Cheezy-Z (チーズィー) @cheezy.bsky.social · 05/07/2025Wrote all these as modular FlowGraph nodes. So its been really easy to just swap out behavior on a whim. Seperates the gameplay subsystem programming from the game flow/game designer work. Which is really nice 020
Cheezy-Z (チーズィー) @cheezy.bsky.social · 05/07/2025Weekly STL game dev Saturday post. Got click advancing + auto skip working in a modular base widget which was surprisingly annoying to coordinate between then script reader->UI->Input stack. Also been playing around writing modular scene transitions calls into/out of interactions #ue5 #unrealengine 141
Cheezy-Z (チーズィー) @cheezy.bsky.social · 30/06/2025Prototyping a visual novel style dialog system in Unreal Engine 5. Used the intro sequence to FF:Crystal Chronicles as a test. Got auto-play working after a couple seconds as well as forwarding to next line. Using a combination of open source plugins SUDS and FlowGraph #UE5 #unrealengine #indiedev 1142
Cheezy-Z (チーズィー) @cheezy.bsky.social · 02/12/2024Zoey vibing unbothered in the snow. Just a dog enjoying its bone outside in the freezing cold 070
Cheezy-Z (チーズィー) @cheezy.bsky.social · 19/10/2024Mizzou and Mimosas. 4 down so far for homecoming. If I ain’t stumbling into this Auburn and Bama game I’ve failed 030