player has fallen off the edge, they are still allowed to jump for a short duration to improve controller responsiveness and game feel. #gamedev #unrealengine #indiegame #gamefeel
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John - Cloverboy☘️🐞 @cloverboygames.com · 04/12/2024
One of my favourite things to do when working on game systems is to visualise player timings with a stopwatch. #gamedev #unrealengine #indiegame
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Reposted by John - Cloverboy☘️🐞
John - Cloverboy☘️🐞 @cloverboygames.com · 04/12/2024
In Kirby they use a "fuzzy landing" by forcing a land even if you input jump while in the air. It makes controls feel more responsive. Lots of interesting QOL and accessibility tid bits in this article! www.nintendo.com/en-gb/News/2... #gamedev #unrealengine #indiegame
nintendo.com
Ask the Developer Vol. 4, Kirby and the Forgotten Land
Learn all about Kirby and the Forgotten Land from the game's developers!
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John - Cloverboy☘️🐞 @cloverboygames.com · 02/12/2024
It'll be hard to say without controlling yourself, but I need some help! Option 1 for input buffering a jump while in the air. It waits until you land, and then immediately jumps. #gamedev #unrealengine #indiegame
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