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Cinnabarine

@cinnabarine.bsky.social
11 followers 6 following 21 posts

Memories are Cinnabarine #solodev linktr.ee/cinnabarine

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Cinnabarine @cinnabarine.bsky.social · 05/06/2026
Testing some trippy #Unity3D glass #shaders with screen space effects, and maybe this can start to go somewhere interesting #gamedev #indiedev #3d
Viewport grab of Unity showing experimental glass shaders
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Cinnabarine @cinnabarine.bsky.social · 03/06/2026
Upgraded my project #Unity3D 6.6 Alpha 6 and literally immediately countered crashing bugs and flickering lol. Unity team might be miffed at me sending tickets #gamedev #indiedev
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Cinnabarine @cinnabarine.bsky.social · 31/05/2026
Layers #characterdesign #art #blender #3d #gamedev #indiedev
Right: Base layer of chemise, foot wraps, and sash.
Mid: Skirt and turnshoes
Left: Shawl and brooch
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Cinnabarine @cinnabarine.bsky.social · 28/05/2026
At least made a chemise for her, maybe now I can start figuring out the character import pipeline into Unity #blender #3d #art #gamedev #indiedev
Screen grab of my Blender viewport showing my character base mesh with a chemise
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Cinnabarine @cinnabarine.bsky.social · 26/05/2026
Bunch of Shrooms! Low poly chanterelles are diabolical. All use the same material. These are most definitely LOD1, LOD0 will use subdiv. #blender #3d #gamedev #indiedev #art
3D models in Blender of various mushrooms. Left-to-right: Fly agaric, death cap, black and yellow morel, chanterelle, russula, bay bolete, and birch bolete
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Cinnabarine @cinnabarine.bsky.social · 24/05/2026
Tried another sample asset to see how my #Unity3D #shaders perform and i'm feeling quite happy with it #gamedev #indiedev
Exterior image of my shader in performing posterisation, GI, textures, etc. Stylisation ramp uses energy conserving thresholds.Interior image of my shader in performing posterisation, GI, textures, etc. Stylisation ramp uses energy conserving thresholds.
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Cinnabarine @cinnabarine.bsky.social · 23/05/2026
Got my sampling-based wind volumes working #Unity3D look at the billowing grass! #gamedev #indiedev #shaders #3d
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Cinnabarine @cinnabarine.bsky.social · 21/05/2026
Quickly cobbled some proof-of-concept shrooms in #blender. Maybe chanterelles next #gamedev #indiedev #art
Image of LOD1 and LOD0 of three types of mushrooms across three lifestages. Left to right: Russula (red ones), Bay Bolete (amber-stalked ones), and Birch Boletes (tall beige-stalked ones)
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Cinnabarine @cinnabarine.bsky.social · 20/05/2026
Finished basic inventory and interaction system. No UI yet but the pick-up and drop system works just fine. Also the items can trample grass too. #Unity3D #gamedev #indiedev
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Cinnabarine @cinnabarine.bsky.social · 12/05/2026
Finalised my #Unity3D #procedural real time grass system. It has exclusion, trampling, and withering! Now to refactor and polish it... then touch real grass. #shaders #gamedev #indiedev #3d
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Cinnabarine @cinnabarine.bsky.social · 09/05/2026
Bit of a hiatus, but ported my #Unity3D grass to ECS and added some dithering and LOD logic so the grass can go very far #procedural #3d #indiedev #gamedev
Showcasing indirectly rendered grass blades in Unity. Completely procedural based on meshes with the authoring component and the relevant grass settings file.
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Cinnabarine @cinnabarine.bsky.social · 05/04/2026
grass caching and distance culling prototype! next i can add chunking and lods #unity #3d #gamedev #indiedev
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Cinnabarine @cinnabarine.bsky.social · 29/03/2026
finalised my mobile friendly toon shader... now to make grass and foliage #unity #3d #gamedev #indiedev #shaders
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