June @clearlynotluke.bsky.social · 15/07/2026Went out with a friend to do plein air painting. It was my first time working with oil paint so I’m really proud of how it turned out! 050
Reposted by JuneMyriame・.🦂 @mllepilgrim.bsky.social · 15/10/2025I've reposted many posts made by folks who were recently laid off from Heart Machine, but here is a thread that highlights them all. I am also including folks who were previously laid off & are still looking for work. I will be linking their Bsky posts, as well as LinkedIn. Please, share this. 🖤 2481319
June @clearlynotluke.bsky.social · 23/09/2025another attempt at a portrait of Adrien Brody from photo ref 020
June @clearlynotluke.bsky.social · 18/09/2025Another Fire Emblem attack for practice. I've always thought their axe animations lacked weight in comparison to other weapons 030
June @clearlynotluke.bsky.social · 11/08/2025I decided to give Godot another shot, and I've been really enjoying it. It's a shocking reminder of how buggy and frustrating even the simplest of features in Unity have become in the last few years. I think it may become my default lightweight engine moving forward 020
June @clearlynotluke.bsky.social · 06/07/2025drew a couple creatures to practice simplified body forms 010
Reposted by JuneChristian Sparks @hippowombat.bsky.social · 08/06/2025Hey #UE5 - if you're working on something #stylized and are looking for an integrated solution for cel shading that lets you ditch post-processing or bespoke unlit materials, my engine fork might be for you! 🧵 github.com/hippowombat/... 1314539
Reposted by JuneChris Wade @luckshotgames.com · 25/05/2025🚨HUGE News🚨 🐸BIG HOPS is a froggy platformer with deep movement, fresh tongue-gameplay, where you use powerful veggies to grow paths forward! ✨Free demo out NOW 🎮Coming to Nintendo Switch 1 & 2 in Q4 2025 💰Our publisher dropped us, so we're KICKSTARTING (links below) 902679964
June @clearlynotluke.bsky.social · 10/05/2025Portrait of Adrien Brody with photo ref for practice 000
June @clearlynotluke.bsky.social · 04/05/2025Another fire emblem critical animation idea, magic this time 000
June @clearlynotluke.bsky.social · 03/05/2025I’ve been studying the animation in GBA Fire Emblem and animated a custom critical hit to try to put that learning into practice 010
June @clearlynotluke.bsky.social · 07/04/2025#PleinAirpril based on a photo I took when I was in NYC last August. 1293
June @clearlynotluke.bsky.social · 03/04/2025Not a true plein air since I used photo reference, but apparently it still counts for #PleinAirpril 110
June @clearlynotluke.bsky.social · 18/03/2025Some stylization practice. Trying to make my art more dynamic with more interesting perspective without overcomplicating things 010
June @clearlynotluke.bsky.social · 18/03/2025Hi I’m June. I’m not at GDC but I AM a game dev ! I’m primarily a designer but over the course of my career I’ve had many different roles including animation and programming. Now I’m focused on improving my art fundamentals! #WhatAGameDevLooksLike 1263
June @clearlynotluke.bsky.social · 12/03/2025Watching game of thrones again and had the urge to paint something from it 020
June @clearlynotluke.bsky.social · 28/02/2025I did a gesture drawing yesterday then accidentally turned it into a whole ass painting. Oops 030
June @clearlynotluke.bsky.social · 25/02/2025another attempt at the orange slices study, this time going for realism 010
June @clearlynotluke.bsky.social · 25/02/2025a few fruit studies to practice being more efficient with brush strokes 020
June @clearlynotluke.bsky.social · 04/02/2025and a self portrait I did to express the existential terror 030
June @clearlynotluke.bsky.social · 04/02/2025a couple abstracts I did today to distract me from existential terror 030
June @clearlynotluke.bsky.social · 14/01/2025"It's just like mama said: to win this war we gon' wield the weapons of the enemy. Fight fire with fire, fish with fish." 000
June @clearlynotluke.bsky.social · 18/12/2024"Vengeance does not repair suffering, but it can provide a temporary distraction from it" #fantasyart 000
Reposted by JuneTomasz Stachowiak @h3r2tic.bsky.social · 05/12/2024Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024: www.youtube.com/watch?v=jusW... It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.youtube.comRendering Tiny Glades With Entirely Too Much Ray MarchingYouTube video by Graphics Programming Conference 15451108
June @clearlynotluke.bsky.social · 02/12/2024still trying to get a good handle on head structure 🥲 it's very difficult but I'm happy with this study 000
June @clearlynotluke.bsky.social · 02/12/2024A couple bosses from Dark Souls 3 for practice (the Abyss Watchers and Pontiff Sulyvahn) 031
June @clearlynotluke.bsky.social · 28/11/2024modeled a skull today to test my knowledge of the forms and planes of the head 💀 120
June @clearlynotluke.bsky.social · 27/11/2024Value study of Juan Guzman's photo of Marina Ginesta 000
June @clearlynotluke.bsky.social · 26/11/2024a dumb animation I did this morning as a warmup. He wants those pictures of spiderman 000