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Chunie

@chunie.bsky.social
54K followers 497 following 742 posts

Furry artist. 18+ NSFW. patreon.com/chunie subscribestar.adult/chunie

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Chunie @chunie.bsky.social · 1h
I added a secret to the game. One is enough, I think.
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Chunie @chunie.bsky.social · 30/09/2026
I'm increasing the map size from 768 to 1024. 768 is a bad size for textures, and it would be nice to have a little more room to breathe. All I have to do now is change all the little magic numbers that assume a 768 size.
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Reposted by Chunie
Chunie @chunie.bsky.social · 29/09/2026
Sunbathing! www.patreon.com/chunie/posts... subscribestar.art/posts/2676512
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Chunie @chunie.bsky.social · 29/09/2026
Sunbathing! www.patreon.com/chunie/posts... subscribestar.art/posts/2676512
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Reposted by Chunie
douando @douand0.bsky.social · 28/09/2026
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Chunie @chunie.bsky.social · 27/09/2026
You can now properly see materials going through pipes, rather than it being faked (it's only half-fake). If a transfer is cancelled in the middle for some reason, you even see them coming back.
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Chunie @chunie.bsky.social · 25/09/2026
Lightning rod.
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Chunie @chunie.bsky.social · 25/09/2026
Added parry.
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Chunie @chunie.bsky.social · 25/09/2026
Oh, the DXGI Swapchain steals the Alt + Enter shortcut, which breaks my borderless window toggle and replaces it with a fullscreen mode that doesn't work. That's nice.
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Chunie @chunie.bsky.social · 24/09/2026
Lightning can electrify water and hurt you. It's scruffed and not extensible the way I'm doing it, but maybe it doesn't have to be.
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Chunie @chunie.bsky.social · 24/09/2026
I added rain and lightning and snow and acid rain and any kind of rain, really.
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Chunie @chunie.bsky.social · 21/09/2026
I've started experimenting with a way to finally have backwards compatibility for save games, but it's unfortunately not as drop-in as I had hoped. The work will definitely be worth it, though. So far I've always had to wipe my saves if I added a field anywhere, which does get old.
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Reposted by Chunie
whiskey @whiskeybock.bsky.social · 20/09/2026
booted up my broken ass ipad and found some cool stuff!
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Chunie @chunie.bsky.social · 18/09/2026
If you bring lava to the surface, it turns into volcanic rock. If you pour acid on that rock (made from poison gas and steam), it turns into random ores. This is more of an optional lategame thing that I haven't quite thought through, but maybe it's better if I don't. You can probably automate it.
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Chunie @chunie.bsky.social · 17/09/2026
The cool thing about having the entire building animation attached to a single timer is that I can just reverse it by ticking down instead of up.
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Chunie @chunie.bsky.social · 17/09/2026
The area destroy mode is smart and picks the correct layer to remove based on what is either selected at the start or what's in the selection box. Still only one building at a time, though. I don't have spatial partitioning for them yet.
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Chunie @chunie.bsky.social · 17/09/2026
I did a big refactor of the wall and terrain placement and destruction system today. I originally did it in a weird way where you would place 4x4 rectangles, which made it a huge mess of special cases. It's still a big lump of code, but it's so much simpler with way more functionality.
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Chunie @chunie.bsky.social · 16/09/2026
This was a bad idea and I will do it in a dumb CPU-based way instead, which will be comically cheap in comparison.
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Chunie @chunie.bsky.social · 14/09/2026
I just watched a video about Godot optimization for a 2D game where they went to 8ms frame time on a couple of dozen sprites with shaders, and it makes me glad I went with a simpler framework. This whole performance-eating indirection isn't even something I need to think about.
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Chunie @chunie.bsky.social · 13/09/2026
This took me all day, but it'll do. In hindsight, it really should have been a shader. It's basically written like one.
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Chunie @chunie.bsky.social · 12/09/2026
Accidentally created a really weird sprite effect. This isn't even a shader, just slices of the sprite moving around.
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Chunie @chunie.bsky.social · 11/09/2026
Terrain placement animation! A lot simpler to do than I thought it would be. The actual terrain is set instantly, but the texture update for each relevant pixel is modified if an animation is ongoing. Next I'll add particles and sound for it.
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Chunie @chunie.bsky.social · 11/09/2026
Hacked in this little animation for inputs, plus basic sounds. It makes a big difference to see even just a little bit of reactivity.
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Reposted by Chunie
Red Namchaophraya @ PAWAI'26 @wahredpanda89997.bsky.social · 10/09/2026
III
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Chunie @chunie.bsky.social · 10/09/2026
Working on a Factorio-style power graph.
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Chunie @chunie.bsky.social · 09/09/2026
I finally added a direct resource selection interface for a couple of buildings. The resource display in the top right turns into buttons directly, so I don't have to do any kind of special UI that floats around.
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Chunie @chunie.bsky.social · 09/09/2026
Weigh-In!
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Reposted by Chunie
Chunie @chunie.bsky.social · 06/09/2026
Secret Admirer (2). Who could it be? (You) Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/chunie/posts... subscribestar.art/posts/2277494
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Chunie @chunie.bsky.social · 06/09/2026
Secret Admirer (2). Who could it be? (You) Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/chunie/posts... subscribestar.art/posts/2277494
134802890
Chunie @chunie.bsky.social · 06/09/2026
Easiest way to get rid of flammable gas.
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Chunie @chunie.bsky.social · 05/09/2026
Secret Admirer (1). Who could it be? Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/chunie/posts... subscribestar.art/posts/2277494
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Chunie @chunie.bsky.social · 05/09/2026
Wonder why it took me so long to add bomb jumping.
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Chunie @chunie.bsky.social · 05/09/2026
I've originally made enemies respawn in a ring around the player, but that often leads to enemies bunching up in some cave you don't know is there, and new areas won't even have enemies unless you stay there. I'm going to see if something like "spawn two enemies per chunk" is a better system.
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Reposted by Chunie
Chunie @chunie.bsky.social · 03/09/2026
In Headlights! www.patreon.com/chunie/posts... subscribestar.art/posts/2671098
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Chunie @chunie.bsky.social · 03/09/2026
In Headlights! www.patreon.com/chunie/posts... subscribestar.art/posts/2671098
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Chunie @chunie.bsky.social · 02/09/2026
look at my base
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Chunie @chunie.bsky.social · 02/09/2026
Oh no, the thing everyone said would happen happened. krebsonsecurity.com/2026/09/fbi-...
krebsonsecurity.com
FBI Probes Service Selling 153M+ Drivers Licenses – Krebs on Security
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Chunie @chunie.bsky.social · 02/09/2026
Not Taran posting a glowing antlers painting the same day I start mine.
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Chunie @chunie.bsky.social · 01/09/2026
Fresh Grapes! www.patreon.com/chunie/posts... subscribestar.art/posts/2646466
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Chunie @chunie.bsky.social · 01/09/2026
Fresh Grapes! www.patreon.com/chunie/posts... subscribestar.art/posts/2646466
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Chunie @chunie.bsky.social · 31/08/2026
finish the painting or add even more background characters
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Chunie @chunie.bsky.social · 31/08/2026
This might work. (Sound warning)
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Chunie @chunie.bsky.social · 28/08/2026
Verdant Waterfall!
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Chunie @chunie.bsky.social · 28/08/2026
Slightly nicer rendering for fluids with a small brighter edge at the top or bottom and less ugly clipping. The previous version was an overlay over existing fluids, which was annoying to work around. Fluids are now drawn blank in the main map and completely replaced with the overlay.
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Chunie @chunie.bsky.social · 25/08/2026
I wanted to write a shader to add a little underside to terrain, but accidently applied a shadow effect to everything that made the game look way better.
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Chunie @chunie.bsky.social · 24/08/2026
Turret that automatically shoots anything you put into it at enemies.
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Chunie @chunie.bsky.social · 23/08/2026
I fixed a bug with the energy distribution that accidentally consumed way more power if there weren't many consumers. This means there is way more coal available now, so I added it to the steel recipe, which previously didn't need it.
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Reposted by Chunie
Chunie @chunie.bsky.social · 22/08/2026
As Thick As. Just trying to find an apt comparison! Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/chunie/posts... subscribestar.art/posts/2264554
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Chunie @chunie.bsky.social · 22/08/2026
As Thick As. Just trying to find an apt comparison! Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/chunie/posts... subscribestar.art/posts/2264554
2363611163
Chunie @chunie.bsky.social · 20/08/2026
Mithril processing was a little too basic, so now you have to pass it through lava first.
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