Chunie @chunie.bsky.social · 30/09/2026I'm increasing the map size from 768 to 1024. 768 is a bad size for textures, and it would be nice to have a little more room to breathe. All I have to do now is change all the little magic numbers that assume a 768 size. 3582
Reposted by ChunieChunie @chunie.bsky.social · 29/09/2026Sunbathing! www.patreon.com/chunie/posts... subscribestar.art/posts/2676512 258742
Chunie @chunie.bsky.social · 29/09/2026Sunbathing! www.patreon.com/chunie/posts... subscribestar.art/posts/2676512 258742
Chunie @chunie.bsky.social · 27/09/2026You can now properly see materials going through pipes, rather than it being faked (it's only half-fake). If a transfer is cancelled in the middle for some reason, you even see them coming back. 2977
Chunie @chunie.bsky.social · 25/09/2026Oh, the DXGI Swapchain steals the Alt + Enter shortcut, which breaks my borderless window toggle and replaces it with a fullscreen mode that doesn't work. That's nice. 2472
Chunie @chunie.bsky.social · 24/09/2026Lightning can electrify water and hurt you. It's scruffed and not extensible the way I'm doing it, but maybe it doesn't have to be. 1913
Chunie @chunie.bsky.social · 24/09/2026I added rain and lightning and snow and acid rain and any kind of rain, really. 21168
Chunie @chunie.bsky.social · 21/09/2026I've started experimenting with a way to finally have backwards compatibility for save games, but it's unfortunately not as drop-in as I had hoped. The work will definitely be worth it, though. So far I've always had to wipe my saves if I added a field anywhere, which does get old. 1531
Reposted by Chuniewhiskey @whiskeybock.bsky.social · 20/09/2026booted up my broken ass ipad and found some cool stuff! 71936305
Chunie @chunie.bsky.social · 18/09/2026If you bring lava to the surface, it turns into volcanic rock. If you pour acid on that rock (made from poison gas and steam), it turns into random ores. This is more of an optional lategame thing that I haven't quite thought through, but maybe it's better if I don't. You can probably automate it. 2952
Chunie @chunie.bsky.social · 17/09/2026The cool thing about having the entire building animation attached to a single timer is that I can just reverse it by ticking down instead of up. 01035
Chunie @chunie.bsky.social · 17/09/2026The area destroy mode is smart and picks the correct layer to remove based on what is either selected at the start or what's in the selection box. Still only one building at a time, though. I don't have spatial partitioning for them yet. 0886
Chunie @chunie.bsky.social · 17/09/2026I did a big refactor of the wall and terrain placement and destruction system today. I originally did it in a weird way where you would place 4x4 rectangles, which made it a huge mess of special cases. It's still a big lump of code, but it's so much simpler with way more functionality. 1462
Chunie @chunie.bsky.social · 16/09/2026This was a bad idea and I will do it in a dumb CPU-based way instead, which will be comically cheap in comparison. 2761
Chunie @chunie.bsky.social · 14/09/2026I just watched a video about Godot optimization for a 2D game where they went to 8ms frame time on a couple of dozen sprites with shaders, and it makes me glad I went with a simpler framework. This whole performance-eating indirection isn't even something I need to think about. 3921
Chunie @chunie.bsky.social · 13/09/2026This took me all day, but it'll do. In hindsight, it really should have been a shader. It's basically written like one. 21227
Chunie @chunie.bsky.social · 12/09/2026Accidentally created a really weird sprite effect. This isn't even a shader, just slices of the sprite moving around. 01017
Chunie @chunie.bsky.social · 11/09/2026Terrain placement animation! A lot simpler to do than I thought it would be. The actual terrain is set instantly, but the texture update for each relevant pixel is modified if an animation is ongoing. Next I'll add particles and sound for it. 11548
Chunie @chunie.bsky.social · 11/09/2026Hacked in this little animation for inputs, plus basic sounds. It makes a big difference to see even just a little bit of reactivity. 11135
Reposted by ChunieRed Namchaophraya @ PAWAI'26 @wahredpanda89997.bsky.social · 10/09/2026III 251927520
Chunie @chunie.bsky.social · 09/09/2026I finally added a direct resource selection interface for a couple of buildings. The resource display in the top right turns into buttons directly, so I don't have to do any kind of special UI that floats around. 11126
Reposted by ChunieChunie @chunie.bsky.social · 06/09/2026Secret Admirer (2). Who could it be? (You) Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/chunie/posts... subscribestar.art/posts/2277494 134802890
Chunie @chunie.bsky.social · 06/09/2026Secret Admirer (2). Who could it be? (You) Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/chunie/posts... subscribestar.art/posts/2277494 134802890
Chunie @chunie.bsky.social · 05/09/2026Secret Admirer (1). Who could it be? Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/chunie/posts... subscribestar.art/posts/2277494 152723474
Chunie @chunie.bsky.social · 05/09/2026I've originally made enemies respawn in a ring around the player, but that often leads to enemies bunching up in some cave you don't know is there, and new areas won't even have enemies unless you stay there. I'm going to see if something like "spawn two enemies per chunk" is a better system. 2731
Reposted by ChunieChunie @chunie.bsky.social · 03/09/2026In Headlights! www.patreon.com/chunie/posts... subscribestar.art/posts/2671098 342249
Chunie @chunie.bsky.social · 03/09/2026In Headlights! www.patreon.com/chunie/posts... subscribestar.art/posts/2671098 342249
Chunie @chunie.bsky.social · 02/09/2026Oh no, the thing everyone said would happen happened. krebsonsecurity.com/2026/09/fbi-...krebsonsecurity.comFBI Probes Service Selling 153M+ Drivers Licenses – Krebs on Security 517031
Chunie @chunie.bsky.social · 02/09/2026Not Taran posting a glowing antlers painting the same day I start mine. 51352
Reposted by ChunieChunie @chunie.bsky.social · 01/09/2026Fresh Grapes! www.patreon.com/chunie/posts... subscribestar.art/posts/2646466 183890
Chunie @chunie.bsky.social · 01/09/2026Fresh Grapes! www.patreon.com/chunie/posts... subscribestar.art/posts/2646466 183890
Chunie @chunie.bsky.social · 31/08/2026finish the painting or add even more background characters 3881
Chunie @chunie.bsky.social · 28/08/2026Slightly nicer rendering for fluids with a small brighter edge at the top or bottom and less ugly clipping. The previous version was an overlay over existing fluids, which was annoying to work around. Fluids are now drawn blank in the main map and completely replaced with the overlay. 11235
Chunie @chunie.bsky.social · 25/08/2026I wanted to write a shader to add a little underside to terrain, but accidently applied a shadow effect to everything that made the game look way better. 41819
Chunie @chunie.bsky.social · 24/08/2026Turret that automatically shoots anything you put into it at enemies. 21848
Chunie @chunie.bsky.social · 23/08/2026I fixed a bug with the energy distribution that accidentally consumed way more power if there weren't many consumers. This means there is way more coal available now, so I added it to the steel recipe, which previously didn't need it. 2982
Reposted by ChunieChunie @chunie.bsky.social · 22/08/2026As Thick As. Just trying to find an apt comparison! Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/chunie/posts... subscribestar.art/posts/2264554 2363611163
Chunie @chunie.bsky.social · 22/08/2026As Thick As. Just trying to find an apt comparison! Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/chunie/posts... subscribestar.art/posts/2264554 2363611163
Chunie @chunie.bsky.social · 20/08/2026Mithril processing was a little too basic, so now you have to pass it through lava first. 314210