Cinnabarine @cinnabarine.bsky.social · 05/06/2026Testing some trippy #Unity3D glass #shaders with screen space effects, and maybe this can start to go somewhere interesting #gamedev #indiedev #3d 0132
Cinnabarine @cinnabarine.bsky.social · 03/06/2026Upgraded my project #Unity3D 6.6 Alpha 6 and literally immediately countered crashing bugs and flickering lol. Unity team might be miffed at me sending tickets #gamedev #indiedev 0103
Cinnabarine @cinnabarine.bsky.social · 31/05/2026Layers #characterdesign #art #blender #3d #gamedev #indiedev 0172
Cinnabarine @cinnabarine.bsky.social · 28/05/2026At least made a chemise for her, maybe now I can start figuring out the character import pipeline into Unity #blender #3d #art #gamedev #indiedev 0124
Cinnabarine @cinnabarine.bsky.social · 26/05/2026Bunch of Shrooms! Low poly chanterelles are diabolical. All use the same material. These are most definitely LOD1, LOD0 will use subdiv. #blender #3d #gamedev #indiedev #art 0155
Cinnabarine @cinnabarine.bsky.social · 24/05/2026Tried another sample asset to see how my #Unity3D #shaders perform and i'm feeling quite happy with it #gamedev #indiedev 0142
Cinnabarine @cinnabarine.bsky.social · 23/05/2026Got my sampling-based wind volumes working #Unity3D look at the billowing grass! #gamedev #indiedev #shaders #3d 0143
Cinnabarine @cinnabarine.bsky.social · 21/05/2026Quickly cobbled some proof-of-concept shrooms in #blender. Maybe chanterelles next #gamedev #indiedev #art 0214
Cinnabarine @cinnabarine.bsky.social · 20/05/2026Finished basic inventory and interaction system. No UI yet but the pick-up and drop system works just fine. Also the items can trample grass too. #Unity3D #gamedev #indiedev 0153
Cinnabarine @cinnabarine.bsky.social · 12/05/2026Finalised my #Unity3D #procedural real time grass system. It has exclusion, trampling, and withering! Now to refactor and polish it... then touch real grass. #shaders #gamedev #indiedev #3d 0122
Cinnabarine @cinnabarine.bsky.social · 09/05/2026Bit of a hiatus, but ported my #Unity3D grass to ECS and added some dithering and LOD logic so the grass can go very far #procedural #3d #indiedev #gamedev 0152
Cinnabarine @cinnabarine.bsky.social · 05/04/2026grass caching and distance culling prototype! next i can add chunking and lods #unity #3d #gamedev #indiedev 0103
Cinnabarine @cinnabarine.bsky.social · 29/03/2026finalised my mobile friendly toon shader... now to make grass and foliage #unity #3d #gamedev #indiedev #shaders 063