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Classic Namco Daily

@classicnamcodaily.bsky.social
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A daily dose of Classic Namco games, from history, to music, to various merch and ephemera! Account run by joeriley121.bsky.social Racists, transphobes, homophobes, zionists, gen AI users, and bigots of any kind will be immediately blocked.

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Classic Namco Daily @classicnamcodaily.bsky.social · 29/09/2025
Update, status of this page 🧵 So first, I found that 4-6 months is probably the more realistic healing timeframe for my hands, and even then, I should be going easier on them than I have been. For these past couple of weeks, the silence here hasn't been because of my hands so much as the fact that-
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WhiteyCocoa @whiteycocoa.bsky.social · 10/09/2025
I'm the one who drew Goro and Mew-Mew for this! Here's the seperate image if you wanna see all the details. #mappy #namco #bandainamco #meowkies #meowkie #mewmew #goro #fanart #art
Goro and Mew-mew sitting together, back to back.
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WhiteyCocoa @whiteycocoa.bsky.social · 11/09/2025
I FORGOT VALKYRIE, FUCKIN OOPS!!! I don't wanna delete the first post but yeah, now EVERYONE is here! #namco #bandainamco #fanart #art #artcollab #collab
List of Characters:
Wataru Hoshi and Chuta Bigbang from Star Trigon
Bravoman, Hitoshi Nakamura, Princess Waya, Dr. Bomb, and Black Bravoman from Bravoman
Klonoa, Lolo, and Joka from Klonoa
Ki from The Tower of Druaga
Taizo Hori, Masuyo “Kissy” Tobi, Takky, Susumu Hori and Ataru Hori from Dig Dug/Mr. Driller
Pac-man, Ms.Pac Man, Yum-Yum, and Spunky from Pac-man
Prince of the Cosmos, Ryu, and Mu from Katamary Damacy
Cousin from Namco High
Uketsuke Komachi from real life (Yes, really.)
Pit and Patti from Tinkle Bit
Red Baron and Blue Max from Ski Kid
Kuma from Tekken
Rick Taylor from Splatterhouse
Goro and Mew-Mew from Mappy
Valkyrie from The Adventure of Valkyrie/The Legend of Valkyrie
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Daily Pac-Man @dailypacman.bsky.social · 06/09/2025
Years before Pac-Attack, Pac-Man and friends starred in a tile-shifting puzzle game known as Puzzle Club. In this game, players shift tiles around to align groupings of the same sprite horizontally. Although nearly complete, this 1990 title never officially released.
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Classic Namco Daily @classicnamcodaily.bsky.social · 28/08/2025
Yeah, okay, hand pain is flaring up again, I need to take a serious break to let this heal. Probably doesn't bother anyone as much as it does me, but I'm very sorry for the inconvenience, probably gonna be another few days of reposts.
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The Namco Historian @namcohistory.bsky.social · 23/08/2025
Puck Man (Pac-Man) promotional art work illustrated by Tadashi Yamashita (1980) #namco #pacman #retrogaming #videogame #videogames #nostalgia #1980s #80s #パックマン
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Classic Namco Daily @classicnamcodaily.bsky.social · 27/08/2025
Scan of the fold-out Japanese Arcade Flyer for Pole Position II (Pōru Pojishon Tsū - ポールポジションII)
Front of the arcade flyer for Pole Position II (1983, Namco)Back of the arcade flyer for Pole Position II (1983, Namco)Left-side inside of the arcade flyer for Pole Position II (1983, Namco)Right-side inside of the arcade flyer for Pole Position II (1983, Namco)
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Classic Namco Daily @classicnamcodaily.bsky.social · 26/08/2025
Challenging Stage - New Rally-X Composed by Ohnogi Yoshiyuki
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Classic Namco Daily @classicnamcodaily.bsky.social · 25/08/2025
Boxart for the Game Boy version of The Tower of Druaga (Doruāga no Tō - ドルアーガの塔) 1990, Angel/Namco
Boxart for the Game Boy version of The Tower of Druaga (1990, Angel/Namco)
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Classic Namco Daily @classicnamcodaily.bsky.social · 24/08/2025
Box scans for the Japanese Mega-CD release of Starblade (Sutāburēdo - スターブレード) (1994, Namco)
Front of the box for the Japanese Mega-CD release of Starblade (1994, Namco)Back of the box for the Japanese Mega-CD release of Starblade (1994, Namco)
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Classic Namco Daily @classicnamcodaily.bsky.social · 23/08/2025
Once again, it's Namco NG Saturday, this time featuring three 1985 issues and the first issue for 1986! Namco NG's quarterly run is coming to an end soon, and we'll be seeing the first bimonthly issues next week!
Cover for NG Namco Community Magazine Issue 09 (1985)
Image source: https://www.retromags.com/gallery/image/61554-ng-namco-community-magazine-issue-09-1985/Cover for NG Namco Community Magazine Issue 10 (July 25, 1985)
Image source: https://www.retromags.com/gallery/image/39967-ng-namco-community-magazine-issue-10-july-25-1985/Cover for NG Namco Community Magazine Issue 11 (October 25, 1985)
Image Source: https://www.retromags.com/gallery/image/39969-ng-namco-community-magazine-issue-11-october-25-1985/Cover for NG Namco Community Magazine Issue 12 (January 25, 1986)
Image source: https://www.retromags.com/gallery/image/39968-ng-namco-community-magazine-issue-12-january-25-1986/
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Classic Namco Daily @classicnamcodaily.bsky.social · 22/08/2025
Arcade flyer for the JP release of Steel Gunner (Sutīru Gannā - スチール・ガンアー) 1991, Namco
Front of the arcade flyer for Steel Gunner (1991, Namco)Back of the arcade flyer for Steel Gunner (1991, Namco)
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RockmanCosmo @rockmancosmo.bsky.social · 21/08/2025
The i-mode version of Glory of Valkyrie (ワルキューレの栄光) was preserved by Yuuku! Its Android port had been preserved, but its original keitai release had been lost until today! Earlier this year, we also preserved its keitai-exclusive sequel, The Glory of Valkyrie 2.
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Classic Namco Daily @classicnamcodaily.bsky.social · 21/08/2025
In 2004, Namco opened up a restaurant-arcade in the Pointe Orlando shopping center, Pac-Man Cafe! If you were interested in the cafe and decided to visit its website, you'd have been greeted by this pleasant little animation!
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Classic Namco Daily @classicnamcodaily.bsky.social · 20/08/2025
Developed by Lay-Up and published by Bandai in 1996 for the Playstation, SD Gundam: Over Galaxian takes the basic formula of Namco's 1979 arcade classic and adds in various power-ups and new mechanics on top of an SD Gundam facelift.
Boxart for SD Gundam: Over Galaxian (1996, Lay-Up/Bandai)Gameplay screenshot of SD Gundam: Over Galaxian (1996, Lay-Up/Bandai)Gameplay screenshot of SD Gundam: Over Galaxian (1996, Lay-Up/Bandai)Gameplay screenshot of SD Gundam: Over Galaxian (1996, Lay-Up/Bandai)
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Gaming Alexandria @gamingalexandria.bsky.social · 18/08/2025
You love them - Tekken, Pac-Man, Mr. Driller - but do you know Namco? www.gamingalexandria.com/wp/2025/08/t... The latest in our Origin of Game series, how Namco was founded in Japan 70(!) years ago and became one of the most important video game companies! From Rocking Horses to...
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Classic Namco Daily @classicnamcodaily.bsky.social · 03/06/2025
In 1988, Namco brought a new title to their 'Family' line of sports games, the TOSE developed Namco Classic! This game was exceptionally advanced for an 8-Bit Golf title, allowing the player to select their own club set and including a caddy that gave the player advice on each hole!
Boxart for Namco Classic (1988, TOSE/Namco)A screenshot of Namco Classic (1988, TOSE/Namco) showing the player having just taken a shot.A screenshot of Namco Classic (1988, TOSE/Namco) showing the putting view.A screenshot of Namco Classic (1988, TOSE/Namco) showing the caddy giving the player advice.
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Classic Namco Daily @classicnamcodaily.bsky.social · 19/08/2025
Gonna be out all day today, so all you're getting is a repost, thanks for understanding!
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Classic Namco Daily @classicnamcodaily.bsky.social · 18/08/2025
In 1986, Tokyo Sogensha published a trilogy of Gamebooks (essentially game novelizations, for those unfamiliar) based on the Tower of Druaga. Written by Suzuki Naoto, each book covers Gil's ascent through twenty floors of Druaga's 60 floor dungeon.
Cover for Volume 1 of Suzuki Naoto's 1986 Tower of Druaga Gamebook Series, The One Enchanted by the Demon (Akuma ni Mise rareshi Sha - 悪魔に魅せられし者)Cover for Volume 2 of Suzuki Naoto's 1986 Tower of Druaga Gamebook Series, Heroes of the Demon Palace (Maguu no Yūsha Tachi - 魔宮の勇者たち)Cover for Volume 3 of Suzuki Naoto's 1986 Tower of Druaga Gamebook Series, Fall of the Demon World (Makai no Metsubou - 魔界の滅亡)
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Classic Namco Daily @classicnamcodaily.bsky.social · 17/08/2025
US Arcade flyer for Soul Calibur 2 (Sōrukyaribā Tsū - ソウルキャリバーII) 2002, Project Soul/Namco
US Arcade flyer for Soul Calibur II (2002, Project Soul/Namco)
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Classic Namco Daily @classicnamcodaily.bsky.social · 16/08/2025
It's Namco NG Saturday, this time with covers featuring Gaplus, Druaga, and Pac-Land to round out the 1984 run, while jumping into 1985 with a lovely custom piece featuring characters from Pac-Man, Mappy, and Libble Rabble!
Cover of NG Namco Community Magazine Issue 05 (1984)
Source: https://www.retromags.com/gallery/image/61551-ng-namco-community-magazine-issue-05-1984/Cover of NG Namco Community Magazine Issue 06 (1984)
Source: https://www.retromags.com/gallery/image/61552-ng-namco-community-magazine-issue-06-1984/Cover of NG Namco Community Magazine Issue 07 (1984)
Source: https://archive.org/details/ng-namco-community-magazine-quarterly-issue-7-october-25th-1984/NG%20Namco%20Community%20Magazine%20%28Quarterly%20Issue%207%29%20-%20October%2025th%201984/
(Gaming Alexandria)Cover of NG Namco Community Magazine Issue 08 (1985)
https://www.retromags.com/rmg_fs/gallery_imgs/monthly_2021_10/large.1129312293_NGNamcoCommunityMagazineIssue8(January251985).jpg.dc8ec15b060e6ec2357243e29ae961c7.jpg
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Classic Namco Daily @classicnamcodaily.bsky.social · 15/08/2025
Arcade flyer for The Outfoxies (Autofokkushīzu - アウトフォクシーズ) 1995, Namco
Arcade flyer for The Outfoxies (1995, Namco)
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Classic Namco Daily @classicnamcodaily.bsky.social · 14/08/2025
Namco's take on the concepts and design put forward by Atari's 1979 computer hit Star Raiders, Star Luster released in 1985 for the Famicom. It was Namco's first entirely original console game (with Battle City and Warpman being more mechanically enhanced pseudo-sequels to their earlier works).
Boxart for Star Luster (1985, Namco)Gameplay screenshot of Star Luster (1985, Namco)
https://www.mobygames.com/game/52337/star-luster/screenshots/nes/519550/
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Classic Namco Daily @classicnamcodaily.bsky.social · 13/08/2025
Hands still aren't fully recovered, but I'm comfortable doing some light typing and even some light gaming again, so I should be picking back up with this tomorrow!
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Classic Namco Daily @classicnamcodaily.bsky.social · 05/07/2025
After directing a well-received followup to Tank Battalion in 1985's Battle City, Hyoudou Takefumi was promoted within Namco and tasked with creating a new arcade game. Starting life as the sci-fi themed Space Alamo, it would eventually materialize as the adorable multi-directional shooter Toy Pop!
Arcade Flyer for Toy Pop (1986, Namco)First page of the arcade instruction card for Toy Pop (1986, Namco)Second page of the arcade instruction card for Toy Pop (1986, Namco)
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ohfivepro.bsky.social @ohfivepro.bsky.social · 13/08/2025
Waves, jumps waterfalls, helicopters & a whale. Aqua Jets linked together courses have them all🚁🐋🌊 #アクアジェット #アーケードアーカイブス #アケアカ #ナムコ
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ohfivepro.bsky.social @ohfivepro.bsky.social · 13/08/2025
Gamest covering when Aqua Jet was showcased at the 1996 AM Show. As much fun as the dedicated cabinet was to play on, it'll be nice to have a comfy seat when playing at home too #アクアジェット #アーケードアーカイブス #アケアカ #ナムコ
Gamest covering when Aqua Jet was showcased at the 1996 AM Show
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Classic Namco Daily @classicnamcodaily.bsky.social · 21/07/2025
Every now and again, I find myself wishing that Pac-Man ended up getting an OVA in the same vein as Super Mario Bros.: The Great Mission to Rescue Princess Peach!, and this beautifully animated commercial for 1989's PC Engine port of Pac-Land greatly exacerbates that desire.
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Assoluto but Spooky @assoluto.bsky.social · 12/08/2025
A Youtube channel called Video Dojo did eventually find someone who had footage of them in original condition from an old video tape they had kept and uploaded it to Youtube. It's kind of nuts seeing them as they were supposed to be, including the host robot youtu.be/fIqKo-ES7Qo?...
youtu.be
Namco's Robot Band PiCPAC (TBS, Teleport 6 News Segment 16/11/84)
YouTube video by VideoDojo Extra!
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Classic Namco Daily @classicnamcodaily.bsky.social · 04/07/2025
If you're familiar with Robot Band PicPac, you're probably at least passingly familiar with both of these tracks, as a virtual recreation of the band performs these tracks in Namco Museum Vol. 4! If you're curious, you can check that out below!
youtu.be
**Robot Band PiCPAC (PS1) Namco Museum Vol. 4
YouTube video by a77k11
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Classic Namco Daily @classicnamcodaily.bsky.social · 04/07/2025
Only two of their songs have been documented, PicPac's Theme and Robot march, the former being written by J-Pop star EPO and composed by Shimizu Nobuyuki with the latter written and composed by Ohnuki Taeko.
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Classic Namco Daily @classicnamcodaily.bsky.social · 04/07/2025
In 1984 Namco formed an animatronic band by the name of Robot Band PicPac, making their first appearance at an amateur robotics convention in Novemeber of the same year. The band would continue to perform in Japanese Arcades through 1986, being eventually sold off to an undisclosed SEA company.
Two page spread from NG Namco Community Magazine Issue 8 advertising Robot Band PicPac.A snippet of the Namco Original Goods advertising page from  NG Namco Community Magazine Issue 8 showing off various Robot Band PicPac merchandise.
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Classic Namco Daily @classicnamcodaily.bsky.social · 06/06/2025
While Namco's early Famicom ports were exceptional, they were far from arcade perfect. While the proper pathfinding of the ghosts is implemented in Famicom Pac-Man, the maze was scaled down (now having 192 dots vs the arcades 244), meaning the 'perfect patterns' of the arcade no longer work.
Screenshot of the Famicom version of Pac-Man (1984, Namco) showing a full maze.Screenshot of the Arcade version of Pac-Man (1980, Namco) showing a full maze.
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Classic Namco Daily @classicnamcodaily.bsky.social · 09/07/2025
The MIMIC-1 would be used pretty extensively by Tengen, though for the purpose of keeping things on the Namco side, I'll say that it was used for the 1990 Tengen-comissioned and Westwood Studios developed NES port of Pac-Mania!
Boxart for the NES port of Pac-Mania (1990, Westwood Studios/Tengen)Cartridge PCB for the NES port of Pac-Mania.
On the top Right, 'MIMIC-1' is etched into the PCB.
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Classic Namco Daily @classicnamcodaily.bsky.social · 09/07/2025
Namco's 109 mapper was one of the very few third-party mapper chips to be used in any licensed third party NES releases, featuring in Tengen's licensed release of Gauntlet (the unlicensed version would use a clone known as the MIMIC-1), Karnov, R.B.I Baseball, and Ring King (AKA Family Boxing).
A photo of the licensed Tengen NES release of Gauntlet with the cartridge PCB taken. On the top right of the PCB, there's a chip that says "109 Japan" on it.
Photo credit: @nicole.express‬
https://nicole.express/2022/the-center-point-can-not-hold.html
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Classic Namco Daily @classicnamcodaily.bsky.social · 09/07/2025
Data East and Namco shared something of an odd relationship during the Famicom era. Though Data East did self-publish under for Famicom several of their titles, such as BurgerTime and Karnov, were released under Namcot's label. Among these titles, Family Boxing even used the Namco 109 mapper chip.
Famicom Boxart for Karnov (1987, SAS Sakata/Data East/Namco)Boxart for the Famicom release of BurgerTime (1985, SAS Sakata/Data East/Namco)Boxart for Family Boxing (1987,  SAS Sakata/Data East/Namco)
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Classic Namco Daily @classicnamcodaily.bsky.social · 07/08/2025
The final until the upcoming release of Pac-Man Double Feature, of course.
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Classic Namco Daily @classicnamcodaily.bsky.social · 11/07/2025
And before anyone says anything, 1983's Pepsi Invaders was not sponsored by Coca Cola, but was a directly commissioned modification of the 2600's version of Space Invaders to be handed out at Coca Cola's sales convention. The game saw no commercial distribution.
Gameplay screenshot of Pepsi Invaders (1983, Atari).
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Classic Namco Daily @classicnamcodaily.bsky.social · 11/07/2025
Namco's Coca Cola: Suzuka 8 Hours was the first ever video game to be sponsored by the Coca Cola company, based on the homonymous motorcycle endurance race sponsored by the company each year. The game features some light simulation of the endurance aspect, featuring a day-night transition.
Front of the arcade manufacturer flyer for Coca-Cola Suzuka 8 Hours (1992, Namco)Back of the arcade manufacturer flyer for Coca-Cola Suzuka 8 Hours (1992, Namco)A gameplay screenshot of Coca-Cola Suzuka 8 Hours (1992, Namco).
During Lap 1, the game is bright and sunny.A gameplay screenshot of Coca-Cola Suzuka 8 Hours (1992, Namco).
During Lap 4, the game is much darker, with the skybox depicting a starry and somewhat cloudy night sky.
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Daily Pac-Man @dailypacman.bsky.social · 06/08/2025
A recently unearthed Atari 5200 tech demo cartridge named "Slide Show" provides a static glimpse of some video game concepts for a touch tablet peripheral. One concept is labeled "Pac-Maziac" and appears to be a pitch for a Pac-Man maze builder game.
Slide Show title screen.

==Transcript:==
ATARI
SLIDE SHOW
COPYRIGHT 1984 ATARI

(Source: https://www.atariprotos.com/5200/software/slideshow/slideshow.htm)Pac-Maziac screen

(Source: https://www.atariprotos.com/5200/software/slideshow/slideshow.htm)
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Classic Namco Daily @classicnamcodaily.bsky.social · 26/06/2025
Pac-Mania was altered fairly heavily when brought over to the US from Japan, though one of the most obvious changes was that the level select now appears by default, rather than having to hold the jump button when starting the game, as well as offering score bonuses for starting on later stages!
A screenshot of the Japanese titlescreen of Pac-Mania (1987, Namco)
There's text reading:
To enter select mode
Push start button!
While pushing Jump
One player only!A screenshot of the stage selection menu from the Japanese release of Pac-Mania (1987, Namco)
It allows the player to choose from Block Town (Easy), Pac-Man's Park (Middle), Sandbox Land (Hard), and Jungly Steps (Very hard)A screenshot of the US titlescreen of Pac-Mania (1987, Namco)
There's text reading:
Push start button!
One player only!A screenshot of the stage selection menu from the US release of Pac-Mania (1987, Namco)
It allows the player to choose from Block Town (Easy) No Bonus, Pac-Man's Park (Middle) Bonus 70,000, Sandbox Land (Hard), and Sandbox Land (Hard) Bonus 150,000
Round 6 Jungly Steps is listed though is (Unselectable)
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Classic Namco Daily @classicnamcodaily.bsky.social · 18/02/2025
Epoch's 1994 console, the Super Cassette Vision was something of an also-ran in the Japanese console market, releasing as it did in the same year as the Famicom and SG-1000. However, despite a tiny library of thirty games, the last three were Namco ports: Mappy, Pole Position II and Sky Kid.
A screenshot of the Super Cassette Vision version of Mappy (1986, Namcot/Epoch)A screenshot of the Super Cassette Vision version of Sky Kid (1986, Namcot/Epoch)A screenshot of the Super Cassette Vision version of Pole Position II (1986, Namcot/Epoch)
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the original Aloof Wife @cpi.pinball.horse · 04/08/2025
a timeline of Nakamura/Namco games thetastates.com/eremeka/erem...
thetastates.com
外国人のためのエレメカアーケードゲームガイド - a foreigners' guide to eremeka arcades
外国人のためのエレメカアーケードゲームガイド - a foreigners' guide to eremeka arcades
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Classic Namco Daily @classicnamcodaily.bsky.social · 09/06/2025
Before Namco, a history🧵: On June 1st, 1955, Nakamura Masaya would found Nakamura Seisakusho Co., Ltd. Starting with only ¥300,000 (roughly 13.5k USD today), he purchased and installed two hand-cranked mechanical rocking horses on a roof garden of a Matsuya department store in Yokohama.
A photo of
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Classic Namco Daily @classicnamcodaily.bsky.social · 10/06/2025
In October of 1976, Namco released F-1 to the Arcades, with it coming stateside only a month later courtesy of Atari. Designed by Namco engineer Sho Osugi, it built directly on his prior work with Racer, improving on the tech and shrinking it slightly to allow it to be installed in more locations.
Japanese arcade sales brochure for F-1 (1976, Namco)Arcade sales brochure for F-1 (1976, Namco)Namco's F-1 as seen in Ladies And Gentlemen The Fabulous Stains (1982, Paramount)
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Classic Namco Daily @classicnamcodaily.bsky.social · 31/05/2025
Born January 27th, 1956 in Shizuoka, Japan, Ohnogi Nobuyuki composed the music for many early Namco titles, starting with Rally-X's high score music, before moving onto bigger titles like Galaga and Mappy, the latter of which he actually designed the bonus stages of!
A photo of Ohnogi Nobuyuki working on music taken from the 1986 issue of BEEP magazine.Screenshot of the first bonus stage of Mappy (1983, Namco)
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Classic Namco Daily @classicnamcodaily.bsky.social · 02/08/2025
Also, just as a general thing, would people mind more reposts? Never to replace the daily posts, but just to share posts that people might have missed? I've refrained out of fear of clogging people's feeds, but I've noticed that reposts do tend to actually get quite a decent bit of attention.
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Classic Namco Daily @classicnamcodaily.bsky.social · 02/08/2025
Classic Namco Daily will be taking a brief hiatus, I have developed some RSI and have been advised to minimize typing and use of the mouse as much as possible for a few days and restrict it to an hour or two a day for a couple weeks after that. I'm currently using a dictation program to (1/2)
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taizou @taizou.12bit.club · 01/08/2025
One of those rare cases where all the regions' boxes are good because they're all Klonoa
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Classic Namco Daily @classicnamcodaily.bsky.social · 01/08/2025
Boxart comparison for the PS1 release of Klonoa: Door to Phantomile (Kaze no Klonoa: Door to Phantomile - 風のクロノア door to phantomile JAP/US/PAL
Japanese boxart for Klonoa: Door to Phantomile (1997, Namco)US boxart for Klonoa: Door to Phantomile (1998, Namco)PAL boxart for Klonoa: Door to Phantomile (1998, Namco)
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