Sign in

Chris Radsby || Game Dev

@chrisradsby.bsky.social
867 followers 46 following 84 posts

-Co-Founder of Bloom & Gloom -All-around Dev but specialized in Art/TechArt -GameDev for 14+ years for Sony & Ubisoft, PowWowEnt I love video games, I love making them & would love to get to know more like-minded people! linktr.ee/chrisradsby

PostsRepliesMedia
Chris Radsby || Game Dev @chrisradsby.bsky.social · 28/08/2026
Woah, almost 200k views in a day is pretty insane imo! www.youtube.com/watch?v=1jIy... Quite funny how people are calling it cozy-stranding lol, I guess in my head its that + eurotruck simulator with a pinch of stardew. #IntoTheWindGame #IndieGames #CozyGames
youtube.com
Into the Wind - Official Gameplay Overview Trailer
Drive, fly, and run deliveries together with your sentient motorcycle-plane, Ermes. Make friends, battle rowdy air pirates, upgrade your bike, decorate your home, explore the islands of Santa Rosa,…
081
Chris Radsby || Game Dev @chrisradsby.bsky.social · 27/08/2026
We are 10 devs working on this crazy stylized open world delivery game, its been quite the ride & we've been asked for more gameplay footage so at Future Games Show we provided some! Check it out here! www.youtube.com/watch?v=Yisx... #IntoTheWindGame #IndieGames #Games #Gaming #CozyGames
youtube.com
Into the Wind - Gameplay Sneak Peek
Drive, fly, and run deliveries together with your sentient motorcycle-plane, Ermes. Make friends, battle rowdy air pirates, upgrade your bike, decorate your home, explore the islands of Santa Rosa,…
12412
Reposted by Chris Radsby || Game Dev
Bloom & Gloom Games @bloomandgloom.bsky.social · 26/08/2026
Into the Wind - Gameplay explainer video is up now here (as featured in Future Games Show just now): youtu.be/YisxuAfgUMA
youtu.be
Into the Wind - Gameplay Sneak Peek
YouTube video by Bloom & Gloom Games
0176
Chris Radsby || Game Dev @chrisradsby.bsky.social · 29/07/2026
Growing up with games from the 80s & early 90s Im honestly baffled how one could even end up liking them! Watching GrandPOOBear play Lion King (SNES) & man, crazy frustrating just even watching it haha! My first video game was Ghosts'n Goblins for NES. I was 4. F me right? xD
000
Chris Radsby || Game Dev @chrisradsby.bsky.social · 20/07/2026
store.steampowered.com/sale/GamesMa... Lots of cool games in the Games Made In Sweden Steam Event :) Oh & the game I'm working on Into The Wind is also on here in upcoming! Here is the link for that if you're curious! store.steampowered.com/app/2843060/... #Steam #VideoGames #IntoTheWindGame
store.steampowered.com
Games Made in Sweden Sale 2026
Historic deals featuring the biggest games from Sweden
042
Chris Radsby || Game Dev @chrisradsby.bsky.social · 18/06/2026
🎉 Holy probably higher than normal interest, deliveryman! That's a lot of love shown from you guys in like a little bit over a week O_o! store.steampowered.com/news/app/284... I want to thank you all for checking out Into The Wind #intothewindgame #gamingnews #cozygaming #indiegames
060
Chris Radsby || Game Dev @chrisradsby.bsky.social · 09/06/2026
Woke up to a whole bunch of comments! Thank you everybody! Don't forget to check out the steam page! :D It has a bunch of neat looking gameplay vids in the about section to see more game features like base decoration. store.steampowered.com/app/2843060/... #IntoTheWindGame #PCGamingShow
store.steampowered.com
Into the Wind on Steam
Drive, fly, and run deliveries together with your sentient motorcycle-plane, Ermes. Make friends, battle rowdy air pirates, upgrade your bike, decorate your home, explore the islands of Santa Rosa,…
3206
Chris Radsby || Game Dev @chrisradsby.bsky.social · 08/06/2026
We finally announced our game at the end of PC Gaming Show. Its a very ambitious game made from our small 10-man team. Huge thanks to my team and you guys for supporting us! Check it out! & Wishlist it on Steam if you find it interesting! store.steampowered.com/app/2843060 #intothewindgame
0135
Chris Radsby || Game Dev @chrisradsby.bsky.social · 24/02/2026
Noticed this while watching footage of builder games,Its a bit sad to see tbh If you spend 2-3 years making a game, its sad to see it come out the other end unrecognizable because you made a decision to use marketplace assets. Better to downscope art into something more managable imo! #Gamedev
191
Chris Radsby || Game Dev @chrisradsby.bsky.social · 11/02/2026
I dont know whats going on with Starsand Island, but the gamepass early access version is buggy. Playing on Ultra & they completely butchered the EA version to make it run well? They also just deleted collision for a bunch of assets. O_o I'm so confused #StarsandIsland
010
Chris Radsby || Game Dev @chrisradsby.bsky.social · 06/02/2026
Having played a bunch of the Nioh 3 Demo I can say that Yes I like the game & Yes its probably one of the worst optimized games out there. What you pay vs what you get in terms of graphics fidelity is not really worth it. Good game though, its just a sad state of things.
020
Chris Radsby || Game Dev @chrisradsby.bsky.social · 27/01/2026
Alright, another Unreal Engine (5.6) Heads Up for people using Lumen + Non-Nanite Meshes + Packed Level Actors. It appears that surface caches doesn't properly get forwarded/generated for packed level actors BPs with HISMs inside. tinyurl.com/yus8cctx #UnrealEngine #UE5
021
Chris Radsby || Game Dev @chrisradsby.bsky.social · 26/01/2026
Looking back at Borderlands 4, I'm not sure I quite like the specular response they have on the landscapes & materials. The game just kinda ends up looking wrong to me. Especially in comparison to BL3. BL3 had a nice matte look to it, made it look painterly. Maybe Im just picky 😆 #GameDev #Gaming
081
Chris Radsby || Game Dev @chrisradsby.bsky.social · 20/01/2026
Had another one of these Win 11 BS things in Unreal. This time in the editor instead of a game. After the PC has been running a while (days + sleepmode), performance degrades, you get stutters even in Editor. A restart fixes it completely. #GameDev #UnrealEngine
051
Chris Radsby || Game Dev @chrisradsby.bsky.social · 17/01/2026
Here is Lee Petty, having to deal with Unreal Engine shenanigans and just having to do this wait for computing references in a freakin 1h 45min breakdown vid haha. I love it , none shall escape the game engine quirks! www.youtube.com/watch?v=VMa5... #UnrealEngine #UE5
000
Chris Radsby || Game Dev @chrisradsby.bsky.social · 15/01/2026
One of my favorite things in the world is seeing people enjoying themselves quietly listening to music on the bus. Small movements, head bop etc. It's nice thing to see people enjoying life in small ways.
072
Chris Radsby || Game Dev @chrisradsby.bsky.social · 12/01/2026
There is joy in creating something by yourself. Something worth remembering in these times especially for the ones that feel despair for the future. Just create anyways, for you, for joy. #craftmanship #gamedev #hobbies #creativity
072
Chris Radsby || Game Dev @chrisradsby.bsky.social · 10/01/2026
The best weekend days are the ones where you can spend like 12-14h on your own personal project, whatever it may be. Just put on your favorite music albums and go for it all day.
030
Chris Radsby || Game Dev @chrisradsby.bsky.social · 05/01/2026
Started playing Banishers: Ghosts of New Eden and my first reaction to the game after playing for like 20 mins or so, is damn, I really enjoy the voice-acting! #Banishers #Gaming
020
Chris Radsby || Game Dev @chrisradsby.bsky.social · 29/12/2025
Been playing some open world games this year. Mostly mixed feelings, it feels like teams are scrambling to reach the expectations of the genre while games that have more focused experiences has excelled Favorite open worlds this year is probably: MH Wilds & Nightreign #GameDev
041
Chris Radsby || Game Dev @chrisradsby.bsky.social · 28/12/2025
So I tested out Diversion for version control for my smaller projects. Its stupid easy to setup. www.diversion.dev , had version control setup in like less than 2 minutes. Both for my source-files and the project itself. Neat! #GameDev #GameDevelopment #VersionControl
diversion.dev
Diversion: Best Version Control for UE | Perforce Alternative
Diversion: The best version control for Unreal Engine, Game Development, Virtual Production and 3D Visualization. A scalable, easy alternative to Perforce, Git and SVN for large files, UE, Unity,…
051
Chris Radsby || Game Dev @chrisradsby.bsky.social · 28/12/2025
Been playing Star Wars Outlaws and I'm pretty impressed with it. Especially since I worked at Ubisoft Massive for 10 years and know the tech it's cool to see it move in this direction. The quality of everything compared to say Division 1 is incredible. #Gamedev #SWOutlaws
041
Chris Radsby || Game Dev @chrisradsby.bsky.social · 24/12/2025
I'm 50/50 when it comes to stepped-anim in games. I feel like having a choppy character & fluid everything else is weird. If I made a game like this I'd force usage static cameras + hand-animating everything with steps + moving objects on a grid with steps XD..team would hate me
210
Chris Radsby || Game Dev @chrisradsby.bsky.social · 22/12/2025
With the drama in regards to retracted awards I do feel like the IGDA needs to have a more fleshed out AI Policy. Any award show should do their due diligence before handing out awards, handing the award to another after the fact just sours the experience for everybody =/ #GameDev
152
Chris Radsby || Game Dev @chrisradsby.bsky.social · 18/12/2025
Had a a good evening hanging out & drinking beer with the She Was Such A Good Horse team. They are making store.steampowered.com/app/2024600/... , extremely artistic and cool game, from some awesome people. Honestly can't wait to play it! #GameDev #IntoTheUnwell
store.steampowered.com
Into The Unwell on Steam
Dive into The Unwell as one of several flawed and heavily medicated misfits in this delightfully despondent third-person roguelite game, playing alone or with up to two friends.
021
Chris Radsby || Game Dev @chrisradsby.bsky.social · 15/12/2025
Man do I miss more focus on immersive gameplay in more modern titles. Games are just becoming more & more static. I understand that its a huge production cost but its a bit sad to see large productions barely even doing the minimum when it comes to world interaction.
120
Chris Radsby || Game Dev @chrisradsby.bsky.social · 14/12/2025
I was up at midnight to early morning watching the Game Awards with some really cool people involved in the swedish gamedev scene. Had a great time! I really enjoy when we come together like that, up all night, celebrating the successes of our peers, lets do it again! #Gamedev
072
Chris Radsby || Game Dev @chrisradsby.bsky.social · 10/12/2025
You know that moment, when you play the game you are making & even though its rough its starting to come together, it finally feels like a game. Its such a wonderful feeling, just some more content, more variation & maybe something magical with happen in the future. #Gamedev
1111
Chris Radsby || Game Dev @chrisradsby.bsky.social · 23/05/2025
www.patreon.com/posts/sprite... Decided to release this Sprite Outline Shader that was converted from a Unity tutorial for free on my patreon. No actual uassets, but images+comments for easy re-creation 2D Projects #gamedev #paperzd #paper2d #unrealengine
patreon.com
Sprite Outline Material | Chris Radsby
Get more from Chris Radsby on Patreon
032
Chris Radsby || Game Dev @chrisradsby.bsky.social · 24/04/2025
So I've been having lots of issues with stuttering in Oblivion Remastered. Turns out Resize Bar wasnt working even if toggled in BIOS. Flashed system bios and VGA BIOS for my MSI 3080. Framepacing is now smooth! #OblivionRemastered #PCGaming #PC
000
Chris Radsby || Game Dev @chrisradsby.bsky.social · 22/02/2025
Let's give some appreciation for The Order 1886. It's 10 years old, hands down a lot more realistic & nicer looking than some modern titles. The care, effort, craftmanship put into the visuals is stunning even 10 years later. Thanks DF for the gifs ! Part 1
151
Chris Radsby || Game Dev @chrisradsby.bsky.social · 10/02/2025
Considering how freakin well made #KingdomComeDeliverance2 is, maybe we should call these games Warhorse-likes instead of Bethesda-likes. I'm really loving the game, its so awesome. Spent all weekend playing from morning til evening. It was great & just what I needed!
020
Chris Radsby || Game Dev @chrisradsby.bsky.social · 30/01/2025
Played some #EternalStrands , 2-3h. Not sure what to say about it to be honest, for some reason it reminds me of Fable but without the charm & mystique. Like...a light action rpg with some weird decisions regarding inventory management. Will keep playing & see what happens!
000
Chris Radsby || Game Dev @chrisradsby.bsky.social · 21/12/2024
www.reddit.com/r/JustGuysBe... I think this is my new favorite video on the internet. Video games man. ❤️
reddit.com
From the JustGuysBeingDudes community on Reddit: Dudes checking out their sword moves
Explore this post and more from the JustGuysBeingDudes community
020
Chris Radsby || Game Dev @chrisradsby.bsky.social · 18/12/2024
So I've been doing some tests using CustomDepth to isolate a post process material to only affect certain characters (cel-shading). But me using CustomDepth also messes up Occlusion Culling for said characters (they dont), anybody got any tips to fix that? #UnrealEngine #UE5
030
Chris Radsby || Game Dev @chrisradsby.bsky.social · 18/12/2024
youtu.be/OChjVLHlkVE They don't make em like they used to. These were some great times tbh, 2000s playing video-games (Tony Hawk Pro Skater 2), skateboarding, hanging out with your buddies. Ahh simpler times ^^
youtu.be
Millencolin - No Cigar
YouTube video by Blinkettaro182
000
Reposted by Chris Radsby || Game Dev
Ingrapiata @ingrapiata.bsky.social · 11/12/2024
So, here it is! The cinematic is ready, I hope you will enjoy :) You can find more on my Artstation, come say hi! www.artstation.com/enrico_labar... #gameart #gamedev #indiedev #unrealengine #ue5 #videogames #digitalart #3d youtu.be/E2eBu85zotA?...
youtu.be
Mediterranea - Chapter 2, The Truck
YouTube video by Enrico Labarile
3327
Chris Radsby || Game Dev @chrisradsby.bsky.social · 05/12/2024
Man Stalker is a long game! Had a funny interaction with a door yesterday as well I was just so surprised how fast it was closing after you get out of its range. It basically slams itself shut and it surprised me XD #Stalker
230
Chris Radsby || Game Dev @chrisradsby.bsky.social · 27/11/2024
Really been enjoying Stalker, it's nice to be plating a pretty straight forward game, it's too bad it has some perf issues and missing some AI feature but still though, I'm enjoying it :)
020
Chris Radsby || Game Dev @chrisradsby.bsky.social · 25/11/2024
So I've been playing Stalker 2 saturday evening & all day sunday. It's definitely a stalker game which is awesome, the visuals are alright! though overall quite noisy, ie the art content itself. Some of the ground-clutter is just..ultra noise! Having fun though!
030
Chris Radsby || Game Dev @chrisradsby.bsky.social · 23/11/2024
Spent 63h in Dragon Age, basically 100% the game. Its a 7/10 game & I don't really agree that its "back to form" for Bioware. It's an OK experience with some frustrating moments (mainly level design & progression) Character art was great and overall world art :) Now onto Stalker! Woop!
040
Chris Radsby || Game Dev @chrisradsby.bsky.social · 18/11/2024
Watching the Half-Life 2 Documentary just really makes me realize just how much I miss the focus on physics interactions in games Right now its just all pretty rendering & very little interaction which is not really what games should be doing imo! Breaking crates isn't it xD
090
Chris Radsby || Game Dev @chrisradsby.bsky.social · 17/11/2024
I think it's weird that #DragonAgeVeilguard sometimes don't provide all the different personality/attitude options in dialogues. Forcing your character into behaving in ways you don't want. Ie you cant have a stoic or tough character always behaving that way. The game doesn't let you.
210
Reposted by Chris Radsby || Game Dev
Tadej Gregorcic @tadej.bsky.social · 15/11/2024
I'm making a starter pack for game developers connected to the amazing community around Malmö, Southern Sweden and Game Habitat DevHub. It's still early so please comment if you'd like to be added. go.bsky.app/V44KH8b
223112
Chris Radsby || Game Dev @chrisradsby.bsky.social · 13/11/2024
I wrote this a while back.. actually it was quite a while back now. www.artstation.com/blogs/chrisr... It's a little guide on how to hide seams on Trees + Branches etc, providing 3 different solutions. Some more optimized than others :P #GameArt
artstation.com
ArtStation - Hiding seams with tilable textures
22710
Chris Radsby || Game Dev @chrisradsby.bsky.social · 10/11/2024
The birds in Dragon Age are the stuff of nightmares xD #DragonAgeVeilguard
140
Chris Radsby || Game Dev @chrisradsby.bsky.social · 09/11/2024
When I talk about visual inconsistency in Dragon Age I'm basically talking about this: If you look close at these images, nothing looks like it fits. Texel Density all over the place, noise-level all over the place, stylization, all over the place. Scanned wood create, next to hand-made table.
030
Chris Radsby || Game Dev @chrisradsby.bsky.social · 09/11/2024
Dragon Age Veilguard definitely has some visual consistency issues art direction wise (previous posts) since some of the stuff comes from scans and some of it is hand-made. It kinda makes for a mixed-bag visually Here is an example of Megascan usage. #DragonAgeVeilguard #GameArt
3163
Chris Radsby || Game Dev @chrisradsby.bsky.social · 09/11/2024
This is a little bit funny too. Not sure why one would do that rather than just scale the mesh to a point or something. & also I'm sorry if I'm being overly negative about the game, its a good game its just not the quality I expected in many ways. #DragonAgeVeilguard
030
Chris Radsby || Game Dev @chrisradsby.bsky.social · 09/11/2024
#DragonAgeVeilguard has some uneven art direction in some areas & I'm currently on the main path. The noise levels are crazy on some of these assets. Like this normal-noise placed on all the terrain & some of these rocks, contrasted against the cleaner marble. There must be a nicer middle-ground.
120