Cloak & Quill Games @cloakandquill.bsky.social · 27/05/2026Bringing the power plant of the Heliolucent Ring back online. It's strange, though. The reactor should only shut itself off if it detects an intruder... #gamedev #indiedev 0103
Cloak & Quill Games @cloakandquill.bsky.social · 22/05/2026The Red Filament demo will be part of Steam's Next Fest starting June 15 (less than a month away)! I'm excited, thrilled, and a little terrified! store.steampowered.com/app/3538660/... #indiedev #gamedev 1123
Cloak & Quill Games @cloakandquill.bsky.social · 08/04/2026Level implementation continues! This is part of the Dawson Lab, a chronically underfunded research facility desperately looking for...opportunity...in the world of Red Filament. #gamedev #indiedev 083
Cloak & Quill Games @cloakandquill.bsky.social · 21/03/2026Early playtesting has led me to implement a more physical interaction system into Red Filament. Instead of picking things up into an inventory, the player will actually grab things and move them in the world. This gives us better immersion and new types of challenges! #indiedev #gamedev 0125
Cloak & Quill Games @cloakandquill.bsky.social · 08/03/2026This week, about a dozen early playtesters will get their hands on an alpha build of Red Filament. Their feedback will help us march toward the next major milestone: a public Steam demo! #gamedev #indiedev 062
Cloak & Quill Games @cloakandquill.bsky.social · 05/03/2026Walking through the field in the ring. Switching from a completely procgen to a completely hand-authored level has taken a long time, but we think it's well worth it. Players can tell. #gamedev #indiedev 184
Cloak & Quill Games @cloakandquill.bsky.social · 06/01/2026Almost two months later and still recreating the world from scratch. A view from the fields back toward the Ingress Building, the Filament Garden, and lots of WIP blockout. #gamedev #indiedev 1144
Cloak & Quill Games @cloakandquill.bsky.social · 09/11/2025After some great early feedback and a lot of thought, we're going to remove most of the procedural level generation from Red Filament. We initially wanted to make an exploration game with solid replayability, but now we're focused on crafting one awesome playthrough instead. #gamedev #indiedev 0115
Cloak & Quill Games @cloakandquill.bsky.social · 03/11/2025This week's progress! > Added a proper main menu. We're real now. > Enabled the Blood and Tragedy filament residues. > Iterated on items and data shards that are on the main progression path through Level 1. > Did a polish pass on several tiles in Level 1. > Fixed like 20 bugs (with more to go). 040
Cloak & Quill Games @cloakandquill.bsky.social · 26/10/2025Hello, internet! We're hard at work on Red Filament, a first-person exploration game filled with mystery, danger, beauty, and consequence. More details to come! Watch this space! store.steampowered.com/app/3538660/... 1124